stk-code_catmod/lib/irrlicht/source/Irrlicht/Irrlicht_xbox.vcproj
hikerstk 974deca5e1 Added our own irrlicht version - not used atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00

1988 lines
45 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="Irrlicht_xbox"
ProjectGUID="{2440E601-7438-4C6B-B4AF-BBFE9735875E}"
Keyword="XboxProj">
<Platforms>
<Platform
Name="Xbox"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Xbox"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="..\..\include;zlib"
PreprocessorDefinitions="_DEBUG;_XBOX;_LIB;_IRR_STATIC_LIB_"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/$(ProjectName).lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Profile|Xbox"
OutputDirectory="Profile"
IntermediateDirectory="Profile"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="..\..\include;zlib"
PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;_LIB;_IRR_STATIC_LIB_"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/$(ProjectName).lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Profile_FastCap|Xbox"
OutputDirectory="Profile_FastCap"
IntermediateDirectory="Profile_FastCap"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="..\..\include;zlib"
PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;FASTCAP;_LIB;_IRR_STATIC_LIB_"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"
FastCAP="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/$(ProjectName).lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Release|Xbox"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="..\..\include;zlib"
PreprocessorDefinitions="NDEBUG;_XBOX;_LIB;_IRR_STATIC_LIB_"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/$(ProjectName).lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Release_LTCG|Xbox"
OutputDirectory="Release_LTCG"
IntermediateDirectory="Release_LTCG"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="..\..\include;zlib"
PreprocessorDefinitions="NDEBUG;_XBOX;LTCG;_LIB;_IRR_STATIC_LIB_"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/$(ProjectName).lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="include"
Filter="">
<File
RelativePath="..\..\include\aabbox3d.h">
</File>
<File
RelativePath="..\..\include\CDynamicMeshBuffer.h">
</File>
<File
RelativePath="..\..\include\CIndexBuffer.h">
</File>
<File
RelativePath="..\..\include\CMeshBuffer.h">
</File>
<File
RelativePath="..\..\include\coreutil.h">
</File>
<File
RelativePath="..\..\include\CVertexBuffer.h">
</File>
<File
RelativePath="..\..\include\dimension2d.h">
</File>
<File
RelativePath="..\..\include\ECullingTypes.h">
</File>
<File
RelativePath="..\..\include\EDebugSceneTypes.h">
</File>
<File
RelativePath="..\..\include\EDriverFeatures.h">
</File>
<File
RelativePath="..\..\include\EDriverTypes.h">
</File>
<File
RelativePath="..\..\include\EGUIAlignment.h">
</File>
<File
RelativePath="..\..\include\EGUIElementTypes.h">
</File>
<File
RelativePath="..\..\include\EHardwareBufferFlags.h">
</File>
<File
RelativePath="..\..\include\EMaterialFlags.h">
</File>
<File
RelativePath="..\..\include\EMaterialTypes.h">
</File>
<File
RelativePath="..\..\include\EMeshWriterEnums.h">
</File>
<File
RelativePath="..\..\include\EMessageBoxFlags.h">
</File>
<File
RelativePath="..\..\include\ESceneNodeAnimatorTypes.h">
</File>
<File
RelativePath="..\..\include\ESceneNodeTypes.h">
</File>
<File
RelativePath="..\..\include\ETerrainElements.h">
</File>
<File
RelativePath="..\..\include\fast_atof.h">
</File>
<File
RelativePath="..\..\include\heapsort.h">
</File>
<File
RelativePath="..\..\include\IAnimatedMesh.h">
</File>
<File
RelativePath="..\..\include\IAnimatedMeshMD2.h">
</File>
<File
RelativePath="..\..\include\IAnimatedMeshMD3.h">
</File>
<File
RelativePath="..\..\include\IAnimatedMeshSceneNode.h">
</File>
<File
RelativePath="..\..\include\EAttributes.h">
</File>
<File
RelativePath="..\..\include\IAttributeExchangingObject.h">
</File>
<File
RelativePath="..\..\include\IAttributes.h">
</File>
<File
RelativePath="..\..\include\IBillboardSceneNode.h">
</File>
<File
RelativePath="..\..\include\IBillboardTextSceneNode.h">
</File>
<File
RelativePath="..\..\include\IBoneSceneNode.h">
</File>
<File
RelativePath="..\..\include\ICameraSceneNode.h">
</File>
<File
RelativePath="..\..\include\ICursorControl.h">
</File>
<File
RelativePath="..\..\include\IDummyTransformationSceneNode.h">
