716c19325f
- Added a function in GLES driver, which allows to re-create EGL surface when it's lost after resume event - Some additional events/keycodes - Fixed compilation with missing sys/sysctl.h header
702 lines
20 KiB
C++
702 lines
20 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __I_EVENT_RECEIVER_H_INCLUDED__
|
|
#define __I_EVENT_RECEIVER_H_INCLUDED__
|
|
|
|
#include "ILogger.h"
|
|
#include "Keycodes.h"
|
|
#include "irrString.h"
|
|
|
|
namespace irr
|
|
{
|
|
//! Enumeration for all event types there are.
|
|
enum EEVENT_TYPE
|
|
{
|
|
//! An event of the graphical user interface.
|
|
/** GUI events are created by the GUI environment or the GUI elements in response
|
|
to mouse or keyboard events. When a GUI element receives an event it will either
|
|
process it and return true, or pass the event to its parent. If an event is not absorbed
|
|
before it reaches the root element then it will then be passed to the user receiver. */
|
|
EET_GUI_EVENT = 0,
|
|
|
|
//! A mouse input event.
|
|
/** Mouse events are created by the device and passed to IrrlichtDevice::postEventFromUser
|
|
in response to mouse input received from the operating system.
|
|
Mouse events are first passed to the user receiver, then to the GUI environment and its elements,
|
|
then finally the input receiving scene manager where it is passed to the active camera.
|
|
*/
|
|
EET_MOUSE_INPUT_EVENT,
|
|
|
|
//! A key input event.
|
|
/** Like mouse events, keyboard events are created by the device and passed to
|
|
IrrlichtDevice::postEventFromUser. They take the same path as mouse events. */
|
|
EET_KEY_INPUT_EVENT,
|
|
|
|
//! A touch input event.
|
|
EET_TOUCH_INPUT_EVENT,
|
|
|
|
//! A accelerometer event.
|
|
EET_ACCELEROMETER_EVENT,
|
|
|
|
//! A gyroscope event.
|
|
EET_GYROSCOPE_EVENT,
|
|
|
|
//! A device motion event.
|
|
EET_DEVICE_MOTION_EVENT,
|
|
|
|
//! A joystick (joypad, gamepad) input event.
|
|
/** Joystick events are created by polling all connected joysticks once per
|
|
device run() and then passing the events to IrrlichtDevice::postEventFromUser.
|
|
They take the same path as mouse events.
|
|
Windows, SDL: Implemented.
|
|
Linux: Implemented, with POV hat issues.
|
|
MacOS / Other: Not yet implemented.
|
|
*/
|
|
EET_JOYSTICK_INPUT_EVENT,
|
|
|
|
//! A log event
|
|
/** Log events are only passed to the user receiver if there is one. If they are absorbed by the
|
|
user receiver then no text will be sent to the console. */
|
|
EET_LOG_TEXT_EVENT,
|
|
|
|
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
|
|
//! A input method event
|
|
/** Input method events are created by the input method message and passed to IrrlichtDevice::postEventFromUser.
|
|
Windows: Implemented.
|
|
Linux / Other: Not yet implemented. */
|
|
EET_IMPUT_METHOD_EVENT,
|
|
#endif
|
|
|
|
//! A user event with user data.
|
|
/** This is not used by Irrlicht and can be used to send user
|
|
specific data though the system. The Irrlicht 'window handle'
|
|
can be obtained from IrrlichtDevice::getExposedVideoData()
|
|
The usage and behavior depends on the operating system:
|
|
Windows: send a WM_USER message to the Irrlicht Window; the
|
|
wParam and lParam will be used to populate the
|
|
UserData1 and UserData2 members of the SUserEvent.
|
|
Linux: send a ClientMessage via XSendEvent to the Irrlicht
|
|
Window; the data.l[0] and data.l[1] members will be
|
|
casted to s32 and used as UserData1 and UserData2.
