stk-code_catmod/src/modes/world.cpp
2021-11-03 09:39:22 +08:00

1816 lines
66 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "modes/world.hpp"
#include "audio/music_manager.hpp"
#include "audio/sfx_base.hpp"
#include "audio/sfx_manager.hpp"
#include "config/player_manager.hpp"
#include "challenges/unlock_manager.hpp"
#include "config/user_config.hpp"
#include "graphics/camera.hpp"
#include "graphics/central_settings.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/material.hpp"
#include "graphics/material_manager.hpp"
#include "graphics/render_info.hpp"
#include "guiengine/modaldialog.hpp"
#include "guiengine/screen_keyboard.hpp"
#include "io/file_manager.hpp"
#include "input/device_manager.hpp"
#include "input/keyboard_device.hpp"
#include "items/projectile_manager.hpp"
#include "karts/controller/battle_ai.hpp"
#include "karts/ghost_kart.hpp"
#include "karts/controller/end_controller.hpp"
#include "karts/controller/local_player_controller.hpp"
#include "karts/controller/skidding_ai.hpp"
#include "karts/controller/soccer_ai.hpp"
#include "karts/controller/spare_tire_ai.hpp"
#include "karts/controller/test_ai.hpp"
#include "karts/controller/network_ai_controller.hpp"
#include "karts/controller/network_player_controller.hpp"
#include "karts/kart.hpp"
#include "karts/kart_model.hpp"
#include "karts/kart_properties_manager.hpp"
#include "karts/kart_rewinder.hpp"
#include "main_loop.hpp"
#include "modes/overworld.hpp"
#include "network/child_loop.hpp"
#include "network/protocols/client_lobby.hpp"
#include "network/network_config.hpp"
#include "network/rewind_manager.hpp"
#include "network/stk_host.hpp"
#include "physics/btKart.hpp"
#include "physics/physics.hpp"
#include "physics/triangle_mesh.hpp"
#include "race/highscore_manager.hpp"
#include "race/history.hpp"
#include "race/race_manager.hpp"
#include "replay/replay_play.hpp"
#include "replay/replay_recorder.hpp"
#include "scriptengine/script_engine.hpp"
#include "states_screens/dialogs/race_paused_dialog.hpp"
#include "states_screens/race_gui_base.hpp"
#include "states_screens/main_menu_screen.hpp"
#include "states_screens/race_gui.hpp"
#include "states_screens/race_result_gui.hpp"
#include "states_screens/state_manager.hpp"
#include "tracks/check_manager.hpp"
#include "tracks/track.hpp"
#include "tracks/track_manager.hpp"
#include "tracks/track_object.hpp"
#include "tracks/track_object_manager.hpp"
#include "utils/constants.hpp"
#include "utils/profiler.hpp"
#include "utils/translation.hpp"
#include "utils/string_utils.hpp"
#include <algorithm>
#include <assert.h>
#include <ctime>
#include <sstream>
#include <stdexcept>
World* World::m_world[PT_COUNT];
/** The main world class is used to handle the track and the karts.
* The end of the race is detected in two phases: first the (abstract)
* function isRaceOver, which must be implemented by all game modes,
* must return true. In which case enterRaceOverState is called. At
* this time a winning (or losing) animation can be played. The WorldStatus
* class will in its enterRaceOverState switch to DELAY_FINISH_PHASE,
* but the remaining AI kart will keep on racing during that time.
* After a time period specified in stk_config.xml WorldStatus will
* switch to FINISH_PHASE and call terminateRace. Now the finishing status
* of all karts is set (i.e. in a normal race the arrival time for karts
* will be estimated), highscore is updated, and the race result gui
* is being displayed.
* Rescuing is handled via the three functions:
* getNumberOfRescuePositions() - which returns the number of rescue
* positions defined.
* getRescuePositionIndex(AbstractKart *kart) - which determines the
* index of the rescue position to be used for the given kart.
* getRescueTransform(unsigned int index) - which returns the transform
* (i.e. position and rotation) for the specified rescue
* position.
* This allows the world class to do some tests to make sure all rescue
* positions are valid (when started with --track-debug). It tries to
* place all karts on all rescue positions. If there are any problems
* (e.g. a rescue position not over terrain (perhaps because it is too
* low); or the rescue position is on a texture which will immediately
* trigger another rescue), a warning message will be printed.
*/
//-----------------------------------------------------------------------------
/** Constructor. Note that in the constructor it is not possible to call any
* functions that use World::getWorld(), since this is only defined
* after the constructor. Those functions must be called in the init()
* function, which is called immediately after the constructor.
*/
World::World() : WorldStatus()
{
if (m_process_type == PT_MAIN)
GUIEngine::getDevice()->setResizable(true);
RewindManager::setEnable(NetworkConfig::get()->isNetworking());
#ifdef DEBUG
m_magic_number = 0xB01D6543;
#endif
m_race_gui = NULL;
m_saved_race_gui = NULL;
m_use_highscores = true;
m_schedule_pause = false;
m_schedule_unpause = false;
m_schedule_exit_race = false;
m_schedule_tutorial = false;
m_is_network_world = false;
m_stop_music_when_dialog_open = true;
WorldStatus::setClockMode(CLOCK_CHRONO);
} // World
// ----------------------------------------------------------------------------
/** This function is called after instanciating. The code here can't be moved
* to the contructor as child classes must be instanciated, otherwise
* polymorphism will fail and the results will be incorrect . Also in init()
* functions can be called that use World::getWorld().
*/
void World::init()
{
m_ended_early = false;
m_faster_music_active = false;
m_fastest_kart = 0;
m_eliminated_karts = 0;
m_eliminated_players = 0;
m_num_players = 0;
unsigned int gk = 0;
m_red_ai = m_blue_ai = 0;
if (RaceManager::get()->hasGhostKarts())
gk = ReplayPlay::get()->getNumGhostKart();
// Create the race gui before anything else is attached to the scene node
// (which happens when the track is loaded). This allows the race gui to
// do any rendering on texture. Note that this function can NOT be called
// in the World constuctor, since it might be overwritten by a the game
// mode class, which would not have been constructed at the time that this
// constructor is called, so the wrong race gui would be created.
createRaceGUI();
main_loop->renderGUI(1000);
RewindManager::create();
main_loop->renderGUI(1100);
// Grab the track file
Track *track = track_manager->getTrack(RaceManager::get()->getTrackName());
if (m_process_type == PT_MAIN)
{
Scripting::ScriptEngine::getInstance<Scripting::ScriptEngine>();
if(!track)
{
std::ostringstream msg;
msg << "Track '" << RaceManager::get()->getTrackName()
<< "' not found.\n";
throw std::runtime_error(msg.str());
}
std::string script_path = track->getTrackFile("scripting.as");
Scripting::ScriptEngine::getInstance()->loadScript(script_path, true);
}
main_loop->renderGUI(1200);
// Create the physics
Physics::create();
main_loop->renderGUI(1300);
unsigned int num_karts = RaceManager::get()->getNumberOfKarts();
//assert(num_karts > 0);
// Load the track models - this must be done before the karts so that the
// karts can be positioned properly on (and not in) the tracks.
