stk-code_catmod/lib/irrlicht/source/Irrlicht/COpenGLExtensionHandler.h
2021-08-06 09:21:42 +08:00

2716 lines
84 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#ifndef __C_OPEN_GL_FEATURE_MAP_H_INCLUDED__
#define __C_OPEN_GL_FEATURE_MAP_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OPENGL_
#define GL_SILENCE_DEPRECATION
#include "EDriverFeatures.h"
#include "irrTypes.h"
#include "os.h"
#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
#include <SDL_video.h>
#include "glad/gl.h"
#ifdef _IRR_WINDOWS_API_
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#elif defined(_IRR_WINDOWS_API_)
// include windows headers for HWND
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
#define GL_GLEXT_LEGACY 1
#endif
#include <GL/gl.h>
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
#include "glext.h"
#endif
#include "wglext.h"
#ifdef _MSC_VER
#pragma comment(lib, "OpenGL32.lib")
#endif
#elif defined(_IRR_COMPILE_WITH_OSX_DEVICE_)
#include "MacOSX/CIrrDeviceMacOSX.h"
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
#define GL_GLEXT_LEGACY 1
#endif
#include <OpenGL/gl.h>
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
#include "glext.h"
#endif
#endif
#ifndef GL_ARB_shader_objects
/* GL types for program/shader text and shader object handles */
typedef char GLcharARB;
typedef unsigned int GLhandleARB;
#endif
#ifndef GL_VERSION_2_0
/* GL type for program/shader text */
typedef char GLchar;
#endif
namespace irr
{
namespace video
{
static const char* const OpenGLFeatureStrings[] = {
"GL_3DFX_multisample",
"GL_3DFX_tbuffer",
"GL_3DFX_texture_compression_FXT1",
"GL_AMD_blend_minmax_factor",
"GL_AMD_conservative_depth",
"GL_AMD_debug_output",
"GL_AMD_depth_clamp_separate",
"GL_AMD_draw_buffers_blend",
"GL_AMD_multi_draw_indirect",
"GL_AMD_name_gen_delete",
"GL_AMD_performance_monitor",
"GL_AMD_sample_positions",
"GL_AMD_seamless_cubemap_per_texture",
"GL_AMD_shader_stencil_export",
"GL_AMD_texture_texture4",
"GL_AMD_transform_feedback3_lines_triangles",
"GL_AMD_vertex_shader_tesselator",
"GL_APPLE_aux_depth_stencil",
"GL_APPLE_client_storage",
"GL_APPLE_element_array",
"GL_APPLE_fence",
"GL_APPLE_float_pixels",
"GL_APPLE_flush_buffer_range",
"GL_APPLE_object_purgeable",
"GL_APPLE_rgb_422",
"GL_APPLE_row_bytes",
"GL_APPLE_specular_vector",
"GL_APPLE_texture_range",
"GL_APPLE_transform_hint",
"GL_APPLE_vertex_array_object",
"GL_APPLE_vertex_array_range",
"GL_APPLE_vertex_program_evaluators",
"GL_APPLE_ycbcr_422",
"GL_ARB_base_instance",
"GL_ARB_blend_func_extended",
"GL_ARB_cl_event",
"GL_ARB_color_buffer_float",
"GL_ARB_compatibility",
"GL_ARB_compressed_texture_pixel_storage",
"GL_ARB_conservative_depth",
"GL_ARB_copy_buffer",
"GL_ARB_debug_output",
"GL_ARB_depth_buffer_float",
"GL_ARB_depth_clamp",
"GL_ARB_depth_texture",
"GL_ARB_draw_buffers",
"GL_ARB_draw_buffers_blend",
"GL_ARB_draw_elements_base_vertex",
"GL_ARB_draw_indirect",
"GL_ARB_draw_instanced",
"GL_ARB_ES2_compatibility",
"GL_ARB_explicit_attrib_location",
"GL_ARB_fragment_coord_conventions",
"GL_ARB_fragment_program",
"GL_ARB_fragment_program_shadow",
"GL_ARB_fragment_shader",
"GL_ARB_framebuffer_object",
"GL_ARB_framebuffer_sRGB",
"GL_ARB_get_program_binary",
"GL_ARB_geometry_shader4",
"GL_ARB_gpu_shader5",
"GL_ARB_gpu_shader_fp64",
"GL_ARB_half_float_pixel",
"GL_ARB_half_float_vertex",
"GL_ARB_imaging",
"GL_ARB_instanced_arrays",
"GL_ARB_internalformat_query",
"GL_ARB_map_buffer_alignment",
"GL_ARB_map_buffer_range",
"GL_ARB_matrix_palette",
"GL_ARB_multisample",
"GL_ARB_multitexture",
"GL_ARB_occlusion_query",
"GL_ARB_occlusion_query2",
"GL_ARB_pixel_buffer_object",
"GL_ARB_point_parameters",
"GL_ARB_point_sprite",
"GL_ARB_provoking_vertex",
"GL_ARB_robustness",
"GL_ARB_sample_shading",
"GL_ARB_sampler_objects",
"GL_ARB_seamless_cube_map",
"GL_ARB_separate_shader_objects",
"GL_ARB_shader_atomic_counters",
"GL_ARB_shader_bit_encoding",
"GL_ARB_shader_image_load_store",
"GL_ARB_shader_objects",
"GL_ARB_shader_precision",
"GL_ARB_shader_stencil_export",
"GL_ARB_shader_subroutine",
"GL_ARB_shader_texture_lod",
"GL_ARB_shading_language_100",
"GL_ARB_shading_language_420pack",
"GL_ARB_shading_language_include",
"GL_ARB_shading_language_packing",
"GL_ARB_shadow",
"GL_ARB_shadow_ambient",
"GL_ARB_sync",
"GL_ARB_tessellation_shader",
"GL_ARB_texture_border_clamp",
"GL_ARB_texture_buffer_object",
"GL_ARB_texture_buffer_object_rgb32",
"GL_ARB_texture_compression",
"GL_ARB_texture_compression_bptc",
"GL_ARB_texture_compression_rgtc",
"GL_ARB_texture_cube_map",
"GL_ARB_texture_cube_map_array",
"GL_ARB_texture_env_add",
"GL_ARB_texture_env_combine",
"GL_ARB_texture_env_crossbar",
"GL_ARB_texture_env_dot3",
"GL_ARB_texture_float",
"GL_ARB_texture_gather",
"GL_ARB_texture_mirrored_repeat",
"GL_ARB_texture_multisample",
"GL_ARB_texture_non_power_of_two",
"GL_ARB_texture_query_lod",
"GL_ARB_texture_rectangle",
"GL_ARB_texture_rg",
"GL_ARB_texture_rgb10_a2ui",
"GL_ARB_texture_storage",
"GL_ARB_texture_swizzle",
"GL_ARB_timer_query",
"GL_ARB_transform_feedback2",
"GL_ARB_transform_feedback3",
"GL_ARB_transform_feedback_instanced",
"GL_ARB_transpose_matrix",
"GL_ARB_uniform_buffer_object",
"GL_ARB_vertex_array_bgra",
"GL_ARB_vertex_array_object",
"GL_ARB_vertex_attrib_64bit",
"GL_ARB_vertex_blend",
"GL_ARB_vertex_buffer_object",
"GL_ARB_vertex_program",
"GL_ARB_vertex_shader",
"GL_ARB_vertex_type_2_10_10_10_rev",
"GL_ARB_viewport_array",
"GL_ARB_window_pos",
"GL_ATI_draw_buffers",
"GL_ATI_element_array",
"GL_ATI_envmap_bumpmap",
"GL_ATI_fragment_shader",
"GL_ATI_map_object_buffer",
"GL_ATI_meminfo",
"GL_ATI_pixel_format_float",
"GL_ATI_pn_triangles",
"GL_ATI_separate_stencil",
"GL_ATI_text_fragment_shader",
"GL_ATI_texture_env_combine3",
"GL_ATI_texture_float",
"GL_ATI_texture_mirror_once",
"GL_ATI_vertex_array_object",
"GL_ATI_vertex_attrib_array_object",
"GL_ATI_vertex_streams",
"GL_EXT_422_pixels",
"GL_EXT_abgr",
"GL_EXT_bgra",
"GL_EXT_bindable_uniform",
"GL_EXT_blend_color",
"GL_EXT_blend_equation_separate",
"GL_EXT_blend_func_separate",
"GL_EXT_blend_logic_op",
"GL_EXT_blend_minmax",
"GL_EXT_blend_subtract",
"GL_EXT_clip_volume_hint",
"GL_EXT_cmyka",
"GL_EXT_color_subtable",
"GL_EXT_compiled_vertex_array",
"GL_EXT_convolution",
"GL_EXT_coordinate_frame",
"GL_EXT_copy_texture",
"GL_EXT_cull_vertex",
"GL_EXT_depth_bounds_test",
"GL_EXT_direct_state_access",
"GL_EXT_draw_buffers2",
"GL_EXT_draw_instanced",
"GL_EXT_draw_range_elements",
"GL_EXT_fog_coord",
"GL_EXT_framebuffer_blit",
"GL_EXT_framebuffer_multisample",
"GL_EXT_framebuffer_multisample_blit_scaled",
"GL_EXT_framebuffer_object",
"GL_EXT_framebuffer_sRGB",
"GL_EXT_geometry_shader4",
"GL_EXT_gpu_program_parameters",
"GL_EXT_gpu_shader4",
"GL_EXT_histogram",
"GL_EXT_index_array_formats",
"GL_EXT_index_func",
"GL_EXT_index_material",
"GL_EXT_index_texture",
"GL_EXT_light_texture",
"GL_EXT_misc_attribute",
"GL_EXT_multi_draw_arrays",
"GL_EXT_multisample",
"GL_EXT_packed_depth_stencil",
"GL_EXT_packed_float",
"GL_EXT_packed_pixels",
"GL_EXT_paletted_texture",
"GL_EXT_pixel_buffer_object",
"GL_EXT_pixel_transform",
"GL_EXT_pixel_transform_color_table",
"GL_EXT_point_parameters",
"GL_EXT_polygon_offset",
"GL_EXT_provoking_vertex",
"GL_EXT_rescale_normal",
"GL_EXT_secondary_color",
"GL_EXT_separate_shader_objects",
"GL_EXT_separate_specular_color",
"GL_EXT_shader_image_load_store",
"GL_EXT_shadow_funcs",
"GL_EXT_shared_texture_palette",
"GL_EXT_stencil_clear_tag",
"GL_EXT_stencil_two_side",
"GL_EXT_stencil_wrap",
"GL_EXT_subtexture",
"GL_EXT_texture",
"GL_EXT_texture3D",
"GL_EXT_texture_array",
"GL_EXT_texture_buffer_object",
"GL_EXT_texture_compression_latc",
"GL_EXT_texture_compression_rgtc",
"GL_EXT_texture_compression_s3tc",
"GL_EXT_texture_cube_map",
"GL_EXT_texture_env_add",
"GL_EXT_texture_env_combine",
"GL_EXT_texture_env_dot3",
"GL_EXT_texture_filter_anisotropic",
"GL_EXT_texture_integer",
"GL_EXT_texture_lod_bias",
"GL_EXT_texture_mirror_clamp",
"GL_EXT_texture_object",
"GL_EXT_texture_perturb_normal",
"GL_EXT_texture_shared_exponent",
"GL_EXT_texture_snorm",
"GL_EXT_texture_sRGB",
"GL_EXT_texture_sRGB_decode",
"GL_EXT_texture_swizzle",
"GL_EXT_timer_query",
"GL_EXT_transform_feedback",
"GL_EXT_vertex_array",
"GL_EXT_vertex_array_bgra",
"GL_EXT_vertex_attrib_64bit",
"GL_EXT_vertex_shader",
"GL_EXT_vertex_weighting",
"GL_EXT_x11_sync_object",
"GL_FfdMaskSGIX",
"GL_GREMEDY_frame_terminator",
"GL_GREMEDY_string_marker",
"GL_HP_convolution_border_modes",