|
|
MacOS: Not yet implemented
|
|
*/
|
|
EET_USER_EVENT,
|
|
|
|
//! Pass on raw events from the OS
|
|
EET_SYSTEM_EVENT,
|
|
|
|
//! Application state events like a resume, pause etc.
|
|
EET_APPLICATION_EVENT,
|
|
|
|
//! This enum is never used, it only forces the compiler to
|
|
//! compile these enumeration values to 32 bit.
|
|
EGUIET_FORCE_32_BIT = 0x7fffffff
|
|
|
|
};
|
|
|
|
//! Enumeration for all mouse input events
|
|
enum EMOUSE_INPUT_EVENT
|
|
{
|
|
//! Left mouse button was pressed down.
|
|
EMIE_LMOUSE_PRESSED_DOWN = 0,
|
|
|
|
//! Right mouse button was pressed down.
|
|
EMIE_RMOUSE_PRESSED_DOWN,
|
|
|
|
//! Middle mouse button was pressed down.
|
|
EMIE_MMOUSE_PRESSED_DOWN,
|
|
|
|
//! Left mouse button was left up.
|
|
EMIE_LMOUSE_LEFT_UP,
|
|
|
|
//! Right mouse button was left up.
|
|
EMIE_RMOUSE_LEFT_UP,
|
|
|
|
//! Middle mouse button was left up.
|
|
EMIE_MMOUSE_LEFT_UP,
|
|
|
|
//! The mouse cursor changed its position.
|
|
EMIE_MOUSE_MOVED,
|
|
|
|
//! The mouse wheel was moved. Use Wheel value in event data to find out
|
|
//! in what direction and how fast.
|
|
EMIE_MOUSE_WHEEL,
|
|
|
|
//! Left mouse button double click.
|
|
//! This event is generated after the second EMIE_LMOUSE_PRESSED_DOWN event.
|
|
EMIE_LMOUSE_DOUBLE_CLICK,
|
|
|
|
//! Right mouse button double click.
|
|
//! This event is generated after the second EMIE_RMOUSE_PRESSED_DOWN event.
|
|
EMIE_RMOUSE_DOUBLE_CLICK,
|
|
|
|
//! Middle mouse button double click.
|
|
//! This event is generated after the second EMIE_MMOUSE_PRESSED_DOWN event.
|
|
EMIE_MMOUSE_DOUBLE_CLICK,
|
|
|
|
//! Left mouse button triple click.
|
|
//! This event is generated after the third EMIE_LMOUSE_PRESSED_DOWN event.
|
|
EMIE_LMOUSE_TRIPLE_CLICK,
|
|
|
|
//! Right mouse button triple click.
|
|
//! This event is generated after the third EMIE_RMOUSE_PRESSED_DOWN event.
|
|
EMIE_RMOUSE_TRIPLE_CLICK,
|
|
|
|
//! Middle mouse button triple click.
|
|
//! This event is generated after the third EMIE_MMOUSE_PRESSED_DOWN event.
|
|
EMIE_MMOUSE_TRIPLE_CLICK,
|
|
|
|
//! No real event. Just for convenience to get number of events
|
|
EMIE_COUNT
|
|
};
|
|
|
|
//! Masks for mouse button states
|
|
enum E_MOUSE_BUTTON_STATE_MASK
|
|
{
|
|
EMBSM_LEFT = 0x01,
|
|
EMBSM_RIGHT = 0x02,
|
|
EMBSM_MIDDLE = 0x04,
|
|
|
|
//! currently only on windows
|
|
EMBSM_EXTRA1 = 0x08,
|
|
|
|
//! currently only on windows
|
|
EMBSM_EXTRA2 = 0x10,
|
|
|
|
EMBSM_FORCE_32_BIT = 0x7fffffff
|
|
};
|
|
|
|
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
|
|
//! Enumeration for all input method events
|
|
enum EINPUT_METHOD_EVENT
|
|
{
|
|
//! a character from input method.