</File>
<File
RelativePath="..\..\include\IDynamicMeshBuffer.h">
</File>
<File
RelativePath="..\..\include\IEventReceiver.h">
</File>
<File
RelativePath="..\..\include\IFileArchive.h">
</File>
<File
RelativePath="..\..\include\IFileList.h">
</File>
<File
RelativePath="..\..\include\IFileSystem.h">
</File>
<File
RelativePath="..\..\include\IGPUProgrammingServices.h">
</File>
<File
RelativePath="..\..\include\IGUIButton.h">
</File>
<File
RelativePath="..\..\include\IGUICheckBox.h">
</File>
<File
RelativePath="..\..\include\IGUIColorSelectDialog.h">
</File>
<File
RelativePath="..\..\include\IGUIComboBox.h">
</File>
<File
RelativePath="..\..\include\IGUIContextMenu.h">
</File>
<File
RelativePath="..\..\include\IGUIEditBox.h">
</File>
<File
RelativePath="..\..\include\IGUIElement.h">
</File>
<File
RelativePath="..\..\include\IGUIElementFactory.h">
</File>
<File
RelativePath="..\..\include\IGUIEnvironment.h">
</File>
<File
RelativePath="..\..\include\IGUIFileOpenDialog.h">
</File>
<File
RelativePath="..\..\include\IGUIFont.h">
</File>
<File
RelativePath="..\..\include\IGUIFontBitmap.h">
</File>
<File
RelativePath="..\..\include\IGUIImage.h">
</File>
<File
RelativePath="..\..\include\IGUIImageList.h">
</File>
<File
RelativePath="..\..\include\IGUIInOutFader.h">
</File>
<File
RelativePath="..\..\include\IGUIListBox.h">
</File>
<File
RelativePath="..\..\include\IGUIMeshViewer.h">
</File>
<File
RelativePath="..\..\include\IGUIScrollBar.h">
</File>
<File
RelativePath="..\..\include\IGUISkin.h">
</File>
<File
RelativePath="..\..\include\IGUISpinBox.h">
</File>
<File
RelativePath="..\..\include\IGUISpriteBank.h">
</File>
<File
RelativePath="..\..\include\IGUIStaticText.h">
</File>
<File
RelativePath="..\..\include\IGUITabControl.h">
</File>
<File
RelativePath="..\..\include\IGUITable.h">
</File>
<File
RelativePath="..\..\include\IGUIToolbar.h">
</File>
<File
RelativePath="..\..\include\IGUITreeView.h">
</File>
<File
RelativePath="..\..\include\IGUIWindow.h">
</File>
<File
RelativePath="..\..\include\IImage.h">
</File>
<File
RelativePath="..\..\include\IImageLoader.h">
</File>
<File
RelativePath="..\..\include\IImageWriter.h">
</File>
<File
RelativePath="..\..\include\IIndexBuffer.h">
</File>
<File
RelativePath="..\..\include\ILightManager.h">
</File>
<File
RelativePath="..\..\include\ILightSceneNode.h">
</File>
<File
RelativePath="..\..\include\ILogger.h">
</File>
<File
RelativePath="..\..\include\IMaterialRenderer.h">
</File>
<File
RelativePath="..\..\include\IMaterialRendererServices.h">
</File>
<File
RelativePath="..\..\include\IMesh.h">
</File>
<File
RelativePath="..\..\include\IMeshBuffer.h">
</File>
<File
RelativePath="..\..\include\IMeshCache.h">
</File>
<File
RelativePath="..\..\include\IMeshLoader.h">
</File>
<File
RelativePath="..\..\include\IMeshManipulator.h">
</File>
<File
RelativePath="..\..\include\IMeshSceneNode.h">
</File>
<File
RelativePath="..\..\include\IMeshWriter.h">
</File>
<File
RelativePath="..\..\include\IMetaTriangleSelector.h">
</File>
<File
RelativePath="..\..\include\IOSOperator.h">
</File>
<File
RelativePath="..\..\include\IParticleAffector.h">
</File>
<File
RelativePath="..\..\include\IParticleAnimatedMeshSceneNodeEmitter.h">
</File>
<File
RelativePath="..\..\include\IParticleAttractionAffector.h">
</File>
<File
RelativePath="..\..\include\IParticleBoxEmitter.h">
</File>
<File
RelativePath="..\..\include\IParticleCylinderEmitter.h">
</File>
<File
RelativePath="..\..\include\IParticleEmitter.h">
</File>
<File
RelativePath="..\..\include\IParticleFadeOutAffector.h">
</File>
<File
RelativePath="..\..\include\IParticleGravityAffector.h">
</File>
<File
RelativePath="..\..\include\IParticleMeshEmitter.h">
</File>
<File
RelativePath="..\..\include\IParticleRingEmitter.h">
</File>
<File
RelativePath="..\..\include\IParticleRotationAffector.h">
</File>
<File
RelativePath="..\..\include\IParticleSphereEmitter.h">
</File>
<File
RelativePath="..\..\include\IParticleSystemSceneNode.h">
</File>
<File
RelativePath="..\..\include\IQ3LevelMesh.h">
</File>
<File
RelativePath="..\..\include\IQ3Shader.h">
</File>
<File
RelativePath="..\..\include\IReadFile.h">
</File>
<File
RelativePath="..\..\include\IReferenceCounted.h">
</File>
<File
RelativePath="..\..\include\irrAllocator.h">
</File>
<File
RelativePath="..\..\include\irrArray.h">
</File>
<File