"GL_HP_image_transform",
"GL_HP_occlusion_test",
"GL_HP_texture_lighting",
"GL_IBM_cull_vertex",
"GL_IBM_multimode_draw_arrays",
"GL_IBM_rasterpos_clip",
"GL_IBM_texture_mirrored_repeat",
"GL_IBM_vertex_array_lists",
"GL_INGR_blend_func_separate",
"GL_INGR_color_clamp",
"GL_INGR_interlace_read",
"GL_INGR_palette_buffer",
"GL_INTEL_parallel_arrays",
"GL_INTEL_texture_scissor",
"GL_MESA_pack_invert",
"GL_MESA_resize_buffers",
"GL_MESA_window_pos",
"GL_MESAX_texture_stack",
"GL_MESA_ycbcr_texture",
"GL_NV_blend_square",
"GL_NV_conditional_render",
"GL_NV_copy_depth_to_color",
"GL_NV_copy_image",
"GL_NV_depth_buffer_float",
"GL_NV_depth_clamp",
"GL_NV_evaluators",
"GL_NV_explicit_multisample",
"GL_NV_fence",
"GL_NV_float_buffer",
"GL_NV_fog_distance",
"GL_NV_fragment_program",
"GL_NV_fragment_program2",
"GL_NV_fragment_program4",
"GL_NV_fragment_program_option",
"GL_NV_framebuffer_multisample_coverage",
"GL_NV_geometry_program4",
"GL_NV_geometry_shader4",
"GL_NV_gpu_program4",
"GL_NV_gpu_program5",
"GL_NV_gpu_shader5",
"GL_NV_half_float",
"GL_NV_light_max_exponent",
"GL_NV_multisample_coverage",
"GL_NV_multisample_filter_hint",
"GL_NV_occlusion_query",
"GL_NV_packed_depth_stencil",
"GL_NV_parameter_buffer_object",
"GL_NV_parameter_buffer_object2",
"GL_NV_pixel_data_range",
"GL_NV_point_sprite",
"GL_NV_present_video",
"GL_NV_primitive_restart",
"GL_NV_register_combiners",
"GL_NV_register_combiners2",
"GL_NV_shader_buffer_load",
"GL_NV_shader_buffer_store",
"GL_NV_tessellation_program5",
"GL_NV_texgen_emboss",
"GL_NV_texgen_reflection",
"GL_NV_texture_barrier",
"GL_NV_texture_compression_vtc",
"GL_NV_texture_env_combine4",
"GL_NV_texture_expand_normal",
"GL_NV_texture_multisample",
"GL_NV_texture_rectangle",
"GL_NV_texture_shader",
"GL_NV_texture_shader2",
"GL_NV_texture_shader3",
"GL_NV_transform_feedback",
"GL_NV_transform_feedback2",
"GL_NV_vdpau_interop",
"GL_NV_vertex_array_range",
"GL_NV_vertex_array_range2",
"GL_NV_vertex_attrib_integer_64bit",
"GL_NV_vertex_buffer_unified_memory",
"GL_NV_vertex_program",
"GL_NV_vertex_program1_1",
"GL_NV_vertex_program2",
"GL_NV_vertex_program2_option",
"GL_NV_vertex_program3",
"GL_NV_vertex_program4",
"GL_NV_video_capture",
"GL_OES_read_format",
"GL_OML_interlace",
"GL_OML_resample",
"GL_OML_subsample",
"GL_PGI_misc_hints",
"GL_PGI_vertex_hints",
"GL_REND_screen_coordinates",
"GL_S3_s3tc",
"GL_SGI_color_matrix",
"GL_SGI_color_table",
"GL_SGI_depth_pass_instrument",
"GL_SGIS_detail_texture",
"GL_SGIS_fog_function",
"GL_SGIS_generate_mipmap",
"GL_SGIS_multisample",
"GL_SGIS_pixel_texture",
"GL_SGIS_point_line_texgen",
"GL_SGIS_point_parameters",
"GL_SGIS_sharpen_texture",
"GL_SGIS_texture4D",
"GL_SGIS_texture_border_clamp",
"GL_SGIS_texture_color_mask",
"GL_SGIS_texture_edge_clamp",
"GL_SGIS_texture_filter4",
"GL_SGIS_texture_lod",
"GL_SGIS_texture_select",
"GL_SGI_texture_color_table",
"GL_SGIX_async",
"GL_SGIX_async_histogram",
"GL_SGIX_async_pixel",
"GL_SGIX_blend_alpha_minmax",
"GL_SGIX_calligraphic_fragment",
"GL_SGIX_clipmap",
"GL_SGIX_convolution_accuracy",
"GL_SGIX_depth_pass_instrument",
"GL_SGIX_depth_texture",
"GL_SGIX_flush_raster",
"GL_SGIX_fog_offset",
"GL_SGIX_fog_scale",
"GL_SGIX_fragment_lighting",
"GL_SGIX_framezoom",
"GL_SGIX_igloo_interface",
"GL_SGIX_impact_pixel_texture",
"GL_SGIX_instruments",
"GL_SGIX_interlace",
"GL_SGIX_ir_instrument1",
"GL_SGIX_list_priority",
"GL_SGIX_pixel_texture",
"GL_SGIX_pixel_tiles",
"GL_SGIX_polynomial_ffd",
"GL_SGIX_reference_plane",
"GL_SGIX_resample",
"GL_SGIX_scalebias_hint",
"GL_SGIX_shadow",
"GL_SGIX_shadow_ambient",
"GL_SGIX_sprite",
"GL_SGIX_subsample",
"GL_SGIX_tag_sample_buffer",
"GL_SGIX_texture_add_env",
"GL_SGIX_texture_coordinate_clamp",
"GL_SGIX_texture_lod_bias",
"GL_SGIX_texture_multi_buffer",
"GL_SGIX_texture_scale_bias",
"GL_SGIX_texture_select",
"GL_SGIX_vertex_preclip",
"GL_SGIX_ycrcb",
"GL_SGIX_ycrcba",
"GL_SGIX_ycrcb_subsample",
"GL_SUN_convolution_border_modes",
"GL_SUN_global_alpha",
"GL_SUN_mesh_array",
"GL_SUN_slice_accum",
"GL_SUN_triangle_list",
"GL_SUN_vertex",
"GL_SUNX_constant_data",
"GL_WIN_phong_shading",
"GL_WIN_specular_fog",
// unofficial stuff
"GL_NVX_gpu_memory_info"
};
class COpenGLExtensionHandler
{
public:
enum EOpenGLFeatures {
IRR_3DFX_multisample = 0,
IRR_3DFX_tbuffer,
IRR_3DFX_texture_compression_FXT1,
IRR_AMD_blend_minmax_factor,
IRR_AMD_conservative_depth,
IRR_AMD_debug_output,
IRR_AMD_depth_clamp_separate,
IRR_AMD_draw_buffers_blend,
IRR_AMD_multi_draw_indirect,
IRR_AMD_name_gen_delete,
IRR_AMD_performance_monitor,
IRR_AMD_sample_positions,
IRR_AMD_seamless_cubemap_per_texture,
IRR_AMD_shader_stencil_export,
IRR_AMD_texture_texture4,
IRR_AMD_transform_feedback3_lines_triangles,
IRR_AMD_vertex_shader_tesselator,
IRR_APPLE_aux_depth_stencil,
IRR_APPLE_client_storage,
IRR_APPLE_element_array,
IRR_APPLE_fence,
IRR_APPLE_float_pixels,
IRR_APPLE_flush_buffer_range,
IRR_APPLE_object_purgeable,
IRR_APPLE_rgb_422,
IRR_APPLE_row_bytes,
IRR_APPLE_specular_vector,
IRR_APPLE_texture_range,
IRR_APPLE_transform_hint,
IRR_APPLE_vertex_array_object,
IRR_APPLE_vertex_array_range,
IRR_APPLE_vertex_program_evaluators,
IRR_APPLE_ycbcr_422,
IRR_ARB_base_instance,
IRR_ARB_blend_func_extended,
IRR_ARB_cl_event,
IRR_ARB_color_buffer_float,
IRR_ARB_compatibility,
IRR_ARB_compressed_texture_pixel_storage,
IRR_ARB_conservative_depth,
IRR_ARB_copy_buffer,
IRR_ARB_debug_output,
IRR_ARB_depth_buffer_float,
IRR_ARB_depth_clamp,
IRR_ARB_depth_texture,
IRR_ARB_draw_buffers,
IRR_ARB_draw_buffers_blend,
IRR_ARB_draw_elements_base_vertex,
IRR_ARB_draw_indirect,
IRR_ARB_draw_instanced,
IRR_ARB_ES2_compatibility,
IRR_ARB_explicit_attrib_location,
IRR_ARB_fragment_coord_conventions,
IRR_ARB_fragment_program,
IRR_ARB_fragment_program_shadow,
IRR_ARB_fragment_shader,
IRR_ARB_framebuffer_object,
IRR_ARB_framebuffer_sRGB,
IRR_ARB_get_program_binary,
IRR_ARB_geometry_shader4,
IRR_ARB_gpu_shader5,
IRR_ARB_gpu_shader_fp64,
IRR_ARB_half_float_pixel,
IRR_ARB_half_float_vertex,
IRR_ARB_imaging,
IRR_ARB_instanced_arrays,
IRR_ARB_internalformat_query,
IRR_ARB_map_buffer_alignment,
IRR_ARB_map_buffer_range,
IRR_ARB_matrix_palette,
IRR_ARB_multisample,
IRR_ARB_multitexture,
IRR_ARB_occlusion_query,
IRR_ARB_occlusion_query2,
IRR_ARB_pixel_buffer_object,
IRR_ARB_point_parameters,
IRR_ARB_point_sprite,
IRR_ARB_provoking_vertex,
IRR_ARB_robustness,
IRR_ARB_sample_shading,
IRR_ARB_sampler_objects,
IRR_ARB_seamless_cube_map,
IRR_ARB_separate_shader_objects,
IRR_ARB_shader_atomic_counters,
IRR_ARB_shader_bit_encoding,
IRR_ARB_shader_image_load_store,
IRR_ARB_shader_objects,
IRR_ARB_shader_precision,
IRR_ARB_shader_stencil_export,
IRR_ARB_shader_subroutine,
IRR_ARB_shader_texture_lod,
IRR_ARB_shading_language_100,
IRR_ARB_shading_language_420pack,
IRR_ARB_shading_language_include,
IRR_ARB_shading_language_packing,
IRR_ARB_shadow,
IRR_ARB_shadow_ambient,
IRR_ARB_sync,
IRR_ARB_tessellation_shader,
IRR_ARB_texture_border_clamp,
IRR_ARB_texture_buffer_object,
IRR_ARB_texture_buffer_object_rgb32,
IRR_ARB_texture_compression,
IRR_ARB_texture_compression_bptc,
IRR_ARB_texture_compression_rgtc,
IRR_ARB_texture_cube_map,
IRR_ARB_texture_cube_map_array,
IRR_ARB_texture_env_add,
IRR_ARB_texture_env_combine,
IRR_ARB_texture_env_crossbar,
IRR_ARB_texture_env_dot3,
IRR_ARB_texture_float,
IRR_ARB_texture_gather,
IRR_ARB_texture_mirrored_repeat,
IRR_ARB_texture_multisample,
IRR_ARB_texture_non_power_of_two,
IRR_ARB_texture_query_lod,
IRR_ARB_texture_rectangle,
IRR_ARB_texture_rg,
IRR_ARB_texture_rgb10_a2ui,
IRR_ARB_texture_storage,
IRR_ARB_texture_swizzle,
IRR_ARB_timer_query,
IRR_ARB_transform_feedback2,
IRR_ARB_transform_feedback3,
IRR_ARB_transform_feedback_instanced,
IRR_ARB_transpose_matrix,
IRR_ARB_uniform_buffer_object,
IRR_ARB_vertex_array_bgra,
IRR_ARB_vertex_array_object,
IRR_ARB_vertex_attrib_64bit,
IRR_ARB_vertex_blend,
IRR_ARB_vertex_buffer_object,
IRR_ARB_vertex_program,
IRR_ARB_vertex_shader,
IRR_ARB_vertex_type_2_10_10_10_rev,
IRR_ARB_viewport_array,
IRR_ARB_window_pos,
IRR_ATI_draw_buffers,
IRR_ATI_element_array,
IRR_ATI_envmap_bumpmap,
IRR_ATI_fragment_shader,
IRR_ATI_map_object_buffer,
IRR_ATI_meminfo,
IRR_ATI_pixel_format_float,
IRR_ATI_pn_triangles,
IRR_ATI_separate_stencil,
IRR_ATI_text_fragment_shader,
IRR_ATI_texture_env_combine3,
IRR_ATI_texture_float,
IRR_ATI_texture_mirror_once,
IRR_ATI_vertex_array_object,
IRR_ATI_vertex_attrib_array_object,
IRR_ATI_vertex_streams,
IRR_EXT_422_pixels,
IRR_EXT_abgr,