|
|
EIME_CHAR_INPUT = 0,
|
|
|
|
//! change position of composition window
|
|
EIME_CHANGE_POS,
|
|
|
|
EIME_FORCE_32_BIT = 0x7fffffff
|
|
};
|
|
#endif
|
|
|
|
//! Enumeration for all touch input events
|
|
enum ETOUCH_INPUT_EVENT
|
|
{
|
|
//! Touch was pressed down.
|
|
ETIE_PRESSED_DOWN = 0,
|
|
|
|
//! Touch was left up.
|
|
ETIE_LEFT_UP,
|
|
|
|
//! The touch changed its position.
|
|
ETIE_MOVED,
|
|
|
|
//! No real event. Just for convenience to get number of events
|
|
ETIE_COUNT
|
|
};
|
|
|
|
enum ESYSTEM_EVENT_TYPE
|
|
{
|
|
//! From Android command handler for native activity messages
|
|
ESET_ANDROID_CMD = 0,
|
|
|
|
// TODO: for example ESET_WINDOWS_MESSAGE for win32 message loop events
|
|
|
|
//! No real event, but to get number of event types
|
|
ESET_COUNT
|
|
};
|
|
|
|
//! Enumeration for a commonly used application state events (it's useful mainly for mobile devices)
|
|
enum EAPPLICATION_EVENT_TYPE
|
|
{
|
|
//! The application will be resumed.
|
|
EAET_WILL_RESUME = 0,
|
|
|
|
//! The application has been resumed.
|
|
EAET_DID_RESUME,
|
|
|
|
//! The application will be paused.
|
|
EAET_WILL_PAUSE,
|
|
|
|
//! The application has been paused.
|
|
EAET_DID_PAUSE,
|
|
|
|
//! The application will be terminated.
|
|
EAET_WILL_TERMINATE,
|
|
|
|
//! The application received a memory warning.
|
|
EAET_MEMORY_WARNING,
|
|
|
|
//! No real event, but to get number of event types.
|
|
EAET_COUNT
|
|
};
|
|
|
|
namespace gui
|
|
{
|
|
|
|
class IGUIElement;
|
|
|
|
//! Enumeration for all events which are sendable by the gui system
|
|
enum EGUI_EVENT_TYPE
|
|
{
|
|
//! A gui element has lost its focus.
|
|
/** GUIEvent.Caller is losing the focus to GUIEvent.Element.
|
|
If the event is absorbed then the focus will not be changed. */
|
|
EGET_ELEMENT_FOCUS_LOST = 0,
|
|
|
|
//! A gui element has got the focus.
|
|
/** If the event is absorbed then the focus will not be changed. */
|
|
EGET_ELEMENT_FOCUSED,
|
|
|
|
//! The mouse cursor hovered over a gui element.
|
|
/** If an element has sub-elements you also get this message for the subelements */
|
|
EGET_ELEMENT_HOVERED,
|
|
|
|
//! The mouse cursor left the hovered element.
|
|
/** If an element has sub-elements you also get this message for the subelements */
|
|
EGET_ELEMENT_LEFT,
|
|
|
|
//! An element would like to close.
|
|
/** Windows and context menus use this event when they would like to close,
|
|
this can be cancelled by absorbing the event. */
|
|
EGET_ELEMENT_CLOSED,
|
|
|
|
//! A button was clicked.
|
|
EGET_BUTTON_CLICKED,
|
|
|
|
//! A scrollbar has changed its position.
|
|
EGET_SCROLL_BAR_CHANGED,
|
|
|
|
//! A checkbox has changed its check state.
|
|
EGET_CHECKBOX_CHANGED,
|
|
|
|
//! A new item in a listbox was selected.
|
|
/** NOTE: You also get this event currently when the same item was clicked again after more than 500 ms. */
|
|
EGET_LISTBOX_CHANGED,
|
|
|
|
//! An item in the listbox was selected, which was already selected.
