stk-code_catmod/data/shaders/bloom.frag
2013-11-30 21:33:06 +00:00

14 lines
276 B
GLSL

uniform sampler2D tex;
uniform float low;
void main()
{
vec3 weights = vec3(0.2126, 0.7152, 0.0722); // ITU-R BT. 709
vec3 col = texture2D(tex, gl_TexCoord[0].xy).xyz;
float luma = dot(weights, col);
col *= smoothstep(low, 0.9, luma);
gl_FragColor = vec4(col, 1.0);
}