1758 lines
46 KiB
C++
1758 lines
46 KiB
C++
/*
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AngelCode Scripting Library
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Copyright (c) 2003-2015 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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//
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// as_module.cpp
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//
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// A class that holds a script module
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//
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#include "as_config.h"
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#include "as_module.h"
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#include "as_builder.h"
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#include "as_context.h"
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#include "as_texts.h"
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#include "as_debug.h"
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#include "as_restore.h"
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BEGIN_AS_NAMESPACE
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// TODO: 2.30.0: redesign: Improved method for discarding modules (faster clean-up, less abuse of garbage collector)
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//
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// I need to separate the reference counter for internal references and outside references:
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//
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// - Internal references are for example, when the module refers to a function or object since it is declared in the module, or when
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// a function refers to another function since it is being called in the code.
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// - Outside references are for example object instances holding a reference to the object type, or a context currently
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// executing a function.
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//
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// If no object instances are alive or no contexts are alive it is known that functions from a discarded module
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// can be called, so they can be destroyed without any need to execute the complex garbage collection routines.
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//
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// If there are live objects, the entire module should be kept for safe keeping, though no longer visible.
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//
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// TODO: It may not be necessary to keep track of internal references. Without keeping track of internal references, can I still
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// handle RemoveFunction and RemoveGlobalVariable correctly?
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//
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// TODO: How to avoid global variables keeping code alive? For example a script object, or a funcdef?
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// Can I do a quick check of the object types and functions to count number of outside references, and then do another
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// check over the global variables to subtract the outside references coming from these? What if the outside reference
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// is added by an application type in a global variable that the engine doesn't know about? Example, a global dictionary
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// holding object instances. Should discarding a module immediately destroy the content of the global variables? What if
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// a live object tries to access the global variable after it has been discarded? Throwing a script exception is acceptable?
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// Perhaps I need to allow the user to provide a clean-up routine that will be executed before destroying the objects.
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// Or I might just put that responsibility on the application.
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// internal
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asCModule::asCModule(const char *name, asCScriptEngine *engine)
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{
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this->name = name;
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this->engine = engine;
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userData = 0;
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builder = 0;
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isGlobalVarInitialized = false;
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accessMask = 1;
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defaultNamespace = engine->nameSpaces[0];
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}
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// internal
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asCModule::~asCModule()
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{
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InternalReset();
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// The builder is not removed by InternalReset because it holds the script
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// sections that will be built, so we need to explictly remove it now if it exists
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if( builder )
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{
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asDELETE(builder,asCBuilder);
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builder = 0;
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}
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if( engine )
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{
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// Clean the user data
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for( asUINT n = 0; n < userData.GetLength(); n += 2 )
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{
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if( userData[n+1] )
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{
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for( asUINT c = 0; c < engine->cleanModuleFuncs.GetLength(); c++ )
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if( engine->cleanModuleFuncs[c].type == userData[n] )
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engine->cleanModuleFuncs[c].cleanFunc(this);
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}
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}
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// Remove the module from the engine
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ACQUIREEXCLUSIVE(engine->engineRWLock);
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// The module must have been discarded before it is deleted
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asASSERT( !engine->scriptModules.Exists(this) );
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engine->discardedModules.RemoveValue(this);
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RELEASEEXCLUSIVE(engine->engineRWLock);
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}
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}
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// interface
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void asCModule::Discard()
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{
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// Reset the global variables already so that no object in the global variables keep the module alive forever.
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// If any live object tries to access the global variables during clean up they will fail with a script exception,
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// so the application must keep that in mind before discarding a module.
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CallExit();
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// Keep a local copy of the engine pointer, because once the module is moved do the discarded
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// pile, it is possible that another thread might discard it while we are still in here. So no
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// further access to members may be done after that
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asCScriptEngine *lEngine = engine;
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// Instead of deleting the module immediately, move it to the discarded pile
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// This will turn it invisible to the application, yet keep it alive until all
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// external references to its entities have been released.
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ACQUIREEXCLUSIVE(engine->engineRWLock);
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if( lEngine->lastModule == this )
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lEngine->lastModule = 0;
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lEngine->scriptModules.RemoveValue(this);
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lEngine->discardedModules.PushLast(this);
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RELEASEEXCLUSIVE(lEngine->engineRWLock);
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// Allow the engine to go over the list of discarded modules to see what can be cleaned up at this moment.
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// Don't do this if the engine is already shutting down, as it will be done explicitly by the engine itself with error reporting
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if( !lEngine->shuttingDown )
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{
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if( lEngine->ep.autoGarbageCollect )
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lEngine->GarbageCollect();
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else
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{
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// GarbageCollect calls DeleteDiscardedModules, so no need
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// to call it again if we already called GarbageCollect
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lEngine->DeleteDiscardedModules();
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}
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}
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}
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// interface
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void *asCModule::SetUserData(void *data, asPWORD type)
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{
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// As a thread might add a new new user data at the same time as another
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// it is necessary to protect both read and write access to the userData member
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ACQUIREEXCLUSIVE(engine->engineRWLock);
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// It is not intended to store a lot of different types of userdata,
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// so a more complex structure like a associative map would just have
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// more overhead than a simple array.
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for( asUINT n = 0; n < userData.GetLength(); n += 2 )
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{
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if( userData[n] == type )
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{
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void *oldData = reinterpret_cast<void*>(userData[n+1]);
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userData[n+1] = reinterpret_cast<asPWORD>(data);
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RELEASEEXCLUSIVE(engine->engineRWLock);
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return oldData;
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}
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}
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userData.PushLast(type);
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userData.PushLast(reinterpret_cast<asPWORD>(data));
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RELEASEEXCLUSIVE(engine->engineRWLock);
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return 0;
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}
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// interface
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void *asCModule::GetUserData(asPWORD type) const
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{
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// There may be multiple threads reading, but when
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// setting the user data nobody must be reading.