|
|
/** NOTE: You get the event currently only if the item was clicked again within 500 ms or selected by "enter" or "space". */
|
|
EGET_LISTBOX_SELECTED_AGAIN,
|
|
|
|
//! A file has been selected in the file dialog
|
|
EGET_FILE_SELECTED,
|
|
|
|
//! A directory has been selected in the file dialog
|
|
EGET_DIRECTORY_SELECTED,
|
|
|
|
//! A file open dialog has been closed without choosing a file
|
|
EGET_FILE_CHOOSE_DIALOG_CANCELLED,
|
|
|
|
//! 'Yes' was clicked on a messagebox
|
|
EGET_MESSAGEBOX_YES,
|
|
|
|
//! 'No' was clicked on a messagebox
|
|
EGET_MESSAGEBOX_NO,
|
|
|
|
//! 'OK' was clicked on a messagebox
|
|
EGET_MESSAGEBOX_OK,
|
|
|
|
//! 'Cancel' was clicked on a messagebox
|
|
EGET_MESSAGEBOX_CANCEL,
|
|
|
|
//! In an editbox 'ENTER' was pressed
|
|
EGET_EDITBOX_ENTER,
|
|
|
|
//! The text in an editbox was changed. This does not include automatic changes in text-breaking.
|
|
EGET_EDITBOX_CHANGED,
|
|
|
|
//! The marked area in an editbox was changed.
|
|
EGET_EDITBOX_MARKING_CHANGED,
|
|
|
|
//! The tab was changed in an tab control
|
|
EGET_TAB_CHANGED,
|
|
|
|
//! A menu item was selected in a (context) menu
|
|
EGET_MENU_ITEM_SELECTED,
|
|
|
|
//! The selection in a combo box has been changed
|
|
EGET_COMBO_BOX_CHANGED,
|
|
|
|
//! The value of a spin box has changed
|
|
EGET_SPINBOX_CHANGED,
|
|
|
|
//! A table has changed
|
|
EGET_TABLE_CHANGED,
|
|
EGET_TABLE_HEADER_CHANGED,
|
|
EGET_TABLE_SELECTED_AGAIN,
|
|
|
|
//! A tree view node lost selection. See IGUITreeView::getLastEventNode().
|
|
EGET_TREEVIEW_NODE_DESELECT,
|
|
|
|
//! A tree view node was selected. See IGUITreeView::getLastEventNode().
|
|
EGET_TREEVIEW_NODE_SELECT,
|
|
|
|
//! A tree view node was expanded. See IGUITreeView::getLastEventNode().
|
|
EGET_TREEVIEW_NODE_EXPAND,
|
|
|
|
//! A tree view node was collapsed. See IGUITreeView::getLastEventNode().
|
|
EGET_TREEVIEW_NODE_COLLAPSE,
|
|
|
|
//! deprecated - use EGET_TREEVIEW_NODE_COLLAPSE instead. This
|
|
//! may be removed by Irrlicht 1.9
|
|
EGET_TREEVIEW_NODE_COLLAPS = EGET_TREEVIEW_NODE_COLLAPSE,
|
|
|
|
//! No real event. Just for convenience to get number of events
|
|
EGET_COUNT
|
|
};
|
|
} // end namespace gui
|
|
|
|
|
|
//! SEvents hold information about an event. See irr::IEventReceiver for details on event handling.
|
|
struct SEvent
|
|
{
|
|
//! Any kind of GUI event.
|
|
struct SGUIEvent
|
|
{
|
|
//! IGUIElement who called the event
|
|
gui::IGUIElement* Caller;
|
|
|
|
//! If the event has something to do with another element, it will be held here.
|
|
gui::IGUIElement* Element;
|
|
|
|
//! Type of GUI Event
|
|
gui::EGUI_EVENT_TYPE EventType;
|
|
|
|
};
|
|
|
|
//! Any kind of mouse event.