RelativePath="..\..\include\IrrCompileConfig.h">
</File>
<File
RelativePath="..\..\include\irrlicht.h">
</File>
<File
RelativePath="..\..\include\IrrlichtDevice.h">
</File>
<File
RelativePath="..\..\include\irrList.h">
</File>
<File
RelativePath="..\..\include\irrMap.h">
</File>
<File
RelativePath="..\..\include\irrMath.h">
</File>
<File
RelativePath="..\..\include\irrString.h">
</File>
<File
RelativePath="..\..\include\irrTypes.h">
</File>
<File
RelativePath="..\..\include\irrXML.h">
</File>
<File
RelativePath="..\..\include\ISceneCollisionManager.h">
</File>
<File
RelativePath="..\..\include\ISceneManager.h">
</File>
<File
RelativePath="..\..\include\ISceneNode.h">
</File>
<File
RelativePath="..\..\include\ISceneNodeAnimator.h">
</File>
<File
RelativePath="..\..\include\ISceneNodeAnimatorCameraFPS.h">
</File>
<File
RelativePath="..\..\include\ISceneNodeAnimatorCameraMaya.h">
</File>
<File
RelativePath="..\..\include\ISceneNodeAnimatorCollisionResponse.h">
</File>
<File
RelativePath="..\..\include\ISceneNodeAnimatorFactory.h">
</File>
<File
RelativePath="..\..\include\ISceneNodeFactory.h">
</File>
<File
RelativePath="..\..\include\ISceneUserDataSerializer.h">
</File>
<File
RelativePath="..\..\include\IShaderConstantSetCallBack.h">
</File>
<File
RelativePath="..\..\include\IShadowVolumeSceneNode.h">
</File>
<File
RelativePath="..\..\include\ISkinnedMesh.h">
</File>
<File
RelativePath="..\..\include\ITerrainSceneNode.h">
</File>
<File
RelativePath="..\..\include\ITextSceneNode.h">
</File>
<File
RelativePath="..\..\include\ITexture.h">
</File>
<File
RelativePath="..\..\include\ITimer.h">
</File>
<File
RelativePath="..\..\include\ITriangleSelector.h">
</File>
<File
RelativePath="..\..\include\IVertexBuffer.h">
</File>
<File
RelativePath="..\..\include\IVideoDriver.h">
</File>
<File
RelativePath="..\..\include\IVideoModeList.h">
</File>
<File
RelativePath="..\..\include\IVolumeLightSceneNode.h">
</File>
<File
RelativePath="..\..\include\IWriteFile.h">
</File>
<File
RelativePath="..\..\include\IXMLReader.h">
</File>
<File
RelativePath="..\..\include\IXMLWriter.h">
</File>
<File
RelativePath="..\..\include\Keycodes.h">
</File>
<File
RelativePath="..\..\include\line2d.h">
</File>
<File
RelativePath="..\..\include\line3d.h">
</File>
<File
RelativePath="..\..\include\matrix4.h">
</File>
<File
RelativePath="..\..\include\plane3d.h">
</File>
<File
RelativePath="..\..\include\position2d.h">
</File>
<File
RelativePath="..\..\include\quaternion.h">
</File>
<File
RelativePath="..\..\include\rect.h">
</File>
<File
RelativePath="..\..\include\S3DVertex.h">
</File>
<File
RelativePath="..\..\include\SAnimatedMesh.h">
</File>
<File
RelativePath="..\..\include\SceneParameters.h">
</File>
<File
RelativePath="..\..\include\SColor.h">
</File>
<File
RelativePath="..\..\include\SExposedVideoData.h">
</File>
<File
RelativePath="..\..\include\SIrrCreationParameters.h">
</File>
<File
RelativePath="..\..\include\SKeyMap.h">
</File>
<File
RelativePath="..\..\include\SLight.h">
</File>
<File
RelativePath="..\..\include\SMaterial.h">
</File>
<File
RelativePath="..\..\include\SMaterialLayer.h">
</File>
<File
RelativePath="..\..\include\SMesh.h">
</File>
<File
RelativePath="..\..\include\SMeshBuffer.h">
</File>
<File
RelativePath="..\..\include\SMeshBufferLightMap.h">
</File>
<File
RelativePath="..\..\include\SMeshBufferTangents.h">
</File>
<File
RelativePath="..\..\include\SParticle.h">
</File>
<File
RelativePath="..\..\include\SSharedMeshBuffer.h">
</File>
<File
RelativePath="..\..\include\SSkinMeshBuffer.h">
</File>
<File
RelativePath="..\..\include\SVertexIndex.h">
</File>
<File
RelativePath="..\..\include\SViewFrustum.h">
</File>
<File
RelativePath="..\..\include\triangle3d.h">
</File>
<File
RelativePath="..\..\include\vector2d.h">
</File>
<File
RelativePath="..\..\include\vector3d.h">
</File>
</Filter>
<Filter
Name="scene"
Filter="">
<File
RelativePath=".\CBillboardSceneNode.cpp">
</File>
<File
RelativePath=".\CBillboardSceneNode.h">
</File>
<File
RelativePath=".\CBoneSceneNode.cpp">
</File>
<File
RelativePath=".\CBoneSceneNode.h">
</File>
<File
RelativePath=".\CCameraSceneNode.cpp">
</File>
<File
RelativePath=".\CCameraSceneNode.h">
</File>
<File
RelativePath=".\CCubeSceneNode.cpp">
</File>
<File
RelativePath=".\CCubeSceneNode.h">
</File>
<File
RelativePath=".\CDummyTransformationSceneNode.cpp">
</File>