IRR_EXT_bgra,
IRR_EXT_bindable_uniform,
IRR_EXT_blend_color,
IRR_EXT_blend_equation_separate,
IRR_EXT_blend_func_separate,
IRR_EXT_blend_logic_op,
IRR_EXT_blend_minmax,
IRR_EXT_blend_subtract,
IRR_EXT_clip_volume_hint,
IRR_EXT_cmyka,
IRR_EXT_color_subtable,
IRR_EXT_compiled_vertex_array,
IRR_EXT_convolution,
IRR_EXT_coordinate_frame,
IRR_EXT_copy_texture,
IRR_EXT_cull_vertex,
IRR_EXT_depth_bounds_test,
IRR_EXT_direct_state_access,
IRR_EXT_draw_buffers2,
IRR_EXT_draw_instanced,
IRR_EXT_draw_range_elements,
IRR_EXT_fog_coord,
IRR_EXT_framebuffer_blit,
IRR_EXT_framebuffer_multisample,
IRR_EXT_framebuffer_multisample_blit_scaled,
IRR_EXT_framebuffer_object,
IRR_EXT_framebuffer_sRGB,
IRR_EXT_geometry_shader4,
IRR_EXT_gpu_program_parameters,
IRR_EXT_gpu_shader4,
IRR_EXT_histogram,
IRR_EXT_index_array_formats,
IRR_EXT_index_func,
IRR_EXT_index_material,
IRR_EXT_index_texture,
IRR_EXT_light_texture,
IRR_EXT_misc_attribute,
IRR_EXT_multi_draw_arrays,
IRR_EXT_multisample,
IRR_EXT_packed_depth_stencil,
IRR_EXT_packed_float,
IRR_EXT_packed_pixels,
IRR_EXT_paletted_texture,
IRR_EXT_pixel_buffer_object,
IRR_EXT_pixel_transform,
IRR_EXT_pixel_transform_color_table,
IRR_EXT_point_parameters,
IRR_EXT_polygon_offset,
IRR_EXT_provoking_vertex,
IRR_EXT_rescale_normal,
IRR_EXT_secondary_color,
IRR_EXT_separate_shader_objects,
IRR_EXT_separate_specular_color,
IRR_EXT_shader_image_load_store,
IRR_EXT_shadow_funcs,
IRR_EXT_shared_texture_palette,
IRR_EXT_stencil_clear_tag,
IRR_EXT_stencil_two_side,
IRR_EXT_stencil_wrap,
IRR_EXT_subtexture,
IRR_EXT_texture,
IRR_EXT_texture3D,
IRR_EXT_texture_array,
IRR_EXT_texture_buffer_object,
IRR_EXT_texture_compression_latc,
IRR_EXT_texture_compression_rgtc,
IRR_EXT_texture_compression_s3tc,
IRR_EXT_texture_cube_map,
IRR_EXT_texture_env_add,
IRR_EXT_texture_env_combine,
IRR_EXT_texture_env_dot3,
IRR_EXT_texture_filter_anisotropic,
IRR_EXT_texture_integer,
IRR_EXT_texture_lod_bias,
IRR_EXT_texture_mirror_clamp,
IRR_EXT_texture_object,
IRR_EXT_texture_perturb_normal,
IRR_EXT_texture_shared_exponent,
IRR_EXT_texture_snorm,
IRR_EXT_texture_sRGB,
IRR_EXT_texture_sRGB_decode,
IRR_EXT_texture_swizzle,
IRR_EXT_timer_query,
IRR_EXT_transform_feedback,
IRR_EXT_vertex_array,
IRR_EXT_vertex_array_bgra,
IRR_EXT_vertex_attrib_64bit,
IRR_EXT_vertex_shader,
IRR_EXT_vertex_weighting,
IRR_EXT_x11_sync_object,
IRR_FfdMaskSGIX,
IRR_GREMEDY_frame_terminator,
IRR_GREMEDY_string_marker,
IRR_HP_convolution_border_modes,
IRR_HP_image_transform,
IRR_HP_occlusion_test,
IRR_HP_texture_lighting,
IRR_IBM_cull_vertex,
IRR_IBM_multimode_draw_arrays,
IRR_IBM_rasterpos_clip,
IRR_IBM_texture_mirrored_repeat,
IRR_IBM_vertex_array_lists,
IRR_INGR_blend_func_separate,
IRR_INGR_color_clamp,
IRR_INGR_interlace_read,
IRR_INGR_palette_buffer,
IRR_INTEL_parallel_arrays,
IRR_INTEL_texture_scissor,
IRR_MESA_pack_invert,
IRR_MESA_resize_buffers,
IRR_MESA_window_pos,
IRR_MESAX_texture_stack,
IRR_MESA_ycbcr_texture,
IRR_NV_blend_square,
IRR_NV_conditional_render,
IRR_NV_copy_depth_to_color,
IRR_NV_copy_image,
IRR_NV_depth_buffer_float,
IRR_NV_depth_clamp,
IRR_NV_evaluators,
IRR_NV_explicit_multisample,
IRR_NV_fence,
IRR_NV_float_buffer,
IRR_NV_fog_distance,
IRR_NV_fragment_program,
IRR_NV_fragment_program2,
IRR_NV_fragment_program4,
IRR_NV_fragment_program_option,
IRR_NV_framebuffer_multisample_coverage,
IRR_NV_geometry_program4,
IRR_NV_geometry_shader4,
IRR_NV_gpu_program4,
IRR_NV_gpu_program5,
IRR_NV_gpu_shader5,
IRR_NV_half_float,
IRR_NV_light_max_exponent,
IRR_NV_multisample_coverage,
IRR_NV_multisample_filter_hint,
IRR_NV_occlusion_query,
IRR_NV_packed_depth_stencil,
IRR_NV_parameter_buffer_object,
IRR_NV_parameter_buffer_object2,
IRR_NV_pixel_data_range,
IRR_NV_point_sprite,
IRR_NV_present_video,
IRR_NV_primitive_restart,
IRR_NV_register_combiners,
IRR_NV_register_combiners2,
IRR_NV_shader_buffer_load,
IRR_NV_shader_buffer_store,
IRR_NV_tessellation_program5,
IRR_NV_texgen_emboss,
IRR_NV_texgen_reflection,
IRR_NV_texture_barrier,
IRR_NV_texture_compression_vtc,
IRR_NV_texture_env_combine4,
IRR_NV_texture_expand_normal,
IRR_NV_texture_multisample,
IRR_NV_texture_rectangle,
IRR_NV_texture_shader,
IRR_NV_texture_shader2,
IRR_NV_texture_shader3,
IRR_NV_transform_feedback,
IRR_NV_transform_feedback2,
IRR_NV_vdpau_interop,
IRR_NV_vertex_array_range,
IRR_NV_vertex_array_range2,
IRR_NV_vertex_attrib_integer_64bit,
IRR_NV_vertex_buffer_unified_memory,
IRR_NV_vertex_program,
IRR_NV_vertex_program1_1,
IRR_NV_vertex_program2,
IRR_NV_vertex_program2_option,
IRR_NV_vertex_program3,
IRR_NV_vertex_program4,
IRR_NV_video_capture,
IRR_OES_read_format,
IRR_OML_interlace,
IRR_OML_resample,
IRR_OML_subsample,
IRR_PGI_misc_hints,
IRR_PGI_vertex_hints,
IRR_REND_screen_coordinates,
IRR_S3_s3tc,
IRR_SGI_color_matrix,
IRR_SGI_color_table,
IRR_SGI_depth_pass_instrument,
IRR_SGIS_detail_texture,
IRR_SGIS_fog_function,
IRR_SGIS_generate_mipmap,
IRR_SGIS_multisample,
IRR_SGIS_pixel_texture,
IRR_SGIS_point_line_texgen,
IRR_SGIS_point_parameters,
IRR_SGIS_sharpen_texture,
IRR_SGIS_texture4D,
IRR_SGIS_texture_border_clamp,
IRR_SGIS_texture_color_mask,
IRR_SGIS_texture_edge_clamp,
IRR_SGIS_texture_filter4,
IRR_SGIS_texture_lod,
IRR_SGIS_texture_select,
IRR_SGI_texture_color_table,
IRR_SGIX_async,
IRR_SGIX_async_histogram,
IRR_SGIX_async_pixel,
IRR_SGIX_blend_alpha_minmax,
IRR_SGIX_calligraphic_fragment,
IRR_SGIX_clipmap,
IRR_SGIX_convolution_accuracy,
IRR_SGIX_depth_pass_instrument,
IRR_SGIX_depth_texture,
IRR_SGIX_flush_raster,
IRR_SGIX_fog_offset,
IRR_SGIX_fog_scale,
IRR_SGIX_fragment_lighting,
IRR_SGIX_framezoom,
IRR_SGIX_igloo_interface,
IRR_SGIX_impact_pixel_texture,
IRR_SGIX_instruments,
IRR_SGIX_interlace,
IRR_SGIX_ir_instrument1,
IRR_SGIX_list_priority,
IRR_SGIX_pixel_texture,
IRR_SGIX_pixel_tiles,
IRR_SGIX_polynomial_ffd,
IRR_SGIX_reference_plane,
IRR_SGIX_resample,
IRR_SGIX_scalebias_hint,
IRR_SGIX_shadow,
IRR_SGIX_shadow_ambient,
IRR_SGIX_sprite,
IRR_SGIX_subsample,
IRR_SGIX_tag_sample_buffer,
IRR_SGIX_texture_add_env,
IRR_SGIX_texture_coordinate_clamp,
IRR_SGIX_texture_lod_bias,
IRR_SGIX_texture_multi_buffer,
IRR_SGIX_texture_scale_bias,
IRR_SGIX_texture_select,
IRR_SGIX_vertex_preclip,
IRR_SGIX_ycrcb,
IRR_SGIX_ycrcba,
IRR_SGIX_ycrcb_subsample,
IRR_SUN_convolution_border_modes,
IRR_SUN_global_alpha,
IRR_SUN_mesh_array,
IRR_SUN_slice_accum,
IRR_SUN_triangle_list,
IRR_SUN_vertex,
IRR_SUNX_constant_data,
IRR_WIN_phong_shading,
IRR_WIN_specular_fog,
IRR_NVX_gpu_memory_info,
IRR_OpenGL_Feature_Count
};
// constructor
COpenGLExtensionHandler();
// deferred initialization
void initExtensions(bool stencilBuffer, bool useCoreContext);
//! queries the features of the driver, returns true if feature is available
bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const;
//! queries the features of the driver, returns true if feature is available
bool queryOpenGLFeature(EOpenGLFeatures feature) const
{
return FeatureAvailable[feature];
}
//! show all features with availablity
void dump() const;
void dumpFramebufferFormats() const;
// Some variables for properties
bool StencilBuffer;
bool MultiTextureExtension;
bool TextureCompressionExtension;
// Some non-boolean properties
//! Maxmimum texture layers supported by the fixed pipeline
u8 MaxSupportedTextures;
//! Maxmimum texture layers supported by the engine
u8 MaxTextureUnits;
//! Maximum hardware lights supported
u8 MaxLights;
//! Maximal Anisotropy
u8 MaxAnisotropy;
//! Number of user clipplanes
u8 MaxUserClipPlanes;
//! Number of auxiliary buffers
u8 MaxAuxBuffers;
//! Number of rendertargets available as MRTs
u8 MaxMultipleRenderTargets;
//! Optimal number of indices per meshbuffer
u32 MaxIndices;
//! Maximal texture dimension
u32 MaxTextureSize;
//! Maximal vertices handled by geometry shaders
u32 MaxGeometryVerticesOut;
//! Maximal LOD Bias
f32 MaxTextureLODBias;
//! Minimal and maximal supported thickness for lines without smoothing
GLfloat DimAliasedLine[2];
//! Minimal and maximal supported thickness for points without smoothing
GLfloat DimAliasedPoint[2];
//! Minimal and maximal supported thickness for lines with smoothing
GLfloat DimSmoothedLine[2];
//! Minimal and maximal supported thickness for points with smoothing
GLfloat DimSmoothedPoint[2];
//! OpenGL version as Integer: 100*Major+Minor, i.e. 2.1 becomes 201
u16 Version;
//! GLSL version as Integer: 100*Major+Minor
u16 ShaderLanguageVersion;
bool OcclusionQuerySupport;
// public access to the (loaded) extensions.