|
|
struct SMouseInput
|
|
{
|
|
//! X position of mouse cursor
|
|
s32 X;
|
|
|
|
//! Y position of mouse cursor
|
|
s32 Y;
|
|
|
|
//! mouse wheel delta, often 1.0 or -1.0, but can have other values < 0.f or > 0.f;
|
|
/** Only valid if event was EMIE_MOUSE_WHEEL */
|
|
f32 Wheel;
|
|
|
|
//! True if shift was also pressed
|
|
bool Shift:1;
|
|
|
|
//! True if ctrl was also pressed
|
|
bool Control:1;
|
|
|
|
//! A bitmap of button states. You can use isButtonPressed() to determine
|
|
//! if a button is pressed or not.
|
|
//! Currently only valid if the event was EMIE_MOUSE_MOVED
|
|
u32 ButtonStates;
|
|
|
|
//! Is the left button pressed down?
|
|
bool isLeftPressed() const { return 0 != ( ButtonStates & EMBSM_LEFT ); }
|
|
|
|
//! Is the right button pressed down?
|
|
bool isRightPressed() const { return 0 != ( ButtonStates & EMBSM_RIGHT ); }
|
|
|
|
//! Is the middle button pressed down?
|
|
bool isMiddlePressed() const { return 0 != ( ButtonStates & EMBSM_MIDDLE ); }
|
|
|
|
//! Type of mouse event
|
|
EMOUSE_INPUT_EVENT Event;
|
|
};
|
|
|
|
//! Any kind of keyboard event.
|
|
struct SKeyInput
|
|
{
|
|
//! Character corresponding to the key (0, if not a character, value undefined in key releases)
|
|
wchar_t Char;
|
|
|
|
//! Key which has been pressed or released
|
|
EKEY_CODE Key;
|
|
|
|
//! System dependent code. Only set for systems which are described below, otherwise undefined.
|
|
//! Android: int32_t with physical key as returned by AKeyEvent_getKeyCode
|
|
u32 SystemKeyCode;
|
|
|
|
//! If not true, then the key was left up
|
|
bool PressedDown:1;
|
|
|
|
//! True if shift was also pressed
|
|
bool Shift:1;
|
|
|
|
//! True if ctrl was also pressed
|
|
bool Control:1;
|
|
};
|
|
|
|
//! Any kind of touch event.
|
|
struct STouchInput
|
|
{
|
|
// Touch ID.
|
|
size_t ID;
|
|
|
|
// X position of simple touch.
|
|
s32 X;
|
|
|
|
// Y position of simple touch.
|
|
s32 Y;
|
|
|
|
//! Type of touch event.
|
|
ETOUCH_INPUT_EVENT Event;
|
|
};
|
|
|
|
|
|
//! Any kind of accelerometer event.
|
|
struct SAccelerometerEvent
|
|
{
|
|
|
|
// X acceleration.
|
|
f64 X;
|
|
|
|
// Y acceleration.
|
|
f64 Y;
|
|
|
|
// Z acceleration.
|
|
f64 Z;
|
|
};
|
|
|
|
//! Any kind of gyroscope event.
|
|
struct SGyroscopeEvent
|
|
{
|
|
|
|
// X rotation.
|
|
f64 X;
|
|
|
|
// Y rotation.
|
|
f64 Y;
|
|
|
|
// Z rotation.
|
|
f64 Z;
|
|
};
|
|
|
|
//! Any kind of device motion event.
|
|
struct SDeviceMotionEvent
|
|
{
|
|
|
|
// X angle - roll.
|
|
f64 X;
|
|
|
|
// Y angle - pitch.
|
|
f64 Y;
|
|
|
|
// Z angle - yaw.
|
|
f64 Z;
|
|
};
|
|
|
|
//! A joystick event.
