information files, the pitch is increased creating a somewhat faster version. The maximum pitch can be specified in the information files (keyword 'max-pitch', defaults to 0.1), and the duration over which the pitch is increased as 'faster-time' (default: 1 second). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1725 178a84e3-b1eb-0310-8ba1-8eac791a3b58
86 lines
3.3 KiB
C++
86 lines
3.3 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006 Patrick Ammann <pammann@aro.ch>
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// Copyright (C) 2008 Patrick Ammann <pammann@aro.ch>, Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_SOUNDMANAGER_H
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#define HEADER_SOUNDMANAGER_H
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#include <map>
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#include <vector>
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#include <string>
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#include "music.hpp"
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#include "music_information.hpp"
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#include "sfx.hpp"
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enum enumSFX {SOUND_UGH, SOUND_WINNER, SOUND_CRASH, SOUND_GRAB,
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SOUND_SHOT, SOUND_WEE, SOUND_EXPLOSION,
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SOUND_BZZT, SOUND_BEEP,
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SOUND_BACK_MENU, SOUND_USE_ANVIL, SOUND_USE_PARACHUTE,
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SOUND_SELECT_MENU, SOUND_MOVE_MENU, SOUND_FULL,
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SOUND_PRESTART, SOUND_START, SOUND_MISSILE_LOCK,
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NUM_SOUNDS};
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class SoundManager
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{
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private:
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typedef std::vector<SFX*> SFXsType;
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SFXsType m_sfxs;
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Music *m_normal_music,
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*m_fast_music;
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MusicInformation const *m_music_information;
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bool m_initialized; //If the sound could not be initialized, e.g.
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//if the player doesn't has a sound card, we want
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//to avoid anything sound related so we crash the game.
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std::map<std::string, const MusicInformation*>
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m_allMusic;
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void loadMusicInformation();
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enum {SOUND_NORMAL, // normal music is played
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SOUND_FADING, // normal music fading out, faster music fading in
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SOUND_FASTER, // change pitch of normal music (i.e. no faster avail)
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SOUND_FAST} // playing faster music or max pitch reached
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m_mode;
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float m_time_since_faster;
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public:
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SoundManager();
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virtual ~SoundManager();
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void update(float dt);
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void playSfx(unsigned int id);
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void playMusic(const MusicInformation* mi);
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void stopMusic();
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void pauseMusic();
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void resumeMusic();
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void switchToFastMusic();
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const MusicInformation* getCurrentMusic() {return m_music_information; }
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const MusicInformation* getMusicInformation(const std::string& filename);
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void loadMusicFromOneDir(const std::string& dir);
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void addMusicToTracks() const;
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};
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extern SoundManager* sound_manager;
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#endif // HEADER_SOUNDMANAGER_H
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