47f23369e8
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1689 178a84e3-b1eb-0310-8ba1-8eac791a3b58
225 lines
9.4 KiB
C++
225 lines
9.4 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004 Steve Baker <sjbaker1@airmail.net>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_TRACK_H
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#define HEADER_TRACK_H
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#ifdef __APPLE__
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# include <OpenGL/gl.h>
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#else
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# ifdef WIN32
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
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# endif
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# include <GL/gl.h>
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#endif
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <string>
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#include <vector>
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#include "btBulletDynamicsCommon.h"
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#include "material.hpp"
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#include "triangle_mesh.hpp"
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#include "music_information.hpp"
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class Track
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{
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private:
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float m_gravity;
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std::string m_ident;
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std::string m_screenshot;
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std::string m_top_view;
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std::vector<MusicInformation const *> m_music;
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std::vector<MusicInformation const *> m_music_last_lap;
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std::vector<float> m_start_x, m_start_y, m_start_z, m_start_heading;
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std::string m_herring_style;
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std::string m_description;
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std::string m_filename;
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ssgBranch* m_model;
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TriangleMesh* m_track_mesh;
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TriangleMesh* m_non_collision_mesh;
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// The next two variables are for AI improvements: the AI sometimes does
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// not estimate curve speed and/or angle correctly, resulting in too much
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// braking. These factors are used to adjust this.
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float m_AI_angle_adjustment;
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float m_AI_curve_speed_adjustment;
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public:
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enum RoadSide{ RS_DONT_KNOW = -1, RS_LEFT = 0, RS_RIGHT = 1 };
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//An enum is not used for the QUAD_TRI_* constants because of limitations
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//of the conversion between enums and ints.
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static const int QUAD_TRI_NONE;
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static const int QUAD_TRI_FIRST;
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static const int QUAD_TRI_SECOND;
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static const int UNKNOWN_SECTOR;
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struct SegmentTriangle
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{
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int segment;
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int triangle;
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SegmentTriangle
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(
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int _segment,
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int _triangle
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) : segment(_segment), triangle(_triangle) {};
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};
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std::string m_name;
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sgVec4 m_sky_color;
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bool m_use_fog;
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sgVec4 m_fog_color;
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float m_fog_density;
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float m_fog_start;
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float m_fog_end;
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sgVec3 m_sun_position; /** Position of the sun */
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sgVec4 m_ambient_col;
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sgVec4 m_specular_col;
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sgVec4 m_diffuse_col;
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/** sgVec3 is a float[3] array, so unfortunately we can't put it in a
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* std::vector because it lacks a copy-constructor, this hack should help...
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*/
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class sgVec3Wrapper
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{
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private:
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sgVec3 vec;
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public:
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sgVec3Wrapper(const sgVec3& o)
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{
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sgCopyVec3(vec, o);
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}
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operator const float* () const
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{
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return vec;
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}
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operator float* ()
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{
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return vec;
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}
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};
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//FIXME: Maybe the next 4 vectors should be inside an struct and be used
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//from a vector of structs?
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//FIXME: should the driveline be set as a sgVec2?
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std::vector<sgVec3Wrapper> m_driveline;
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std::vector<SGfloat> m_distance_from_start;
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std::vector<SGfloat> m_path_width;
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std::vector<SGfloat> m_angle;
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//Left and Right drivelines for overhead map rendering.
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//(Should probably be private as they are only use internally right now)
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std::vector<sgVec3Wrapper> m_left_driveline;
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std::vector<sgVec3Wrapper> m_right_driveline;
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sgVec2 m_driveline_min;
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sgVec2 m_driveline_max;
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float m_total_distance;
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static const float NOHIT;
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float m_track_2d_width, // Width and heigth of the 2d display of the track
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m_track_2d_height;
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float m_scale_x, // Scaling to fit track into the size determined by
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m_scale_y; // track2dWidth/Heightheigth
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bool m_do_stretch; // 2d track display might be stretched to fit better
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Track (std::string filename,float w=100,
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float h=100, bool stretch=1);
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~Track ();
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void cleanup ();
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void addDebugToScene (int type ) const;
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void draw2Dview (float x_offset,
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float y_offset ) const;
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void drawScaled2D (float x, float y, float w,
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float h ) const;
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void findRoadSector (const sgVec3 XYZ, int *sector) const;
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int findOutOfRoadSector(const sgVec3 XYZ,
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const RoadSide SIDE,
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const int CURR_SECTOR
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) const;
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int spatialToTrack (sgVec3 dst,
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const sgVec2 POS,
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const int SECTOR ) const;
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void trackToSpatial (sgVec3 xyz, const int SECTOR) const;
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void loadTrackModel ();
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bool isShortcut (const int OLDSEC, const int NEWSEC) const;
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void addMusic (const MusicInformation* mi)
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{m_music.push_back(mi); }
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void addMusicLastLap (const MusicInformation* mi)
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{m_music_last_lap.push_back(mi);}
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ssgBranch* getModel () const {return m_model; }
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float getGravity () const {return m_gravity; }
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float getTrackLength () const {return m_total_distance; }
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const std::string& getIdent () const {return m_ident; }
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const char* getName () const {return m_name.c_str(); }
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void playMusic () const;
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const std::string& getFilename () const {return m_filename; }
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const sgVec3& getSunPos () const {return m_sun_position; }
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const sgVec4& getAmbientCol () const {return m_ambient_col; }
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const sgVec4& getDiffuseCol () const {return m_diffuse_col; }
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const sgVec4& getSpecularCol () const {return m_specular_col; }
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const bool& useFog () const {return m_use_fog; }
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const sgVec4& getFogColor () const {return m_fog_color; }
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const float& getFogDensity () const {return m_fog_density; }
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const float& getFogStart () const {return m_fog_start; }
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const float& getFogEnd () const {return m_fog_end; }
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const float& getAIAngleAdjustment () const {return m_AI_angle_adjustment;}
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const float& getAICurveSpeedAdjustment() const {return m_AI_curve_speed_adjustment;}
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const sgVec4& getSkyColor () const {return m_sky_color; }
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const std::string& getDescription () const {return m_description; }
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const std::string& getTopviewFile () const {return m_top_view; }
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const std::string& getScreenshotFile () const {return m_screenshot; }
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const std::vector<SGfloat>& getWidth () const {return m_path_width; }
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const std::string& getHerringStyle () const {return m_herring_style; }
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void getStartCoords (unsigned int pos, sgCoord* coords) const;
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void getTerrainInfo(const btVector3 &pos, float *hot, btVector3* normal,
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const Material **material) const;
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void createPhysicsModel ();
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void glVtx (sgVec2 v, float x_offset, float y_offset) const
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{
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glVertex2f(
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x_offset+(v[0]-m_driveline_min[0])*m_scale_x,
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y_offset+(v[1]-m_driveline_min[1])*m_scale_y);
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}
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private:
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void loadTrack (std::string filename);
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void herring_command (sgVec3 *xyz, char htype, int bNeedHeight);
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void loadDriveline ();
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void readDrivelineFromFile (std::vector<sgVec3Wrapper>& line,
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const std::string& file_ext );
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void convertTrackToBullet (ssgEntity *track, sgMat4 m);
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float pointSideToLine(const sgVec2 L1, const sgVec2 L2,
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const sgVec2 P ) const;
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int pointInQuad(const sgVec2 A, const sgVec2 B,
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const sgVec2 C, const sgVec2 D, const sgVec2 POINT ) const;
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void getMusicInformation(std::vector<std::string>& filenames,
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std::vector<MusicInformation const*>& m_music );
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}
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; // class Track
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#endif
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