stk-code_catmod/lib/graphics_engine/src/ge_vulkan_texture.hpp

117 lines
5.1 KiB
C++

#ifndef HEADER_GE_VULKAN_TEXTURE_HPP
#define HEADER_GE_VULKAN_TEXTURE_HPP
#include "vulkan_wrapper.h"
#include <functional>
#include <string>
#include <ITexture.h>
using namespace irr;
namespace GE
{
class GEVulkanTexture : public video::ITexture
{
private:
core::dimension2d<u32> m_size, m_orig_size, m_max_size;
std::function<void(video::IImage*)> m_image_mani;
uint8_t* m_locked_data;
VkDevice m_vulkan_device;
VkImage m_image;
VkDeviceMemory m_image_memory;
VkImageView m_image_view;
unsigned int m_texture_size;
const bool m_disable_reload;
const bool m_single_channel;
// ------------------------------------------------------------------------
bool createTextureImage(uint8_t* texture_data);
// ------------------------------------------------------------------------
bool createImage(VkImageUsageFlags usage);
// ------------------------------------------------------------------------
bool createImageView(VkImageAspectFlags aspect_flags);
// ------------------------------------------------------------------------
void transitionImageLayout(VkCommandBuffer command_buffer,
VkImageLayout old_layout,
VkImageLayout new_layout);
// ------------------------------------------------------------------------
void copyBufferToImage(VkCommandBuffer command_buffer, VkBuffer buffer,
u32 w, u32 h, s32 x, s32 y);
// ------------------------------------------------------------------------
void upload(uint8_t* data);
// ------------------------------------------------------------------------
void clearVulkanData();
// ------------------------------------------------------------------------
void reloadInternal();
// ------------------------------------------------------------------------
void convertBGRA(video::IImage* img);
// ------------------------------------------------------------------------
public:
// ------------------------------------------------------------------------
GEVulkanTexture(const std::string& path,
std::function<void(video::IImage*)> image_mani = nullptr);
// ------------------------------------------------------------------------
GEVulkanTexture(video::IImage* img, const std::string& name);
// ------------------------------------------------------------------------
GEVulkanTexture(const std::string& name, unsigned int size,
bool single_channel);
// ------------------------------------------------------------------------
virtual ~GEVulkanTexture();
// ------------------------------------------------------------------------
virtual void* lock(video::E_TEXTURE_LOCK_MODE mode =
video::ETLM_READ_WRITE, u32 mipmap_level = 0);
// ------------------------------------------------------------------------
virtual void unlock()
{
if (m_locked_data)
{
delete [] m_locked_data;
m_locked_data = NULL;
}
}
// ------------------------------------------------------------------------
virtual const core::dimension2d<u32>& getOriginalSize() const
{ return m_orig_size; }
// ------------------------------------------------------------------------
virtual const core::dimension2d<u32>& getSize() const { return m_size; }
// ------------------------------------------------------------------------
virtual video::E_DRIVER_TYPE getDriverType() const
{ return video::EDT_VULKAN; }
// ------------------------------------------------------------------------
virtual video::ECOLOR_FORMAT getColorFormat() const
{ return video::ECF_A8R8G8B8; }
// ------------------------------------------------------------------------
virtual u32 getPitch() const { return 0; }
// ------------------------------------------------------------------------
virtual bool hasMipMaps() const { return false; }
// ------------------------------------------------------------------------
virtual void regenerateMipMapLevels(void* mipmap_data = NULL) {}
// ------------------------------------------------------------------------
virtual u64 getTextureHandler() const { return (u64)m_image_view; }
// ------------------------------------------------------------------------
virtual unsigned int getTextureSize() const { return m_texture_size; }
// ------------------------------------------------------------------------
virtual void reload()
{
vkDeviceWaitIdle(m_vulkan_device);
reloadInternal();
}
// ------------------------------------------------------------------------
virtual void updateTexture(void* data, irr::video::ECOLOR_FORMAT format,
u32 w, u32 h, u32 x, u32 y);
}; // GEVulkanTexture
}
#endif