14 lines
506 B
XML
14 lines
506 B
XML
<spshader>
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<shader-info name="additive" transparent="Y" use-alpha-channel="Y"/>
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<first-pass use-function="additiveUse" vertex-shader="sp_pass.vert"
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fragment-shader="sp_transparent.frag"
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skinned-mesh-shader="sp_skinning.vert">
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</first-pass>
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<uniform-assigners>
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<uniform-assigner name="fog_enabled"
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function="fogUniformAssigner"/>
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<uniform-assigner name="custom_alpha"
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function="zeroAlphaUniformAssigner"/>
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</uniform-assigners>
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</spshader>
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