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ACQUIRESHARED(engine->engineRWLock);
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for( asUINT n = 0; n < userData.GetLength(); n += 2 )
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{
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if( userData[n] == type )
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{
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void *ud = reinterpret_cast<void*>(userData[n+1]);
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RELEASESHARED(engine->engineRWLock);
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return ud;
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}
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}
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RELEASESHARED(engine->engineRWLock);
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return 0;
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}
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// interface
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asIScriptEngine *asCModule::GetEngine() const
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{
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return engine;
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}
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// interface
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void asCModule::SetName(const char *name)
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{
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this->name = name;
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}
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// interface
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const char *asCModule::GetName() const
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{
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return name.AddressOf();
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}
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// interface
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const char *asCModule::GetDefaultNamespace() const
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{
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return defaultNamespace->name.AddressOf();
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}
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// interface
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int asCModule::SetDefaultNamespace(const char *nameSpace)
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{
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// TODO: cleanup: This function is similar to asCScriptEngine::SetDefaultNamespace. Can we reuse the code?
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if( nameSpace == 0 )
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return asINVALID_ARG;
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asCString ns = nameSpace;
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if( ns != "" )
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{
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// Make sure the namespace is composed of alternating identifier and ::
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size_t pos = 0;
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bool expectIdentifier = true;
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size_t len;
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eTokenType t = ttIdentifier;
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for( ; pos < ns.GetLength(); pos += len )
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{
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t = engine->tok.GetToken(ns.AddressOf() + pos, ns.GetLength() - pos, &len);
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if( (expectIdentifier && t != ttIdentifier) || (!expectIdentifier && t != ttScope) )
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return asINVALID_DECLARATION;
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expectIdentifier = !expectIdentifier;
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}
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// If the namespace ends with :: then strip it off
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if( t == ttScope )
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ns.SetLength(ns.GetLength()-2);
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}
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defaultNamespace = engine->AddNameSpace(ns.AddressOf());
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return 0;
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}
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// interface
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int asCModule::AddScriptSection(const char *name, const char *code, size_t codeLength, int lineOffset)
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{
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#ifdef AS_NO_COMPILER
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UNUSED_VAR(name);
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UNUSED_VAR(code);
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UNUSED_VAR(codeLength);
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UNUSED_VAR(lineOffset);
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return asNOT_SUPPORTED;
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#else
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if( !builder )
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{
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builder = asNEW(asCBuilder)(engine, this);
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if( builder == 0 )
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return asOUT_OF_MEMORY;
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}
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return builder->AddCode(name, code, (int)codeLength, lineOffset, (int)engine->GetScriptSectionNameIndex(name ? name : ""), engine->ep.copyScriptSections);
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#endif
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}
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// internal
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void asCModule::JITCompile()
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{
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asIJITCompiler *jit = engine->GetJITCompiler();
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if( !jit )
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return;
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for (unsigned int i = 0; i < scriptFunctions.GetLength(); i++)
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scriptFunctions[i]->JITCompile();
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}
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// interface
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int asCModule::Build()
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{
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#ifdef AS_NO_COMPILER
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return asNOT_SUPPORTED;
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#else
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TimeIt("asCModule::Build");
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// Don't allow the module to be rebuilt if there are still
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// external references that will need the previous code
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// TODO: 2.30.0: interface: The asIScriptModule must have a method for querying if the module is used
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if( HasExternalReferences(false) )
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{
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engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, TXT_MODULE_IS_IN_USE);
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return asMODULE_IS_IN_USE;
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}
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// Only one thread may build at one time
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// TODO: It should be possible to have multiple threads perform compilations
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int r = engine->RequestBuild();
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if( r < 0 )
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return r;
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engine->PrepareEngine();
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if( engine->configFailed )
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{
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engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, TXT_INVALID_CONFIGURATION);
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engine->BuildCompleted();
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return asINVALID_CONFIGURATION;
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}
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InternalReset();
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if( !builder )
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{
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engine->BuildCompleted();
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return asSUCCESS;
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}
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// Compile the script
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r = builder->Build();
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asDELETE(builder,asCBuilder);
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builder = 0;
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if( r < 0 )
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{
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// Reset module again
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InternalReset();
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engine->BuildCompleted();
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return r;
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}
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JITCompile();
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engine->PrepareEngine();
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#ifdef AS_DEBUG
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// Verify that there are no unwanted gaps in the scriptFunctions array.
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for( asUINT n = 1; n < engine->scriptFunctions.GetLength(); n++ )
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{
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int id = n;
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if( engine->scriptFunctions[n] == 0 && !engine->freeScriptFunctionIds.Exists(id) )
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asASSERT( false );
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}
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#endif
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engine->BuildCompleted();
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// Initialize global variables
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if( r >= 0 && engine->ep.initGlobalVarsAfterBuild )
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r = ResetGlobalVars(0);
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return r;
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#endif
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}
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// interface
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int asCModule::ResetGlobalVars(asIScriptContext *ctx)
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{
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if( isGlobalVarInitialized )
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CallExit();
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return CallInit(ctx);
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}
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// interface
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asIScriptFunction *asCModule::GetFunctionByIndex(asUINT index) const
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{
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return const_cast<asCScriptFunction*>(globalFunctions.Get(index));
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}
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// internal
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int asCModule::CallInit(asIScriptContext *myCtx)
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{
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if( isGlobalVarInitialized )
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return asERROR;
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// Each global variable needs to be cleared individually
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asCSymbolTableIterator<asCGlobalProperty> it = scriptGlobals.List();
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while( it )
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{
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asCGlobalProperty *desc = *it;
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memset(desc->GetAddressOfValue(), 0, sizeof(asDWORD)*desc->type.GetSizeOnStackDWords());
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it++;
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}
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// Call the init function for each of the global variables
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asIScriptContext *ctx = myCtx;
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int r = asEXECUTION_FINISHED;
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it = scriptGlobals.List();
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while( it && r == asEXECUTION_FINISHED )
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{
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asCGlobalProperty *desc = *it;
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it++;
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if( desc->GetInitFunc() )
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{
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if( ctx == 0 )
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{
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ctx = engine->RequestContext();
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if( ctx == 0 )
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break;
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}
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r = ctx->Prepare(desc->GetInitFunc());
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if( r >= 0 )
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{
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r = ctx->Execute();
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if( r != asEXECUTION_FINISHED )
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{
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asCString msg;
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msg.Format(TXT_FAILED_TO_INITIALIZE_s, desc->name.AddressOf());
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asCScriptFunction *func = desc->GetInitFunc();
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engine->WriteMessage(func->scriptData->scriptSectionIdx >= 0 ? engine->scriptSectionNames[func->scriptData->scriptSectionIdx]->AddressOf() : "",
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func->GetLineNumber(0, 0) & 0xFFFFF,
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func->GetLineNumber(0, 0) >> 20,
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asMSGTYPE_ERROR,
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msg.AddressOf());
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if( r == asEXECUTION_EXCEPTION )
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{
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const asIScriptFunction *function = ctx->GetExceptionFunction();
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msg.Format(TXT_EXCEPTION_s_IN_s, ctx->GetExceptionString(), function->GetDeclaration());
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engine->WriteMessage(function->GetScriptSectionName(),
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ctx->GetExceptionLineNumber(),
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0,
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asMSGTYPE_INFORMATION,
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msg.AddressOf());
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}
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}
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}
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}
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}
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if( ctx && !myCtx )
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{
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engine->ReturnContext(ctx);
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ctx = 0;
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}
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// Even if the initialization failed we need to set the
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// flag that the variables have been initialized, otherwise
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// the module won't free those variables that really were
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// initialized.