// This also defines the static Track::getCurrentTrack function.
if (m_process_type == PT_MAIN)
track->loadTrackModel(RaceManager::get()->getReverseTrack());
else
{
Track* child_track = Track::getCurrentTrack();
ChildLoop* child_loop = STKHost::getByType(PT_MAIN)->getChildLoop();
while (!child_loop->isAborted() && child_track == NULL)
{
StkTime::sleep(1);
child_track = Track::getCurrentTrack();
}
if (!child_loop->isAborted())
child_track->initChildTrack();
}
// Shuffles the start transforms with playing 3-strikes or free for all battles.
if ((RaceManager::get()->getMinorMode() == RaceManager::MINOR_MODE_3_STRIKES ||
RaceManager::get()->getMinorMode() == RaceManager::MINOR_MODE_FREE_FOR_ALL) &&
!NetworkConfig::get()->isNetworking())
{
track->shuffleStartTransforms();
}
main_loop->renderGUI(6998);
if (gk > 0)
{
ReplayPlay::get()->load();
for (unsigned int k = 0; k < gk; k++)
m_karts.push_back(ReplayPlay::get()->getGhostKart(k));
}
main_loop->renderGUI(6999);
// Assign team of AIs for team mode before createKart
if (hasTeam())
setAITeam();
for(unsigned int i=0; i<num_karts; i++)
{
main_loop->renderGUI(7000, i, num_karts);
if (RaceManager::get()->getKartType(i) == RaceManager::KT_GHOST) continue;
std::string kart_ident = history->replayHistory()
? history->getKartIdent(i)
: RaceManager::get()->getKartIdent(i);
int local_player_id = RaceManager::get()->getKartLocalPlayerId(i);
int global_player_id = RaceManager::get()->getKartGlobalPlayerId(i);
std::shared_ptr<AbstractKart> new_kart;
if (hasTeam())
{
new_kart = createKartWithTeam(kart_ident, i, local_player_id,
global_player_id, RaceManager::get()->getKartType(i),
RaceManager::get()->getPlayerHandicap(i));
}
else
{
new_kart = createKart(kart_ident, i, local_player_id,
global_player_id, RaceManager::get()->getKartType(i),
RaceManager::get()->getPlayerHandicap(i));
}
new_kart->setBoostAI(RaceManager::get()->hasBoostedAI(i));
m_karts.push_back(new_kart);
} // for i
main_loop->renderGUI(7050);
// Load other custom models if needed
loadCustomModels();
main_loop->renderGUI(7100);
// Must be called after all karts are created
if (m_race_gui)
m_race_gui->init();
if (m_process_type == PT_MAIN)
powerup_manager->computeWeightsForRace(RaceManager::get()->getNumberOfKarts());
main_loop->renderGUI(7200);
if (m_process_type == PT_MAIN && UserConfigParams::m_particles_effects > 1)
{
Weather::getInstance<Weather>(); // create Weather instance
}
if (Camera::getNumCameras() == 0)
{
auto cl = LobbyProtocol::get<ClientLobby>();
if ((NetworkConfig::get()->isServer() &&
!GUIEngine::isNoGraphics()) ||
RaceManager::get()->isWatchingReplay() ||
(cl && cl->isSpectator()))
{
// In case that the server is running with gui, watching replay or
// spectating the game, create a camera and attach it to the first
// kart.
Camera::createCamera(World::getWorld()->getKart(0), 0);
} // if server with graphics of is watching replay
} // if getNumCameras()==0
const unsigned int kart_amount = (unsigned int)m_karts.size();
for (unsigned int i = 0; i < kart_amount; i++)
initTeamArrows(m_karts[i].get());
main_loop->renderGUI(7300);
} // init
//-----------------------------------------------------------------------------
void World::initTeamArrows(AbstractKart* k)
{
if (!hasTeam() || GUIEngine::isNoGraphics())
return;
#ifndef SERVER_ONLY
//Loading the indicator textures
std::string red_path =
file_manager->getAsset(FileManager::GUI_ICON, "red_arrow.png");
std::string blue_path =
file_manager->getAsset(FileManager::GUI_ICON, "blue_arrow.png");
// Assigning indicators
scene::ISceneNode *arrow_node = NULL;
KartModel* km = k->getKartModel();
// Color of karts can be changed using shaders if the model supports
if (km->supportColorization() && CVS->isGLSL())
return;
float arrow_pos_height = km->getHeight() + 0.5f;
KartTeam team = getKartTeam(k->getWorldKartId());
arrow_node = irr_driver->addBillboard(
core::dimension2d<irr::f32>(0.3f,0.3f),
team == KART_TEAM_BLUE ? blue_path : red_path,
k->getNode());
arrow_node->setPosition(core::vector3df(0, arrow_pos_height, 0));
#endif
} // initTeamArrows
//-----------------------------------------------------------------------------
/** This function is called before a race is started (i.e. either after
* calling init() when starting a race for the first time, or after
* restarting a race, in which case no init() is called.
*/
void World::reset(bool restart)
{
RewindManager::get()->reset();
// If m_saved_race_gui is set, it means that the restart was done
// when the race result gui was being shown. In this case restore the
// race gui (note that the race result gui is cached and so never really
// destroyed).
bool reset_streak = restart && !m_saved_race_gui;
if(m_saved_race_gui)
{
m_race_gui = m_saved_race_gui;
m_saved_race_gui = NULL;
}
m_ended_early = false;
m_schedule_pause = false;
m_schedule_unpause = false;
WorldStatus::reset(restart);
m_faster_music_active = false;
m_eliminated_karts = 0;
m_eliminated_players = 0;
m_is_network_world = false;
for ( KartList::iterator i = m_karts.begin(); i != m_karts.end() ; ++i )
{
(*i)->reset();
if (m_process_type == PT_MAIN && (*i)->getController()->canGetAchievements())
{
updateAchievementModeCounters(true /*start*/);
PlayerManager::resetKartHits(getNumKarts());
if (RaceManager::get()->isLinearRaceMode())
{
PlayerManager::trackEvent(RaceManager::get()->getTrackName(), AchievementsStatus::TR_STARTED);
AchievementsStatus::AchievementData diff;
diff = (RaceManager::get()->getDifficulty() == RaceManager::DIFFICULTY_EASY) ? AchievementsStatus::EASY_STARTED :
(RaceManager::get()->getDifficulty() == RaceManager::DIFFICULTY_MEDIUM) ? AchievementsStatus::MEDIUM_STARTED :
(RaceManager::get()->getDifficulty() == RaceManager::DIFFICULTY_HARD) ? AchievementsStatus::HARD_STARTED :
AchievementsStatus::BEST_STARTED;
PlayerManager::increaseAchievement(diff,1);
}
else if (RaceManager::get()->isEggHuntMode())
{
PlayerManager::trackEvent(RaceManager::get()->getTrackName(), AchievementsStatus::TR_EGG_HUNT_STARTED);
}
if (reset_streak)
PlayerManager::onRaceEnd(true /* previous race aborted */);
}
}
if (!GUIEngine::isNoGraphics())
Camera::resetAllCameras();
if(RaceManager::get()->hasGhostKarts())
ReplayPlay::get()->reset();
// Remove all (if any) previous game flyables before reset karts, so no
// explosion animation will be created
ProjectileManager::get()->cleanup();
resetAllKarts();
// Note: track reset must be called after all karts exist, since check
// objects need to allocate data structures depending on the number
// of karts.
Track::getCurrentTrack()->reset();
// Reset the race gui.
if (m_race_gui)
m_race_gui->reset();
// Start music from beginning
music_manager->stopMusic();
// Enable SFX again
SFXManager::get()->resumeAll();
RewindManager::get()->reset();
RaceManager::get()->reset();
// Make sure to overwrite the data from the previous race.
if(!history->replayHistory()) history->initRecording();
if(RaceManager::get()->isRecordingRace())
{
Log::info("World", "Start Recording race.");
ReplayRecorder::get()->init();
}
// Reset all data structures that depend on number of karts.
if (m_process_type == PT_MAIN)
irr_driver->reset();
m_unfair_team = false;
} // reset
//-----------------------------------------------------------------------------
void World::createRaceGUI()
{
if (!GUIEngine::isNoGraphics())
m_race_gui = new RaceGUI();
}
//-----------------------------------------------------------------------------
/** Creates a kart, having a certain position, starting location, and local
* and global player id (if applicable).
