stk-code_catmod/data/shaders/texturedquad.vert
2023-01-08 08:08:35 +08:00

20 lines
398 B
GLSL

uniform vec2 center;
uniform vec2 size;
uniform vec2 texcenter;
uniform vec2 texsize;
#ifdef Explicit_Attrib_Location_Usable
layout(location=0) in vec2 Position;
layout(location=3) in vec2 Texcoord;
#else
in vec2 Position;
in vec2 Texcoord;
#endif
out vec2 uv;
void main()
{
uv = Texcoord * texsize + texcenter;
gl_Position = vec4(Position * size + center, 0., 1.) ;
}