<File
RelativePath=".\CDummyTransformationSceneNode.h">
</File>
<File
RelativePath=".\CEmptySceneNode.cpp">
</File>
<File
RelativePath=".\CEmptySceneNode.h">
</File>
<File
RelativePath=".\CLightSceneNode.cpp">
</File>
<File
RelativePath=".\CLightSceneNode.h">
</File>
<File
RelativePath=".\COctreeSceneNode.cpp">
</File>
<File
RelativePath=".\COctreeSceneNode.h">
</File>
<File
RelativePath=".\CShadowVolumeSceneNode.cpp">
</File>
<File
RelativePath=".\CShadowVolumeSceneNode.h">
</File>
<File
RelativePath=".\CSkyBoxSceneNode.cpp">
</File>
<File
RelativePath=".\CSkyBoxSceneNode.h">
</File>
<File
RelativePath=".\CSkyDomeSceneNode.cpp">
</File>
<File
RelativePath=".\CSkyDomeSceneNode.h">
</File>
<File
RelativePath=".\CSphereSceneNode.cpp">
</File>
<File
RelativePath=".\CSphereSceneNode.h">
</File>
<File
RelativePath=".\CTerrainSceneNode.cpp">
</File>
<File
RelativePath=".\CTerrainSceneNode.h">
</File>
<File
RelativePath=".\CTextSceneNode.cpp">
</File>
<File
RelativePath=".\CTextSceneNode.h">
</File>
<File
RelativePath=".\CVolumeLightSceneNode.cpp">
</File>
<File
RelativePath=".\CVolumeLightSceneNode.h">
</File>
<File
RelativePath=".\CWaterSurfaceSceneNode.cpp">
</File>
<File
RelativePath=".\CWaterSurfaceSceneNode.h">
</File>
</Filter>
<Filter
Name="D3D8"
Filter="">
<File
RelativePath=".\CD3D8Driver.cpp">
</File>
<File
RelativePath=".\CD3D8Driver.h">
</File>
<File
RelativePath=".\CD3D8MaterialRenderer.h">
</File>
<File
RelativePath=".\CD3D8NormalMapRenderer.cpp">
</File>
<File
RelativePath=".\CD3D8NormalMapRenderer.h">
</File>
<File
RelativePath=".\CD3D8ParallaxMapRenderer.cpp">
</File>
<File
RelativePath=".\CD3D8ParallaxMapRenderer.h">
</File>
<File
RelativePath=".\CD3D8ShaderMaterialRenderer.cpp">
</File>
<File
RelativePath=".\CD3D8ShaderMaterialRenderer.h">
</File>
<File
RelativePath=".\CD3D8Texture.cpp">
</File>
<File
RelativePath=".\CD3D8Texture.h">
</File>
</Filter>
<Filter
Name="unsorted"
Filter="">
<File
RelativePath=".\BuiltInFont.h">
</File>
<File
RelativePath=".\C3DSMeshFileLoader.cpp">
</File>
<File
RelativePath=".\C3DSMeshFileLoader.h">
</File>
<File
RelativePath="CSMFMeshFileLoader.cpp">
</File>
<File
RelativePath="CSMFMeshFileLoader.h">
</File>
<File
RelativePath=".\CAnimatedMeshMD2.cpp">
</File>
<File
RelativePath=".\CAnimatedMeshMD2.h">
</File>
<File
RelativePath=".\CAnimatedMeshMD3.cpp">
</File>
<File
RelativePath=".\CAnimatedMeshMD3.h">
</File>
<File
RelativePath=".\CAnimatedMeshSceneNode.cpp">
</File>
<File
RelativePath=".\CAnimatedMeshSceneNode.h">
</File>
<File
RelativePath=".\CAttributeImpl.h">
</File>
<File
RelativePath=".\CAttributes.cpp">
</File>
<File
RelativePath=".\CAttributes.h">
</File>
<File
RelativePath=".\CColorConverter.cpp">
</File>
<File
RelativePath=".\CColorConverter.h">
</File>
<File
RelativePath=".\CCSMLoader.cpp">
</File>
<File
RelativePath=".\CCSMLoader.h">
</File>
<File
RelativePath=".\CDefaultGUIElementFactory.cpp">
</File>
<File
RelativePath=".\CDefaultGUIElementFactory.h">
</File>
<File
RelativePath=".\CDefaultSceneNodeAnimatorFactory.cpp">
</File>
<File
RelativePath=".\CDefaultSceneNodeAnimatorFactory.h">
</File>
<File
RelativePath=".\CDefaultSceneNodeFactory.cpp">
</File>
<File
RelativePath=".\CDefaultSceneNodeFactory.h">
</File>
<File
RelativePath=".\CDepthBuffer.cpp">
</File>
<File
RelativePath=".\CDepthBuffer.h">
</File>
<File
RelativePath=".\CDMFLoader.cpp">
</File>
<File
RelativePath=".\CDMFLoader.h">
</File>
<File
RelativePath=".\CFileList.cpp">
</File>
<File
RelativePath=".\CFileList.h">
</File>
<File
RelativePath=".\CFileSystem.cpp">
</File>
<File
RelativePath=".\CFileSystem.h">
</File>
<File
RelativePath=".\CFPSCounter.cpp">
</File>
<File
RelativePath=".\CFPSCounter.h">
</File>
<File
RelativePath=".\CGeometryCreator.cpp">
</File>
<File
RelativePath=".\CGeometryCreator.h">
</File>
<File
RelativePath=".\CIrrDeviceConsole.cpp">
</File>
<File
RelativePath=".\CIrrDeviceConsole.h">
</File>
<File
RelativePath=".\CIrrDeviceLinux.cpp">
</File>
<File
RelativePath=".\CIrrDeviceLinux.h">
</File>
<File
RelativePath=".\CIrrDeviceSDL.cpp">
</File>
<File
RelativePath=".\CIrrDeviceSDL.h">
</File>
<File
RelativePath=".\CIrrDeviceStub.cpp">
</File>
<File
RelativePath=".\CIrrDeviceStub.h">
</File>
<File
RelativePath=".\CIrrDeviceWin32.cpp">
</File>
<File
RelativePath=".\CIrrDeviceWin32.h">
</File>
<File
RelativePath=".\CIrrDeviceWinCE.cpp">
