974deca5e1
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
739 lines
26 KiB
C++
739 lines
26 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_ATTRIBUTES_H_INCLUDED__
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#define __I_ATTRIBUTES_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "SColor.h"
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#include "vector3d.h"
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#include "vector2d.h"
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#include "line2d.h"
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#include "line3d.h"
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#include "triangle3d.h"
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#include "position2d.h"
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#include "rect.h"
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#include "dimension2d.h"
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#include "matrix4.h"
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#include "quaternion.h"
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#include "plane3d.h"
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#include "triangle3d.h"
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#include "line2d.h"
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#include "line3d.h"
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#include "irrString.h"
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#include "irrArray.h"
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#include "IXMLReader.h"
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#include "EAttributes.h"
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#include "path.h"
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namespace irr
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{
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namespace video
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{
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class ITexture;
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} // end namespace video
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namespace io
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{
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class IXMLWriter;
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//! Provides a generic interface for attributes and their values and the possiblity to serialize them
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class IAttributes : public virtual IReferenceCounted
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{
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public:
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//! Returns amount of attributes in this collection of attributes.
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virtual u32 getAttributeCount() const = 0;
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//! Returns attribute name by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual const c8* getAttributeName(s32 index) = 0;
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//! Returns the type of an attribute
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//! \param attributeName: Name for the attribute
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virtual E_ATTRIBUTE_TYPE getAttributeType(const c8* attributeName) = 0;
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//! Returns attribute type by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) = 0;
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//! Returns the type string of the attribute
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//! \param attributeName: String for the attribute type
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virtual const wchar_t* getAttributeTypeString(const c8* attributeName) = 0;
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//! Returns the type string of the attribute by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual const wchar_t* getAttributeTypeString(s32 index) = 0;
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//! Returns if an attribute with a name exists
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virtual bool existsAttribute(const c8* attributeName) = 0;
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//! Returns attribute index from name, -1 if not found
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virtual s32 findAttribute(const c8* attributeName) const =0;
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//! Removes all attributes
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virtual void clear() = 0;
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//! Reads attributes from a xml file.
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//! \param reader The XML reader to read from
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//! \param readCurrentElementOnly If set to true, reading only works if current element has the name 'attributes' or
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//! the name specified using elementName.
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//! \param elementName The surrounding element name. If it is null, the default one, "attributes" will be taken.
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//! If set to false, the first appearing list of attributes are read.
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virtual bool read(io::IXMLReader* reader, bool readCurrentElementOnly=false, const wchar_t* elementName=0) = 0;
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//! Write these attributes into a xml file
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//! \param writer: The XML writer to write to
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//! \param writeXMLHeader: Writes a header to the XML file, required if at the beginning of the file
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//! \param elementName: The surrounding element name. If it is null, the default one, "attributes" will be taken.
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virtual bool write(io::IXMLWriter* writer, bool writeXMLHeader=false, const wchar_t* elementName=0) = 0;
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/*
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Integer Attribute
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*/
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//! Adds an attribute as integer
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virtual void addInt(const c8* attributeName, s32 value) = 0;
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//! Sets an attribute as integer value
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virtual void setAttribute(const c8* attributeName, s32 value) = 0;
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//! Gets an attribute as integer value
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual s32 getAttributeAsInt(const c8* attributeName) const =0;
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//! Gets an attribute as integer value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual s32 getAttributeAsInt(s32 index) const =0;
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//! Sets an attribute as integer value
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virtual void setAttribute(s32 index, s32 value) = 0;
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/*
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Float Attribute
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*/
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//! Adds an attribute as float
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virtual void addFloat(const c8* attributeName, f32 value) = 0;
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//! Sets a attribute as float value
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virtual void setAttribute(const c8* attributeName, f32 value) = 0;
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//! Gets an attribute as float value
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual f32 getAttributeAsFloat(const c8* attributeName) = 0;
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//! Gets an attribute as float value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual f32 getAttributeAsFloat(s32 index) = 0;
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//! Sets an attribute as float value
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virtual void setAttribute(s32 index, f32 value) = 0;
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/*
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String Attribute
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*/
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//! Adds an attribute as string
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virtual void addString(const c8* attributeName, const c8* value) = 0;
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//! Sets an attribute value as string.