// general functions
void extGlActiveTexture(GLenum texture);
void extGlClientActiveTexture(GLenum texture);
void extGlPointParameterf(GLint loc, GLfloat f);
void extGlPointParameterfv(GLint loc, const GLfloat *v);
void extGlStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
void extGlStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void extGlCompressedTexImage2D(GLenum target, GLint level,
GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const void* data);
// shader programming
void extGlGenPrograms(GLsizei n, GLuint *programs);
void extGlBindProgram(GLenum target, GLuint program);
void extGlProgramString(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
void extGlLoadProgram(GLenum target, GLuint id, GLsizei len, const GLubyte *string);
void extGlDeletePrograms(GLsizei n, const GLuint *programs);
void extGlProgramLocalParameter4fv(GLenum, GLuint, const GLfloat *);
GLhandleARB extGlCreateShaderObject(GLenum shaderType);
GLuint extGlCreateShader(GLenum shaderType);
// note: Due to the type confusion between shader_objects and OpenGL 2.0
// we have to add the ARB extension for proper method definitions in case
// that handleARB and uint are the same type
void extGlShaderSourceARB(GLhandleARB shader, GLsizei numOfStrings, const char **strings, const GLint *lenOfStrings);
void extGlShaderSource(GLuint shader, GLsizei numOfStrings, const char **strings, const GLint *lenOfStrings);
// note: Due to the type confusion between shader_objects and OpenGL 2.0
// we have to add the ARB extension for proper method definitions in case
// that handleARB and uint are the same type
void extGlCompileShaderARB(GLhandleARB shader);
void extGlCompileShader(GLuint shader);
GLhandleARB extGlCreateProgramObject(void);
GLuint extGlCreateProgram(void);
void extGlAttachObject(GLhandleARB program, GLhandleARB shader);
void extGlAttachShader(GLuint program, GLuint shader);
void extGlLinkProgramARB(GLhandleARB program);
// note: Due to the type confusion between shader_objects and OpenGL 2.0
// we have to add the ARB extension for proper method definitions in case
// that handleARB and uint are the same type
void extGlLinkProgram(GLuint program);
void extGlUseProgramObject(GLhandleARB prog);
void extGlUseProgram(GLuint prog);
void extGlDeleteObject(GLhandleARB object);
void extGlDeleteProgram(GLuint object);
void extGlDeleteShader(GLuint shader);
void extGlGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
void extGlGetAttachedObjects(GLhandleARB program, GLsizei maxcount, GLsizei* count, GLhandleARB* shaders);
void extGlGetInfoLog(GLhandleARB object, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
void extGlGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
void extGlGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
void extGlGetObjectParameteriv(GLhandleARB object, GLenum type, GLint *param);
void extGlGetShaderiv(GLuint shader, GLenum type, GLint *param);
void extGlGetProgramiv(GLuint program, GLenum type, GLint *param);
GLint extGlGetUniformLocationARB(GLhandleARB program, const char *name);
GLint extGlGetUniformLocation(GLuint program, const char *name);
void extGlUniform1fv(GLint loc, GLsizei count, const GLfloat *v);
void extGlUniform2fv(GLint loc, GLsizei count, const GLfloat *v);
void extGlUniform3fv(GLint loc, GLsizei count, const GLfloat *v);
void extGlUniform4fv(GLint loc, GLsizei count, const GLfloat *v);
void extGlUniform1bv(GLint loc, GLsizei count, const bool *v);
void extGlUniform2bv(GLint loc, GLsizei count, const bool *v);
void extGlUniform3bv(GLint loc, GLsizei count, const bool *v);
void extGlUniform4bv(GLint loc, GLsizei count, const bool *v);
void extGlUniform1iv(GLint loc, GLsizei count, const GLint *v);
void extGlUniform2iv(GLint loc, GLsizei count, const GLint *v);
void extGlUniform3iv(GLint loc, GLsizei count, const GLint *v);
void extGlUniform4iv(GLint loc, GLsizei count, const GLint *v);
void extGlUniformMatrix2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
void extGlUniformMatrix3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
void extGlUniformMatrix4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
void extGlGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei maxlength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
void extGlGetActiveUniform(GLuint program, GLuint index, GLsizei maxlength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
// framebuffer objects
void extGlBindFramebuffer(GLenum target, GLuint framebuffer);
void extGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
void extGlGenFramebuffers(GLsizei n, GLuint *framebuffers);
GLenum extGlCheckFramebufferStatus(GLenum target);
void extGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void extGlBindRenderbuffer(GLenum target, GLuint renderbuffer);
void extGlDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
void extGlGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
void extGlRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void extGlFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void extGlGenerateMipmap(GLenum target);
void extGlActiveStencilFace(GLenum face);
void extGlDrawBuffers(GLsizei n, const GLenum *bufs);
// vertex buffer object
void extGlGenBuffers(GLsizei n, GLuint *buffers);
void extGlBindBuffer(GLenum target, GLuint buffer);
void extGlBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
void extGlDeleteBuffers(GLsizei n, const GLuint *buffers);
void extGlBufferSubData (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
void extGlGetBufferSubData (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
void *extGlMapBuffer (GLenum target, GLenum access);
GLboolean extGlUnmapBuffer (GLenum target);
GLboolean extGlIsBuffer (GLuint buffer);
void extGlGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
void extGlGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params);
void extGlProvokingVertex(GLenum mode);
void extGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
void extGlEnableIndexed(GLenum target, GLuint index);
void extGlDisableIndexed(GLenum target, GLuint index);
void extGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst);
void extGlBlendEquationIndexed(GLuint buf, GLenum mode);
void extGlProgramParameteri(GLhandleARB program, GLenum pname, GLint value);
// occlusion query
void extGlGenQueries(GLsizei n, GLuint *ids);
void extGlDeleteQueries(GLsizei n, const GLuint *ids);
GLboolean extGlIsQuery(GLuint id);
void extGlBeginQuery(GLenum target, GLuint id);
void extGlEndQuery(GLenum target);
void extGlGetQueryiv(GLenum target, GLenum pname, GLint *params);
void extGlGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
void extGlGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
// generic vsync setting method for several extensions
void extGlSwapInterval(int interval);
// blend operations
void extGlBlendEquation(GLenum mode);
// the global feature array
bool FeatureAvailable[IRR_OpenGL_Feature_Count];
void clearGLExtensions()
{
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
pGlActiveTextureARB = 0;
pGlClientActiveTextureARB = 0;
pGlGenProgramsARB = 0;
pGlGenProgramsNV = 0;
pGlBindProgramARB = 0;
pGlBindProgramNV = 0;
pGlDeleteProgramsARB = 0;
pGlDeleteProgramsNV = 0;
pGlProgramStringARB = 0;
pGlLoadProgramNV = 0;
pGlProgramLocalParameter4fvARB = 0;
pGlCreateShaderObjectARB = 0;
pGlShaderSourceARB = 0;
pGlCompileShaderARB = 0;
pGlCreateProgramObjectARB = 0;
pGlAttachObjectARB = 0;
pGlLinkProgramARB = 0;
pGlUseProgramObjectARB = 0;
pGlDeleteObjectARB = 0;
pGlCreateProgram = 0;
pGlUseProgram = 0;
pGlDeleteProgram = 0;
pGlDeleteShader = 0;
pGlGetAttachedObjectsARB = 0;
pGlGetAttachedShaders = 0;
pGlCreateShader = 0;
pGlShaderSource = 0;
pGlCompileShader = 0;
pGlAttachShader = 0;
pGlLinkProgram = 0;
pGlGetInfoLogARB = 0;
pGlGetShaderInfoLog = 0;
pGlGetProgramInfoLog = 0;
pGlGetObjectParameterivARB = 0;
pGlGetShaderiv = 0;
pGlGetProgramiv = 0;
pGlGetUniformLocationARB = 0;
pGlGetUniformLocation = 0;
pGlUniform1fvARB = 0;
pGlUniform2fvARB = 0;
pGlUniform3fvARB = 0;
pGlUniform4fvARB = 0;
pGlUniform1ivARB = 0;
pGlUniform2ivARB = 0;
pGlUniform3ivARB = 0;
pGlUniform4ivARB = 0;
pGlUniformMatrix2fvARB = 0;
pGlUniformMatrix3fvARB = 0;
pGlUniformMatrix4fvARB = 0;
pGlGetActiveUniformARB = 0;
pGlGetActiveUniform = 0;
pGlPointParameterfARB = 0;
pGlPointParameterfvARB = 0;
pGlStencilFuncSeparate = 0;
pGlStencilOpSeparate = 0;
pGlStencilFuncSeparateATI = 0;
pGlStencilOpSeparateATI = 0;
pGlCompressedTexImage2D = 0;
// ARB framebuffer object
pGlBindFramebuffer = 0;
pGlDeleteFramebuffers = 0;
pGlGenFramebuffers = 0;
pGlCheckFramebufferStatus = 0;
pGlFramebufferTexture2D = 0;
pGlBindRenderbuffer = 0;
pGlDeleteRenderbuffers = 0;
pGlGenRenderbuffers = 0;
pGlRenderbufferStorage = 0;
pGlFramebufferRenderbuffer = 0;
pGlGenerateMipmap = 0;
// EXT framebuffer object
pGlBindFramebufferEXT = 0;
pGlDeleteFramebuffersEXT = 0;
pGlGenFramebuffersEXT = 0;
pGlCheckFramebufferStatusEXT = 0;
pGlFramebufferTexture2DEXT = 0;
pGlBindRenderbufferEXT = 0;
pGlDeleteRenderbuffersEXT = 0;
pGlGenRenderbuffersEXT = 0;
pGlRenderbufferStorageEXT = 0;
pGlFramebufferRenderbufferEXT = 0;
pGlGenerateMipmapEXT = 0;
pGlActiveStencilFaceEXT = 0;
pGlDrawBuffersARB = 0;
pGlDrawBuffersATI = 0;
pGlGenBuffersARB = 0;
pGlBindBufferARB = 0;
pGlBufferDataARB = 0;
pGlDeleteBuffersARB = 0;
pGlBufferSubDataARB = 0;
pGlGetBufferSubDataARB = 0;
pGlMapBufferARB = 0;
pGlUnmapBufferARB = 0;
pGlIsBufferARB = 0;
pGlGetBufferParameterivARB = 0;
pGlGetBufferPointervARB = 0;
pGlProvokingVertexARB = 0;
pGlProvokingVertexEXT = 0;
pGlColorMaskIndexedEXT = 0;
pGlEnableIndexedEXT = 0;
pGlDisableIndexedEXT = 0;
pGlBlendFuncIndexedAMD = 0;
pGlBlendFunciARB = 0;
pGlBlendEquationIndexedAMD = 0;
pGlBlendEquationiARB = 0;
pGlProgramParameteriARB = 0;
pGlProgramParameteriEXT = 0;
pGlGenQueriesARB = 0;
pGlDeleteQueriesARB = 0;
pGlIsQueryARB = 0;
pGlBeginQueryARB = 0;
pGlEndQueryARB = 0;
pGlGetQueryivARB = 0;
pGlGetQueryObjectivARB = 0;
pGlGetQueryObjectuivARB = 0;
pGlGenOcclusionQueriesNV = 0;
pGlDeleteOcclusionQueriesNV = 0;
pGlIsOcclusionQueryNV = 0;
pGlBeginOcclusionQueryNV = 0;
pGlEndOcclusionQueryNV = 0;
pGlGetOcclusionQueryivNV = 0;
pGlGetOcclusionQueryuivNV = 0;
pGlBlendEquationEXT = 0;
pGlBlendEquation = 0;
#if defined(WGL_EXT_swap_control)
pWglSwapIntervalEXT = 0;
#endif
#if defined(GLX_SGI_swap_control)
pGlxSwapIntervalSGI = 0;
#endif
#if defined(GLX_EXT_swap_control)
pGlxSwapIntervalEXT = 0;
#endif
#if defined(GLX_MESA_swap_control)
pGlxSwapIntervalMESA = 0;
#endif
#endif
}
protected:
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
PFNGLACTIVETEXTUREARBPROC pGlActiveTextureARB;
PFNGLCLIENTACTIVETEXTUREARBPROC pGlClientActiveTextureARB;
PFNGLGENPROGRAMSARBPROC pGlGenProgramsARB;
