232 lines
9.2 KiB
C++
232 lines
9.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_TEXTURE_H_INCLUDED__
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#define __I_TEXTURE_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "IImage.h"
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#include "dimension2d.h"
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#include "EDriverTypes.h"
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#include "path.h"
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#include "matrix4.h"
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namespace irr
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{
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namespace video
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{
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//! Enumeration flags telling the video driver in which format textures should be created.
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enum E_TEXTURE_CREATION_FLAG
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{
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/** Forces the driver to create 16 bit textures always, independent of
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which format the file on disk has. When choosing this you may lose
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some color detail, but gain much speed and memory. 16 bit textures can
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be transferred twice as fast as 32 bit textures and only use half of
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the space in memory.
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When using this flag, it does not make sense to use the flags
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ETCF_ALWAYS_32_BIT, ETCF_OPTIMIZED_FOR_QUALITY, or
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ETCF_OPTIMIZED_FOR_SPEED at the same time. */
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ETCF_ALWAYS_16_BIT = 0x00000001,
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/** Forces the driver to create 32 bit textures always, independent of
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which format the file on disk has. Please note that some drivers (like
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the software device) will ignore this, because they are only able to
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create and use 16 bit textures.
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When using this flag, it does not make sense to use the flags
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ETCF_ALWAYS_16_BIT, ETCF_OPTIMIZED_FOR_QUALITY, or
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ETCF_OPTIMIZED_FOR_SPEED at the same time. */
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ETCF_ALWAYS_32_BIT = 0x00000002,
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/** Lets the driver decide in which format the textures are created and
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tries to make the textures look as good as possible. Usually it simply
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chooses the format in which the texture was stored on disk.
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When using this flag, it does not make sense to use the flags
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ETCF_ALWAYS_16_BIT, ETCF_ALWAYS_32_BIT, or ETCF_OPTIMIZED_FOR_SPEED at
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the same time. */
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ETCF_OPTIMIZED_FOR_QUALITY = 0x00000004,
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/** Lets the driver decide in which format the textures are created and
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tries to create them maximizing render speed.
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When using this flag, it does not make sense to use the flags
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ETCF_ALWAYS_16_BIT, ETCF_ALWAYS_32_BIT, or ETCF_OPTIMIZED_FOR_QUALITY,
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at the same time. */
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ETCF_OPTIMIZED_FOR_SPEED = 0x00000008,
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/** Automatically creates mip map levels for the textures. */
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ETCF_CREATE_MIP_MAPS = 0x00000010,
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/** Discard any alpha layer and use non-alpha color format. */
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ETCF_NO_ALPHA_CHANNEL = 0x00000020,
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//! Allow the Driver to use Non-Power-2-Textures
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/** BurningVideo can handle Non-Power-2 Textures in 2D (GUI), but not in 3D. */
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ETCF_ALLOW_NON_POWER_2 = 0x00000040,
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/** This flag is never used, it only forces the compiler to compile
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these enumeration values to 32 bit. */
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ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff
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};
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//! Enum for the mode for texture locking. Read-Only, write-only or read/write.
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enum E_TEXTURE_LOCK_MODE
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{
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//! The default mode. Texture can be read and written to.
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ETLM_READ_WRITE = 0,
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//! Read only. The texture is downloaded, but not uploaded again.
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/** Often used to read back shader generated textures. */
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ETLM_READ_ONLY,
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//! Write only. The texture is not downloaded and might be uninitialised.
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/** The updated texture is uploaded to the GPU.
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Used for initialising the shader from the CPU. */
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ETLM_WRITE_ONLY
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};
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//! Interface of a Video Driver dependent Texture.
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/** An ITexture is created by an IVideoDriver by using IVideoDriver::addTexture
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or IVideoDriver::getTexture. After that, the texture may only be used by this
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VideoDriver. As you can imagine, textures of the DirectX and the OpenGL device
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will, e.g., not be compatible. An exception is the Software device and the
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NULL device, their textures are compatible. If you try to use a texture
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created by one device with an other device, the device will refuse to do that
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and write a warning or an error message to the output buffer.
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*/
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class ITexture : public virtual IReferenceCounted
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{
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public:
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//! constructor
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ITexture(const io::path& name) : NamedPath(name)
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{
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}
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virtual ~ITexture() {}
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//! Lock function.
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/** Locks the Texture and returns a pointer to access the
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pixels. After lock() has been called and all operations on the pixels
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are done, you must call unlock().
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Locks are not accumulating, hence one unlock will do for an arbitrary
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number of previous locks. You should avoid locking different levels without
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unlocking inbetween, though, because only the last level locked will be
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unlocked.
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The size of the i-th mipmap level is defined as max(getSize().Width>>i,1)
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and max(getSize().Height>>i,1)
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\param mode Specifies what kind of changes to the locked texture are
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allowed. Unspecified behavior will arise if texture is written in read
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only mode or read from in write only mode.
