stk-code_catmod/data/models
samuncle 89d7edf985 updated material.xml to remove old textures
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12997 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-28 00:07:11 +00:00
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anchor-attach-icon.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
anchor-icon.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
anchor.b3d
anchor.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
ball.jpg Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
balldimpleddark.jpg Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
banana-low.b3d Replace low poly banana with new version from r8603. 2011-05-16 01:34:05 +00:00
banana.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
banana.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
bomb-attach-icon.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
bomb.b3d Animate clock hand, frames 1 to 61. Take two, r4666 had static file. 2010-02-07 23:57:20 +00:00
bonusblock1.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
bonusblock2.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
bowling-icon.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
bowling.b3d
bowling.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
bronze.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
bubblegum_nolok.jpg Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
bubblegum-icon.png User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps) 2010-12-18 00:41:20 +00:00
bubblegum-low.b3d Replace bubble gum with lower poly version from r8631. 2011-05-18 00:42:24 +00:00
bubblegum-nolok-low.b3d Give nolok his special bubblegum 2012-09-05 01:16:01 +00:00
bubblegum-nolok.b3d Give nolok his special bubblegum 2012-09-05 01:16:01 +00:00
bubblegum.b3d Resave with normals for proper illumination. 2010-12-12 04:48:50 +00:00
bubblegum.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
cake-icon.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
cake.b3d
cake.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
candy_stripe.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
chest.b3d Convert chest texture to jpeg, another mammoth png file goes away 2011-03-16 01:27:48 +00:00
chest.jpg Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
christmas_hat.b3d Oops - forgot the models in previous commit. 2012-12-24 00:12:51 +00:00
christmas_hat.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
door.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
easter_egg-icon.png Added preliminary easter-egg mode. It still needs a icon (battle mode 2012-12-17 00:33:47 +00:00
easter_egg.b3d Added preliminary easter-egg mode. It still needs a icon (battle mode 2012-12-17 00:33:47 +00:00
gift-box-low.b3d Remove svn property. 2011-05-16 01:26:19 +00:00
gift-box.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
gift-box.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
gift-loop.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
gold.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
gplose_door.b3d Improved GP lose 2010-05-30 19:38:29 +00:00
gplose.b3d Update GP win and lose for new grass 2011-03-08 00:26:14 +00:00
Hammer.jpg Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
jump-bomb.jpg Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
License.txt New bowling ball by Totoplus 2013-05-05 19:25:42 +00:00
Makefile.am Make sure referee.xml is exported and installed. 2011-09-16 04:06:26 +00:00
materials.xml updated material.xml to remove old textures 2013-06-28 00:07:11 +00:00
nitrotank-big-low.b3d New nitro items 2013-06-28 00:05:30 +00:00
nitrotank-big.b3d New nitro items 2013-06-28 00:05:30 +00:00
nitrotank-small-low.b3d New nitro items 2013-06-28 00:05:30 +00:00
nitrotank-small.b3d New nitro items 2013-06-28 00:05:30 +00:00
parachute-attach-icon.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
parachute-icon.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
parachute.b3d Add shake to the main bone of parachute... missing somehow. 2010-12-26 23:52:37 +00:00
parachute.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
plunger-icon.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
plunger.b3d
plunger.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
referee.xml Introduce new thunderbird with rescue animation 2011-10-18 16:06:25 +00:00
reset-attach-icon.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
reset-button.b3d Add big red and yellow reset button as rescue model. 2010-05-13 02:01:39 +00:00
reset-button.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
rubber_ball-icon.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
rubber_ball.b3d Replace rubber ball by basket ball (trunk only, not branch) 2012-12-08 19:39:31 +00:00
shroom_color2.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
shroom_color_a.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
silver.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
stk_mod_nitroBarrel.png New nitro items 2013-06-28 00:05:30 +00:00
stk_mod_nitroBottle.png New nitro items 2013-06-28 00:05:30 +00:00
stk_mod_nitroLogo.png New nitro items 2013-06-28 00:05:30 +00:00
swap-icon.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
swatter_anim2.b3d Remove useless "executable" svn property. 2011-09-10 23:46:23 +00:00
swatter_nolok.b3d Give nolok a special swatter 2012-09-04 01:54:28 +00:00
swatter-icon.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
swatter.b3d Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet). 2011-07-15 23:38:40 +00:00
swatter.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
thunderbird.b3d Introduce new thunderbird with rescue animation 2011-10-18 16:06:25 +00:00
thunderbird.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
tire.b3d Remove useless svn exec property. 2011-08-30 22:44:23 +00:00
tnt-bomb.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
traffic_light_green.jpg Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
traffic_light_red.jpg Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
traffic_light_yellow.jpg Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
trophy_bronze.b3d Work on little cutscene where you earn a trophy 2012-02-16 00:41:45 +00:00
trophy_gold.b3d Work on little cutscene where you earn a trophy 2012-02-16 00:41:45 +00:00
trophy_silver.b3d Work on little cutscene where you earn a trophy 2012-02-16 00:41:45 +00:00
village.b3d Slightly improve the GP won scene. More will be needed 2012-10-27 21:11:45 +00:00
warning.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
warning.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
wood_podium.b3d Initial work on end-of-GP 2010-02-21 23:10:24 +00:00
zipper_collect.png Ran the optimize script. 14mb off the data size, losslessly. 2013-05-30 11:21:39 +00:00
zipper.b3d
zipper.png