PFNGLGENPROGRAMSNVPROC pGlGenProgramsNV;
PFNGLBINDPROGRAMARBPROC pGlBindProgramARB;
PFNGLBINDPROGRAMNVPROC pGlBindProgramNV;
PFNGLDELETEPROGRAMSARBPROC pGlDeleteProgramsARB;
PFNGLDELETEPROGRAMSNVPROC pGlDeleteProgramsNV;
PFNGLPROGRAMSTRINGARBPROC pGlProgramStringARB;
PFNGLLOADPROGRAMNVPROC pGlLoadProgramNV;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC pGlProgramLocalParameter4fvARB;
PFNGLCREATESHADEROBJECTARBPROC pGlCreateShaderObjectARB;
PFNGLSHADERSOURCEARBPROC pGlShaderSourceARB;
PFNGLCOMPILESHADERARBPROC pGlCompileShaderARB;
PFNGLCREATEPROGRAMOBJECTARBPROC pGlCreateProgramObjectARB;
PFNGLATTACHOBJECTARBPROC pGlAttachObjectARB;
PFNGLLINKPROGRAMARBPROC pGlLinkProgramARB;
PFNGLUSEPROGRAMOBJECTARBPROC pGlUseProgramObjectARB;
PFNGLDELETEOBJECTARBPROC pGlDeleteObjectARB;
PFNGLCREATEPROGRAMPROC pGlCreateProgram;
PFNGLUSEPROGRAMPROC pGlUseProgram;
PFNGLDELETEPROGRAMPROC pGlDeleteProgram;
PFNGLDELETESHADERPROC pGlDeleteShader;
PFNGLGETATTACHEDOBJECTSARBPROC pGlGetAttachedObjectsARB;
PFNGLGETATTACHEDSHADERSPROC pGlGetAttachedShaders;
PFNGLCREATESHADERPROC pGlCreateShader;
PFNGLSHADERSOURCEPROC pGlShaderSource;
PFNGLCOMPILESHADERPROC pGlCompileShader;
PFNGLATTACHSHADERPROC pGlAttachShader;
PFNGLLINKPROGRAMPROC pGlLinkProgram;
PFNGLGETINFOLOGARBPROC pGlGetInfoLogARB;
PFNGLGETSHADERINFOLOGPROC pGlGetShaderInfoLog;
PFNGLGETPROGRAMINFOLOGPROC pGlGetProgramInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC pGlGetObjectParameterivARB;
PFNGLGETSHADERIVPROC pGlGetShaderiv;
PFNGLGETSHADERIVPROC pGlGetProgramiv;
PFNGLGETUNIFORMLOCATIONARBPROC pGlGetUniformLocationARB;
PFNGLGETUNIFORMLOCATIONPROC pGlGetUniformLocation;
PFNGLUNIFORM1FVARBPROC pGlUniform1fvARB;
PFNGLUNIFORM2FVARBPROC pGlUniform2fvARB;
PFNGLUNIFORM3FVARBPROC pGlUniform3fvARB;
PFNGLUNIFORM4FVARBPROC pGlUniform4fvARB;
PFNGLUNIFORM1IVARBPROC pGlUniform1ivARB;
PFNGLUNIFORM2IVARBPROC pGlUniform2ivARB;
PFNGLUNIFORM3IVARBPROC pGlUniform3ivARB;
PFNGLUNIFORM4IVARBPROC pGlUniform4ivARB;
PFNGLUNIFORMMATRIX2FVARBPROC pGlUniformMatrix2fvARB;
PFNGLUNIFORMMATRIX3FVARBPROC pGlUniformMatrix3fvARB;
PFNGLUNIFORMMATRIX4FVARBPROC pGlUniformMatrix4fvARB;
PFNGLGETACTIVEUNIFORMARBPROC pGlGetActiveUniformARB;
PFNGLGETACTIVEUNIFORMPROC pGlGetActiveUniform;
PFNGLPOINTPARAMETERFARBPROC pGlPointParameterfARB;
PFNGLPOINTPARAMETERFVARBPROC pGlPointParameterfvARB;
PFNGLSTENCILFUNCSEPARATEPROC pGlStencilFuncSeparate;
PFNGLSTENCILOPSEPARATEPROC pGlStencilOpSeparate;
PFNGLSTENCILFUNCSEPARATEATIPROC pGlStencilFuncSeparateATI;
PFNGLSTENCILOPSEPARATEATIPROC pGlStencilOpSeparateATI;
PFNGLCOMPRESSEDTEXIMAGE2DPROC pGlCompressedTexImage2D;
// ARB framebuffer object
PFNGLBINDFRAMEBUFFERPROC pGlBindFramebuffer;
PFNGLDELETEFRAMEBUFFERSPROC pGlDeleteFramebuffers;
PFNGLGENFRAMEBUFFERSPROC pGlGenFramebuffers;
PFNGLCHECKFRAMEBUFFERSTATUSPROC pGlCheckFramebufferStatus;
PFNGLFRAMEBUFFERTEXTURE2DPROC pGlFramebufferTexture2D;
PFNGLBINDRENDERBUFFERPROC pGlBindRenderbuffer;
PFNGLDELETERENDERBUFFERSPROC pGlDeleteRenderbuffers;
PFNGLGENRENDERBUFFERSPROC pGlGenRenderbuffers;
PFNGLRENDERBUFFERSTORAGEPROC pGlRenderbufferStorage;
PFNGLFRAMEBUFFERRENDERBUFFERPROC pGlFramebufferRenderbuffer;
PFNGLGENERATEMIPMAPPROC pGlGenerateMipmap;
// EXT framebuffer object
PFNGLBINDFRAMEBUFFEREXTPROC pGlBindFramebufferEXT;
PFNGLDELETEFRAMEBUFFERSEXTPROC pGlDeleteFramebuffersEXT;
PFNGLGENFRAMEBUFFERSEXTPROC pGlGenFramebuffersEXT;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC pGlCheckFramebufferStatusEXT;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC pGlFramebufferTexture2DEXT;
PFNGLBINDRENDERBUFFEREXTPROC pGlBindRenderbufferEXT;
PFNGLDELETERENDERBUFFERSEXTPROC pGlDeleteRenderbuffersEXT;
PFNGLGENRENDERBUFFERSEXTPROC pGlGenRenderbuffersEXT;
PFNGLRENDERBUFFERSTORAGEEXTPROC pGlRenderbufferStorageEXT;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC pGlFramebufferRenderbufferEXT;
PFNGLGENERATEMIPMAPEXTPROC pGlGenerateMipmapEXT;
PFNGLACTIVESTENCILFACEEXTPROC pGlActiveStencilFaceEXT;
PFNGLDRAWBUFFERSARBPROC pGlDrawBuffersARB;
PFNGLDRAWBUFFERSATIPROC pGlDrawBuffersATI;
PFNGLGENBUFFERSARBPROC pGlGenBuffersARB;
PFNGLBINDBUFFERARBPROC pGlBindBufferARB;
PFNGLBUFFERDATAARBPROC pGlBufferDataARB;
PFNGLDELETEBUFFERSARBPROC pGlDeleteBuffersARB;
PFNGLBUFFERSUBDATAARBPROC pGlBufferSubDataARB;
PFNGLGETBUFFERSUBDATAARBPROC pGlGetBufferSubDataARB;
PFNGLMAPBUFFERARBPROC pGlMapBufferARB;
PFNGLUNMAPBUFFERARBPROC pGlUnmapBufferARB;
PFNGLISBUFFERARBPROC pGlIsBufferARB;
PFNGLGETBUFFERPARAMETERIVARBPROC pGlGetBufferParameterivARB;
PFNGLGETBUFFERPOINTERVARBPROC pGlGetBufferPointervARB;
PFNGLPROVOKINGVERTEXPROC pGlProvokingVertexARB;
PFNGLPROVOKINGVERTEXEXTPROC pGlProvokingVertexEXT;
PFNGLCOLORMASKINDEXEDEXTPROC pGlColorMaskIndexedEXT;
PFNGLENABLEINDEXEDEXTPROC pGlEnableIndexedEXT;
PFNGLDISABLEINDEXEDEXTPROC pGlDisableIndexedEXT;
PFNGLBLENDFUNCINDEXEDAMDPROC pGlBlendFuncIndexedAMD;
PFNGLBLENDFUNCIPROC pGlBlendFunciARB;
PFNGLBLENDEQUATIONINDEXEDAMDPROC pGlBlendEquationIndexedAMD;
PFNGLBLENDEQUATIONIPROC pGlBlendEquationiARB;
PFNGLPROGRAMPARAMETERIARBPROC pGlProgramParameteriARB;
PFNGLPROGRAMPARAMETERIEXTPROC pGlProgramParameteriEXT;
PFNGLGENQUERIESARBPROC pGlGenQueriesARB;
PFNGLDELETEQUERIESARBPROC pGlDeleteQueriesARB;
PFNGLISQUERYARBPROC pGlIsQueryARB;
PFNGLBEGINQUERYARBPROC pGlBeginQueryARB;
PFNGLENDQUERYARBPROC pGlEndQueryARB;
PFNGLGETQUERYIVARBPROC pGlGetQueryivARB;
PFNGLGETQUERYOBJECTIVARBPROC pGlGetQueryObjectivARB;
PFNGLGETQUERYOBJECTUIVARBPROC pGlGetQueryObjectuivARB;
PFNGLGENOCCLUSIONQUERIESNVPROC pGlGenOcclusionQueriesNV;
PFNGLDELETEOCCLUSIONQUERIESNVPROC pGlDeleteOcclusionQueriesNV;
PFNGLISOCCLUSIONQUERYNVPROC pGlIsOcclusionQueryNV;
PFNGLBEGINOCCLUSIONQUERYNVPROC pGlBeginOcclusionQueryNV;
PFNGLENDOCCLUSIONQUERYNVPROC pGlEndOcclusionQueryNV;
PFNGLGETOCCLUSIONQUERYIVNVPROC pGlGetOcclusionQueryivNV;
PFNGLGETOCCLUSIONQUERYUIVNVPROC pGlGetOcclusionQueryuivNV;
PFNGLBLENDEQUATIONEXTPROC pGlBlendEquationEXT;
PFNGLBLENDEQUATIONPROC pGlBlendEquation;
#if defined(WGL_EXT_swap_control)
PFNWGLSWAPINTERVALEXTPROC pWglSwapIntervalEXT;
#endif
#if defined(GLX_SGI_swap_control)
PFNGLXSWAPINTERVALSGIPROC pGlxSwapIntervalSGI;
#endif
#if defined(GLX_EXT_swap_control)
PFNGLXSWAPINTERVALEXTPROC pGlxSwapIntervalEXT;
#endif
#if defined(GLX_MESA_swap_control)
PFNGLXSWAPINTERVALMESAPROC pGlxSwapIntervalMESA;
#endif
#endif
};
inline void COpenGLExtensionHandler::extGlActiveTexture(GLenum texture)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (MultiTextureExtension && pGlActiveTextureARB)
pGlActiveTextureARB(texture);
#else
if (MultiTextureExtension)
#ifdef GL_ARB_multitexture
glActiveTextureARB(texture);
#else
glActiveTexture(texture);
#endif
#endif
}
inline void COpenGLExtensionHandler::extGlClientActiveTexture(GLenum texture)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (MultiTextureExtension && pGlClientActiveTextureARB)
pGlClientActiveTextureARB(texture);
#else
if (MultiTextureExtension)
glClientActiveTextureARB(texture);
#endif
}
inline void COpenGLExtensionHandler::extGlGenPrograms(GLsizei n, GLuint *programs)
{
if (programs)
memset(programs,0,n*sizeof(GLuint));
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGenProgramsARB)
pGlGenProgramsARB(n, programs);
else if (pGlGenProgramsNV)
pGlGenProgramsNV(n, programs);
#elif defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
glGenProgramsARB(n,programs);
#elif defined(GL_NV_vertex_program) || defined(GL_NV_fragment_program)
glGenProgramsNV(n,programs);
#else
os::Printer::log("glGenPrograms not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlBindProgram(GLenum target, GLuint program)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlBindProgramARB)
pGlBindProgramARB(target, program);
else if (pGlBindProgramNV)
pGlBindProgramNV(target, program);
#elif defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
glBindProgramARB(target, program);
#elif defined(GL_NV_vertex_program) || defined(GL_NV_fragment_program)
glBindProgramNV(target, program);
#else
os::Printer::log("glBindProgram not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlProgramString(GLenum target, GLenum format, GLsizei len, const GLvoid *string)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlProgramStringARB)
pGlProgramStringARB(target, format, len, string);
#elif defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
glProgramStringARB(target,format,len,string);
#else
os::Printer::log("glProgramString not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlLoadProgram(GLenum target, GLuint id, GLsizei len, const GLubyte *string)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlLoadProgramNV)
pGlLoadProgramNV(target, id, len, string);
#elif defined(GL_NV_vertex_program) || defined(GL_NV_fragment_program)
glLoadProgramNV(target,id,len,string);
#else
os::Printer::log("glLoadProgram not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlDeletePrograms(GLsizei n, const GLuint *programs)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlDeleteProgramsARB)
pGlDeleteProgramsARB(n, programs);
else if (pGlDeleteProgramsNV)
pGlDeleteProgramsNV(n, programs);
#elif defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
glDeleteProgramsARB(n,programs);
#elif defined(GL_NV_vertex_program) || defined(GL_NV_fragment_program)
glDeleteProgramsNV(n,programs);
#else
os::Printer::log("glDeletePrograms not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlProgramLocalParameter4fv(GLenum n, GLuint i, const GLfloat *f)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlProgramLocalParameter4fvARB)
pGlProgramLocalParameter4fvARB(n,i,f);
#elif defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
glProgramLocalParameter4fvARB(n,i,f);
#else
os::Printer::log("glProgramLocalParameter4fv not supported", ELL_ERROR);
#endif
}
inline GLhandleARB COpenGLExtensionHandler::extGlCreateShaderObject(GLenum shaderType)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlCreateShaderObjectARB)
return pGlCreateShaderObjectARB(shaderType);
#elif defined(GL_ARB_shader_objects)
return glCreateShaderObjectARB(shaderType);
#else
os::Printer::log("glCreateShaderObject not supported", ELL_ERROR);
#endif
return 0;
}
inline GLuint COpenGLExtensionHandler::extGlCreateShader(GLenum shaderType)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlCreateShader)
return pGlCreateShader(shaderType);
#elif defined(GL_VERSION_2_0)
return glCreateShader(shaderType);
#else
os::Printer::log("glCreateShader not supported", ELL_ERROR);
#endif
return 0;
}
inline void COpenGLExtensionHandler::extGlShaderSourceARB(GLhandleARB shader, GLsizei numOfStrings, const char **strings, const GLint *lenOfStrings)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlShaderSourceARB)
pGlShaderSourceARB(shader, numOfStrings, strings, lenOfStrings);