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isGlobalVarInitialized = true;
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if( r != asEXECUTION_FINISHED )
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return asINIT_GLOBAL_VARS_FAILED;
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return asSUCCESS;
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}
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// internal
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void asCModule::CallExit()
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{
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if( !isGlobalVarInitialized ) return;
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asCSymbolTableIterator<asCGlobalProperty> it = scriptGlobals.List();
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while( it )
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{
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if( (*it)->type.IsObject() )
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{
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void **obj = (void**)(*it)->GetAddressOfValue();
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if( *obj )
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{
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asCObjectType *ot = (*it)->type.GetObjectType();
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if( ot->flags & asOBJ_REF )
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{
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asASSERT( (ot->flags & asOBJ_NOCOUNT) || ot->beh.release );
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if( ot->beh.release )
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engine->CallObjectMethod(*obj, ot->beh.release);
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}
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else
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{
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if( ot->beh.destruct )
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engine->CallObjectMethod(*obj, ot->beh.destruct);
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engine->CallFree(*obj);
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}
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// Set the address to 0 as someone might try to access the variable afterwards
|
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*obj = 0;
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}
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}
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it++;
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}
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isGlobalVarInitialized = false;
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}
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// internal
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bool asCModule::HasExternalReferences(bool shuttingDown)
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{
|
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// Check all entiteis in the module for any external references.
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// If there are any external references the module cannot be deleted yet.
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|
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for( asUINT n = 0; n < scriptFunctions.GetLength(); n++ )
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if( scriptFunctions[n] && scriptFunctions[n]->externalRefCount.get() )
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{
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if( !shuttingDown )
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return true;
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else
|
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{
|
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asCString msg;
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msg.Format(TXT_EXTRNL_REF_TO_MODULE_s, name.AddressOf());
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engine->WriteMessage("", 0, 0, asMSGTYPE_WARNING, msg.AddressOf());
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msg.Format(TXT_PREV_FUNC_IS_NAMED_s_TYPE_IS_d, scriptFunctions[n]->GetName(), scriptFunctions[n]->GetFuncType());
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engine->WriteMessage("", 0, 0, asMSGTYPE_INFORMATION, msg.AddressOf());
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}
|
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}
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|
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for( asUINT n = 0; n < classTypes.GetLength(); n++ )
|
|
if( classTypes[n] && classTypes[n]->externalRefCount.get() )
|
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{
|
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if( !shuttingDown )
|
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return true;
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else
|
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{
|
|
asCString msg;
|
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msg.Format(TXT_EXTRNL_REF_TO_MODULE_s, name.AddressOf());
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engine->WriteMessage("", 0, 0, asMSGTYPE_WARNING, msg.AddressOf());
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msg.Format(TXT_PREV_TYPE_IS_NAMED_s, classTypes[n]->GetName());
|
|
engine->WriteMessage("", 0, 0, asMSGTYPE_INFORMATION, msg.AddressOf());
|
|
}
|
|
}
|
|
|
|
for( asUINT n = 0; n < funcDefs.GetLength(); n++ )
|
|
if( funcDefs[n] && funcDefs[n]->externalRefCount.get() )
|
|
{
|
|
if( !shuttingDown )
|
|
return true;
|
|
else
|
|
{
|
|
asCString msg;
|
|
msg.Format(TXT_EXTRNL_REF_TO_MODULE_s, name.AddressOf());
|
|
engine->WriteMessage("", 0, 0, asMSGTYPE_WARNING, msg.AddressOf());
|
|
|
|
msg.Format(TXT_PREV_FUNC_IS_NAMED_s_TYPE_IS_d, funcDefs[n]->GetName(), funcDefs[n]->GetFuncType());
|
|
engine->WriteMessage("", 0, 0, asMSGTYPE_INFORMATION, msg.AddressOf());
|
|
}
|
|
}
|
|
|
|
for( asUINT n = 0; n < templateInstances.GetLength(); n++ )
|
|
if( templateInstances[n] && templateInstances[n]->externalRefCount.get() )
|
|
{
|
|
if( !shuttingDown )
|
|
return true;
|
|
else
|
|
{
|
|
asCString msg;
|
|
msg.Format(TXT_EXTRNL_REF_TO_MODULE_s, name.AddressOf());
|
|
engine->WriteMessage("", 0, 0, asMSGTYPE_WARNING, msg.AddressOf());
|
|
|
|
msg.Format(TXT_PREV_TYPE_IS_NAMED_s, templateInstances[n]->GetName());
|
|
engine->WriteMessage("", 0, 0, asMSGTYPE_INFORMATION, msg.AddressOf());
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// internal
|
|
void asCModule::InternalReset()
|
|
{
|
|
CallExit();
|
|
|
|
asUINT n;
|
|
|
|
// Remove all global functions
|
|
globalFunctions.Clear();
|
|
|
|
// Destroy the internals of the global properties here, but do not yet remove them from the
|
|
// engine, because functions need the engine's varAddressMap to get to the property. If the
|
|
// property is removed already, it may leak as the refCount doesn't reach 0.