|
|
/** Unlike other events, joystick events represent the result of polling
|
|
* each connected joystick once per run() of the device. Joystick events will
|
|
* not be generated by default. If joystick support is available for the
|
|
* active device, _IRR_COMPILE_WITH_JOYSTICK_EVENTS_ is defined, and
|
|
* @ref irr::IrrlichtDevice::activateJoysticks() has been called, an event of
|
|
* this type will be generated once per joystick per @ref IrrlichtDevice::run()
|
|
* regardless of whether the state of the joystick has actually changed. */
|
|
struct SJoystickEvent
|
|
{
|
|
enum
|
|
{
|
|
NUMBER_OF_BUTTONS = 32,
|
|
|
|
AXIS_X = 0, // e.g. analog stick 1 left to right
|
|
AXIS_Y, // e.g. analog stick 1 top to bottom
|
|
AXIS_Z, // e.g. throttle, or analog 2 stick 2 left to right
|
|
AXIS_R, // e.g. rudder, or analog 2 stick 2 top to bottom
|
|
AXIS_U,
|
|
AXIS_V,
|
|
NUMBER_OF_AXES = 32
|
|
};
|
|
|
|
/** A bitmap of button states. You can use IsButtonPressed() to
|
|
( check the state of each button from 0 to (NUMBER_OF_BUTTONS - 1) */
|
|
u32 ButtonStates;
|
|
|
|
/** For AXIS_X, AXIS_Y, AXIS_Z, AXIS_R, AXIS_U and AXIS_V
|
|
* Values are in the range -32768 to 32767, with 0 representing
|
|
* the center position. You will receive the raw value from the
|
|
* joystick, and so will usually want to implement a dead zone around
|
|
* the center of the range. Axes not supported by this joystick will
|
|
* always have a value of 0. On Linux, POV hats are represented as axes,
|
|
* usually the last two active axis.
|
|
*/
|
|
s16 Axis[NUMBER_OF_AXES];
|
|
|
|
/** The POV represents the angle of the POV hat in degrees * 100,
|
|
* from 0 to 35,900. A value of 65535 indicates that the POV hat
|
|
* is centered (or not present).
|
|
* This value is only supported on Windows. On Linux, the POV hat
|
|
* will be sent as 2 axes instead. */
|
|
u16 POV;
|
|
|
|
//! The ID of the joystick which generated this event.
|
|
/** This is an internal Irrlicht index; it does not map directly
|
|
* to any particular hardware joystick. */
|
|
u8 Joystick;
|
|
|
|
//! A helper function to check if a button is pressed.
|
|
bool IsButtonPressed(u32 button) const
|
|
{
|
|
if(button >= (u32)NUMBER_OF_BUTTONS)
|
|
return false;
|
|
|
|
return (ButtonStates & (1 << button)) ? true : false;
|
|
}
|
|
};
|
|
|
|
//! Any kind of log event.
|
|
struct SLogEvent
|
|
{
|
|
//! Pointer to text which has been logged
|
|
const c8* Text;
|
|
|
|
//! Log level in which the text has been logged
|
|
ELOG_LEVEL Level;
|
|
};
|
|
|
|
//! Any kind of user event.
|
|
struct SUserEvent
|
|
{
|
|
//! Some user specified data as int
|
|
s32 UserData1;
|
|
|
|
//! Another user specified data as int
|
|
s32 UserData2;
|
|
};
|
|
|
|
// Raw events from the OS
|
|
struct SSystemEvent
|
|
{
|
|
//! Android command handler native activity messages.
|
|
struct SAndroidCmd
|
|
{
|
|
//! APP_CMD_ enums defined in android_native_app_glue.h from the Android NDK
|
|
s32 Cmd;
|
|
};
|
|
|
|
// TOOD: more structs for iphone, Windows, X11, etc.