* \param kart_ident Identifier of the kart to create.
* \param index Index of the kart.
* \param local_player_id If the kart is a player kart this is the index of
* this player on the local machine.
* \param global_player_id If the kart is a player kart this is the index of
* this player globally (i.e. including network players).
*/
std::shared_ptr<AbstractKart> World::createKart
(const std::string &kart_ident, int index, int local_player_id,
int global_player_id, RaceManager::KartType kart_type,
HandicapLevel handicap)
{
unsigned int gk = 0;
if (RaceManager::get()->hasGhostKarts())
gk = ReplayPlay::get()->getNumGhostKart();
std::shared_ptr<RenderInfo> ri = std::make_shared<RenderInfo>();
core::stringw online_name;
if (global_player_id > -1)
{
ri->setHue(RaceManager::get()->getKartInfo(global_player_id)
.getDefaultKartColor());
online_name = RaceManager::get()->getKartInfo(global_player_id)
.getPlayerName();
}
int position = index+1;
btTransform init_pos = getStartTransform(index - gk);
std::shared_ptr<AbstractKart> new_kart;
if (RewindManager::get()->isEnabled())
{
auto kr = std::make_shared<KartRewinder>(kart_ident, index, position,
init_pos, handicap, ri);
kr->rewinderAdd();
new_kart = kr;
}
else
{
new_kart = std::make_shared<Kart>(kart_ident, index, position,
init_pos, handicap, ri);
}
new_kart->init(RaceManager::get()->getKartType(index));
Controller *controller = NULL;
switch(kart_type)
{
case RaceManager::KT_PLAYER:
{
int local_player_count = 99999;
if (NetworkConfig::get()->isNetworking() &&
NetworkConfig::get()->isClient())
{
local_player_count =
(int)NetworkConfig::get()->getNetworkPlayers().size();
}
// local_player_id >= local_player_count for fixed AI defined in create
// server screen
if (NetworkConfig::get()->isNetworkAIInstance() ||
local_player_id >= local_player_count)
{
AIBaseController* ai = NULL;
if (RaceManager::get()->isBattleMode())
ai = new BattleAI(new_kart.get());
else
ai = new SkiddingAI(new_kart.get());
controller = new NetworkAIController(new_kart.get(),
local_player_id, ai);
}
else
{
controller = new LocalPlayerController(new_kart.get(),
local_player_id, handicap);
const PlayerProfile* p = StateManager::get()
->getActivePlayer(local_player_id)->getConstProfile();
if (p && p->getDefaultKartColor() > 0.0f)
{
ri->setHue(p->getDefaultKartColor());
}
}
m_num_players ++;
break;
}
case RaceManager::KT_NETWORK_PLAYER:
{
controller = new NetworkPlayerController(new_kart.get());
m_num_players++;
break;
}
case RaceManager::KT_AI:
{
controller = loadAIController(new_kart.get());
break;
}
case RaceManager::KT_GHOST:
case RaceManager::KT_LEADER:
case RaceManager::KT_SPARE_TIRE:
break;
}
if (!controller->isLocalPlayerController() && !online_name.empty())
new_kart->setOnScreenText(online_name.c_str());
new_kart->setController(controller);
RaceManager::get()->setKartColor(index, ri->getHue());
return new_kart;
} // createKart
//-----------------------------------------------------------------------------
/** Returns the start coordinates for a kart with a given index.
* \param index Index of kart ranging from 0 to kart_num-1. */
const btTransform &World::getStartTransform(int index)
{
return Track::getCurrentTrack()->getStartTransform(index);
} // getStartTransform
//-----------------------------------------------------------------------------
/** Creates an AI controller for the kart.
* \param kart The kart to be controlled by an AI.
*/
Controller* World::loadAIController(AbstractKart* kart)
{
Controller *controller;
int turn=0;
if(RaceManager::get()->getMinorMode()==RaceManager::MINOR_MODE_3_STRIKES
|| RaceManager::get()->getMinorMode()==RaceManager::MINOR_MODE_FREE_FOR_ALL)
turn=1;
else if(RaceManager::get()->getMinorMode()==RaceManager::MINOR_MODE_SOCCER)
turn=2;
// If different AIs should be used, adjust turn (or switch randomly
// or dependent on difficulty)
switch(turn)
{
case 0:
// If requested, start the test ai
if((AIBaseController::getTestAI()!=0) &&
((kart->getWorldKartId()+1) % AIBaseController::getTestAI()) == 0)
controller = new TestAI(kart);
else
controller = new SkiddingAI(kart);
break;
case 1:
controller = new BattleAI(kart);
break;
case 2:
controller = new SoccerAI(kart);
break;
default:
Log::warn("[World]", "Unknown AI, using default.");
controller = new SkiddingAI(kart);
break;
}
return controller;
} // loadAIController
//-----------------------------------------------------------------------------
World::~World()
{
if (m_process_type == PT_MAIN)
{
GUIEngine::getDevice()->setResizable(false);
material_manager->unloadAllTextures();
}
RewindManager::destroy();
if (m_process_type == PT_MAIN)
irr_driver->onUnloadWorld();
ProjectileManager::get()->cleanup();
// In case that a race is aborted (e.g. track not found) track is 0.
if (m_process_type == PT_MAIN)
{
if(Track::getCurrentTrack())
Track::getCurrentTrack()->cleanup();
}
else
Track::cleanChildTrack();
// Delete the in-race-gui:
if(m_saved_race_gui)
{
// If there is a save race gui, this means that the result gui is
// currently being shown. The race result gui is a screen and so
// is deleted by the state manager. So we only have to delete
// the actual race gui:
delete m_saved_race_gui;
}
else
{
// No race result gui is shown, so m_race_gui is the in-race
// gui and this must be deleted.
delete m_race_gui;
}
if (m_process_type == PT_MAIN)
Weather::kill();
m_karts.clear();
if(RaceManager::get()->hasGhostKarts() || RaceManager::get()->isRecordingRace())
{
// Destroy the old replay object, which also stored the ghost
// karts, and create a new one (which means that in further
// races the usage of ghosts will still be enabled).
// It can allow auto recreation of ghost replay file lists
// when next time visit the ghost replay selection screen.
ReplayPlay::destroy();
ReplayPlay::create();
}
if(RaceManager::get()->isRecordingRace())
ReplayRecorder::get()->reset();
RaceManager::get()->setRaceGhostKarts(false);
RaceManager::get()->setRecordRace(false);
RaceManager::get()->setWatchingReplay(false);
RaceManager::get()->setTimeTarget(0.0f);
RaceManager::get()->setSpareTireKartNum(0);
if (!GUIEngine::isNoGraphics())
Camera::removeAllCameras();
// In case that the track is not found, Physics was not instantiated,
// but kill handles this correctly.
Physics::destroy();
if (m_process_type == PT_MAIN)
Scripting::ScriptEngine::kill();
m_world[m_process_type] = NULL;
if (m_process_type == PT_MAIN)
irr_driver->getSceneManager()->clear();
#ifdef DEBUG
m_magic_number = 0xDEADBEEF;
#endif
} // ~World
//-----------------------------------------------------------------------------
/** Called when 'go' is being displayed for the first time. Here the brakes
* of the karts are released.