#elif defined(GL_ARB_shader_objects)
glShaderSourceARB(shader, numOfStrings, strings, (GLint *)lenOfStrings);
#else
os::Printer::log("glShaderSource not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlShaderSource(GLuint shader, GLsizei numOfStrings, const char **strings, const GLint *lenOfStrings)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlShaderSource)
pGlShaderSource(shader, numOfStrings, strings, lenOfStrings);
#elif defined(GL_VERSION_2_0)
glShaderSource(shader, numOfStrings, strings, (GLint *)lenOfStrings);
#else
os::Printer::log("glShaderSource not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlCompileShaderARB(GLhandleARB shader)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlCompileShaderARB)
pGlCompileShaderARB(shader);
#elif defined(GL_ARB_shader_objects)
glCompileShaderARB(shader);
#else
os::Printer::log("glCompileShader not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlCompileShader(GLuint shader)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlCompileShader)
pGlCompileShader(shader);
#elif defined(GL_VERSION_2_0)
glCompileShader(shader);
#else
os::Printer::log("glCompileShader not supported", ELL_ERROR);
#endif
}
inline GLhandleARB COpenGLExtensionHandler::extGlCreateProgramObject(void)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlCreateProgramObjectARB)
return pGlCreateProgramObjectARB();
#elif defined(GL_ARB_shader_objects)
return glCreateProgramObjectARB();
#else
os::Printer::log("glCreateProgramObject not supported", ELL_ERROR);
#endif
return 0;
}
inline GLuint COpenGLExtensionHandler::extGlCreateProgram(void)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlCreateProgram)
return pGlCreateProgram();
#elif defined(GL_VERSION_2_0)
return glCreateProgram();
#else
os::Printer::log("glCreateProgram not supported", ELL_ERROR);
#endif
return 0;
}
inline void COpenGLExtensionHandler::extGlAttachObject(GLhandleARB program, GLhandleARB shader)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlAttachObjectARB)
pGlAttachObjectARB(program, shader);
#elif defined(GL_ARB_shader_objects)
glAttachObjectARB(program, shader);
#else
os::Printer::log("glAttachObject not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlAttachShader(GLuint program, GLuint shader)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlAttachShader)
pGlAttachShader(program, shader);
#elif defined(GL_VERSION_2_0)
glAttachShader(program, shader);
#else
os::Printer::log("glAttachShader not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlLinkProgramARB(GLhandleARB program)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlLinkProgramARB)
pGlLinkProgramARB(program);
#elif defined(GL_ARB_shader_objects)
glLinkProgramARB(program);
#else
os::Printer::log("glLinkProgram not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlLinkProgram(GLuint program)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlLinkProgram)
pGlLinkProgram(program);
#elif defined(GL_VERSION_2_0)
glLinkProgram(program);
#else
os::Printer::log("glLinkProgram not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlUseProgramObject(GLhandleARB prog)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlUseProgramObjectARB)
pGlUseProgramObjectARB(prog);
#elif defined(GL_ARB_shader_objects)
glUseProgramObjectARB(prog);
#else
os::Printer::log("glUseProgramObject not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlUseProgram(GLuint prog)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlUseProgram)
pGlUseProgram(prog);
#elif defined(GL_VERSION_2_0)
glUseProgram(prog);
#else
os::Printer::log("glUseProgram not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlDeleteObject(GLhandleARB object)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlDeleteObjectARB)
pGlDeleteObjectARB(object);
#elif defined(GL_ARB_shader_objects)
glDeleteObjectARB(object);
#else
os::Printer::log("glDeleteObject not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlDeleteProgram(GLuint object)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlDeleteProgram)
pGlDeleteProgram(object);
#elif defined(GL_VERSION_2_0)
glDeleteProgram(object);
#else
os::Printer::log("glDeleteProgram not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlDeleteShader(GLuint shader)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlDeleteShader)
pGlDeleteShader(shader);
#elif defined(GL_VERSION_2_0)
glDeleteShader(shader);
#else
os::Printer::log("glDeleteShader not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetAttachedObjects(GLhandleARB program, GLsizei maxcount, GLsizei* count, GLhandleARB* shaders)
{
if (count)
*count=0;
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetAttachedObjectsARB)
pGlGetAttachedObjectsARB(program, maxcount, count, shaders);
#elif defined(GL_ARB_shader_objects)
glGetAttachedObjectsARB(program, maxcount, count, shaders);
#else
os::Printer::log("glGetAttachedObjects not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
{
if (count)
*count=0;
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetAttachedShaders)
pGlGetAttachedShaders(program, maxcount, count, shaders);
#elif defined(GL_VERSION_2_0)
glGetAttachedShaders(program, maxcount, count, shaders);
#else
os::Printer::log("glGetAttachedShaders not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetInfoLog(GLhandleARB object, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
{
if (length)
*length=0;
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetInfoLogARB)
pGlGetInfoLogARB(object, maxLength, length, infoLog);
#elif defined(GL_ARB_shader_objects)
glGetInfoLogARB(object, maxLength, length, infoLog);
#else
os::Printer::log("glGetInfoLog not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog)
{
if (length)
*length=0;
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetShaderInfoLog)
pGlGetShaderInfoLog(shader, maxLength, length, infoLog);
#elif defined(GL_VERSION_2_0)
glGetShaderInfoLog(shader, maxLength, length, infoLog);
#else
os::Printer::log("glGetShaderInfoLog not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog)
{
if (length)
*length=0;
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetProgramInfoLog)
pGlGetProgramInfoLog(program, maxLength, length, infoLog);
#elif defined(GL_VERSION_2_0)
glGetProgramInfoLog(program, maxLength, length, infoLog);
#else
os::Printer::log("glGetProgramInfoLog not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetObjectParameteriv(GLhandleARB object, GLenum type, GLint *param)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetObjectParameterivARB)
pGlGetObjectParameterivARB(object, type, param);
#elif defined(GL_ARB_shader_objects)
glGetObjectParameterivARB(object, type, param);
#else
os::Printer::log("glGetObjectParameteriv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetShaderiv(GLuint shader, GLenum type, GLint *param)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetShaderiv)
pGlGetShaderiv(shader, type, param);
#elif defined(GL_VERSION_2_0)
glGetShaderiv(shader, type, param);
#else
os::Printer::log("glGetShaderiv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetProgramiv(GLuint program, GLenum type, GLint *param)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetProgramiv)
pGlGetProgramiv(program, type, param);
#elif defined(GL_VERSION_2_0)
glGetProgramiv(program, type, param);
#else
os::Printer::log("glGetProgramiv not supported", ELL_ERROR);
#endif
}
inline GLint COpenGLExtensionHandler::extGlGetUniformLocationARB(GLhandleARB program, const char *name)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetUniformLocationARB)
return pGlGetUniformLocationARB(program, name);
#elif defined(GL_ARB_shader_objects)
return glGetUniformLocationARB(program, name);
#else
os::Printer::log("glGetUniformLocation not supported", ELL_ERROR);
#endif
return 0;
}
inline GLint COpenGLExtensionHandler::extGlGetUniformLocation(GLuint program, const char *name)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetUniformLocation)
return pGlGetUniformLocation(program, name);
#elif defined(GL_VERSION_2_0)
return glGetUniformLocation(program, name);
#else
os::Printer::log("glGetUniformLocation not supported", ELL_ERROR);
#endif
return 0;
}
inline void COpenGLExtensionHandler::extGlUniform1fv(GLint loc, GLsizei count, const GLfloat *v)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlUniform1fvARB)
pGlUniform1fvARB(loc, count, v);
#elif defined(GL_ARB_shader_objects)
glUniform1fvARB(loc, count, v);
#else
os::Printer::log("glUniform1fv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlUniform2fv(GLint loc, GLsizei count, const GLfloat *v)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlUniform2fvARB)
pGlUniform2fvARB(loc, count, v);
#elif defined(GL_ARB_shader_objects)
glUniform2fvARB(loc, count, v);
#else
os::Printer::log("glUniform2fv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlUniform3fv(GLint loc, GLsizei count, const GLfloat *v)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlUniform3fvARB)
pGlUniform3fvARB(loc, count, v);
#elif defined(GL_ARB_shader_objects)
glUniform3fvARB(loc, count, v);
#else
os::Printer::log("glUniform3fv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlUniform4fv(GLint loc, GLsizei count, const GLfloat *v)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlUniform4fvARB)
pGlUniform4fvARB(loc, count, v);
#elif defined(GL_ARB_shader_objects)
glUniform4fvARB(loc, count, v);
#else
os::Printer::log("glUniform4fv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlUniform1iv(GLint loc, GLsizei count, const GLint *v)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlUniform1ivARB)
pGlUniform1ivARB(loc, count, v);
#elif defined(GL_ARB_shader_objects)
glUniform1ivARB(loc, count, v);
#else
os::Printer::log("glUniform1iv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlUniform2iv(GLint loc, GLsizei count, const GLint *v)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlUniform2ivARB)
pGlUniform2ivARB(loc, count, v);
#elif defined(GL_ARB_shader_objects)
glUniform2ivARB(loc, count, v);
#else
os::Printer::log("glUniform2iv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlUniform3iv(GLint loc, GLsizei count, const GLint *v)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlUniform3ivARB)
pGlUniform3ivARB(loc, count, v);
#elif defined(GL_ARB_shader_objects)
glUniform3ivARB(loc, count, v);
#else
os::Printer::log("glUniform3iv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlUniform4iv(GLint loc, GLsizei count, const GLint *v)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlUniform4ivARB)
pGlUniform4ivARB(loc, count, v);
#elif defined(GL_ARB_shader_objects)
glUniform4ivARB(loc, count, v);
#else
os::Printer::log("glUniform4iv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlUniformMatrix2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlUniformMatrix2fvARB)
