stk-code_catmod/src/kart_properties_manager.hpp
scifly b182a4ff27 Fixed bug 1804393 "kart model for incorrectly shares transformations"
This patch removes previously selected karts from the GUI so they cannot 
be selected more than once. 


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1413 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-01-23 19:47:32 +00:00

65 lines
2.3 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2006 Ingo Ruhnke <grumbel@gmx.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_KARTPROPERTIESMANAGER_H
#define HEADER_KARTPROPERTIESMANAGER_H
#include <vector>
//#include "kart_properties.hpp"
class KartProperties;
class KartPropertiesManager
{
protected:
float m_max_steer_angle;
typedef std::vector<KartProperties*> KartPropertiesVector;
/** All available kart configurations */
KartPropertiesVector m_karts_properties;
public:
KartPropertiesManager();
~KartPropertiesManager();
// vector containing kart numbers that have been selected in multiplayer
// games. This it used to ensure the same kart can not be selected more
// than once.
std::vector<int> m_selected_karts;
const KartProperties* getKartById (int i);
const KartProperties* getKart (const std::string IDENT);
const int getKartId (const std::string IDENT);
void loadKartData (bool dont_load_models=false);
const float getMaximumSteeringAngle() {return m_max_steer_angle;}
const unsigned int getNumberOfKarts () {return (unsigned int)m_karts_properties.size();}
/** Return len random karts */
std::vector<std::string> getRandomKarts (int len);
/** Fill the empty positions in the given vector with random karts */
void fillWithRandomKarts (std::vector<std::string>& vec);
void removeTextures ();
};
extern KartPropertiesManager *kart_properties_manager;
#endif
/* EOF */