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//! \param attributeName: Name for the attribute
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//! \param value: Value for the attribute. Set this to 0 to delete the attribute
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virtual void setAttribute(const c8* attributeName, const c8* value) = 0;
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//! Gets an attribute as string.
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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//! or 0 if attribute is not set.
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virtual core::stringc getAttributeAsString(const c8* attributeName) = 0;
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//! Gets an attribute as string.
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//! \param attributeName Name of the attribute to get.
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//! \param target Buffer where the string is copied to.
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virtual void getAttributeAsString(const c8* attributeName, c8* target) = 0;
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//! Returns attribute value as string by index.
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//! \param index Index value, must be between 0 and getAttributeCount()-1.
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virtual core::stringc getAttributeAsString(s32 index) = 0;
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//! Sets an attribute value as string.
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//! \param index Index value, must be between 0 and getAttributeCount()-1.
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//! \param value String to which the attribute is set.
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virtual void setAttribute(s32 index, const c8* value) = 0;
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// wide strings
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//! Adds an attribute as string
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virtual void addString(const c8* attributeName, const wchar_t* value) = 0;
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//! Sets an attribute value as string.
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//! \param attributeName: Name for the attribute
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//! \param value: Value for the attribute. Set this to 0 to delete the attribute
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virtual void setAttribute(const c8* attributeName, const wchar_t* value) = 0;
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//! Gets an attribute as string.
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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//! or 0 if attribute is not set.
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virtual core::stringw getAttributeAsStringW(const c8* attributeName) = 0;
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//! Gets an attribute as string.
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//! \param attributeName: Name of the attribute to get.
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//! \param target: Buffer where the string is copied to.
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virtual void getAttributeAsStringW(const c8* attributeName, wchar_t* target) = 0;
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//! Returns attribute value as string by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::stringw getAttributeAsStringW(s32 index) = 0;
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//! Sets an attribute value as string.
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//! \param index Index value, must be between 0 and getAttributeCount()-1.
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//! \param value String to which the attribute is set.
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virtual void setAttribute(s32 index, const wchar_t* value) = 0;
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/*
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Binary Data Attribute
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*/
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//! Adds an attribute as binary data
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virtual void addBinary(const c8* attributeName, void* data, s32 dataSizeInBytes) = 0;
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//! Sets an attribute as binary data
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virtual void setAttribute(const c8* attributeName, void* data, s32 dataSizeInBytes ) = 0;
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//! Gets an attribute as binary data
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/** \param attributeName: Name of the attribute to get.
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\param outData Pointer to buffer where data shall be stored.
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\param maxSizeInBytes Maximum number of bytes to write into outData.
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*/
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virtual void getAttributeAsBinaryData(const c8* attributeName, void* outData, s32 maxSizeInBytes) = 0;
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//! Gets an attribute as binary data
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/** \param index: Index value, must be between 0 and getAttributeCount()-1.
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\param outData Pointer to buffer where data shall be stored.
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\param maxSizeInBytes Maximum number of bytes to write into outData.
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*/
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virtual void getAttributeAsBinaryData(s32 index, void* outData, s32 maxSizeInBytes) = 0;
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//! Sets an attribute as binary data
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virtual void setAttribute(s32 index, void* data, s32 dataSizeInBytes ) = 0;
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/*
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Array Attribute
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*/
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//! Adds an attribute as wide string array
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virtual void addArray(const c8* attributeName, const core::array<core::stringw>& value) = 0;
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//! Sets an attribute value as a wide string array.
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//! \param attributeName: Name for the attribute
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//! \param value: Value for the attribute. Set this to 0 to delete the attribute
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virtual void setAttribute(const c8* attributeName, const core::array<core::stringw>& value) = 0;
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//! Gets an attribute as an array of wide strings.
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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//! or 0 if attribute is not set.