|
|
asCSymbolTableIterator<asCGlobalProperty> globIt = scriptGlobals.List();
|
|
while( globIt )
|
|
{
|
|
(*globIt)->DestroyInternal();
|
|
globIt++;
|
|
}
|
|
|
|
UnbindAllImportedFunctions();
|
|
|
|
// Free bind information
|
|
for( n = 0; n < bindInformations.GetLength(); n++ )
|
|
{
|
|
if( bindInformations[n] )
|
|
{
|
|
bindInformations[n]->importedFunctionSignature->ReleaseInternal();
|
|
|
|
asDELETE(bindInformations[n], sBindInfo);
|
|
}
|
|
}
|
|
bindInformations.SetLength(0);
|
|
|
|
// Free declared types, including classes, typedefs, and enums
|
|
for( n = 0; n < templateInstances.GetLength(); n++ )
|
|
{
|
|
asCObjectType *type = templateInstances[n];
|
|
if( engine->FindNewOwnerForSharedType(type, this) != this )
|
|
{
|
|
// The type is owned by another module, just release our reference
|
|
type->ReleaseInternal();
|
|
continue;
|
|
}
|
|
|
|
// Orphan the template instance
|
|
type->module = 0;
|
|
|
|
// No other module is holding the template type
|
|
engine->RemoveTemplateInstanceType(type);
|
|
type->ReleaseInternal();
|
|
}
|
|
templateInstances.SetLength(0);
|
|
for( n = 0; n < classTypes.GetLength(); n++ )
|
|
{
|
|
asCObjectType *type = classTypes[n];
|
|
if( type->IsShared() )
|
|
{
|
|
// The type is shared, so transfer ownership to another module that also uses it
|
|
if( engine->FindNewOwnerForSharedType(type, this) != this )
|
|
{
|
|
// The type is owned by another module, just release our reference
|
|
type->ReleaseInternal();
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// The type should be destroyed now
|
|
type->DestroyInternal();
|
|
|
|
// Remove the type from the engine
|
|
if( type->IsShared() )
|
|
{
|
|
engine->sharedScriptTypes.RemoveValue(type);
|
|
type->ReleaseInternal();
|
|
}
|
|
|
|
// Release it from the module
|
|
type->module = 0;
|
|
type->ReleaseInternal();
|
|
}
|
|
classTypes.SetLength(0);
|
|
for( n = 0; n < enumTypes.GetLength(); n++ )
|
|
{
|
|
asCObjectType *type = enumTypes[n];
|
|
if( type->IsShared() )
|
|
{
|
|
// The type is shared, so transfer ownership to another module that also uses it
|
|
if( engine->FindNewOwnerForSharedType(type, this) != this )
|
|
{
|
|
// The type is owned by another module, just release our reference
|
|
type->ReleaseInternal();
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// The type should be destroyed now
|
|
type->DestroyInternal();
|
|
|
|
// Remove the type from the engine
|
|
if( type->IsShared() )
|
|
{
|
|
engine->sharedScriptTypes.RemoveValue(type);
|
|
type->ReleaseInternal();
|
|
}
|
|
|
|
// Release it from the module
|
|
type->module = 0;
|
|
type->ReleaseInternal();
|
|
}
|
|
enumTypes.SetLength(0);
|
|
for( n = 0; n < typeDefs.GetLength(); n++ )
|
|
{
|
|
asCObjectType *type = typeDefs[n];
|
|
|
|
// The type should be destroyed now
|
|
type->DestroyInternal();
|
|
|
|
// Release it from the module
|
|
type->module = 0;
|
|
type->ReleaseInternal();
|
|
}
|
|
typeDefs.SetLength(0);
|
|
|
|
// Free funcdefs
|
|
for( n = 0; n < funcDefs.GetLength(); n++ )
|
|
{
|
|
asCScriptFunction *func = funcDefs[n];
|
|
if( func->IsShared() )
|
|
{
|
|
// The func is shared, so transfer ownership to another module that also uses it
|
|
if( engine->FindNewOwnerForSharedFunc(func, this) != this )
|
|
{
|
|
// The func is owned by another module, just release our reference
|
|
func->ReleaseInternal();
|
|
continue;
|
|
}
|
|
}
|
|
|
|
func->DestroyInternal();
|
|
engine->RemoveFuncdef(func);
|
|
func->module = 0;
|
|
func->ReleaseInternal();
|
|
}
|
|
funcDefs.SetLength(0);
|
|
|
|
// Then release the functions
|
|
for( n = 0; n < scriptFunctions.GetLength(); n++ )
|
|
{
|
|
asCScriptFunction *func = scriptFunctions[n];
|
|
if( func->IsShared() )
|
|
{
|
|
// The func is shared, so transfer ownership to another module that also uses it
|
|
if( engine->FindNewOwnerForSharedFunc(func, this) != this )
|
|
{
|
|
// The func is owned by another module, just release our reference
|
|
func->ReleaseInternal();
|
|
continue;
|
|
}
|
|
}
|
|
|
|
func->DestroyInternal();
|
|
func->module = 0;
|
|
func->ReleaseInternal();
|
|
}
|
|
scriptFunctions.SetLength(0);
|
|
|
|
// Now remove and release the global properties as there are no more references to them
|
|
globIt = scriptGlobals.List();
|
|
while( globIt )
|
|
{
|
|
engine->RemoveGlobalProperty(*globIt);
|
|
asASSERT( (*globIt)->refCount.get() == 1 );
|
|
(*globIt)->Release();
|
|
globIt++;
|
|
}
|
|
scriptGlobals.Clear();
|
|
|
|
asASSERT( IsEmpty() );
|
|
}
|
|
|
|
// interface
|
|
asIScriptFunction *asCModule::GetFunctionByName(const char *name) const
|
|
{
|
|