</File>
<File
RelativePath=".\CIrrDeviceWinCE.h">
</File>
<File
RelativePath=".\CIrrMeshFileLoader.cpp">
</File>
<File
RelativePath=".\CIrrMeshFileLoader.h">
</File>
<File
RelativePath=".\CIrrMeshWriter.cpp">
</File>
<File
RelativePath=".\CIrrMeshWriter.h">
</File>
<File
RelativePath=".\CLimitReadFile.cpp">
</File>
<File
RelativePath=".\CLimitReadFile.h">
</File>
<File
RelativePath=".\CLMTSMeshFileLoader.cpp">
</File>
<File
RelativePath=".\CLMTSMeshFileLoader.h">
</File>
<File
RelativePath=".\CLogger.cpp">
</File>
<File
RelativePath=".\CLogger.h">
</File>
<File
RelativePath=".\CLWOMeshFileLoader.cpp">
</File>
<File
RelativePath=".\CLWOMeshFileLoader.h">
</File>
<File
RelativePath=".\CMD2MeshFileLoader.cpp">
</File>
<File
RelativePath=".\CMD2MeshFileLoader.h">
</File>
<File
RelativePath=".\CMD3MeshFileLoader.cpp">
</File>
<File
RelativePath=".\CMD3MeshFileLoader.h">
</File>
<File
RelativePath=".\CMemoryFile.cpp">
</File>
<File
RelativePath=".\CMemoryFile.h">
</File>
<File
RelativePath=".\CMeshCache.cpp">
</File>
<File
RelativePath=".\CMeshCache.h">
</File>
<File
RelativePath=".\CMeshManipulator.cpp">
</File>
<File
RelativePath=".\CMeshManipulator.h">
</File>
<File
RelativePath=".\CMeshSceneNode.cpp">
</File>
<File
RelativePath=".\CMeshSceneNode.h">
</File>
<File
RelativePath=".\CMetaTriangleSelector.cpp">
</File>
<File
RelativePath=".\CMetaTriangleSelector.h">
</File>
<File
RelativePath=".\CMS3DMeshFileLoader.cpp">
</File>
<File
RelativePath=".\CMS3DMeshFileLoader.h">
</File>
<File
RelativePath=".\CMY3DHelper.h">
</File>
<File
RelativePath=".\CMY3DMeshFileLoader.cpp">
</File>
<File
RelativePath=".\CMY3DMeshFileLoader.h">
</File>
<File
RelativePath=".\CNullDriver.cpp">
</File>
<File
RelativePath=".\CNullDriver.h">
</File>
<File
RelativePath=".\COBJMeshFileLoader.cpp">
</File>
<File
RelativePath=".\COBJMeshFileLoader.h">
</File>
<File
RelativePath=".\COBJMeshWriter.cpp">
</File>
<File
RelativePath=".\COBJMeshWriter.h">
</File>
<File
RelativePath=".\CPLYMeshWriter.cpp">
</File>
<File
RelativePath="CPLYMeshWriter.h">
</File>
<File
RelativePath=".\COCTLoader.cpp">
</File>
<File
RelativePath=".\COCTLoader.h">
</File>
<File
RelativePath=".\COctreeTriangleSelector.cpp">
</File>
<File
RelativePath=".\COctreeTriangleSelector.h">
</File>
<File
RelativePath=".\COgreMeshFileLoader.cpp">
</File>
<File
RelativePath=".\COgreMeshFileLoader.h">
</File>
<File
RelativePath=".\CPLYMeshFileLoader.cpp">
</File>
<File
RelativePath=".\CPLYMeshFileLoader.h">
</File>
<File
RelativePath=".\COSOperator.cpp">
</File>
<File
RelativePath=".\COSOperator.h">
</File>
<File
RelativePath=".\CPakReader.cpp">
</File>
<File
RelativePath=".\CPakReader.h">
</File>
<File
RelativePath=".\CNPKReader.cpp">
</File>
<File
RelativePath=".\CNPKReader.h">
</File>
<File
RelativePath=".\CTarReader.cpp">
</File>
<File
RelativePath=".\CTarReader.h">
</File>
<File
RelativePath="CMountPointReader.cpp">
</File>
<File
RelativePath="CMountPointReader.h">
</File>
<File
RelativePath=".\CParticleAnimatedMeshSceneNodeEmitter.cpp">
</File>
<File
RelativePath=".\CParticleAnimatedMeshSceneNodeEmitter.h">
</File>
<File
RelativePath=".\CParticleAttractionAffector.cpp">
</File>
<File
RelativePath=".\CParticleAttractionAffector.h">
</File>
<File
RelativePath=".\CParticleBoxEmitter.cpp">
</File>
<File
RelativePath=".\CParticleBoxEmitter.h">
</File>
<File
RelativePath=".\CParticleCylinderEmitter.cpp">
</File>
<File
RelativePath=".\CParticleCylinderEmitter.h">
</File>
<File
RelativePath=".\CParticleFadeOutAffector.cpp">
</File>
<File
RelativePath=".\CParticleFadeOutAffector.h">
</File>
<File
RelativePath=".\CParticleGravityAffector.cpp">
</File>
<File
RelativePath=".\CParticleGravityAffector.h">
</File>
<File
RelativePath=".\CParticleMeshEmitter.cpp">
</File>
<File
RelativePath=".\CParticleMeshEmitter.h">
</File>
<File
RelativePath=".\CParticlePointEmitter.cpp">
</File>
<File
RelativePath=".\CParticlePointEmitter.h">
</File>
<File
RelativePath=".\CParticleRingEmitter.cpp">
</File>
<File
RelativePath=".\CParticleRingEmitter.h">
</File>
<File
RelativePath=".\CParticleRotationAffector.cpp">
</File>
<File
RelativePath=".\CParticleRotationAffector.h">
</File>
<File
RelativePath=".\CParticleScaleAffector.cpp">
</File>
<File
RelativePath=".\CParticleScaleAffector.h">
</File>
<File
RelativePath=".\CParticleSphereEmitter.cpp">
</File>
<File
