stk-code_catmod/src/guiengine/modaldialog.cpp
2014-04-23 19:03:23 -04:00

232 lines
6.9 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2013 Marianne Gagnon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "graphics/irr_driver.hpp"
#include "guiengine/engine.hpp"
#include "guiengine/layout_manager.hpp"
#include "guiengine/modaldialog.hpp"
#include "guiengine/screen.hpp"
#include "guiengine/widget.hpp"
#include "input/input_manager.hpp"
#include "io/file_manager.hpp"
#include "utils/log.hpp"
#include <IGUIEnvironment.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
namespace GUIEngine
{
/** global instance of the current dialog if any */
static ModalDialog* modalWindow = NULL;
/** To remember and restore the previous state */
bool pointer_was_shown;
}
using namespace GUIEngine;
// ----------------------------------------------------------------------------
ModalDialog::ModalDialog(const float percentWidth, const float percentHeight,
ModalDialogLocation location)
{
m_dialog_location = location;
m_init = false;
m_fade_background = true;
m_percent_width = percentWidth;
m_percent_height = percentHeight;
m_irrlicht_window = NULL;
} // ModalDialog
// ----------------------------------------------------------------------------
void ModalDialog::loadFromFile(const char* xmlFile)
{
doInit();
std::string path = file_manager->getAssetChecked(FileManager::GUI,xmlFile,
true);
IXMLReader* xml = file_manager->createXMLReader(path);
Screen::parseScreenFileDiv(xml, m_widgets, m_irrlicht_window);
delete xml;
loadedFromFile();
LayoutManager::calculateLayout( m_widgets, this );
beforeAddingWidgets();
addWidgetsRecursively(m_widgets);
init();
} // loadFromFile
// ----------------------------------------------------------------------------
void ModalDialog::doInit()
{
if(m_init) return;
m_init = true;
pointer_was_shown = irr_driver->isPointerShown();
irr_driver->showPointer();
const core::dimension2d<u32>& frame_size =
GUIEngine::getDriver()->getCurrentRenderTargetSize();
const int w = (int)(frame_size.Width* m_percent_width);
const int h = (int)(frame_size.Height* m_percent_height);
assert(frame_size.Width > 0);
assert(frame_size.Height > 0);
assert(frame_size.Width < 99999);
assert(frame_size.Height < 99999);
assert(w > 0);
assert(h > 0);
assert((unsigned int)w <= frame_size.Width);
assert((unsigned int)h <= frame_size.Height);
if (m_dialog_location == MODAL_DIALOG_LOCATION_CENTER)
{
m_area = core::rect<s32>(core::position2d<s32>(frame_size.Width/2 - w/2,
frame_size.Height/2 - h/2),
core::dimension2d<s32>(w, h));
}
else if (m_dialog_location == MODAL_DIALOG_LOCATION_BOTTOM)
{
m_area = core::rect<s32>(core::position2d<s32>(frame_size.Width/2 - w/2,
frame_size.Height - h - 15),
core::dimension2d<s32>(w, h));
}
else
{
assert(false);
}
if (modalWindow != NULL)
{
delete modalWindow;
Log::warn("GUIEngine", "Showing a modal dialog while the previous one "
"is still open. Destroying the previous dialog.");
}
modalWindow = this;
m_irrlicht_window = GUIEngine::getGUIEnv()->addWindow(m_area,
true /* modal */);
GUIEngine::getSkin()->m_dialog = true;
GUIEngine::getSkin()->m_dialog_size = 0.0f;
m_previous_mode=input_manager->getMode();
input_manager->setMode(InputManager::MENU);
} // doInit
// ----------------------------------------------------------------------------
ModalDialog::~ModalDialog()
{
GUIEngine::getSkin()->m_dialog = false;
GUIEngine::getSkin()->m_dialog_size = 0.0f;
// irrLicht is to stupid to remove focus from deleted widgets
// so do it by hand
GUIEngine::getGUIEnv()->removeFocus( m_irrlicht_window );
m_irrlicht_window->remove();
m_irrlicht_window = NULL;
if (modalWindow == this) modalWindow = NULL;
// restore previous pointer state
if (pointer_was_shown) irr_driver->showPointer();
else irr_driver->hidePointer();
input_manager->setMode(m_previous_mode);
// it's generally not necessay to do that because references
// to the deleted widgets will be gone, but some widgets
// may want to perform additional cleanup at this time
elementsWereDeleted();
} // ~ModalDialog
// ----------------------------------------------------------------------------
void ModalDialog::clearWindow()
{
assert(m_irrlicht_window != NULL);
Widget* w;
for_in (w, m_widgets)
{
m_irrlicht_window->removeChild( w->getIrrlichtElement() );
}
elementsWereDeleted();
m_widgets.clearAndDeleteAll();
m_irrlicht_window->remove();
m_irrlicht_window = GUIEngine::getGUIEnv()->addWindow( m_area, true /* modal */ );
} // clearWindow
// ----------------------------------------------------------------------------
void ModalDialog::dismiss()
{
if(modalWindow != NULL) delete modalWindow;
modalWindow = NULL;
if(GUIEngine::getCurrentScreen() != NULL)
GUIEngine::getCurrentScreen()->onDialogClose();
} // dismiss
// ----------------------------------------------------------------------------
void ModalDialog::onEnterPressed()
{
if(modalWindow != NULL) modalWindow->onEnterPressedInternal();
} // onEnterPressed
// ----------------------------------------------------------------------------
bool ModalDialog::isADialogActive()
{
return modalWindow != NULL;
} // isADialogActive
// ----------------------------------------------------------------------------
ModalDialog* ModalDialog::getCurrent()
{
return modalWindow;
} // getCurrent
// ----------------------------------------------------------------------------
void ModalDialog::onEnterPressedInternal()
{
} // onEnterPressedInternal
// ----------------------------------------------------------------------------