asSNameSpace *ns = defaultNamespace;
|
|
while( ns )
|
|
{
|
|
const asCArray<unsigned int> &idxs = globalFunctions.GetIndexes(ns, name);
|
|
if( idxs.GetLength() != 1 )
|
|
return 0;
|
|
|
|
const asIScriptFunction *func = globalFunctions.Get(idxs[0]);
|
|
if( func )
|
|
return const_cast<asIScriptFunction*>(func);
|
|
|
|
// Recursively search parent namespaces
|
|
ns = engine->GetParentNameSpace(ns);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// interface
|
|
asUINT asCModule::GetImportedFunctionCount() const
|
|
{
|
|
return (asUINT)bindInformations.GetLength();
|
|
}
|
|
|
|
// interface
|
|
int asCModule::GetImportedFunctionIndexByDecl(const char *decl) const
|
|
{
|
|
asCBuilder bld(engine, const_cast<asCModule*>(this));
|
|
|
|
// Don't write parser errors to the message callback
|
|
bld.silent = true;
|
|
|
|
asCScriptFunction func(engine, const_cast<asCModule*>(this), asFUNC_DUMMY);
|
|
bld.ParseFunctionDeclaration(0, decl, &func, false, 0, 0, defaultNamespace);
|
|
|
|
// TODO: optimize: Improve linear search
|
|
// Search script functions for matching interface
|
|
int id = -1;
|
|
for( asUINT n = 0; n < bindInformations.GetLength(); ++n )
|
|
{
|
|
if( func.name == bindInformations[n]->importedFunctionSignature->name &&
|
|
func.returnType == bindInformations[n]->importedFunctionSignature->returnType &&
|
|
func.parameterTypes.GetLength() == bindInformations[n]->importedFunctionSignature->parameterTypes.GetLength() )
|
|
{
|
|
bool match = true;
|
|
for( asUINT p = 0; p < func.parameterTypes.GetLength(); ++p )
|
|
{
|
|
if( func.parameterTypes[p] != bindInformations[n]->importedFunctionSignature->parameterTypes[p] )
|
|
{
|
|
match = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( match )
|
|
{
|
|
if( id == -1 )
|
|
id = n;
|
|
else
|
|
return asMULTIPLE_FUNCTIONS;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( id == -1 ) return asNO_FUNCTION;
|
|
|
|
return id;
|
|
}
|
|
|
|
// interface
|
|
asUINT asCModule::GetFunctionCount() const
|
|
{
|
|
return (asUINT)globalFunctions.GetSize();
|
|
}
|
|
|
|
// interface
|
|
asIScriptFunction *asCModule::GetFunctionByDecl(const char *decl) const
|
|
{
|
|
asCBuilder bld(engine, const_cast<asCModule*>(this));
|
|
|
|
// Don't write parser errors to the message callback
|
|
bld.silent = true;
|
|
|
|
asCScriptFunction func(engine, const_cast<asCModule*>(this), asFUNC_DUMMY);
|
|
int r = bld.ParseFunctionDeclaration(0, decl, &func, false, 0, 0, defaultNamespace);
|
|
if( r < 0 )
|
|
{
|
|
// Invalid declaration
|
|
// TODO: Write error to message stream
|
|
return 0;
|
|
}
|
|
|
|
// Use the defaultNamespace implicitly unless an explicit namespace has been provided
|
|
asSNameSpace *ns = func.nameSpace == engine->nameSpaces[0] ? defaultNamespace : func.nameSpace;
|
|
|
|
// Search script functions for matching interface
|
|
while( ns )
|
|
{
|
|
asIScriptFunction *f = 0;
|
|
const asCArray<unsigned int> &idxs = globalFunctions.GetIndexes(ns, func.name);
|
|
for( unsigned int n = 0; n < idxs.GetLength(); n++ )
|
|
{
|
|
const asCScriptFunction *funcPtr = globalFunctions.Get(idxs[n]);
|
|
if( funcPtr->objectType == 0 &&
|
|
func.returnType == funcPtr->returnType &&
|
|
func.parameterTypes.GetLength() == funcPtr->parameterTypes.GetLength()
|
|
)
|
|
{
|
|
bool match = true;
|
|
for( asUINT p = 0; p < func.parameterTypes.GetLength(); ++p )
|
|
{
|
|
if( func.parameterTypes[p] != funcPtr->parameterTypes[p] )
|
|
{
|
|
match = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( match )
|
|
{
|
|
if( f == 0 )
|
|
f = const_cast<asCScriptFunction*>(funcPtr);
|
|
else
|
|
// Multiple functions
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( f )
|
|
return f;
|
|
else
|
|
{
|
|
// Search for matching functions in the parent namespace
|
|
ns = engine->GetParentNameSpace(ns);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// interface
|
|
asUINT asCModule::GetGlobalVarCount() const
|
|
{
|
|
return (asUINT)scriptGlobals.GetSize();
|
|
}
|
|
|
|
// interface
|
|
int asCModule::GetGlobalVarIndexByName(const char *name) const
|
|
{
|
|
asSNameSpace *ns = defaultNamespace;
|
|
|
|
// Find the global var id
|
|
while( ns )
|
|
{
|
|
int id = scriptGlobals.GetFirstIndex(ns, name);
|
|
if( id >= 0 ) return id;
|
|
|
|
// Recursively search parent namespaces
|
|
ns = engine->GetParentNameSpace(ns);
|
|
}
|
|
|
|
return asNO_GLOBAL_VAR;
|
|
}
|
|
|
|
// interface
|
|
int asCModule::RemoveGlobalVar(asUINT index)
|
|
{
|
|
// TODO: 2.30.0: redesign: Before removing the variable, clear it to free the object
|
|
// The property shouldn't be orphaned.