RelativePath=".\CParticleSphereEmitter.h">
</File>
<File
RelativePath=".\CParticleSystemSceneNode.cpp">
</File>
<File
RelativePath=".\CParticleSystemSceneNode.h">
</File>
<File
RelativePath=".\CQ3LevelMesh.cpp">
</File>
<File
RelativePath=".\CQ3LevelMesh.h">
</File>
<File
RelativePath=".\CQuake3ShaderSceneNode.cpp">
</File>
<File
RelativePath=".\CQuake3ShaderSceneNode.h">
</File>
<File
RelativePath=".\CReadFile.cpp">
</File>
<File
RelativePath=".\CReadFile.h">
</File>
<File
RelativePath=".\CSceneCollisionManager.cpp">
</File>
<File
RelativePath=".\CSceneCollisionManager.h">
</File>
<File
RelativePath=".\CSceneManager.cpp">
</File>
<File
RelativePath=".\CSceneManager.h">
</File>
<File
RelativePath=".\CSkinnedMesh.cpp">
</File>
<File
RelativePath=".\CSkinnedMesh.h">
</File>
<File
RelativePath=".\CSoftware2MaterialRenderer.h">
</File>
<File
RelativePath=".\CSTLMeshFileLoader.cpp">
</File>
<File
RelativePath=".\CSTLMeshFileLoader.h">
</File>
<File
RelativePath=".\CSTLMeshWriter.cpp">
</File>
<File
RelativePath=".\CSTLMeshWriter.h">
</File>
<File
RelativePath=".\CTerrainTriangleSelector.cpp">
</File>
<File
RelativePath=".\CTerrainTriangleSelector.h">
</File>
<File
RelativePath=".\CTimer.h">
</File>
<File
RelativePath=".\CTriangleBBSelector.cpp">
</File>
<File
RelativePath=".\CTriangleBBSelector.h">
</File>
<File
RelativePath=".\CTriangleSelector.cpp">
</File>
<File
RelativePath=".\CTriangleSelector.h">
</File>
<File
RelativePath=".\CTRTextureGouraudWire.cpp">
</File>
<File
RelativePath=".\CTRTextureLightMap2_Add.cpp">
</File>
<File
RelativePath=".\CTRTextureLightMap2_M1.cpp">
</File>
<File
RelativePath=".\CTRTextureLightMap2_M2.cpp">
</File>
<File
RelativePath=".\CTRTextureLightMap2_M4.cpp">
</File>
<File
RelativePath=".\CTRTextureLightMapGouraud2_M4.cpp">
</File>
<File
RelativePath=".\CTRTextureWire2.cpp">
</File>
<File
RelativePath=".\CVideoModeList.cpp">
</File>
<File
RelativePath=".\CVideoModeList.h">
</File>
<File
RelativePath=".\CWriteFile.cpp">
</File>
<File
RelativePath=".\CWriteFile.h">
</File>
<File
RelativePath=".\CXMeshFileLoader.cpp">
</File>
<File
RelativePath=".\CXMeshFileLoader.h">
</File>
<File
RelativePath=".\CXMLReader.cpp">
</File>
<File
RelativePath=".\CXMLReader.h">
</File>
<File
RelativePath=".\CXMLReaderImpl.h">
</File>
<File
RelativePath=".\CXMLWriter.cpp">
</File>
<File
RelativePath=".\CXMLWriter.h">
</File>
<File
RelativePath=".\CZBuffer.cpp">
</File>
<File
RelativePath=".\CZBuffer.h">
</File>
<File
RelativePath=".\CZipReader.cpp">
</File>
<File
RelativePath=".\CZipReader.h">
</File>
<File
RelativePath=".\dmfsupport.h">
</File>
<File
RelativePath=".\glext.h">
</File>
<File
RelativePath=".\glxext.h">
</File>
<File
RelativePath=".\IAttribute.h">
</File>
<File
RelativePath=".\IBurningShader.cpp">
</File>
<File
RelativePath=".\IBurningShader.h">
</File>
<File
RelativePath=".\IDepthBuffer.h">
</File>
<File
RelativePath=".\IImagePresenter.h">
</File>
<File
RelativePath=".\Irrlicht.cpp">
</File>
<File
RelativePath=".\irrXML.cpp">
</File>
<File
RelativePath=".\ISceneNodeAnimatorFinishing.h">
</File>
<File
RelativePath=".\ITriangleRenderer.h">
</File>
<File
RelativePath=".\IZBuffer.h">
</File>
<File
RelativePath=".\Octree.h">
</File>
<File
RelativePath=".\os.cpp">
</File>
<File
RelativePath=".\os.h">
</File>
<File
RelativePath=".\S2DVertex.h">
</File>
<File
RelativePath=".\S4DVertex.h">
</File>
<File
RelativePath=".\SoftwareDriver2_compile_config.h">
</File>
<File
RelativePath=".\SoftwareDriver2_helper.h">
</File>
<File
RelativePath=".\wglext.h">
</File>
</Filter>
<Filter
Name="loader"
Filter="">
<File
RelativePath=".\CB3DMeshFileLoader.cpp">
</File>
<File
RelativePath=".\CB3DMeshFileLoader.h">
</File>
<File
RelativePath=".\CBSPMeshFileLoader.cpp">
</File>
<File
RelativePath=".\CBSPMeshFileLoader.h">
</File>
<File
RelativePath=".\CColladaFileLoader.cpp">
</File>
<File
RelativePath=".\CColladaFileLoader.h">
</File>
<File
RelativePath=".\CColladaMeshWriter.cpp">
</File>
<File
RelativePath=".\CColladaMeshWriter.h">
</File>
<File
RelativePath=".\CImage.cpp">
</File>
<File
RelativePath=".\CImage.h">
</File>
<File
RelativePath=".\CImageLoaderBMP.cpp">
</File>
<File
RelativePath=".\CImageLoaderBMP.h">
</File>
<File
RelativePath=".\CImageLoaderJPG.cpp">
</File>
<File
RelativePath=".\CImageLoaderJPG.h">
</File>
<File
RelativePath=".\CImageLoaderPCX.cpp">
</File>
