stk-code_catmod/src/guiengine/CGUISpriteBank.h

108 lines
3.0 KiB
C++

// Copyright (C) 2002-2009 Nikolaus Gebhardt, modified by Marianne Gagnon
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUI_MODIFIED_SPRITE_BANK_H_INCLUDED__
#define __C_GUI_MODIFIED_SPRITE_BANK_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include <cassert>
#include "IGUISpriteBank.h"
#include "utils/leak_check.hpp"
namespace irr
{
namespace video
{
class IVideoDriver;
class ITexture;
}
namespace gui
{
class IGUIEnvironment;
//! Sprite bank interface.
class STKModifiedSpriteBank : public IGUISpriteBank
{
public:
LEAK_CHECK()
STKModifiedSpriteBank(IGUIEnvironment* env);
virtual ~STKModifiedSpriteBank();
virtual core::array< core::rect<s32> >& getPositions();
virtual core::array< SGUISprite >& getSprites();
virtual u32 getTextureCount() const;
virtual video::ITexture* getTexture(u32 index) const;
virtual void addTexture(video::ITexture* texture);
virtual void setTexture(u32 index, video::ITexture* texture);
//! Add the texture and use it for a single non-animated sprite.
virtual s32 addTextureAsSprite(video::ITexture* texture);
//! clears sprites, rectangles and textures
virtual void clear();
//! Draws a sprite in 2d with position and color
virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0,
const video::SColor& color= video::SColor(255,255,255,255),
u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false);
//! Draws a sprite batch in 2d using an array of positions and a color
virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
const core::rect<s32>* clip=0,
const video::SColor& color= video::SColor(255,255,255,255),
u32 starttime=0, u32 currenttime=0,
bool loop=true, bool center=false);
void setScale(float scale)
{
assert( m_magic_number == 0xCAFEC001 );
m_scale = scale;
}
void scaleToHeight(int height);
protected:
// this object was getting access after being freed, I wanna see when/why
unsigned int m_magic_number;
float m_scale;
int m_height;
struct SDrawBatch
{
core::array<core::position2di> positions;
core::array<core::recti> sourceRects;
u32 textureNumber;
};
//FIXME: ugly hack to work around irrLicht limitations, see STKModifiedSpriteBank::getPositions()
// for all the gory details.
core::array< core::rect<s32> > copy;
core::array<SGUISprite> Sprites;
core::array< core::rect<s32> > Rectangles;
core::array<video::ITexture*> Textures;
IGUIEnvironment* Environment;
video::IVideoDriver* Driver;
s32 getScaledWidth(s32 width) const;
s32 getScaledHeight(s32 height) const;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif // __C_GUI_SPRITE_BANK_H_INCLUDED__