*/
void World::onGo()
{
// Reset the brakes now that the prestart
// phase is over (braking prevents the karts
// from sliding downhill)
for(unsigned int i=0; i<m_karts.size(); i++)
{
if (m_karts[i]->isGhostKart()) continue;
m_karts[i]->getVehicle()->setAllBrakes(0);
}
// Reset track objects 1 more time to make sure all instances of moveable
// fall at the same instant when race start in network
if (NetworkConfig::get()->isNetworking())
{
PtrVector<TrackObject>& objs = Track::getCurrentTrack()
->getTrackObjectManager()->getObjects();
for (TrackObject* curr : objs)
{
if (curr->getPhysicalObject())
{
curr->reset();
curr->resetEnabled();
}
}
}
} // onGo
//-----------------------------------------------------------------------------
/** Called at the end of a race. Updates highscores, pauses the game, and
* informs the unlock manager about the finished race. This function must
* be called after all other stats were updated from the different game
* modes.
*/
void World::terminateRace()
{
// In case the user opened paused dialog in network
if (!GUIEngine::isNoGraphics())
{
GUIEngine::ScreenKeyboard::dismiss();
GUIEngine::ModalDialog::dismiss();
}
m_schedule_pause = false;
m_schedule_unpause = false;
// Update the estimated finishing time for all karts that haven't
// finished yet.
const unsigned int kart_amount = getNumKarts();
for(unsigned int i = 0; i < kart_amount ; i++)
{
if(!m_karts[i]->hasFinishedRace() && !m_karts[i]->isEliminated())
{
m_karts[i]->finishedRace(
estimateFinishTimeForKart(m_karts[i].get()));
}
} // i<kart_amount
/** Only update high scores when these conditions are met:
* * The race is not over a network
* * There is at least 1 real kart in play
* * The number of laps is at least 1
* * The command line parameter --no-high-scores has not been passed
*
* If they are met, retrieve the best highscore if relevant
* to show it in the GUI
*/
int best_highscore_rank = -1;
std::string highscore_who = "";
if (!isNetworkWorld() && RaceManager::get()->getNumNonGhostKarts() > 0 &&
RaceManager::get()->getNumLaps() > 0 &&
!(UserConfigParams::m_no_high_scores))
{
updateHighscores(&best_highscore_rank);
}
if (m_process_type == PT_MAIN)
{
updateAchievementDataEndRace();
PlayerManager::getCurrentPlayer()->raceFinished();
}
if (m_race_gui) m_race_gui->clearAllMessages();
// we can't delete the race gui here, since it is needed in case of
// a restart: the constructor of it creates some textures which assume
// that no scene nodes exist. In case of a restart there are scene nodes,
// so we can't create the race gui again, so we keep it around
// and save the pointer.
assert(m_saved_race_gui==NULL);
m_saved_race_gui = m_race_gui;
if (!GUIEngine::isNoGraphics())
{
RaceResultGUI* results = RaceResultGUI::getInstance();
m_race_gui = results;
if (best_highscore_rank > 0)
results->setHighscore(best_highscore_rank);
else
results->clearHighscores();
results->push();
}
WorldStatus::terminateRace();
} // terminateRace
//-----------------------------------------------------------------------------
/** Waits till each kart is resting on the ground
*
* Does simulation steps still all karts reach the ground, i.e. are not
* moving anymore
*/
void World::resetAllKarts()
{
// Reset the physics 'remaining' time to 0 so that the number
// of timesteps is reproducible if doing a physics-based history run
Physics::get()->getPhysicsWorld()->resetLocalTime();
// If track checking is requested, check all rescue positions if
// they are high enough.
if(UserConfigParams::m_track_debug)
{
// Loop over all karts, in case that some karts are dfferent
for(unsigned int kart_id=0; kart_id<(unsigned int)m_karts.size(); kart_id++)
{
if (m_karts[kart_id]->isGhostKart()) continue;
for(unsigned int rescue_pos=0;
rescue_pos<getNumberOfRescuePositions();
rescue_pos++)
{
btTransform t = getRescueTransform(rescue_pos);
// This will print out warnings if there is no terrain under
// the kart, or the kart is being dropped on a reset texture
moveKartTo(m_karts[kart_id].get(), t);
} // rescue_pos<getNumberOfRescuePositions
// Reset the karts back to the original start position.
// This call is a bit of an overkill, but setting the correct
// transforms, positions, motion state is a bit of a hassle.
m_karts[kart_id]->reset();
} // for kart_id<m_karts.size()
} // if m_track_debug
m_schedule_pause = false;
m_schedule_unpause = false;
//Project karts onto track from above. This will lower each kart so
//that at least one of its wheel will be on the surface of the track
for ( KartList::iterator i=m_karts.begin(); i!=m_karts.end(); i++)
{
if ((*i)->isGhostKart()) continue;
Vec3 xyz = (*i)->getXYZ();
//start projection from top of kart
Vec3 up_offset = (*i)->getNormal() * (0.5f * ((*i)->getKartHeight()));
(*i)->setXYZ(xyz+up_offset);
bool kart_over_ground = Track::getCurrentTrack()->findGround(i->get());
if (!kart_over_ground)
{
Log::error("World",
"No valid starting position for kart %d on track %s.",
(int)(i - m_karts.begin()),
Track::getCurrentTrack()->getIdent().c_str());
if (UserConfigParams::m_artist_debug_mode)
{
Log::warn("World", "Activating fly mode.");
(*i)->flyUp();
continue;
}
else
{
exit(-1);
}
}
}
// Do a longer initial simulation, which should be long enough for all
// karts to be firmly on ground.
float g = Track::getCurrentTrack()->getGravity();
for (KartList::iterator i = m_karts.begin(); i != m_karts.end(); i++)
{
if ((*i)->isGhostKart()) continue;
(*i)->getBody()->setGravity(
(*i)->getMaterial() && (*i)->getMaterial()->hasGravity() ?
(*i)->getNormal() * -g : Vec3(0, -g, 0));
}
for(int i=0; i<stk_config->getPhysicsFPS(); i++)
Physics::get()->update(1);
for ( KartList::iterator i=m_karts.begin(); i!=m_karts.end(); i++)
{
(*i)->kartIsInRestNow();
}
// Initialise the cameras, now that the correct kart positions are set
if (!GUIEngine::isNoGraphics())
{
for(unsigned int i=0; i<Camera::getNumCameras(); i++)
{
Camera::getCamera(i)->setInitialTransform();
}
}
} // resetAllKarts
// ----------------------------------------------------------------------------
/** Places a kart that is rescued. It calls getRescuePositionIndex to find
* to which rescue position the kart should be moved, then getRescueTransform
* to get the position and rotation of this rescue position, and then moves
* the kart.
* \param kart The kart that is rescued.
*/
void World::moveKartAfterRescue(AbstractKart* kart)
{
unsigned int index = getRescuePositionIndex(kart);
btTransform t = getRescueTransform(index);
moveKartTo(kart, t);
} // moveKartAfterRescue
// ----------------------------------------------------------------------------
/** Places the kart at a given position and rotation.
* \param kart The kart to be moved.