<File
RelativePath=".\CImageLoaderPCX.h">
</File>
<File
RelativePath=".\CImageLoaderPNG.cpp">
</File>
<File
RelativePath=".\CImageLoaderPNG.h">
</File>
<File
RelativePath=".\CImageLoaderPPM.cpp">
</File>
<File
RelativePath=".\CImageLoaderPPM.h">
</File>
<File
RelativePath=".\CImageLoaderPSD.cpp">
</File>
<File
RelativePath=".\CImageLoaderPSD.h">
</File>
<File
RelativePath=".\CImageLoaderRGB.cpp">
</File>
<File
RelativePath=".\CImageLoaderRGB.h">
</File>
<File
RelativePath=".\CImageLoaderTGA.cpp">
</File>
<File
RelativePath=".\CImageLoaderTGA.h">
</File>
<File
RelativePath=".\CImageLoaderWAL.cpp">
</File>
<File
RelativePath=".\CImageLoaderWAL.h">
</File>
<File
RelativePath=".\CImageWriterBMP.cpp">
</File>
<File
RelativePath=".\CImageWriterBMP.h">
</File>
<File
RelativePath=".\CImageWriterJPG.cpp">
</File>
<File
RelativePath=".\CImageWriterJPG.h">
</File>
<File
RelativePath=".\CImageWriterPCX.cpp">
</File>
<File
RelativePath=".\CImageWriterPCX.h">
</File>
<File
RelativePath=".\CImageWriterPNG.cpp">
</File>
<File
RelativePath=".\CImageWriterPNG.h">
</File>
<File
RelativePath=".\CImageWriterPPM.cpp">
</File>
<File
RelativePath=".\CImageWriterPPM.h">
</File>
<File
RelativePath=".\CImageWriterPSD.cpp">
</File>
<File
RelativePath=".\CImageWriterPSD.h">
</File>
<File
RelativePath=".\CImageWriterTGA.cpp">
</File>
<File
RelativePath=".\CImageWriterTGA.h">
</File>
</Filter>
<Filter
Name="opengl"
Filter="">
<File
RelativePath=".\COpenGLDriver.cpp">
</File>
<File
RelativePath=".\COpenGLDriver.h">
</File>
<File
RelativePath=".\COpenGLExtensionHandler.cpp">
</File>
<File
RelativePath=".\COpenGLExtensionHandler.h">
</File>
<File
RelativePath=".\COpenGLMaterialRenderer.h">
</File>
<File
RelativePath=".\COpenGLNormalMapRenderer.cpp">
</File>
<File
RelativePath=".\COpenGLNormalMapRenderer.h">
</File>
<File
RelativePath=".\COpenGLParallaxMapRenderer.cpp">
</File>
<File
RelativePath=".\COpenGLParallaxMapRenderer.h">
</File>
<File
RelativePath=".\COpenGLShaderMaterialRenderer.cpp">
</File>
<File
RelativePath=".\COpenGLShaderMaterialRenderer.h">
</File>
<File
RelativePath=".\COpenGLSLMaterialRenderer.cpp">
</File>
<File
RelativePath=".\COpenGLSLMaterialRenderer.h">
</File>
<File
RelativePath=".\COpenGLTexture.cpp">
</File>
<File
RelativePath=".\COpenGLTexture.h">
</File>
</Filter>
<Filter
Name="burningvideo"
Filter="">
<File
RelativePath=".\CBurningShader_Raster_Reference.cpp">
</File>
<File
RelativePath=".\CSoftwareDriver.cpp">
</File>
<File
RelativePath=".\CSoftwareDriver.h">
</File>
<File
RelativePath=".\CSoftwareDriver2.cpp">
</File>
<File
RelativePath=".\CSoftwareDriver2.h">
</File>
<File
RelativePath=".\CSoftwareTexture.cpp">
</File>
<File
RelativePath=".\CSoftwareTexture.h">
</File>
<File
RelativePath=".\CSoftwareTexture2.cpp">
</File>
<File
RelativePath=".\CSoftwareTexture2.h">
</File>
<File
RelativePath=".\CTRFlat.cpp">
</File>
<File
RelativePath=".\CTRFlatWire.cpp">
</File>
<File
RelativePath=".\CTRGouraud.cpp">
</File>
<File
RelativePath=".\CTRGouraud2.cpp">
</File>
<File
RelativePath=".\CTRGouraudAlpha2.cpp">
</File>
<File
RelativePath=".\CTRGouraudAlphaNoZ2.cpp">
</File>
<File
RelativePath=".\CTRGouraudWire.cpp">
</File>
<File
RelativePath=".\CTRTextureBlend.cpp">
</File>
<File
RelativePath=".\CTRTextureDetailMap2.cpp">
</File>
<File
RelativePath=".\CTRTextureFlat.cpp">
</File>
<File
RelativePath=".\CTRTextureFlatWire.cpp">
</File>
<File
RelativePath=".\CTRTextureGouraud.cpp">
</File>
<File
RelativePath=".\CTRTextureGouraud.h">
</File>
<File
RelativePath=".\CTRTextureGouraud2.cpp">
</File>
<File
RelativePath=".\CTRTextureGouraudAdd.cpp">
</File>
<File
RelativePath=".\CTRTextureGouraudAdd2.cpp">
</File>
<File
RelativePath=".\CTRTextureGouraudAddNoZ2.cpp">
</File>
<File
RelativePath=".\CTRTextureGouraudAlpha.cpp">
</File>
<File
RelativePath=".\CTRTextureGouraudAlphaNoZ.cpp">
</File>
<File
RelativePath=".\CTRTextureGouraudNoZ.cpp">
</File>
<File
RelativePath=".\CTRTextureGouraudNoZ2.cpp">
</File>
<File
RelativePath=".\CTRTextureGouraudVertexAlpha2.cpp">
</File>
</Filter>
<Filter
Name="gui"
Filter="">
<File
RelativePath=".\CGUIButton.cpp">
</File>
<File
RelativePath=".\CGUIButton.h">
</File>
<File
RelativePath=".\CGUICheckBox.cpp">
</File>
<File
RelativePath=".\CGUICheckBox.h">
</File>
<File
RelativePath=".\CGUIColorSelectDialog.cpp">
</File>
<File
RelativePath=".\CGUIColorSelectDialog.h">
