stk-code_catmod/lib/graphics_engine/include/ge_render_info.hpp

65 lines
2.5 KiB
C++

/* ==========================================================================
* Copyright (c) 2022 SuperTuxKart-Team
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit
* persons to whom the Software is furnished to do so, subject to the
* following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
* NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
* ==========================================================================
*/
#ifndef HEADER_GE_RENDER_INFO_HPP
#define HEADER_GE_RENDER_INFO_HPP
#include "SColor.h"
namespace GE
{
class GERenderInfo
{
private:
float m_hue;
bool m_transparent;
irr::video::SColor m_vertex_color;
public:
// ------------------------------------------------------------------------
GERenderInfo(float hue = 0.0f, bool transparent = false)
{
m_hue = hue;
m_transparent = transparent;
m_vertex_color = (irr::video::SColor)-1;
}
// ------------------------------------------------------------------------
void setHue(float hue) { m_hue = hue; }
// ------------------------------------------------------------------------
void setTransparent(bool transparent) { m_transparent = transparent; }
// ------------------------------------------------------------------------
float getHue() const { return m_hue; }
// ------------------------------------------------------------------------
bool isTransparent() const { return m_transparent; }
// ------------------------------------------------------------------------
irr::video::SColor& getVertexColor() { return m_vertex_color; }
}; // GERenderInfo
} // namespace GE
#endif