|
|
|
|
asCGlobalProperty *prop = scriptGlobals.Get(index);
|
|
if( !prop )
|
|
return asINVALID_ARG;
|
|
|
|
// Destroy the internal of the global variable (removes the initialization function)
|
|
prop->DestroyInternal();
|
|
|
|
// Check if the module is the only one referring to the module, if so remove it from the engine too
|
|
// If the property is not removed now, it will be removed later when the module is discarded
|
|
if( prop->refCount.get() == 2 )
|
|
engine->RemoveGlobalProperty(prop);
|
|
|
|
// Remove the global variable from the module
|
|
prop->Release();
|
|
scriptGlobals.Erase(index);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// interface
|
|
int asCModule::GetGlobalVarIndexByDecl(const char *decl) const
|
|
{
|
|
asCBuilder bld(engine, const_cast<asCModule*>(this));
|
|
|
|
// Don't write parser errors to the message callback
|
|
bld.silent = true;
|
|
|
|
asCString name;
|
|
asSNameSpace *nameSpace;
|
|
asCDataType dt;
|
|
int r = bld.ParseVariableDeclaration(decl, defaultNamespace, name, nameSpace, dt);
|
|
if( r < 0 )
|
|
return r;
|
|
|
|
// Search global variables for a match
|
|
while( nameSpace )
|
|
{
|
|
int id = scriptGlobals.GetFirstIndex(nameSpace, name, asCCompGlobPropType(dt));
|
|
if( id != -1 )
|
|
return id;
|
|
|
|
// Recursively search parent namespace
|
|
nameSpace = engine->GetParentNameSpace(nameSpace);
|
|
}
|
|
|
|
return asNO_GLOBAL_VAR;
|
|
}
|
|
|
|
// interface
|
|
void *asCModule::GetAddressOfGlobalVar(asUINT index)
|
|
{
|
|
asCGlobalProperty *prop = scriptGlobals.Get(index);
|
|
if( !prop )
|
|
return 0;
|
|
|
|
// For object variables it's necessary to dereference the pointer to get the address of the value
|
|
if( prop->type.IsObject() &&
|
|
!prop->type.IsObjectHandle() )
|
|
return *(void**)(prop->GetAddressOfValue());
|
|
|
|
return (void*)(prop->GetAddressOfValue());
|
|
}
|
|
|
|
// interface
|
|
const char *asCModule::GetGlobalVarDeclaration(asUINT index, bool includeNamespace) const
|
|
{
|
|
const asCGlobalProperty *prop = scriptGlobals.Get(index);
|
|
if (!prop) return 0;
|
|
|
|
asCString *tempString = &asCThreadManager::GetLocalData()->string;
|
|
*tempString = prop->type.Format(defaultNamespace);
|
|
*tempString += " ";
|
|
if( includeNamespace && prop->nameSpace->name != "" )
|
|
*tempString += prop->nameSpace->name + "::";
|
|
*tempString += prop->name;
|
|
|
|
return tempString->AddressOf();
|
|
}
|
|
|
|
// interface
|
|
int asCModule::GetGlobalVar(asUINT index, const char **name, const char **nameSpace, int *typeId, bool *isConst) const
|
|
{
|
|
const asCGlobalProperty *prop = scriptGlobals.Get(index);
|
|
if (!prop) return 0;
|
|
|
|
if( name )
|
|
*name = prop->name.AddressOf();
|
|
if( nameSpace )
|
|
*nameSpace = prop->nameSpace->name.AddressOf();
|
|
if( typeId )
|
|
*typeId = engine->GetTypeIdFromDataType(prop->type);
|
|
if( isConst )
|
|
*isConst = prop->type.IsReadOnly();
|
|
|
|
return asSUCCESS;
|
|
}
|
|
|
|
// interface
|
|
asUINT asCModule::GetObjectTypeCount() const
|
|
{
|
|
return (asUINT)classTypes.GetLength();
|
|
}
|
|
|
|
// interface
|
|
asIObjectType *asCModule::GetObjectTypeByIndex(asUINT index) const
|
|
{
|
|
if( index >= classTypes.GetLength() )
|
|
return 0;
|
|
|
|
return classTypes[index];
|
|
}
|
|
|
|
// interface
|
|
asIObjectType *asCModule::GetObjectTypeByName(const char *name) const
|
|
{
|
|
asSNameSpace *ns = defaultNamespace;
|
|
while( ns )
|
|
{
|
|
for( asUINT n = 0; n < classTypes.GetLength(); n++ )
|
|
{
|
|
if( classTypes[n] &&
|
|
classTypes[n]->name == name &&
|
|
classTypes[n]->nameSpace == ns )
|
|
return classTypes[n];
|
|
}
|
|
|
|
// Recursively search parent namespace
|
|
ns = engine->GetParentNameSpace(ns);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// interface
|
|
int asCModule::GetTypeIdByDecl(const char *decl) const
|
|
{
|
|
asCDataType dt;
|
|
|
|
// This const cast is safe since we know the engine won't be modified
|
|
asCBuilder bld(engine, const_cast<asCModule*>(this));
|
|
|
|
// Don't write parser errors to the message callback
|
|
bld.silent = true;
|
|
|
|
int r = bld.ParseDataType(decl, &dt, defaultNamespace);
|
|
if( r < 0 )
|
|
return asINVALID_TYPE;
|
|
|
|
return engine->GetTypeIdFromDataType(dt);
|
|
}
|
|
|
|
// interface
|
|
asIObjectType *asCModule::GetObjectTypeByDecl(const char *decl) const
|
|
{
|
|
asCDataType dt;
|
|
|
|
// This const cast is safe since we know the engine won't be modified
|
|
asCBuilder bld(engine, const_cast<asCModule*>(this));
|
|
|
|
// Don't write parser errors to the message callback
|
|
bld.silent = true;
|
|
|
|
int r = bld.ParseDataType(decl, &dt, defaultNamespace);
|
|
if( r < 0 )
|
|
return 0;
|
|
|
|
return dt.GetObjectType();
|
|
}
|
|
|
|
// interface
|
|
asUINT asCModule::GetEnumCount() const
|
|
{
|
|
return (asUINT)enumTypes.GetLength();
|
|
}
|
|
|
|
// interface
|
|
const char *asCModule::GetEnumByIndex(asUINT index, int *enumTypeId, const char **nameSpace) const
|
|
{
|
|
if( index >= enumTypes.GetLength() )
|
|
return 0;
|
|
|
|
if( enumTypeId )
|
|
*enumTypeId = engine->GetTypeIdFromDataType(asCDataType::CreateObject(enumTypes[index], false));
|
|
|
|
if( nameSpace )
|
|
*nameSpace = enumTypes[index]->nameSpace->name.AddressOf();