|
|
|
|
ESYSTEM_EVENT_TYPE EventType;
|
|
union
|
|
{
|
|
struct SAndroidCmd AndroidCmd;
|
|
};
|
|
};
|
|
|
|
// Application state event
|
|
struct SApplicationEvent
|
|
{
|
|
EAPPLICATION_EVENT_TYPE EventType;
|
|
};
|
|
|
|
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
|
|
struct SInputMethodEvent
|
|
{
|
|
//! Parent window handle for IMM functions (Windows only)
|
|
void* Handle;
|
|
|
|
//! Character from Input Method
|
|
wchar_t Char;
|
|
|
|
//! Type of input method event
|
|
EINPUT_METHOD_EVENT Event;
|
|
};
|
|
#endif
|
|
|
|
|
|
EEVENT_TYPE EventType;
|
|
union
|
|
{
|
|
struct SGUIEvent GUIEvent;
|
|
struct SMouseInput MouseInput;
|
|
struct SKeyInput KeyInput;
|
|
struct STouchInput TouchInput;
|
|
struct SAccelerometerEvent AccelerometerEvent;
|
|
struct SGyroscopeEvent GyroscopeEvent;
|
|
struct SDeviceMotionEvent DeviceMotionEvent;
|
|
struct SJoystickEvent JoystickEvent;
|
|
struct SLogEvent LogEvent;
|
|
struct SUserEvent UserEvent;
|
|
struct SSystemEvent SystemEvent;
|
|
struct SApplicationEvent ApplicationEvent;
|
|
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
|
|
struct SInputMethodEvent InputMethodEvent;
|
|
#endif
|
|
};
|
|
|
|
};
|
|
|
|
//! Interface of an object which can receive events.
|
|
/** Many of the engine's classes inherit IEventReceiver so they are able to
|
|
process events. Events usually start at a postEventFromUser function and are
|
|
passed down through a chain of event receivers until OnEvent returns true. See
|
|
irr::EEVENT_TYPE for a description of where each type of event starts, and the
|
|
path it takes through the system. */
|
|
class IEventReceiver
|
|
{
|
|
public:
|
|
|
|
//! Destructor
|
|
virtual ~IEventReceiver() {}
|
|
|
|
//! Called if an event happened.
|
|
/** Please take care that you should only return 'true' when you want to _prevent_ Irrlicht
|
|
* from processing the event any further. So 'true' does mean that an event is completely done.
|
|
* Therefore your return value for all unprocessed events should be 'false'.
|
|
\return True if the event was processed.
|
|
*/
|
|
virtual bool OnEvent(const SEvent& event) = 0;
|
|
};
|
|
|
|
|
|
//! Information on a joystick, returned from @ref irr::IrrlichtDevice::activateJoysticks()
|
|
struct SJoystickInfo
|
|
{
|
|
//! The ID of the joystick
|
|
/** This is an internal Irrlicht index; it does not map directly
|
|
* to any particular hardware joystick. It corresponds to the
|
|
* irr::SJoystickEvent Joystick ID. */
|
|
u8 Joystick;
|
|
|
|
//! The name that the joystick uses to identify itself.
|
|
core::stringc Name;
|
|
|
|
//! The number of buttons that the joystick has.
|
|
u32 Buttons;
|
|
|
|
//! The number of axes that the joystick has, i.e. X, Y, Z, R, U, V.
|
|
/** Note: with a Linux device, the POV hat (if any) will use two axes. These
|
|
* will be included in this count. */
|
|
u32 Axes;
|
|
|
|
//! An indication of whether the joystick has a POV hat.
|
|
/** A Windows device will identify the presence or absence or the POV hat. A
|
|
* Linux device cannot, and will always return POV_HAT_UNKNOWN. */
|
|
enum
|
|
{
|
|
//! A hat is definitely present.
|
|
POV_HAT_PRESENT,
|
|
|
|
//! A hat is definitely not present.
|
|
POV_HAT_ABSENT,
|
|
|
|
//! The presence or absence of a hat cannot be determined.
|
|
POV_HAT_UNKNOWN
|
|
} PovHat;
|
|
|
|
//! Set if the name of the joystick is useful:
|
|
/** On windows the generic name is useless, since it's always the same
|
|
* indepentent of what joystick is connected ("Microsoft PC-joystick driver").
|
|
* We will try to get a better name from the registry, but if this should
|
|
* fail this flag is set and used by STK. */
|
|
bool HasGenericName;
|
|
|
|
}; // struct SJoystickInfo
|
|
|
|
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|