* \param transform
*/
void World::moveKartTo(AbstractKart* kart, const btTransform &transform)
{
btTransform pos(transform);
// Move the kart
Vec3 xyz = pos.getOrigin() +
pos.getBasis() * Vec3(0, 0.5f*kart->getKartHeight(), 0);
pos.setOrigin(xyz);
kart->setXYZ(xyz);
kart->setRotation(pos.getRotation());
kart->getBody()->setCenterOfMassTransform(pos);
// The raycast to determine the terrain underneath the kart is done from
// the centre point of the 4 wheel positions. After a rescue, the wheel
// positions need to be updated (otherwise the raycast will be done from
// the previous position, which might be the position that triggered
// the rescue in the first place).
kart->getVehicle()->updateAllWheelPositions();
// Project kart to surface of track
// This will set the physics transform
Track::getCurrentTrack()->findGround(kart);
Track::getCurrentTrack()->getCheckManager()->resetAfterKartMove(kart);
} // moveKartTo
// ----------------------------------------------------------------------------
void World::updateTimeTargetSound()
{
if (RaceManager::get()->hasTimeTarget() && !RewindManager::get()->isRewinding())
{
float time_left = getTime();
float time_target = RaceManager::get()->getTimeTarget();
// In linear mode, the internal time still counts up even when displayed down.
if (RaceManager::get()->isLinearRaceMode())
time_left = time_target - time_left;
if (time_left <= 5 && getTimeTicks() % stk_config->time2Ticks(1.0f) == 0 &&
!World::getWorld()->isRaceOver() && time_left > 0)
{
SFXManager::get()->quickSound("pre_start_race");
}
}
} // updateTimeTargetSound
// ----------------------------------------------------------------------------
void World::schedulePause(Phase phase)
{
if (m_schedule_unpause)
{
m_schedule_unpause = false;
}
else
{
m_schedule_pause = true;
m_scheduled_pause_phase = phase;
}
} // schedulePause
// ----------------------------------------------------------------------------
void World::scheduleUnpause()
{
if (m_schedule_pause)
{
m_schedule_pause = false;
}
else
{
m_schedule_unpause = true;
}
} // scheduleUnpause
//-----------------------------------------------------------------------------
/** This is the main interface to update the world. This function calls
* update(), and checks then for the end of the race. Note that race over
* handling can not necessarily be done in update(), since not all
* data structures might have been updated (e.g.LinearWorld must
* call World::update() first, to get updated kart positions. If race
* over would be handled in World::update, LinearWorld had no opportunity
* to update its data structures before the race is finished).
* \param ticks Number of physics time steps - should be 1.
*/
void World::updateWorld(int ticks)
{
#ifdef DEBUG
assert(m_magic_number == 0xB01D6543);
#endif
if (m_schedule_pause)
{
pause(m_scheduled_pause_phase);
m_schedule_pause = false;
}
else if (m_schedule_unpause)
{
unpause();
m_schedule_unpause = false;
}
// Don't update world if a menu is shown or the race is over.
if (getPhase() == FINISH_PHASE ||
(!NetworkConfig::get()->isNetworking() &&
getPhase() == IN_GAME_MENU_PHASE))
return;
try
{
update(ticks);
}
catch (AbortWorldUpdateException& e)
{
(void)e; // avoid compiler warning
return;
}
#ifdef DEBUG
assert(m_magic_number == 0xB01D6543);
#endif
if( (!isFinishPhase()) && isRaceOver())
{
enterRaceOverState();
}
else
{
if (m_schedule_exit_race)
{
m_schedule_exit_race = false;
RaceManager::get()->exitRace(false);
RaceManager::get()->setAIKartOverride("");
StateManager::get()->resetAndGoToScreen(MainMenuScreen::getInstance());
if (m_schedule_tutorial)
{
m_schedule_tutorial = false;
RaceManager::get()->setNumPlayers(1);
RaceManager::get()->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);
RaceManager::get()->setMinorMode (RaceManager::MINOR_MODE_TUTORIAL);
RaceManager::get()->setNumKarts( 1 );
RaceManager::get()->setTrack( "tutorial" );
RaceManager::get()->setDifficulty(RaceManager::DIFFICULTY_EASY);
RaceManager::get()->setReverseTrack(false);
// Use keyboard 0 by default (FIXME: let player choose?)
InputDevice* device = input_manager->getDeviceManager()->getKeyboard(0);
// Create player and associate player with keyboard
StateManager::get()->createActivePlayer(PlayerManager::getCurrentPlayer(),
device);
if (!kart_properties_manager->getKart(UserConfigParams::m_default_kart))
{
Log::warn("[World]",
"Cannot find kart '%s', will revert to default.",
UserConfigParams::m_default_kart.c_str());
UserConfigParams::m_default_kart.revertToDefaults();
}
RaceManager::get()->setPlayerKart(0, UserConfigParams::m_default_kart);
// ASSIGN should make sure that only input from assigned devices
// is read.
input_manager->getDeviceManager()->setAssignMode(ASSIGN);
input_manager->getDeviceManager()
->setSinglePlayer( StateManager::get()->getActivePlayer(0) );
delete this;
StateManager::get()->enterGameState();
RaceManager::get()->setupPlayerKartInfo();
RaceManager::get()->startNew(true);
}
else
{
delete this;
if (RaceManager::get()->raceWasStartedFromOverworld())
{
OverWorld::enterOverWorld();
}
}
}
}
} // updateWorld
#define MEASURE_FPS 0
//-----------------------------------------------------------------------------
void World::scheduleTutorial()
{
m_schedule_exit_race = true;
m_schedule_tutorial = true;
} // scheduleTutorial
//-----------------------------------------------------------------------------
/** This updates all only graphical elements. It is only called once per
* rendered frame, not once per time step.
* float dt Time since last frame.
*/
void World::updateGraphics(float dt)
{
if (auto cl = LobbyProtocol::get<ClientLobby>())
{
// Reset all smooth network body of rewinders so the rubber band effect
// of moveable does not exist during firstly live join.
if (cl->hasLiveJoiningRecently())
RewindManager::get()->resetSmoothNetworkBody();
}
PROFILER_PUSH_CPU_MARKER("World::update (weather)", 0x80, 0x7F, 0x00);
if (UserConfigParams::m_particles_effects > 1 && Weather::getInstance())
{
Weather::getInstance()->update(dt);
}
PROFILER_POP_CPU_MARKER();
// Update graphics of karts, e.g. visual suspension, skid marks
const int kart_amount = (int)m_karts.size();
for (int i = 0; i < kart_amount; ++i)
{
// Update all karts that are visible
if (m_karts[i]->isVisible())
{
m_karts[i]->updateGraphics(dt);
}
}
PROFILER_PUSH_CPU_MARKER("World::updateGraphics (camera)", 0x60, 0x7F, 0);
for (unsigned int i = 0; i < Camera::getNumCameras(); i++)
Camera::getCamera(i)->update(dt);
PROFILER_POP_CPU_MARKER();
Scripting::ScriptEngine *script_engine =
Scripting::ScriptEngine::getInstance();
if (script_engine)
script_engine->update(dt);
ProjectileManager::get()->updateGraphics(dt);
Track::getCurrentTrack()->updateGraphics(dt);
} // updateGraphics
//-----------------------------------------------------------------------------
/** Updates the physics, all karts, the track, and projectile manager.
* \param ticks Number of physics time steps - should be 1.