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Support for this feature depends on the driver, so don't rely on the
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texture being write-protected when locking with read-only, etc.
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\param mipmapLevel Number of the mipmapLevel to lock. 0 is main texture.
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Non-existing levels will silently fail and return 0.
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\return Returns a pointer to the pixel data. The format of the pixel can
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be determined by using getColorFormat(). 0 is returned, if
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the texture cannot be locked. */
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virtual void* lock(E_TEXTURE_LOCK_MODE mode=ETLM_READ_WRITE, u32 mipmapLevel=0) = 0;
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//! Unlock function. Must be called after a lock() to the texture.
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/** One should avoid to call unlock more than once before another lock.
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The last locked mip level will be unlocked. */
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virtual void unlock() = 0;
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//! Get original size of the texture.
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/** The texture is usually scaled, if it was created with an unoptimal
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size. For example if the size was not a power of two. This method
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returns the size of the texture it had before it was scaled. Can be
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useful when drawing 2d images on the screen, which should have the
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exact size of the original texture. Use ITexture::getSize() if you want
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to know the real size it has now stored in the system.
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\return The original size of the texture. */
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virtual const core::dimension2d<u32>& getOriginalSize() const = 0;
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//! Get dimension (=size) of the texture.
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/** \return The size of the texture. */
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virtual const core::dimension2d<u32>& getSize() const = 0;
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//! Get driver type of texture.
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/** This is the driver, which created the texture. This method is used
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internally by the video devices, to check, if they may use a texture
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because textures may be incompatible between different devices.
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\return Driver type of texture. */
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virtual E_DRIVER_TYPE getDriverType() const = 0;
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//! Get the color format of texture.
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/** \return The color format of texture. */
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virtual ECOLOR_FORMAT getColorFormat() const = 0;
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//! Get pitch of the main texture (in bytes).
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/** The pitch is the amount of bytes used for a row of pixels in a
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texture.
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\return Pitch of texture in bytes. */
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virtual u32 getPitch() const = 0;
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//! Check whether the texture has MipMaps
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/** \return True if texture has MipMaps, else false. */
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virtual bool hasMipMaps() const { return false; }
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//! Returns if the texture has an alpha channel
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virtual bool hasAlpha() const {
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return getColorFormat () == video::ECF_A8R8G8B8 || getColorFormat () == video::ECF_A1R5G5B5;
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}
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//! Regenerates the mip map levels of the texture.
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/** Required after modifying the texture, usually after calling unlock().
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\param mipmapData Optional parameter to pass in image data which will be
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used instead of the previously stored or automatically generated mipmap
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data. The data has to be a continuous pixel data for all mipmaps until
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1x1 pixel. Each mipmap has to be half the width and height of the previous
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level. At least one pixel will be always kept.*/
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virtual void regenerateMipMapLevels(void* mipmapData=0) = 0;
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//! Check whether the texture is a render target
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/** Render targets can be set as such in the video driver, in order to
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render a scene into the texture. Once unbound as render target, they can
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be used just as usual textures again.
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\return True if this is a render target, otherwise false. */
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virtual bool isRenderTarget() const { return false; }
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//! Get name of texture (in most cases this is the filename)
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const io::SNamedPath& getName() const { return NamedPath; }
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void setName(const char* name) { NamedPath = io::SNamedPath(name); }
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//! return open gl texture name
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virtual u64 getTextureHandler() const = 0;
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virtual u32 getTextureSize() const { return 0; }
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virtual void updateTexture(void* data, ECOLOR_FORMAT format, u32 w, u32 h, u32 x, u32 y) {}
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virtual void reload() {}
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protected:
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//! Helper function, helps to get the desired texture creation format from the flags.
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/** \return Either ETCF_ALWAYS_32_BIT, ETCF_ALWAYS_16_BIT,
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ETCF_OPTIMIZED_FOR_QUALITY, or ETCF_OPTIMIZED_FOR_SPEED. */
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inline E_TEXTURE_CREATION_FLAG getTextureFormatFromFlags(u32 flags)
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{
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if (flags & ETCF_OPTIMIZED_FOR_SPEED)
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return ETCF_OPTIMIZED_FOR_SPEED;
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if (flags & ETCF_ALWAYS_16_BIT)
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return ETCF_ALWAYS_16_BIT;
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if (flags & ETCF_ALWAYS_32_BIT)
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return ETCF_ALWAYS_32_BIT;
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if (flags & ETCF_OPTIMIZED_FOR_QUALITY)
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return ETCF_OPTIMIZED_FOR_QUALITY;
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return ETCF_OPTIMIZED_FOR_SPEED;
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}
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io::SNamedPath NamedPath;
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};
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} // end namespace video
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} // end namespace irr
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#endif
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