stk-code_catmod/data/shaders/ge_shaders/decal.frag
2022-07-28 13:37:09 +08:00

17 lines
526 B
GLSL

layout(location = 1) in vec2 f_uv;
layout(location = 2) in vec2 f_uv_two;
layout(location = 3) flat in int f_material_id;
layout(location = 0) out vec4 o_color;
#include "utils/sample_mesh_texture.h"
void main()
{
vec4 color = sampleMeshTexture0(f_material_id, f_uv);
vec4 layer_two_tex = sampleMeshTexture1(f_material_id, f_uv_two);
layer_two_tex.rgb = layer_two_tex.a * layer_two_tex.rgb;
vec3 final_color = layer_two_tex.rgb + color.rgb * (1.0 - layer_two_tex.a);
o_color = vec4(final_color, 1.0);
}