*/
void World::update(int ticks)
{
#ifdef DEBUG
assert(m_magic_number == 0xB01D6543);
#endif
PROFILER_PUSH_CPU_MARKER("World::update()", 0x00, 0x7F, 0x00);
#if MEASURE_FPS
static int time = 0.0f;
time += ticks;
if (time > stk_config->time2Ticks(5.0f))
{
time -= stk_config->time2Ticks(5.0f);
printf("%i\n",irr_driver->getVideoDriver()->getFPS());
}
#endif
PROFILER_PUSH_CPU_MARKER("World::update (sub-updates)", 0x20, 0x7F, 0x00);
WorldStatus::update(ticks);
PROFILER_POP_CPU_MARKER();
PROFILER_PUSH_CPU_MARKER("World::update (RewindManager)", 0x20, 0x7F, 0x40);
RewindManager::get()->update(ticks);
PROFILER_POP_CPU_MARKER();
PROFILER_PUSH_CPU_MARKER("World::update (Track object manager)", 0x20, 0x7F, 0x40);
Track::getCurrentTrack()->getTrackObjectManager()->update(stk_config->ticks2Time(ticks));
PROFILER_POP_CPU_MARKER();
PROFILER_PUSH_CPU_MARKER("World::update (Kart::upate)", 0x40, 0x7F, 0x00);
// Update all the karts. This in turn will also update the controller,
// which causes all AI steering commands set. So in the following
// physics update the new steering is taken into account.
const int kart_amount = (int)m_karts.size();
for (int i = 0 ; i < kart_amount; ++i)
{
SpareTireAI* sta =
dynamic_cast<SpareTireAI*>(m_karts[i]->getController());
// Update all karts that are not eliminated
if(!m_karts[i]->isEliminated() || (sta && sta->isMoving()))
m_karts[i]->update(ticks);
if (isStartPhase())
m_karts[i]->makeKartRest();
}
PROFILER_POP_CPU_MARKER();
if(RaceManager::get()->isRecordingRace()) ReplayRecorder::get()->update(ticks);
PROFILER_PUSH_CPU_MARKER("World::update (projectiles)", 0xa0, 0x7F, 0x00);
ProjectileManager::get()->update(ticks);
PROFILER_POP_CPU_MARKER();
PROFILER_PUSH_CPU_MARKER("World::update (physics)", 0xa0, 0x7F, 0x00);
Physics::get()->update(ticks);
PROFILER_POP_CPU_MARKER();
PROFILER_POP_CPU_MARKER();
updateTimeTargetSound();
#ifdef DEBUG
assert(m_magic_number == 0xB01D6543);
#endif
} // update
// ----------------------------------------------------------------------------
/** Only updates the track. The order in which the various parts of STK are
* updated is quite important (i.e. the track can't be updated as part of
* the standard update call):
* the track must be updated after updating the karts (otherwise the
* checklines would be using the previous kart positions to determine
* new laps, but linear world which determines distance along track would
* be using the new kart positions --> the lap counting line will be
* triggered one frame too late, potentially causing strange behaviour of
* the icons.
* Similarly linear world must update the position of all karts after all
* karts have been updated (i.e. World::update() must be called before
* updating the position of the karts). The check manager (which is called
* from Track::update()) needs the updated distance along track, so track
* update has to be called after updating the race position in linear world.
* That's why there is a separate call for trackUpdate here.
*/
void World::updateTrack(int ticks)
{
Track::getCurrentTrack()->update(ticks);
} // update Track
// ----------------------------------------------------------------------------
Highscores* World::getHighscores() const
{
if (isNetworkWorld() || !m_use_highscores) return NULL;
const Highscores::HighscoreType type = "HST_" + getIdent();
Highscores * highscores =
highscore_manager->getHighscores(type,
RaceManager::get()->getNumNonGhostKarts(),
RaceManager::get()->getDifficulty(),
RaceManager::get()->getTrackName(),
RaceManager::get()->isLapTrialMode() ? RaceManager::get()->getTimeTarget() : RaceManager::get()->getNumLaps(),
RaceManager::get()->getReverseTrack());
return highscores;
} // getHighscores
// ---------------------------------------------------------------------------
Highscores* World::getGPHighscores() const
{
Highscores* highscores = highscore_manager->getGPHighscores(RaceManager::get()->getNumNonGhostKarts(),
RaceManager::get()->getDifficulty(),
RaceManager::get()->getGrandPrix().getId(),
RaceManager::get()->isLapTrialMode() ? RaceManager::get()->getTimeTarget() : 0,
RaceManager::get()->getGrandPrix().getReverseType(),
RaceManager::get()->getMinorMode());
return highscores;
}
// ----------------------------------------------------------------------------
/** Called at the end of a race. Checks if the current times are worth a new
* score, if so it notifies the HighscoreManager so the new score is added
* and saved.
*/
void World::updateHighscores(int* best_highscore_rank)
{
*best_highscore_rank = -1;
if(!m_use_highscores) return;
// Add times to highscore list. First compute the order of karts,
// so that the timing of the fastest kart is added first (otherwise
// someone might get into the highscore list, only to be kicked out
// again by a faster kart in the same race), which might be confusing
// if we ever decide to display a message (e.g. during a race)
unsigned int *index = new unsigned int[m_karts.size()];
const unsigned int kart_amount = (unsigned int) m_karts.size();
for (unsigned int i=0; i<kart_amount; i++ )
{
index[i] = 999; // first reset the contents of the array
}
for (unsigned int i=0; i<kart_amount; i++ )
{
const int pos = m_karts[i]->getPosition()-1;
if(pos < 0 || pos >= (int)kart_amount) continue; // wrong position
index[pos] = i;
}
for (unsigned int pos=0; pos<kart_amount; pos++)
{
if(index[pos] == 999)
{
// no kart claimed to be in this position, most likely means
// the kart location data is wrong
#ifdef DEBUG
Log::error("[World]", "Incorrect kart positions:");
for (unsigned int i=0; i<m_karts.size(); i++ )
{
Log::error("[World]", "i=%d position %d.",i,
m_karts[i]->getPosition());
}
#endif
continue;
}
// Only record times for local player karts and only if
// they finished the race
if (!m_karts[index[pos]]->getController()->isLocalPlayerController() ||
!m_karts[index[pos]]->hasFinishedRace() ||
m_karts[index[pos]]->isEliminated())
continue;
assert(index[pos] < m_karts.size());
Kart *k = (Kart*)m_karts[index[pos]].get();
Highscores* highscores = getHighscores();
int highscore_rank = 0;
// The player is a local player, so there is a name:
if (RaceManager::get()->isLapTrialMode())
{
highscore_rank = highscores->addData(k->getIdent(),
k->getController()->getName(),
static_cast<float>(getFinishedLapsOfKart(index[pos])));
}
else
{
highscore_rank = highscores->addData(k->getIdent(),
k->getController()->getName(),
k->getFinishTime() );
}
if (highscore_rank > 0)
{
if (*best_highscore_rank == -1 ||
highscore_rank < *best_highscore_rank)
{
*best_highscore_rank = highscore_rank;
}
Highscores::setSortOrder(Highscores::SO_DEFAULT);
highscore_manager->sortHighscores(false);
highscore_manager->saveHighscores();
}
} // next position
delete []index;
} // updateHighscores
//-----------------------------------------------------------------------------
/** Returns the n-th player kart. Note that this function is O(N), not O(1),
* so it shouldn't be called inside of loops.
* \param n Index of player kart to return.
*/
AbstractKart *World::getPlayerKart(unsigned int n) const
{
unsigned int count = -1;
for(unsigned int i = 0; i < m_karts.size(); i++)
{
if (m_karts[i]->getController()->isPlayerController())
{
count++;
if (count == n)
return m_karts[i].get();
}
}
return NULL;
} // getPlayerKart
//-----------------------------------------------------------------------------
/** Returns the nth local player kart, i.e. a kart that has a camera.
* Note that in profile mode this means a non player kart could be returned
* (since an AI kart will have the camera).
* \param n Index of player kart to return.
