56ebedd175
to data/powerup.xml for battle modes. This makes it unnecessary that modes can select which powerup are available, therefore this code was cleaned up. Also added some minor code simplifications. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5374 178a84e3-b1eb-0310-8ba1-8eac791a3b58
37 lines
1.7 KiB
XML
37 lines
1.7 KiB
XML
<?xml version="1.0"?>
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<powerup>
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<item name="zipper" icon="zipper_collect.png" />
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<item name="bowling" icon="bowling-icon.png"
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model="bowling.b3d" speed="4.0"
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min-height="0.2" max-height="1.0"
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force-updown="1" force-to-target="40"
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max-distance="25" />
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<item name="bubblegum" icon="bubblegum-icon.png" />
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<item name="cake" icon="cake-icon.png"
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model="cake.b3d" speed="50"
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min-height="0.2" max-height="1.0"
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force-updown="25" max-distance="90" />
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<item name="anchor" icon="anchor-icon.png"
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model="anchor.b3d" />
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<item name="switch" icon="swap-icon.png" />
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<item name="parachute" icon="parachute-icon.png"
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model="parachute.b3d" />
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<item name="plunger" icon="plunger-icon.png"
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model="plunger.b3d" speed="35"
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min-height="0.2" max-height="1.0"
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force-updown="35" force-to-target="15"
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max-distance="25" />
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<!-- Distribution of the items depending on position of the
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kart. The order must correspond to powerup_manager.hpp -->
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<!-- bubble cake bowl zipper plunger switch para anvil -->
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<first w="1 0 0 0 0 1 0 0" />
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<top33 w="1 1 1 1 1 1 1 0" />
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<mid33 w="1 1 1 1 1 1 1 0" />
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<end33 w="0 1 1 1 1 1 1 1" />
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<last w="0 1 1 2 2 0 2 2" />
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<battle w="0 2 1 0 0 0 0 0" />
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</powerup>
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