97 lines
3.4 KiB
C++
97 lines
3.4 KiB
C++
//
|
|
// SuperTuxKart - a fun racing game with go-kart
|
|
// Copyright (C) 2004-2015 Steve Baker <sjbaker1@airmail.net>
|
|
// Copyright (C) 2006-2015 SuperTuxKart-Team, Steve Baker
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 3
|
|
// of the License, or (at your option) any later version.
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
#ifndef HEADER_CAMERA_NORMAL_HPP
|
|
#define HEADER_CAMERA_NORMAL_HPP
|
|
|
|
#include "graphics/camera.hpp"
|
|
|
|
#include "utils/cpp2011.hpp"
|
|
|
|
/**
|
|
* \brief Handles the normal racing camera
|
|
* \ingroup graphics
|
|
*/
|
|
class CameraNormal : public Camera
|
|
{
|
|
|
|
private:
|
|
|
|
/** Current ambient light for this camera. */
|
|
video::SColor m_ambient_light;
|
|
|
|
/** Distance between the camera and the kart. */
|
|
float m_distance;
|
|
|
|
/** The speed at which the camera changes position. */
|
|
float m_position_speed;
|
|
|
|
/** The speed at which the camera target changes position. */
|
|
float m_target_speed;
|
|
|
|
/** Factor of the effects of steering in camera aim. */
|
|
float m_rotation_range;
|
|
|
|
Vec3 m_camera_offset;
|
|
|
|
void moveCamera(float dt, bool smooth);
|
|
void handleEndCamera(float dt);
|
|
void getCameraSettings(float *above_kart, float *cam_angle,
|
|
float *side_way, float *distance,
|
|
bool *smoothing, float *cam_roll_angle);
|
|
|
|
void positionCamera(float dt, float above_kart, float cam_angle,
|
|
float side_way, float distance, float smoothing,
|
|
float cam_roll_angle);
|
|
|
|
btVector3 m_kart_position;
|
|
btQuaternion m_kart_rotation;
|
|
|
|
// Give a few classes access to the constructor (mostly for inheritance)
|
|
friend class Camera;
|
|
friend class CameraDebug;
|
|
friend class CameraEnd;
|
|
CameraNormal(Camera::CameraType type, int camera_index,
|
|
AbstractKart* kart);
|
|
virtual ~CameraNormal() {}
|
|
public:
|
|
|
|
void snapToPosition();
|
|
// ------------------------------------------------------------------------
|
|
bool isDebug() { return false; }
|
|
// ------------------------------------------------------------------------
|
|
bool isFPS() { return false; }
|
|
// ------------------------------------------------------------------------
|
|
virtual void update(float dt) OVERRIDE;
|
|
// ------------------------------------------------------------------------
|
|
/** Sets the ambient light for this camera. */
|
|
void setAmbientLight(const video::SColor &color) { m_ambient_light=color; }
|
|
// ------------------------------------------------------------------------
|
|
float getDistanceToKart() const { return m_distance; }
|
|
// ------------------------------------------------------------------------
|
|
/** Returns the current ambient light. */
|
|
const video::SColor &getAmbientLight() const {return m_ambient_light; }
|
|
|
|
}; // class CameraNormal
|
|
|
|
#endif
|
|
|
|
/* EOF */
|