*/
AbstractKart *World::getLocalPlayerKart(unsigned int n) const
{
if(n>=Camera::getNumCameras()) return NULL;
return Camera::getCamera(n)->getKart();
} // getLocalPlayerKart
//-----------------------------------------------------------------------------
/** Remove (eliminate) a kart from the race */
void World::eliminateKart(int kart_id, bool notify_of_elimination)
{
assert(kart_id < (int)m_karts.size());
AbstractKart *kart = m_karts[kart_id].get();
if (kart->isGhostKart()) return;
// Display a message about the eliminated kart in the race gui
if (m_race_gui && notify_of_elimination)
{
for(unsigned int i=0; i<Camera::getNumCameras(); i++)
{
Camera *camera = Camera::getCamera(i);
if(camera->getKart()==kart)
m_race_gui->addMessage(_("You have been eliminated!"), kart,
2.0f);
else
{
// Store the temporary string because clang would mess this up
// (remove the stringw before the wchar_t* is used).
const core::stringw &kart_name = kart->getController()->getName();
m_race_gui->addMessage(_("'%s' has been eliminated.",
kart_name),
camera->getKart(),
2.0f);
}
} // for i < number of cameras
} // if notify_of_elimination
if(kart->getController()->isLocalPlayerController())
{
for(unsigned int i=0; i<Camera::getNumCameras(); i++)
{
// Change the camera so that it will be attached to the leader
// and facing backwards.
Camera *camera = Camera::getCamera(i);
if(camera->getKart()==kart)
camera->setMode(Camera::CM_LEADER_MODE);
}
m_eliminated_players++;
}
// The kart can't be really removed from the m_kart array, since otherwise
// a race can't be restarted. So it's only marked to be eliminated (and
// ignored in all loops). Important:world->getCurrentNumKarts() returns
// the number of karts still racing. This value can not be used for loops
// over all karts, use RaceManager::get()->getNumKarts() instead!
kart->eliminate();
m_eliminated_karts++;
} // eliminateKart
//-----------------------------------------------------------------------------
/** Called to determine the default collectibles to give each player at the
* start for this kind of race. Both parameters are of 'out' type.
* \param collectible_type The type of collectible each kart.
* \param amount The number of collectibles.
*/
void World::getDefaultCollectibles(int *collectible_type, int *amount )
{
*collectible_type = PowerupManager::POWERUP_NOTHING;
*amount = 0;
} // getDefaultCollectibles
//-----------------------------------------------------------------------------
/** Pauses the music (and then pauses WorldStatus).
*/
void World::pause(Phase phase)
{
if (m_stop_music_when_dialog_open)
music_manager->pauseMusic();
SFXManager::get()->pauseAll();
WorldStatus::pause(phase);
} // pause
//-----------------------------------------------------------------------------
void World::unpause()
{
if (m_stop_music_when_dialog_open)
music_manager->resumeMusic();
SFXManager::get()->resumeAll();
WorldStatus::unpause();
for(unsigned int i=0; i<m_karts.size(); i++)
{
// Note that we can not test for isPlayerController here, since
// an EndController will also return 'isPlayerController' if the
// kart belonged to a player.
LocalPlayerController *pc =
dynamic_cast<LocalPlayerController*>(m_karts[i]->getController());
if(pc)
pc->resetInputState();
}
} // pause
//-----------------------------------------------------------------------------
void World::escapePressed()
{
for (unsigned i = 0; i < m_karts.size(); i++)
{
for (unsigned j = 0; j < PA_PAUSE_RACE; j++)
{
if (m_karts[i]->isEliminated() || !m_karts[i]->getController()
->isLocalPlayerController())
continue;
m_karts[i]->getController()->action((PlayerAction)j, 0);
}
}
new RacePausedDialog(0.8f, 0.6f);
} // escapePressed
// ----------------------------------------------------------------------------
/** Returns the start transform with the give index.
* \param rescue_pos Index of the start position to be returned.
* \returns The transform of the corresponding start position.
*/
btTransform World::getRescueTransform(unsigned int rescue_pos) const
{
return Track::getCurrentTrack()->getStartTransform(rescue_pos);
} // getRescueTransform
//-----------------------------------------------------------------------------
/** Uses the start position as rescue positions, override if necessary
*/
unsigned int World::getNumberOfRescuePositions() const
{
return Track::getCurrentTrack()->getNumberOfStartPositions();
} // getNumberOfRescuePositions
//-----------------------------------------------------------------------------
std::shared_ptr<AbstractKart> World::createKartWithTeam
(const std::string &kart_ident, int index, int local_player_id,
int global_player_id, RaceManager::KartType kart_type,
HandicapLevel handicap)
{
int cur_red = getTeamNum(KART_TEAM_RED);
int cur_blue = getTeamNum(KART_TEAM_BLUE);
int pos_index = 0;
int position = index + 1;
KartTeam team = KART_TEAM_BLUE;
if (kart_type == RaceManager::KT_AI)
{
if (index < m_red_ai)
team = KART_TEAM_RED;
else
team = KART_TEAM_BLUE;
m_kart_team_map[index] = team;
}
else if (NetworkConfig::get()->isNetworking())
{
m_kart_team_map[index] = RaceManager::get()->getKartInfo(index).getKartTeam();
team = RaceManager::get()->getKartInfo(index).getKartTeam();
}
else
{
int rm_id = index -
(RaceManager::get()->getNumberOfKarts() - RaceManager::get()->getNumPlayers());
assert(rm_id >= 0);
team = RaceManager::get()->getKartInfo(rm_id).getKartTeam();
m_kart_team_map[index] = team;
}
core::stringw online_name;
if (global_player_id > -1)
{
online_name = RaceManager::get()->getKartInfo(global_player_id)
.getPlayerName();
}
// Notice: In blender, please set 1,3,5,7... for blue starting position;
// 2,4,6,8... for red.
if (team == KART_TEAM_BLUE)
{
pos_index = 1 + 2 * cur_blue;
}
else
{
pos_index = 2 + 2 * cur_red;
}
btTransform init_pos = getStartTransform(pos_index - 1);
m_kart_position_map[index] = (unsigned)(pos_index - 1);
std::shared_ptr<RenderInfo> ri = std::make_shared<RenderInfo>();
ri = (team == KART_TEAM_BLUE ? std::make_shared<RenderInfo>(0.66f) :
std::make_shared<RenderInfo>(1.0f));
std::shared_ptr<AbstractKart> new_kart;
if (RewindManager::get()->isEnabled())
{
auto kr = std::make_shared<KartRewinder>(kart_ident, index, position,
init_pos, handicap, ri);
kr->rewinderAdd();
new_kart = kr;
}
else
{
new_kart = std::make_shared<Kart>(kart_ident, index, position,
init_pos, handicap, ri);
}
new_kart->init(RaceManager::get()->getKartType(index));
Controller *controller = NULL;
switch(kart_type)
{
case RaceManager::KT_PLAYER:
controller = new LocalPlayerController(new_kart.get(), local_player_id, handicap);
m_num_players ++;
break;
case RaceManager::KT_NETWORK_PLAYER:
controller = new NetworkPlayerController(new_kart.get());
if (!online_name.empty())
new_kart->setOnScreenText(online_name.c_str());
m_num_players++;
break;
case RaceManager::KT_AI:
controller = loadAIController(new_kart.get());
break;
case RaceManager::KT_GHOST:
case RaceManager::KT_LEADER:
case RaceManager::KT_SPARE_TIRE:
break;
}
new_kart->setController(controller);
return new_kart;
} // createKartWithTeam
//-----------------------------------------------------------------------------
int World::getTeamNum(KartTeam team) const
{
int total = 0;
if (m_kart_team_map.empty()) return total;
for (unsigned int i = 0; i < (unsigned)m_karts.size(); ++i)
{
if (team == getKartTeam(m_karts[i]->getWorldKartId())) total++;
}
return total;
} // getTeamNum
//-----------------------------------------------------------------------------
KartTeam World::getKartTeam(unsigned int kart_id) const
{
std::map<int, KartTeam>::const_iterator n =
m_kart_team_map.find(kart_id);
assert(n != m_kart_team_map.end());
return n->second;
} // getKartTeam
//-----------------------------------------------------------------------------
void World::setAITeam()
{
m_red_ai = RaceManager::get()->getNumberOfRedAIKarts();
m_blue_ai = RaceManager::get()->getNumberOfBlueAIKarts();
for (int i = 0; i < (int)RaceManager::get()->getNumLocalPlayers(); i++)
{
KartTeam team = RaceManager::get()->getKartInfo(i).getKartTeam();
// Happen in profiling mode
if (team == KART_TEAM_NONE)
{
RaceManager::get()->setKartTeam(i, KART_TEAM_BLUE);
team = KART_TEAM_BLUE;
continue; //FIXME, this is illogical
}
}
Log::debug("World", "Blue AI: %d red AI: %d", m_blue_ai, m_red_ai);
} // setAITeam
// As a class name can't be skipped with "using", we use a preprocessor macro
// to clean up the two following functions
#define ACS AchievementsStatus
//-----------------------------------------------------------------------------
/* This function takes care to update all relevant achievements
* and statistics counters related to a finished race. */
void World::updateAchievementDataEndRace()
{
const unsigned int kart_amount = getNumKarts();
for(unsigned int i = 0; i < kart_amount; i++)
{
// TODO : does this work in multiplayer ?