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virtual core::array<core::stringw> getAttributeAsArray(const c8* attributeName) = 0;
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//! Returns attribute value as an array of wide strings by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::array<core::stringw> getAttributeAsArray(s32 index) = 0;
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//! Sets an attribute as an array of wide strings
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virtual void setAttribute(s32 index, const core::array<core::stringw>& value) = 0;
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/*
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Bool Attribute
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*/
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//! Adds an attribute as bool
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virtual void addBool(const c8* attributeName, bool value) = 0;
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//! Sets an attribute as boolean value
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virtual void setAttribute(const c8* attributeName, bool value) = 0;
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//! Gets an attribute as boolean value
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual bool getAttributeAsBool(const c8* attributeName) = 0;
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//! Gets an attribute as boolean value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual bool getAttributeAsBool(s32 index) = 0;
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//! Sets an attribute as boolean value
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virtual void setAttribute(s32 index, bool value) = 0;
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/*
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Enumeration Attribute
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*/
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//! Adds an attribute as enum
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virtual void addEnum(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals) = 0;
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//! Adds an attribute as enum
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virtual void addEnum(const c8* attributeName, s32 enumValue, const c8* const* enumerationLiterals) = 0;
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//! Sets an attribute as enumeration
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virtual void setAttribute(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals) = 0;
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//! Gets an attribute as enumeration
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual const c8* getAttributeAsEnumeration(const c8* attributeName) = 0;
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//! Gets an attribute as enumeration
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/** \param attributeName: Name of the attribute to get.
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\param enumerationLiteralsToUse: Use these enumeration literals to get
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the index value instead of the set ones. This is useful when the
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attribute list maybe was read from an xml file, and only contains the
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enumeration string, but no information about its index.
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\return Returns value of the attribute previously set by setAttribute()
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*/
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virtual s32 getAttributeAsEnumeration(const c8* attributeName, const c8* const* enumerationLiteralsToUse) = 0;
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//! Gets an attribute as enumeration
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/** \param index: Index value, must be between 0 and getAttributeCount()-1.
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\param enumerationLiteralsToUse: Use these enumeration literals to get
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the index value instead of the set ones. This is useful when the
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attribute list maybe was read from an xml file, and only contains the
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enumeration string, but no information about its index.
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\return Returns value of the attribute previously set by setAttribute()
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*/
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virtual s32 getAttributeAsEnumeration(s32 index, const c8* const* enumerationLiteralsToUse) = 0;
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//! Gets an attribute as enumeration
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual const c8* getAttributeAsEnumeration(s32 index) = 0;
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//! Gets the list of enumeration literals of an enumeration attribute
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//! \param attributeName Name of the attribute to get.
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//! \param outLiterals Set of strings to choose the enum name from.
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virtual void getAttributeEnumerationLiteralsOfEnumeration(const c8* attributeName, core::array<core::stringc>& outLiterals) = 0;
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//! Gets the list of enumeration literals of an enumeration attribute
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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//! \param outLiterals Set of strings to choose the enum name from.