|
|
|
|
return enumTypes[index]->name.AddressOf();
|
|
}
|
|
|
|
// interface
|
|
int asCModule::GetEnumValueCount(int enumTypeId) const
|
|
{
|
|
asCDataType dt = engine->GetDataTypeFromTypeId(enumTypeId);
|
|
asCObjectType *t = dt.GetObjectType();
|
|
if( t == 0 || !(t->GetFlags() & asOBJ_ENUM) )
|
|
return asINVALID_TYPE;
|
|
|
|
return (int)t->enumValues.GetLength();
|
|
}
|
|
|
|
// interface
|
|
const char *asCModule::GetEnumValueByIndex(int enumTypeId, asUINT index, int *outValue) const
|
|
{
|
|
asCDataType dt = engine->GetDataTypeFromTypeId(enumTypeId);
|
|
asCObjectType *t = dt.GetObjectType();
|
|
if( t == 0 || !(t->GetFlags() & asOBJ_ENUM) )
|
|
return 0;
|
|
|
|
if( index >= t->enumValues.GetLength() )
|
|
return 0;
|
|
|
|
if( outValue )
|
|
*outValue = t->enumValues[index]->value;
|
|
|
|
return t->enumValues[index]->name.AddressOf();
|
|
}
|
|
|
|
// interface
|
|
asUINT asCModule::GetTypedefCount() const
|
|
{
|
|
return (asUINT)typeDefs.GetLength();
|
|
}
|
|
|
|
// interface
|
|
const char *asCModule::GetTypedefByIndex(asUINT index, int *typeId, const char **nameSpace) const
|
|
{
|
|
if( index >= typeDefs.GetLength() )
|
|
return 0;
|
|
|
|
if( typeId )
|
|
*typeId = engine->GetTypeIdFromDataType(typeDefs[index]->templateSubTypes[0]);
|
|
|
|
if( nameSpace )
|
|
*nameSpace = typeDefs[index]->nameSpace->name.AddressOf();
|
|
|
|
return typeDefs[index]->name.AddressOf();
|
|
}
|
|
|
|
|
|
// internal
|
|
int asCModule::GetNextImportedFunctionId()
|
|
{
|
|
// TODO: multithread: This will break if one thread if freeing a module, while another is being compiled
|
|
if( engine->freeImportedFunctionIdxs.GetLength() )
|
|
return FUNC_IMPORTED | (asUINT)engine->freeImportedFunctionIdxs[engine->freeImportedFunctionIdxs.GetLength()-1];
|
|
|
|
return FUNC_IMPORTED | (asUINT)engine->importedFunctions.GetLength();
|
|
}
|
|
|
|
#ifndef AS_NO_COMPILER
|
|
// internal
|
|
int asCModule::AddScriptFunction(int sectionIdx, int declaredAt, int id, const asCString &name, const asCDataType &returnType, const asCArray<asCDataType> ¶ms, const asCArray<asCString> ¶mNames, const asCArray<asETypeModifiers> &inOutFlags, const asCArray<asCString *> &defaultArgs, bool isInterface, asCObjectType *objType, bool isConstMethod, bool isGlobalFunction, bool isPrivate, bool isProtected, bool isFinal, bool isOverride, bool isShared, asSNameSpace *ns)
|
|
{
|
|
asASSERT(id >= 0);
|
|
|
|
// Store the function information
|
|
asCScriptFunction *func = asNEW(asCScriptFunction)(engine, this, isInterface ? asFUNC_INTERFACE : asFUNC_SCRIPT);
|
|
if( func == 0 )
|
|
{
|
|
// Free the default args
|
|
for( asUINT n = 0; n < defaultArgs.GetLength(); n++ )
|
|
if( defaultArgs[n] )
|
|
asDELETE(defaultArgs[n], asCString);
|
|
|
|
return asOUT_OF_MEMORY;
|
|
}
|
|
|
|
if( ns == 0 )
|
|
ns = engine->nameSpaces[0];
|
|
|
|
// All methods of shared objects are also shared
|
|
if( objType && objType->IsShared() )
|
|
isShared = true;
|
|
|
|
func->name = name;
|
|
func->nameSpace = ns;
|
|
func->id = id;
|
|
func->returnType = returnType;
|
|
if( func->funcType == asFUNC_SCRIPT )
|
|
{
|
|
func->scriptData->scriptSectionIdx = sectionIdx;
|
|
func->scriptData->declaredAt = declaredAt;
|
|
}
|
|
func->parameterTypes = params;
|
|
func->parameterNames = paramNames;
|
|
func->inOutFlags = inOutFlags;
|
|
func->defaultArgs = defaultArgs;
|
|
func->objectType = objType;
|
|
if( objType )
|
|
objType->AddRefInternal();
|
|
func->isReadOnly = isConstMethod;
|
|
func->isPrivate = isPrivate;
|
|
func->isProtected = isProtected;
|
|
func->isFinal = isFinal;
|
|
func->isOverride = isOverride;
|
|
func->isShared = isShared;
|
|
|
|
asASSERT( params.GetLength() == inOutFlags.GetLength() && params.GetLength() == defaultArgs.GetLength() );
|
|
|
|
// Verify that we are not assigning either the final or override specifier(s) if we are registering a non-member function
|
|
asASSERT( !(!objType && isFinal) );
|
|
asASSERT( !(!objType && isOverride) );
|
|
|
|
// The internal ref count was already set by the constructor
|
|
scriptFunctions.PushLast(func);
|
|
engine->AddScriptFunction(func);
|
|
|
|
// Compute the signature id
|
|
if( objType )
|
|
func->ComputeSignatureId();
|
|
|
|
// Add reference
|
|
if( isGlobalFunction )
|
|
globalFunctions.Put(func);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// internal
|
|
int asCModule::AddScriptFunction(asCScriptFunction *func)
|
|
{
|
|
scriptFunctions.PushLast(func);
|
|
func->AddRefInternal();
|
|
engine->AddScriptFunction(func);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// internal
|
|
int asCModule::AddImportedFunction(int id, const asCString &name, const asCDataType &returnType, const asCArray<asCDataType> ¶ms, const asCArray<asETypeModifiers> &inOutFlags, const asCArray<asCString *> &defaultArgs, asSNameSpace *ns, const asCString &moduleName)
|
|
{
|
|
asASSERT(id >= 0);
|
|
|
|
// Store the function information
|
|
asCScriptFunction *func = asNEW(asCScriptFunction)(engine, this, asFUNC_IMPORTED);
|
|
if( func == 0 )
|
|
{
|
|
// Free the default args
|
|
for( asUINT n = 0; n < defaultArgs.GetLength(); n++ )
|
|
if( defaultArgs[n] )
|
|
asDELETE(defaultArgs[n], asCString);
|