// TODO : check what happens when abandonning a race in a GP
// Retrieve the current player
if (m_karts[i]->getController()->canGetAchievements())
{
// Increment won races counts and track finished counts
if (RaceManager::get()->isLinearRaceMode())
{
ACS::AchievementData diff;
diff = (RaceManager::get()->getDifficulty() == RaceManager::DIFFICULTY_EASY) ? ACS::EASY_FINISHED :
(RaceManager::get()->getDifficulty() == RaceManager::DIFFICULTY_MEDIUM) ? ACS::MEDIUM_FINISHED :
(RaceManager::get()->getDifficulty() == RaceManager::DIFFICULTY_HARD) ? ACS::HARD_FINISHED :
ACS::BEST_FINISHED;
PlayerManager::increaseAchievement(diff,1);
PlayerManager::trackEvent(RaceManager::get()->getTrackName(), ACS::TR_FINISHED);
if (RaceManager::get()->getReverseTrack())
PlayerManager::trackEvent(RaceManager::get()->getTrackName(), ACS::TR_FINISHED_REVERSE);
if (RaceManager::get()->modeHasLaps())
{
Track* track = track_manager->getTrack(RaceManager::get()->getTrackName());
int default_lap_num = track->getDefaultNumberOfLaps();
if (RaceManager::get()->getNumLaps() < default_lap_num)
{
PlayerManager::trackEvent(RaceManager::get()->getTrackName(), ACS::TR_LESS_LAPS);
}
else if (RaceManager::get()->getNumLaps() > default_lap_num)
{
PlayerManager::trackEvent(RaceManager::get()->getTrackName(), ACS::TR_MORE_LAPS);
if (RaceManager::get()->getNumLaps() >= 2*default_lap_num)
PlayerManager::trackEvent(RaceManager::get()->getTrackName(), ACS::TR_MIN_TWICE_LAPS);
}
}
int winner_position = 1;
//TODO : check this always work : what happens if the leader is overtaken between the last elimination
// and the results screen ?
if (RaceManager::get()->isFollowMode()) winner_position = 2;
// Check if the player has won
if (m_karts[i]->getPosition() == winner_position)
{
if (RaceManager::get()->getNumNonGhostKarts() >= 2)
PlayerManager::trackEvent(RaceManager::get()->getTrackName(), ACS::TR_WON);
else
PlayerManager::trackEvent(RaceManager::get()->getTrackName(), ACS::TR_FINISHED_ALONE);
if (RaceManager::get()->getNumberOfAIKarts() >= 3)
{
PlayerManager::increaseAchievement(ACS::WON_RACES,1);
PlayerManager::increaseAchievement(ACS::CONS_WON_RACES,1);
if (RaceManager::get()->isTimeTrialMode())
PlayerManager::increaseAchievement(ACS::WON_TT_RACES,1);
else if (RaceManager::get()->isFollowMode())
PlayerManager::increaseAchievement(ACS::WON_FTL_RACES,1);
else // normal race
PlayerManager::increaseAchievement(ACS::WON_NORMAL_RACES,1);
}
if (RaceManager::get()->getNumberOfAIKarts() >= 5 &&
(RaceManager::get()->getDifficulty() == RaceManager::DIFFICULTY_HARD ||
RaceManager::get()->getDifficulty() == RaceManager::DIFFICULTY_BEST))
PlayerManager::increaseAchievement(ACS::CONS_WON_RACES_HARD,1);
}
// Race lost, reset the consecutive wins counters
else if (m_karts[i]->getPosition() > winner_position)
{
PlayerManager::resetAchievementData(ACS::CONS_WON_RACES);
PlayerManager::resetAchievementData(ACS::CONS_WON_RACES_HARD);
}
} // if isLinearMode
// Increment egg hunt finished count
else if (RaceManager::get()->isEggHuntMode())
{
PlayerManager::trackEvent(RaceManager::get()->getTrackName(), ACS::TR_EGG_HUNT_FINISHED);
}
updateAchievementModeCounters(false /*start*/);
} // if m_karts[i]->getController()->canGetAchievements()
} // for i<kart_amount
} // updateAchievementDataEndRace
//-----------------------------------------------------------------------------
/* This function updates the race mode start and finish counters.
* \param start - true if start, false if finish */
void World::updateAchievementModeCounters(bool start)
{
if (RaceManager::get()->isTimeTrialMode())
PlayerManager::increaseAchievement(start ? ACS::TT_STARTED : ACS::TT_FINISHED,1);
else if (RaceManager::get()->isFollowMode())
PlayerManager::increaseAchievement(start ? ACS::FTL_STARTED : ACS::FTL_FINISHED,1);
else if (RaceManager::get()->isEggHuntMode())
PlayerManager::increaseAchievement(start ? ACS::EGG_HUNT_STARTED : ACS::EGG_HUNT_FINISHED,1);
else if (RaceManager::get()->isSoccerMode())
PlayerManager::increaseAchievement(start ? ACS::SOCCER_STARTED : ACS::SOCCER_FINISHED,1);
else if (RaceManager::get()->isBattleMode())
{
if (RaceManager::get()->getMinorMode() == RaceManager::MINOR_MODE_3_STRIKES)
PlayerManager::increaseAchievement(start ? ACS::THREE_STRIKES_STARTED : ACS::THREE_STRIKES_FINISHED,1);
else if (RaceManager::get()->getMinorMode() == RaceManager::MINOR_MODE_CAPTURE_THE_FLAG)
PlayerManager::increaseAchievement(start ? ACS::CTF_STARTED : ACS::CTF_FINISHED,1);
else if (RaceManager::get()->getMinorMode() == RaceManager::MINOR_MODE_FREE_FOR_ALL)
PlayerManager::increaseAchievement(start ? ACS::FFA_STARTED : ACS::FFA_FINISHED,1);
}
else // normal races
PlayerManager::increaseAchievement(start ? ACS::NORMAL_STARTED : ACS::NORMAL_FINISHED,1);
if (RaceManager::get()->hasGhostKarts())
PlayerManager::increaseAchievement(start ? ACS::WITH_GHOST_STARTED : ACS::WITH_GHOST_FINISHED,1);
} // updateAchievementModeCounters
#undef ACS