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virtual void getAttributeEnumerationLiteralsOfEnumeration(s32 index, core::array<core::stringc>& outLiterals) = 0;
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//! Sets an attribute as enumeration
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virtual void setAttribute(s32 index, const c8* enumValue, const c8* const* enumerationLiterals) = 0;
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/*
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SColor Attribute
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*/
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//! Adds an attribute as color
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virtual void addColor(const c8* attributeName, video::SColor value) = 0;
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//! Sets a attribute as color
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virtual void setAttribute(const c8* attributeName, video::SColor color) = 0;
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//! Gets an attribute as color
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual video::SColor getAttributeAsColor(const c8* attributeName) = 0;
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//! Gets an attribute as color
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual video::SColor getAttributeAsColor(s32 index) = 0;
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//! Sets an attribute as color
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virtual void setAttribute(s32 index, video::SColor color) = 0;
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/*
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SColorf Attribute
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*/
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//! Adds an attribute as floating point color
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virtual void addColorf(const c8* attributeName, video::SColorf value) = 0;
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//! Sets a attribute as floating point color
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virtual void setAttribute(const c8* attributeName, video::SColorf color) = 0;
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//! Gets an attribute as floating point color
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual video::SColorf getAttributeAsColorf(const c8* attributeName) = 0;
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//! Gets an attribute as floating point color
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual video::SColorf getAttributeAsColorf(s32 index) = 0;
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//! Sets an attribute as floating point color
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virtual void setAttribute(s32 index, video::SColorf color) = 0;
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/*
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Vector3d Attribute
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*/
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//! Adds an attribute as 3d vector
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virtual void addVector3d(const c8* attributeName, core::vector3df value) = 0;
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//! Sets a attribute as 3d vector
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virtual void setAttribute(const c8* attributeName, core::vector3df v) = 0;
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//! Gets an attribute as 3d vector
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::vector3df getAttributeAsVector3d(const c8* attributeName) = 0;
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//! Gets an attribute as 3d vector
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::vector3df getAttributeAsVector3d(s32 index) = 0;
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//! Sets an attribute as vector
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virtual void setAttribute(s32 index, core::vector3df v) = 0;
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/*
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Vector2d Attribute
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*/
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//! Adds an attribute as 2d vector
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virtual void addVector2d(const c8* attributeName, core::vector2df value) = 0;
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//! Sets a attribute as 2d vector
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virtual void setAttribute(const c8* attributeName, core::vector2df v) = 0;
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//! Gets an attribute as vector
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::vector2df getAttributeAsVector2d(const c8* attributeName) = 0;
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//! Gets an attribute as position
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::vector2df getAttributeAsVector2d(s32 index) = 0;
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//! Sets an attribute as 2d vector
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virtual void setAttribute(s32 index, core::vector2df v) = 0;
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/*
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Position2d Attribute
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*/
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//! Adds an attribute as 2d position
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virtual void addPosition2d(const c8* attributeName, core::position2di value) = 0;
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//! Sets a attribute as 2d position
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virtual void setAttribute(const c8* attributeName, core::position2di v) = 0;
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//! Gets an attribute as position
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::position2di getAttributeAsPosition2d(const c8* attributeName) = 0;
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//! Gets an attribute as position
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::position2di getAttributeAsPosition2d(s32 index) = 0;
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//! Sets an attribute as 2d position
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virtual void setAttribute(s32 index, core::position2di v) = 0;
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/*
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Rectangle Attribute
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*/
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//! Adds an attribute as rectangle
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virtual void addRect(const c8* attributeName, core::rect<s32> value) = 0;
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//! Sets an attribute as rectangle
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virtual void setAttribute(const c8* attributeName, core::rect<s32> v) = 0;
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//! Gets an attribute as rectangle
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::rect<s32> getAttributeAsRect(const c8* attributeName) = 0;
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//! Gets an attribute as rectangle
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::rect<s32> getAttributeAsRect(s32 index) = 0;
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//! Sets an attribute as rectangle
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virtual void setAttribute(s32 index, core::rect<s32> v) = 0;
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/*
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Dimension2d Attribute
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*/
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//! Adds an attribute as dimension2d
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virtual void addDimension2d(const c8* attributeName, core::dimension2d<u32> value) = 0;
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//! Sets an attribute as dimension2d
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virtual void setAttribute(const c8* attributeName, core::dimension2d<u32> v) = 0;
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//! Gets an attribute as dimension2d
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::dimension2d<u32> getAttributeAsDimension2d(const c8* attributeName) = 0;
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//! Gets an attribute as dimension2d
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::dimension2d<u32> getAttributeAsDimension2d(s32 index) = 0;
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//! Sets an attribute as dimension2d
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virtual void setAttribute(s32 index, core::dimension2d<u32> v) = 0;
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/*
|
|
matrix attribute
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|
*/
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//! Adds an attribute as matrix
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virtual void addMatrix(const c8* attributeName, const core::matrix4& v) = 0;
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//! Sets an attribute as matrix
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virtual void setAttribute(const c8* attributeName, const core::matrix4& v) = 0;
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//! Gets an attribute as a matrix4
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::matrix4 getAttributeAsMatrix(const c8* attributeName) = 0;
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//! Gets an attribute as matrix
|
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
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virtual core::matrix4 getAttributeAsMatrix(s32 index) = 0;
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//! Sets an attribute as matrix
|
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virtual void setAttribute(s32 index, const core::matrix4& v) = 0;
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/*
|
|
quaternion attribute
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*/
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//! Adds an attribute as quaternion
|
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virtual void addQuaternion(const c8* attributeName, core::quaternion v) = 0;
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//! Sets an attribute as quaternion
|
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virtual void setAttribute(const c8* attributeName, core::quaternion v) = 0;
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//! Gets an attribute as a quaternion
|
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//! \param attributeName: Name of the attribute to get.