</File>
<File
RelativePath=".\CGUIComboBox.cpp">
</File>
<File
RelativePath=".\CGUIComboBox.h">
</File>
<File
RelativePath=".\CGUIContextMenu.cpp">
</File>
<File
RelativePath=".\CGUIContextMenu.h">
</File>
<File
RelativePath=".\CGUIEditBox.cpp">
</File>
<File
RelativePath=".\CGUIEditBox.h">
</File>
<File
RelativePath=".\CGUIEnvironment.cpp">
</File>
<File
RelativePath=".\CGUIEnvironment.h">
</File>
<File
RelativePath=".\CGUIFileOpenDialog.cpp">
</File>
<File
RelativePath=".\CGUIFileOpenDialog.h">
</File>
<File
RelativePath=".\CGUIFont.cpp">
</File>
<File
RelativePath=".\CGUIFont.h">
</File>
<File
RelativePath=".\CGUIImage.cpp">
</File>
<File
RelativePath=".\CGUIImage.h">
</File>
<File
RelativePath=".\CGUIImageList.cpp">
</File>
<File
RelativePath=".\CGUIImageList.h">
</File>
<File
RelativePath=".\CGUIInOutFader.cpp">
</File>
<File
RelativePath=".\CGUIInOutFader.h">
</File>
<File
RelativePath=".\CGUIListBox.cpp">
</File>
<File
RelativePath=".\CGUIListBox.h">
</File>
<File
RelativePath=".\CGUIMenu.cpp">
</File>
<File
RelativePath=".\CGUIMenu.h">
</File>
<File
RelativePath=".\CGUIMeshViewer.cpp">
</File>
<File
RelativePath=".\CGUIMeshViewer.h">
</File>
<File
RelativePath=".\CGUIMessageBox.cpp">
</File>
<File
RelativePath=".\CGUIMessageBox.h">
</File>
<File
RelativePath=".\CGUIModalScreen.cpp">
</File>
<File
RelativePath=".\CGUIModalScreen.h">
</File>
<File
RelativePath=".\CGUIScrollBar.cpp">
</File>
<File
RelativePath=".\CGUIScrollBar.h">
</File>
<File
RelativePath=".\CGUISkin.cpp">
</File>
<File
RelativePath=".\CGUISkin.h">
</File>
<File
RelativePath=".\CGUISpinBox.cpp">
</File>
<File
RelativePath=".\CGUISpinBox.h">
</File>
<File
RelativePath=".\CGUISpriteBank.cpp">
</File>
<File
RelativePath=".\CGUISpriteBank.h">
</File>
<File
RelativePath=".\CGUIStaticText.cpp">
</File>
<File
RelativePath=".\CGUIStaticText.h">
</File>
<File
RelativePath=".\CGUITabControl.cpp">
</File>
<File
RelativePath=".\CGUITabControl.h">
</File>
<File
RelativePath=".\CGUITable.cpp">
</File>
<File
RelativePath=".\CGUITable.h">
</File>
<File
RelativePath=".\CGUIToolBar.cpp">
</File>
<File
RelativePath=".\CGUIToolBar.h">
</File>
<File
RelativePath=".\CGUITreeView.cpp">
</File>
<File
RelativePath=".\CGUITreeView.h">
</File>
<File
RelativePath=".\CGUIWindow.cpp">
</File>
<File
RelativePath=".\CGUIWindow.h">
</File>
</Filter>
<Filter
Name="scene animator"
Filter="">
<File
RelativePath=".\CSceneNodeAnimatorCameraFPS.cpp">
</File>
<File
RelativePath=".\CSceneNodeAnimatorCameraFPS.h">
</File>
<File
RelativePath=".\CSceneNodeAnimatorCameraMaya.cpp">
</File>
<File
RelativePath=".\CSceneNodeAnimatorCameraMaya.h">
</File>
<File
RelativePath=".\CSceneNodeAnimatorCollisionResponse.cpp">
</File>
<File
RelativePath=".\CSceneNodeAnimatorCollisionResponse.h">
</File>
<File
RelativePath=".\CSceneNodeAnimatorDelete.cpp">
</File>
<File
RelativePath=".\CSceneNodeAnimatorDelete.h">
</File>
<File
RelativePath=".\CSceneNodeAnimatorFlyCircle.cpp">
</File>
<File
RelativePath=".\CSceneNodeAnimatorFlyCircle.h">
</File>
<File
RelativePath=".\CSceneNodeAnimatorFlyStraight.cpp">
</File>
<File
RelativePath=".\CSceneNodeAnimatorFlyStraight.h">
</File>
<File
RelativePath=".\CSceneNodeAnimatorFollowSpline.cpp">
</File>
<File
RelativePath=".\CSceneNodeAnimatorFollowSpline.h">
</File>
<File
RelativePath=".\CSceneNodeAnimatorRotation.cpp">
</File>
<File
RelativePath=".\CSceneNodeAnimatorRotation.h">
</File>
<File
RelativePath=".\CSceneNodeAnimatorTexture.cpp">
</File>
<File
RelativePath=".\CSceneNodeAnimatorTexture.h">
</File>
</Filter>
<Filter
Name="D3D9"
Filter="">
<File
RelativePath=".\CD3D9Driver.cpp">
</File>
<File
RelativePath=".\CD3D9Driver.h">
</File>
<File
RelativePath=".\CD3D9HLSLMaterialRenderer.cpp">
</File>
<File
RelativePath=".\CD3D9HLSLMaterialRenderer.h">
</File>
<File
RelativePath=".\CD3D9MaterialRenderer.h">
</File>
<File
RelativePath=".\CD3D9NormalMapRenderer.cpp">
</File>
<File
RelativePath=".\CD3D9NormalMapRenderer.h">
</File>
<File
RelativePath=".\CD3D9ParallaxMapRenderer.cpp">
</File>
<File
RelativePath=".\CD3D9ParallaxMapRenderer.h">
</File>
<File
RelativePath=".\CD3D9ShaderMaterialRenderer.cpp">
</File>
<File
RelativePath=".\CD3D9ShaderMaterialRenderer.h">
</File>
<File
RelativePath=".\CD3D9Texture.cpp">
</File>
<File
RelativePath=".\CD3D9Texture.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>