stk-code_catmod/data/gui
auria 3f28d198f4 Fixed the 'property overloading' in GUI XML files that caused a couple internal strings to be exported to pot files, confusing translators
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4476 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-01-16 00:02:27 +00:00
..
skins Fixed glitch with "selection bubble" 2009-12-19 18:49:06 +00:00
arenas.stkgui Fixed the 'property overloading' in GUI XML files that caused a couple internal strings to be exported to pot files, confusing translators 2010-01-16 00:02:27 +00:00
back.png Started adding new icons from OpenGameArt 2009-11-13 23:20:11 +00:00
challenge.png Started adding new icons from OpenGameArt 2009-11-13 23:20:11 +00:00
challenges.stkgui Fixed the 'property overloading' in GUI XML files that caused a couple internal strings to be exported to pot files, confusing translators 2010-01-16 00:02:27 +00:00
credits.stkgui Fixed a couple buttons that didn't stretch along text 2010-01-13 22:45:08 +00:00
difficulty_easy.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
difficulty_hard.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
difficulty_medium.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
feature_unlocked.stkgui Removed the CutScene adapter, the new event handling for Screen does not require that kind of thing anymore to combine 2D and 3D, and to use animations 2009-10-13 19:14:17 +00:00
gamepad.png Started adding new icons from OpenGameArt 2009-11-13 23:20:11 +00:00
help1.stkgui Worked around font measurement issue that caused text clipping 2010-01-06 16:48:06 +00:00
help2.stkgui Worked around font measurement issue that caused text clipping 2010-01-06 16:48:06 +00:00
help3.stkgui Worked around font measurement issue that caused text clipping 2010-01-06 16:48:06 +00:00
karts.stkgui Major and great font update : added support for scalable fonts (better not wait for them to implement it), and added a second more colourful font for titles 2009-12-05 23:15:15 +00:00
keyboard.png Better center keyboard icon 2009-12-19 20:56:41 +00:00
License.txt Cleanup up a few font-related harcoded constants or duplicated code 2009-12-30 18:00:23 +00:00
logo_slim.png Introduced new logo 2009-09-09 13:16:42 +00:00
logo.png Introduced new logo 2009-09-09 13:16:42 +00:00
main_about.png Added new icons by yeKcim (thanks\!) + updated Xcode project 2009-09-22 19:13:07 +00:00
main_challenges.png Added new icons by yeKcim (thanks\!) + updated Xcode project 2009-09-22 19:13:07 +00:00
main_help.png Added new icons by yeKcim (thanks\!) + updated Xcode project 2009-09-22 19:13:07 +00:00
main_network.png Added new icons by yeKcim (thanks\!) + updated Xcode project 2009-09-22 19:13:07 +00:00
main_options.png Added new icons by yeKcim (thanks\!) + updated Xcode project 2009-09-22 19:13:07 +00:00
main_quit.png Added new icons by yeKcim (thanks\!) + updated Xcode project 2009-09-22 19:13:07 +00:00
main_race.png Added new icons by yeKcim (thanks\!) + updated Xcode project 2009-09-22 19:13:07 +00:00
main.stkgui Made new icon for time trial 2009-11-14 00:32:12 +00:00
Makefile.am Fixed makefiles for gui directory tree. 2009-12-14 02:37:33 +00:00
mode_3strikes.png Started adding new icons from OpenGameArt 2009-11-13 23:20:11 +00:00
mode_ftl.png Started adding new icons from OpenGameArt 2009-11-13 23:20:11 +00:00
mode_normal.png Started adding new icons from OpenGameArt 2009-11-13 23:20:11 +00:00
mode_tt.png Made new icon for time trial 2009-11-14 00:32:12 +00:00
okolaks0.png made okolaks font white, so wew can color it however we want (i.e. [255,0,0]*[255,255,255] makes a white font red, but [255,0,0]*[0,0,0] doesn't make a black font red) 2009-12-05 23:46:17 +00:00
okolaks1.png made okolaks font white, so wew can color it however we want (i.e. [255,0,0]*[255,255,255] makes a white font red, but [255,0,0]*[0,0,0] doesn't make a black font red) 2009-12-05 23:46:17 +00:00
okolaks2.png made okolaks font white, so wew can color it however we want (i.e. [255,0,0]*[255,255,255] makes a white font red, but [255,0,0]*[0,0,0] doesn't make a black font red) 2009-12-05 23:46:17 +00:00
okolaks3.png made okolaks font white, so wew can color it however we want (i.e. [255,0,0]*[255,255,255] makes a white font red, but [255,0,0]*[0,0,0] doesn't make a black font red) 2009-12-05 23:46:17 +00:00
okolaks.xml Converted font file to UTF-16 - and magically i18 works! (@Hiker: please test it also wokrs on windows) 2009-12-06 17:48:47 +00:00
options_audio_video.png Started adding new icons from OpenGameArt 2009-11-13 23:20:11 +00:00
options_av.stkgui Fixed the 'property overloading' in GUI XML files that caused a couple internal strings to be exported to pot files, confusing translators 2010-01-16 00:02:27 +00:00
options_input.png Started adding new icons from OpenGameArt 2009-11-13 23:20:11 +00:00
options_input.stkgui Fixed the 'property overloading' in GUI XML files that caused a couple internal strings to be exported to pot files, confusing translators 2010-01-16 00:02:27 +00:00
options_players.png Edited player options icon to fit better with the other ones (still doesn't fit with skin thoguh) 2009-11-14 00:17:40 +00:00
options_players.stkgui Improved buttons to have their size depend on text contents; made the 'enter' key trigger a PA_FIRE action 2010-01-02 20:55:19 +00:00
racesetup.stkgui Fixed the 'property overloading' in GUI XML files that caused a couple internal strings to be exported to pot files, confusing translators 2010-01-16 00:02:27 +00:00
random_kart.png More icon updates 2009-11-14 00:04:47 +00:00
restart.png Started adding new icons from OpenGameArt 2009-11-13 23:20:11 +00:00
screen32.png Resolutions in options menu are now obtained from irrlicht 2009-05-09 20:20:16 +00:00
screen43.png started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved 2009-04-19 01:49:08 +00:00
screen53.png started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved 2009-04-19 01:49:08 +00:00
screen54.png started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved 2009-04-19 01:49:08 +00:00
screen1610.png started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved 2009-04-19 01:49:08 +00:00
title_font_2.png Added more characters to the orange font 2010-01-15 21:58:57 +00:00
title_font.png Much improvements to the 'orange fonts' (namely, better aligned and more international characters) 2009-12-19 20:50:53 +00:00
title_font.xml Added more characters to the orange font 2010-01-15 21:58:57 +00:00
track_random.png Started adding new icons from OpenGameArt 2009-11-13 23:20:11 +00:00
tracks.stkgui Fixed the 'property overloading' in GUI XML files that caused a couple internal strings to be exported to pot files, confusing translators 2010-01-16 00:02:27 +00:00
weapons.png Improved icon in help tab 2009-12-06 18:55:25 +00:00