|
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//! \return Returns value of the attribute previously set by setAttribute()
|
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virtual core::quaternion getAttributeAsQuaternion(const c8* attributeName) = 0;
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|
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//! Gets an attribute as quaternion
|
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
|
virtual core::quaternion getAttributeAsQuaternion(s32 index) = 0;
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|
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//! Sets an attribute as quaternion
|
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virtual void setAttribute(s32 index, core::quaternion v) = 0;
|
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|
|
/*
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|
|
|
3d bounding box
|
|
|
|
*/
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|
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//! Adds an attribute as axis aligned bounding box
|
|
virtual void addBox3d(const c8* attributeName, core::aabbox3df v) = 0;
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|
|
//! Sets an attribute as axis aligned bounding box
|
|
virtual void setAttribute(const c8* attributeName, core::aabbox3df v) = 0;
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|
|
//! Gets an attribute as a axis aligned bounding box
|
|
//! \param attributeName: Name of the attribute to get.
|
|
//! \return Returns value of the attribute previously set by setAttribute()
|
|
virtual core::aabbox3df getAttributeAsBox3d(const c8* attributeName) = 0;
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|
|
//! Gets an attribute as axis aligned bounding box
|
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
|
virtual core::aabbox3df getAttributeAsBox3d(s32 index) = 0;
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|
|
|
//! Sets an attribute as axis aligned bounding box
|
|
virtual void setAttribute(s32 index, core::aabbox3df v) = 0;
|
|
|
|
/*
|
|
|
|
plane
|
|
|
|
*/
|
|
|
|
//! Adds an attribute as 3d plane
|
|
virtual void addPlane3d(const c8* attributeName, core::plane3df v) = 0;
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|
|
//! Sets an attribute as 3d plane
|
|
virtual void setAttribute(const c8* attributeName, core::plane3df v) = 0;
|
|
|
|
//! Gets an attribute as a 3d plane
|
|
//! \param attributeName: Name of the attribute to get.
|
|
//! \return Returns value of the attribute previously set by setAttribute()
|
|
virtual core::plane3df getAttributeAsPlane3d(const c8* attributeName) = 0;
|
|
|
|
//! Gets an attribute as 3d plane
|
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
|
virtual core::plane3df getAttributeAsPlane3d(s32 index) = 0;
|
|
|
|
//! Sets an attribute as 3d plane
|
|
virtual void setAttribute(s32 index, core::plane3df v) = 0;
|
|
|
|
|
|
/*
|
|
|
|
3d triangle
|
|
|
|
*/
|
|
|
|
//! Adds an attribute as 3d triangle
|
|
virtual void addTriangle3d(const c8* attributeName, core::triangle3df v) = 0;
|
|
|
|
//! Sets an attribute as 3d trianle
|
|
virtual void setAttribute(const c8* attributeName, core::triangle3df v) = 0;
|
|
|
|
//! Gets an attribute as a 3d triangle
|
|
//! \param attributeName: Name of the attribute to get.