pGlUniformMatrix2fvARB(loc, count, transpose, v);
#elif defined(GL_ARB_shader_objects)
glUniformMatrix2fvARB(loc, count, transpose, v);
#else
os::Printer::log("glUniformMatrix2fv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlUniformMatrix3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlUniformMatrix3fvARB)
pGlUniformMatrix3fvARB(loc, count, transpose, v);
#elif defined(GL_ARB_shader_objects)
glUniformMatrix3fvARB(loc, count, transpose, v);
#else
os::Printer::log("glUniformMatrix3fv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlUniformMatrix4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlUniformMatrix4fvARB)
pGlUniformMatrix4fvARB(loc, count, transpose, v);
#elif defined(GL_ARB_shader_objects)
glUniformMatrix4fvARB(loc, count, transpose, v);
#else
os::Printer::log("glUniformMatrix4fv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetActiveUniformARB(GLhandleARB program,
GLuint index, GLsizei maxlength, GLsizei *length,
GLint *size, GLenum *type, GLcharARB *name)
{
if (length)
*length=0;
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetActiveUniformARB)
pGlGetActiveUniformARB(program, index, maxlength, length, size, type, name);
#elif defined(GL_ARB_shader_objects)
glGetActiveUniformARB(program, index, maxlength, length, size, type, name);
#else
os::Printer::log("glGetActiveUniform not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetActiveUniform(GLuint program,
GLuint index, GLsizei maxlength, GLsizei *length,
GLint *size, GLenum *type, GLchar *name)
{
if (length)
*length=0;
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetActiveUniform)
pGlGetActiveUniform(program, index, maxlength, length, size, type, name);
#elif defined(GL_VERSION_2_0)
glGetActiveUniform(program, index, maxlength, length, size, type, name);
#else
os::Printer::log("glGetActiveUniform not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlPointParameterf(GLint loc, GLfloat f)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlPointParameterfARB)
pGlPointParameterfARB(loc, f);
#elif defined(GL_ARB_point_parameters)
glPointParameterfARB(loc, f);
#else
os::Printer::log("glPointParameterf not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlPointParameterfv(GLint loc, const GLfloat *v)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlPointParameterfvARB)
pGlPointParameterfvARB(loc, v);
#elif defined(GL_ARB_point_parameters)
glPointParameterfvARB(loc, v);
#else
os::Printer::log("glPointParameterfv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlStencilFuncSeparate)
pGlStencilFuncSeparate(frontfunc, backfunc, ref, mask);
else if (pGlStencilFuncSeparateATI)
pGlStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);
#elif defined(GL_VERSION_2_0)
glStencilFuncSeparate(frontfunc, backfunc, ref, mask);
#elif defined(GL_ATI_separate_stencil)
glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);
#else
os::Printer::log("glStencilFuncSeparate not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlStencilOpSeparate)
pGlStencilOpSeparate(face, fail, zfail, zpass);
else if (pGlStencilOpSeparateATI)
pGlStencilOpSeparateATI(face, fail, zfail, zpass);
#elif defined(GL_VERSION_2_0)
glStencilOpSeparate(face, fail, zfail, zpass);
#elif defined(GL_ATI_separate_stencil)
glStencilOpSeparateATI(face, fail, zfail, zpass);
#else
os::Printer::log("glStencilOpSeparate not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize, const void* data)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlCompressedTexImage2D)
pGlCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
#elif defined(GL_ARB_texture_compression)
glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
#else
os::Printer::log("glCompressedTexImage2D not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlBindFramebuffer(GLenum target, GLuint framebuffer)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlBindFramebuffer)
pGlBindFramebuffer(target, framebuffer);
else if (pGlBindFramebufferEXT)
pGlBindFramebufferEXT(target, framebuffer);
#elif defined(GL_ARB_framebuffer_object)
glBindFramebuffer(target, framebuffer);
#elif defined(GL_EXT_framebuffer_object)
glBindFramebufferEXT(target, framebuffer);
#else
os::Printer::log("glBindFramebuffer not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlDeleteFramebuffers)
pGlDeleteFramebuffers(n, framebuffers);
else if (pGlDeleteFramebuffersEXT)
pGlDeleteFramebuffersEXT(n, framebuffers);
#elif defined(GL_ARB_framebuffer_object)
glDeleteFramebuffers(n, framebuffers);
#elif defined(GL_EXT_framebuffer_object)
glDeleteFramebuffersEXT(n, framebuffers);
#else
os::Printer::log("glDeleteFramebuffers not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
if (framebuffers)
memset(framebuffers,0,n*sizeof(GLuint));
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGenFramebuffers)
pGlGenFramebuffers(n, framebuffers);
else if (pGlGenFramebuffersEXT)
pGlGenFramebuffersEXT(n, framebuffers);
#elif defined(GL_ARB_framebuffer_object)
glGenFramebuffers(n, framebuffers);
#elif defined(GL_EXT_framebuffer_object)
glGenFramebuffersEXT(n, framebuffers);
#else
os::Printer::log("glGenFramebuffers not supported", ELL_ERROR);
#endif
}
inline GLenum COpenGLExtensionHandler::extGlCheckFramebufferStatus(GLenum target)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlCheckFramebufferStatus)
return pGlCheckFramebufferStatus(target);
else if (pGlCheckFramebufferStatusEXT)
return pGlCheckFramebufferStatusEXT(target);
else
return 0;
#elif defined(GL_ARB_framebuffer_object)
return glCheckFramebufferStatus(target);
#elif defined(GL_EXT_framebuffer_object)
return glCheckFramebufferStatusEXT(target);
#else
os::Printer::log("glCheckFramebufferStatus not supported", ELL_ERROR);
return 0;
#endif
}
inline void COpenGLExtensionHandler::extGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlFramebufferTexture2D)
pGlFramebufferTexture2D(target, attachment, textarget, texture, level);
else if (pGlFramebufferTexture2DEXT)
pGlFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
#elif defined(GL_ARB_framebuffer_object)
glFramebufferTexture2D(target, attachment, textarget, texture, level);
#elif defined(GL_EXT_framebuffer_object)
glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
#else
os::Printer::log("glFramebufferTexture2D not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlBindRenderbuffer)
pGlBindRenderbuffer(target, renderbuffer);
else if (pGlBindRenderbufferEXT)
pGlBindRenderbufferEXT(target, renderbuffer);
#elif defined(GL_ARB_framebuffer_object)
glBindRenderbuffer(target, renderbuffer);
#elif defined(GL_EXT_framebuffer_object)
glBindRenderbufferEXT(target, renderbuffer);
#else
os::Printer::log("glBindRenderbuffer not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlDeleteRenderbuffers)
pGlDeleteRenderbuffers(n, renderbuffers);
else if (pGlDeleteRenderbuffersEXT)
pGlDeleteRenderbuffersEXT(n, renderbuffers);
#elif defined(GL_ARB_framebuffer_object)
glDeleteRenderbuffers(n, renderbuffers);
#elif defined(GL_EXT_framebuffer_object)
glDeleteRenderbuffersEXT(n, renderbuffers);
#else
os::Printer::log("glDeleteRenderbuffers not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
if (renderbuffers)
memset(renderbuffers,0,n*sizeof(GLuint));
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGenRenderbuffers)
pGlGenRenderbuffers(n, renderbuffers);
else if (pGlGenRenderbuffersEXT)
pGlGenRenderbuffersEXT(n, renderbuffers);
#elif defined(GL_ARB_framebuffer_object)
glGenRenderbuffers(n, renderbuffers);
#elif defined(GL_EXT_framebuffer_object)
glGenRenderbuffersEXT(n, renderbuffers);
#else
os::Printer::log("glGenRenderbuffers not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlRenderbufferStorage)
pGlRenderbufferStorage(target, internalformat, width, height);
else if (pGlRenderbufferStorageEXT)
pGlRenderbufferStorageEXT(target, internalformat, width, height);
#elif defined(GL_ARB_framebuffer_object)
glRenderbufferStorage(target, internalformat, width, height);
#elif defined(GL_EXT_framebuffer_object)
glRenderbufferStorageEXT(target, internalformat, width, height);
#else
os::Printer::log("glRenderbufferStorage not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlFramebufferRenderbuffer)
pGlFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
else if (pGlFramebufferRenderbufferEXT)
pGlFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);
#elif defined(GL_ARB_framebuffer_object)
glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
#elif defined(GL_EXT_framebuffer_object)
glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);
#else
os::Printer::log("glFramebufferRenderbuffer not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGenerateMipmap(GLenum target)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGenerateMipmap)
pGlGenerateMipmap(target);
else if (pGlGenerateMipmapEXT)
pGlGenerateMipmapEXT(target);
#elif defined(GL_ARB_framebuffer_object)
glGenerateMipmap(target);
#elif defined(GL_EXT_framebuffer_object)
glGenerateMipmapEXT(target);
#else
os::Printer::log("glGenerateMipmap not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlActiveStencilFace(GLenum face)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlActiveStencilFaceEXT)
pGlActiveStencilFaceEXT(face);
#elif defined(GL_EXT_stencil_two_side)
glActiveStencilFaceEXT(face);
#else
os::Printer::log("glActiveStencilFace not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlDrawBuffers(GLsizei n, const GLenum *bufs)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlDrawBuffersARB)
pGlDrawBuffersARB(n, bufs);
else if (pGlDrawBuffersATI)
pGlDrawBuffersATI(n, bufs);
#elif defined(GL_ARB_draw_buffers)
glDrawBuffersARB(n, bufs);
#elif defined(GL_ATI_draw_buffers)
glDrawBuffersATI(n, bufs);
#else
os::Printer::log("glDrawBuffers not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGenBuffers(GLsizei n, GLuint *buffers)
{
if (buffers)
memset(buffers,0,n*sizeof(GLuint));
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGenBuffersARB)
pGlGenBuffersARB(n, buffers);
#elif defined(GL_ARB_vertex_buffer_object)
glGenBuffers(n, buffers);
#else
os::Printer::log("glGenBuffers not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlBindBuffer(GLenum target, GLuint buffer)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlBindBufferARB)
pGlBindBufferARB(target, buffer);
#elif defined(GL_ARB_vertex_buffer_object)
glBindBuffer(target, buffer);
#else
os::Printer::log("glBindBuffer not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlBufferDataARB)
pGlBufferDataARB(target, size, data, usage);
#elif defined(GL_ARB_vertex_buffer_object)
glBufferData(target, size, data, usage);
#else