|
|
//! \return Returns value of the attribute previously set by setAttribute()
|
|
virtual core::triangle3df getAttributeAsTriangle3d(const c8* attributeName) = 0;
|
|
|
|
//! Gets an attribute as 3d triangle
|
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
|
virtual core::triangle3df getAttributeAsTriangle3d(s32 index) = 0;
|
|
|
|
//! Sets an attribute as 3d triangle
|
|
virtual void setAttribute(s32 index, core::triangle3df v) = 0;
|
|
|
|
|
|
/*
|
|
|
|
line 2d
|
|
|
|
*/
|
|
|
|
//! Adds an attribute as a 2d line
|
|
virtual void addLine2d(const c8* attributeName, core::line2df v) = 0;
|
|
|
|
//! Sets an attribute as a 2d line
|
|
virtual void setAttribute(const c8* attributeName, core::line2df v) = 0;
|
|
|
|
//! Gets an attribute as a 2d line
|
|
//! \param attributeName: Name of the attribute to get.
|
|
//! \return Returns value of the attribute previously set by setAttribute()
|
|
virtual core::line2df getAttributeAsLine2d(const c8* attributeName) = 0;
|
|
|
|
//! Gets an attribute as a 2d line
|
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
|
virtual core::line2df getAttributeAsLine2d(s32 index) = 0;
|
|
|
|
//! Sets an attribute as a 2d line
|
|
virtual void setAttribute(s32 index, core::line2df v) = 0;
|
|
|
|
|
|
/*
|
|
|
|
line 3d
|
|
|
|
*/
|
|
|
|
//! Adds an attribute as a 3d line
|
|
virtual void addLine3d(const c8* attributeName, core::line3df v) = 0;
|
|
|
|
//! Sets an attribute as a 3d line
|
|
virtual void setAttribute(const c8* attributeName, core::line3df v) = 0;
|
|
|
|
//! Gets an attribute as a 3d line
|
|
//! \param attributeName: Name of the attribute to get.
|
|
//! \return Returns value of the attribute previously set by setAttribute()
|
|
virtual core::line3df getAttributeAsLine3d(const c8* attributeName) = 0;
|
|
|
|
//! Gets an attribute as a 3d line
|
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
|
virtual core::line3df getAttributeAsLine3d(s32 index) = 0;
|
|
|
|
//! Sets an attribute as a 3d line
|
|
virtual void setAttribute(s32 index, core::line3df v) = 0;
|
|
|
|
|
|
/*
|
|
|
|
Texture Attribute
|
|
|
|
*/
|
|
|
|
//! Adds an attribute as texture reference
|
|
virtual void addTexture(const c8* attributeName, video::ITexture* texture, const io::path& filename = "") = 0;
|
|
|
|
//! Sets an attribute as texture reference
|
|
virtual void setAttribute(const c8* attributeName, video::ITexture* texture, const io::path& filename = "") = 0;
|
|
|
|
//! Gets an attribute as texture reference
|
|
//! \param attributeName: Name of the attribute to get.
|
|
virtual video::ITexture* getAttributeAsTexture(const c8* attributeName) = 0;
|
|
|
|
//! Gets an attribute as texture reference
|
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
|
virtual video::ITexture* getAttributeAsTexture(s32 index) = 0;
|
|
|
|
//! Sets an attribute as texture reference
|
|
virtual void setAttribute(s32 index, video::ITexture* texture, const io::path& filename = "") = 0;
|
|
|
|
|
|
/*
|
|
|
|
User Pointer Attribute
|
|
|
|
*/
|
|
|
|
//! Adds an attribute as user pointner
|
|
virtual void addUserPointer(const c8* attributeName, void* userPointer) = 0;
|
|
|
|
//! Sets an attribute as user pointer
|
|
virtual void setAttribute(const c8* attributeName, void* userPointer) = 0;
|
|
|
|
//! Gets an attribute as user pointer
|
|
//! \param attributeName: Name of the attribute to get.
|
|
virtual void* getAttributeAsUserPointer(const c8* attributeName) = 0;
|
|
|
|
//! Gets an attribute as user pointer
|
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
|
virtual void* getAttributeAsUserPointer(s32 index) = 0;
|
|
|
|
//! Sets an attribute as user pointer
|
|
virtual void setAttribute(s32 index, void* userPointer) = 0;
|
|
|
|
};
|
|
|
|
} // end namespace io
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|
|
|
|
|