os::Printer::log("glBufferData not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlDeleteBuffers(GLsizei n, const GLuint *buffers)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlDeleteBuffersARB)
pGlDeleteBuffersARB(n, buffers);
#elif defined(GL_ARB_vertex_buffer_object)
glDeleteBuffers(n, buffers);
#else
os::Printer::log("glDeleteBuffers not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlBufferSubDataARB)
pGlBufferSubDataARB(target, offset, size, data);
#elif defined(GL_ARB_vertex_buffer_object)
glBufferSubData(target, offset, size, data);
#else
os::Printer::log("glBufferSubData not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetBufferSubDataARB)
pGlGetBufferSubDataARB(target, offset, size, data);
#elif defined(GL_ARB_vertex_buffer_object)
glGetBufferSubData(target, offset, size, data);
#else
os::Printer::log("glGetBufferSubData not supported", ELL_ERROR);
#endif
}
inline void *COpenGLExtensionHandler::extGlMapBuffer(GLenum target, GLenum access)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlMapBufferARB)
return pGlMapBufferARB(target, access);
return 0;
#elif defined(GL_ARB_vertex_buffer_object)
return glMapBuffer(target, access);
#else
os::Printer::log("glMapBuffer not supported", ELL_ERROR);
return 0;
#endif
}
inline GLboolean COpenGLExtensionHandler::extGlUnmapBuffer(GLenum target)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlUnmapBufferARB)
return pGlUnmapBufferARB(target);
return false;
#elif defined(GL_ARB_vertex_buffer_object)
return glUnmapBuffer(target);
#else
os::Printer::log("glUnmapBuffer not supported", ELL_ERROR);
return false;
#endif
}
inline GLboolean COpenGLExtensionHandler::extGlIsBuffer(GLuint buffer)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlIsBufferARB)
return pGlIsBufferARB(buffer);
return false;
#elif defined(GL_ARB_vertex_buffer_object)
return glIsBuffer(buffer);
#else
os::Printer::log("glDeleteBuffers not supported", ELL_ERROR);
return false;
#endif
}
inline void COpenGLExtensionHandler::extGlGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetBufferParameterivARB)
pGlGetBufferParameterivARB(target, pname, params);
#elif defined(GL_ARB_vertex_buffer_object)
glGetBufferParameteriv(target, pname, params);
#else
os::Printer::log("glGetBufferParameteriv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetBufferPointervARB)
pGlGetBufferPointervARB(target, pname, params);
#elif defined(GL_ARB_vertex_buffer_object)
glGetBufferPointerv(target, pname, params);
#else
os::Printer::log("glGetBufferPointerv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlProvokingVertex(GLenum mode)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (FeatureAvailable[IRR_ARB_provoking_vertex] && pGlProvokingVertexARB)
pGlProvokingVertexARB(mode);
else if (FeatureAvailable[IRR_EXT_provoking_vertex] && pGlProvokingVertexEXT)
pGlProvokingVertexEXT(mode);
#elif defined(GL_ARB_provoking_vertex)
glProvokingVertex(mode);
#elif defined(GL_EXT_provoking_vertex)
glProvokingVertexEXT(mode);
#else
os::Printer::log("glProvokingVertex not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (FeatureAvailable[IRR_EXT_draw_buffers2] && pGlColorMaskIndexedEXT)
pGlColorMaskIndexedEXT(buf, r, g, b, a);
#elif defined(GL_EXT_draw_buffers2)
glColorMaskIndexedEXT(buf, r, g, b, a);
#else
os::Printer::log("glColorMaskIndexed not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlEnableIndexed(GLenum target, GLuint index)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (FeatureAvailable[IRR_EXT_draw_buffers2] && pGlEnableIndexedEXT)
pGlEnableIndexedEXT(target, index);
#elif defined(GL_EXT_draw_buffers2)
glEnableIndexedEXT(target, index);
#else
os::Printer::log("glEnableIndexed not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlDisableIndexed(GLenum target, GLuint index)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (FeatureAvailable[IRR_EXT_draw_buffers2] && pGlDisableIndexedEXT)
pGlDisableIndexedEXT(target, index);
#elif defined(GL_EXT_draw_buffers2)
glDisableIndexedEXT(target, index);
#else
os::Printer::log("glDisableIndexed not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (FeatureAvailable[IRR_ARB_draw_buffers_blend] && pGlBlendFunciARB)
pGlBlendFunciARB(buf, src, dst);
else if (FeatureAvailable[IRR_AMD_draw_buffers_blend] && pGlBlendFuncIndexedAMD)
pGlBlendFuncIndexedAMD(buf, src, dst);
#elif defined(GL_ARB_draw_buffers_blend)
glBlendFunciARB(buf, src, dst);
#elif defined(GL_AMD_draw_buffers_blend)
glBlendFuncIndexedAMD(buf, src, dst);
#else
os::Printer::log("glBlendFuncIndexed not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlBlendEquationIndexed(GLuint buf, GLenum mode)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (FeatureAvailable[IRR_ARB_draw_buffers_blend] && pGlBlendEquationiARB)
pGlBlendEquationiARB(buf, mode);
else if (FeatureAvailable[IRR_AMD_draw_buffers_blend] && pGlBlendEquationIndexedAMD)
pGlBlendEquationIndexedAMD(buf, mode);
#elif defined(GL_ARB_draw_buffers_blend)
glBlendEquationiARB(buf, mode);
#elif defined(GL_AMD_draw_buffers_blend)
glBlendEquationIndexedAMD(buf, mode);
#else
os::Printer::log("glBlendEquationIndexed not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlProgramParameteri(GLhandleARB program, GLenum pname, GLint value)
{
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
if (queryFeature(EVDF_GEOMETRY_SHADER))
{
if (pGlProgramParameteriARB)
pGlProgramParameteriARB((size_t)program, pname, value);
else if (pGlProgramParameteriEXT)
pGlProgramParameteriEXT((size_t)program, pname, value);
}
#elif defined(GL_ARB_geometry_shader4)
glProgramParameteriARB((size_t)program, pname, value);
#elif defined(GL_EXT_geometry_shader4)
#ifdef __clang__
glProgramParameteriEXT((long)program, pname, value);
#else
glProgramParameteriEXT((long GLuint)program, pname, value);
#endif
#elif defined(GL_NV_geometry_program4) || defined(GL_NV_geometry_shader4)
glProgramParameteriNV(program, pname, value);
#else
os::Printer::log("glProgramParameteri not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGenQueries(GLsizei n, GLuint *ids)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGenQueriesARB)
pGlGenQueriesARB(n, ids);
else if (pGlGenOcclusionQueriesNV)
pGlGenOcclusionQueriesNV(n, ids);
#elif defined(GL_ARB_occlusion_query)
glGenQueriesARB(n, ids);
#elif defined(GL_NV_occlusion_query)
glGenOcclusionQueriesNV(n, ids);
#else
os::Printer::log("glGenQueries not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlDeleteQueries(GLsizei n, const GLuint *ids)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlDeleteQueriesARB)
pGlDeleteQueriesARB(n, ids);
else if (pGlDeleteOcclusionQueriesNV)
pGlDeleteOcclusionQueriesNV(n, ids);
#elif defined(GL_ARB_occlusion_query)
glDeleteQueriesARB(n, ids);
#elif defined(GL_NV_occlusion_query)
glDeleteOcclusionQueriesNV(n, ids);
#else
os::Printer::log("glDeleteQueries not supported", ELL_ERROR);
#endif
}
inline GLboolean COpenGLExtensionHandler::extGlIsQuery(GLuint id)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlIsQueryARB)
return pGlIsQueryARB(id);
else if (pGlIsOcclusionQueryNV)
return pGlIsOcclusionQueryNV(id);
return false;
#elif defined(GL_ARB_occlusion_query)
return glIsQueryARB(id);
#elif defined(GL_NV_occlusion_query)
return glIsOcclusionQueryNV(id);
#else
return false;
#endif
}
inline void COpenGLExtensionHandler::extGlBeginQuery(GLenum target, GLuint id)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlBeginQueryARB)
pGlBeginQueryARB(target, id);
else if (pGlBeginOcclusionQueryNV)
pGlBeginOcclusionQueryNV(id);
#elif defined(GL_ARB_occlusion_query)
glBeginQueryARB(target, id);
#elif defined(GL_NV_occlusion_query)
glBeginOcclusionQueryNV(id);
#else
os::Printer::log("glBeginQuery not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlEndQuery(GLenum target)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlEndQueryARB)
pGlEndQueryARB(target);
else if (pGlEndOcclusionQueryNV)
pGlEndOcclusionQueryNV();
#elif defined(GL_ARB_occlusion_query)
glEndQueryARB(target);
#elif defined(GL_NV_occlusion_query)
glEndOcclusionQueryNV();
#else
os::Printer::log("glEndQuery not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetQueryivARB)
pGlGetQueryivARB(target, pname, params);
#elif defined(GL_ARB_occlusion_query)
glGetQueryivARB(target, pname, params);
#else
os::Printer::log("glGetQueryivARB not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetQueryObjectivARB)
pGlGetQueryObjectivARB(id, pname, params);
else if (pGlGetOcclusionQueryivNV)
pGlGetOcclusionQueryivNV(id, pname, params);
#elif defined(GL_ARB_occlusion_query)
glGetQueryObjectivARB(id, pname, params);
#elif defined(GL_NV_occlusion_query)
glGetOcclusionQueryivNV(id, pname, params);
#else
os::Printer::log("glGetQueryObjectiv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlGetQueryObjectuivARB)
pGlGetQueryObjectuivARB(id, pname, params);
else if (pGlGetOcclusionQueryuivNV)
pGlGetOcclusionQueryuivNV(id, pname, params);
#elif defined(GL_ARB_occlusion_query)
glGetQueryObjectuivARB(id, pname, params);
#elif defined(GL_NV_occlusion_query)
glGetOcclusionQueryuivNV(id, pname, params);
#else
os::Printer::log("glGetQueryObjectuiv not supported", ELL_ERROR);
#endif
}
inline void COpenGLExtensionHandler::extGlSwapInterval(int interval)
{
// we have wglext, so try to use that
#if defined(_IRR_WINDOWS_API_) && defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
#ifdef WGL_EXT_swap_control
if (pWglSwapIntervalEXT)
pWglSwapIntervalEXT(interval);
#endif
#endif
#ifdef _IRR_COMPILE_WITH_X11_DEVICE_
//TODO: Check GLX_EXT_swap_control and GLX_MESA_swap_control
#ifdef GLX_SGI_swap_control
// does not work with interval==0
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (interval && pGlxSwapIntervalSGI)
pGlxSwapIntervalSGI(interval);
#else
if (interval)
glXSwapIntervalSGI(interval);
#endif
#elif defined(GLX_EXT_swap_control)
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
Display *dpy = glXGetCurrentDisplay();
GLXDrawable drawable = glXGetCurrentDrawable();
if (pGlxSwapIntervalEXT)
pGlxSwapIntervalEXT(dpy, drawable, interval);
#else
pGlXSwapIntervalEXT(dpy, drawable, interval);
#endif
#elif defined(GLX_MESA_swap_control)
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlxSwapIntervalMESA)
pGlxSwapIntervalMESA(interval);
#else
pGlXSwapIntervalMESA(interval);
#endif
#endif
#endif
}
inline void COpenGLExtensionHandler::extGlBlendEquation(GLenum mode)
{
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (pGlBlendEquation)
pGlBlendEquation(mode);
else if (pGlBlendEquationEXT)
pGlBlendEquationEXT(mode);
#elif defined(GL_EXT_blend_minmax) || defined(GL_EXT_blend_subtract) || defined(GL_EXT_blend_logic_op)
glBlendEquationEXT(mode);
#elif defined(GL_VERSION_1_2)
glBlendEquation(mode);
#else
os::Printer::log("glBlendEquation not supported", ELL_ERROR);
#endif
}
}
}
#endif
#endif