|
|
|
return asOUT_OF_MEMORY;
|
|
}
|
|
|
|
func->name = name;
|
|
func->id = id;
|
|
func->returnType = returnType;
|
|
func->nameSpace = ns;
|
|
func->parameterTypes = params;
|
|
func->inOutFlags = inOutFlags;
|
|
func->defaultArgs = defaultArgs;
|
|
func->objectType = 0;
|
|
|
|
sBindInfo *info = asNEW(sBindInfo);
|
|
if( info == 0 )
|
|
{
|
|
asDELETE(func, asCScriptFunction);
|
|
return asOUT_OF_MEMORY;
|
|
}
|
|
|
|
info->importedFunctionSignature = func;
|
|
info->boundFunctionId = -1;
|
|
info->importFromModule = moduleName;
|
|
bindInformations.PushLast(info);
|
|
|
|
// Add the info to the array in the engine
|
|
if( engine->freeImportedFunctionIdxs.GetLength() )
|
|
engine->importedFunctions[engine->freeImportedFunctionIdxs.PopLast()] = info;
|
|
else
|
|
engine->importedFunctions.PushLast(info);
|
|
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
// internal
|
|
asCScriptFunction *asCModule::GetImportedFunction(int index) const
|
|
{
|
|
return bindInformations[index]->importedFunctionSignature;
|
|
}
|
|
|
|
// interface
|
|
int asCModule::BindImportedFunction(asUINT index, asIScriptFunction *func)
|
|
{
|
|
// First unbind the old function
|
|
int r = UnbindImportedFunction(index);
|
|
if( r < 0 ) return r;
|
|
|
|
// Must verify that the interfaces are equal
|
|
asCScriptFunction *dst = GetImportedFunction(index);
|
|
if( dst == 0 ) return asNO_FUNCTION;
|
|
|
|
if( func == 0 )
|
|
return asINVALID_ARG;
|
|
|
|
asCScriptFunction *src = engine->GetScriptFunction(func->GetId());
|
|
if( src == 0 )
|
|
return asNO_FUNCTION;
|
|
|
|
// Verify return type
|
|
if( dst->returnType != src->returnType )
|
|
return asINVALID_INTERFACE;
|
|
|
|
if( dst->parameterTypes.GetLength() != src->parameterTypes.GetLength() )
|
|
return asINVALID_INTERFACE;
|
|
|
|
for( asUINT n = 0; n < dst->parameterTypes.GetLength(); ++n )
|
|
{
|
|
if( dst->parameterTypes[n] != src->parameterTypes[n] )
|
|
return asINVALID_INTERFACE;
|
|
}
|
|
|
|
bindInformations[index]->boundFunctionId = src->GetId();
|
|
src->AddRefInternal();
|
|
|
|
return asSUCCESS;
|
|
}
|
|
|
|
// interface
|
|
int asCModule::UnbindImportedFunction(asUINT index)
|
|
{
|
|
if( index >= bindInformations.GetLength() )
|
|
return asINVALID_ARG;
|
|
|
|
// Remove reference to old module
|
|
if( bindInformations[index] )
|
|
{
|
|
int oldFuncID = bindInformations[index]->boundFunctionId;
|
|
if( oldFuncID != -1 )
|
|
{
|
|
bindInformations[index]->boundFunctionId = -1;
|
|
engine->scriptFunctions[oldFuncID]->ReleaseInternal();
|
|
}
|
|
}
|
|
|
|
return asSUCCESS;
|
|
}
|
|
|
|
// interface
|
|
const char *asCModule::GetImportedFunctionDeclaration(asUINT index) const
|
|
{
|
|
asCScriptFunction *func = GetImportedFunction(index);
|
|
if( func == 0 ) return 0;
|
|
|
|
asCString *tempString = &asCThreadManager::GetLocalData()->string;
|
|
*tempString = func->GetDeclarationStr();
|
|
|
|
return tempString->AddressOf();
|
|
}
|
|
|
|
// interface
|
|
const char *asCModule::GetImportedFunctionSourceModule(asUINT index) const
|
|
{
|
|
if( index >= bindInformations.GetLength() )
|
|
return 0;
|
|
|
|
return bindInformations[index]->importFromModule.AddressOf();
|
|
}
|
|
|
|
// inteface
|
|
int asCModule::BindAllImportedFunctions()
|
|
{
|
|
bool notAllFunctionsWereBound = false;
|
|
|
|
// Bind imported functions
|
|
int c = GetImportedFunctionCount();
|
|
for( int n = 0; n < c; ++n )
|
|
{
|
|
asCScriptFunction *importFunc = GetImportedFunction(n);
|
|
if( importFunc == 0 ) return asERROR;
|
|
|
|
asCString str = importFunc->GetDeclarationStr(false, true);
|
|
|
|
// Get module name from where the function should be imported
|
|
const char *moduleName = GetImportedFunctionSourceModule(n);
|
|
if( moduleName == 0 ) return asERROR;
|
|
|
|
asCModule *srcMod = engine->GetModule(moduleName, false);
|
|
asIScriptFunction *func = 0;
|
|
if( srcMod )
|
|
func = srcMod->GetFunctionByDecl(str.AddressOf());
|
|
|
|
if( func == 0 )
|
|
notAllFunctionsWereBound = true;
|
|
else
|
|
{
|
|
if( BindImportedFunction(n, func) < 0 )
|
|
notAllFunctionsWereBound = true;
|
|
}
|
|
}
|
|
|
|
if( notAllFunctionsWereBound )
|
|
return asCANT_BIND_ALL_FUNCTIONS;
|
|
|
|
return asSUCCESS;
|
|
}
|
|
|
|
// interface
|
|
int asCModule::UnbindAllImportedFunctions()
|
|
{
|
|
asUINT c = GetImportedFunctionCount();
|
|
for( asUINT n = 0; n < c; ++n )
|
|
UnbindImportedFunction(n);
|
|
|
|
return asSUCCESS;
|
|
}
|
|
|
|
// internal
|
|
asCObjectType *asCModule::GetObjectType(const char *type, asSNameSpace *ns)
|
|
{
|
|
asUINT n;
|
|
|
|
// TODO: optimize: Improve linear search
|
|
for( n = 0; n < classTypes.GetLength(); n++ )
|
|
if( classTypes[n]->name == type &&
|
|
classTypes[n]->nameSpace == ns )
|
|
return classTypes[n];
|
|
|
|
for( n = 0; n < enumTypes.GetLength(); n++ )
|
|
if( enumTypes[n]->name == type &&
|
|
enumTypes[n]->nameSpace == ns )
|
|
return enumTypes[n];
|
|
|
|
for( n = 0; n < typeDefs.GetLength(); n++ )
|
|
if( typeDefs[n]->name == type &&
|
|
typeDefs[n]->nameSpace == ns )
|
|
return typeDefs[n];
|
|
|
|
return 0;
|
|
}
|
|
|
|
// internal
|
|
asCGlobalProperty *asCModule::AllocateGlobalProperty(const char *name, const asCDataType &dt, asSNameSpace *ns)
|
|
{
|
|
asCGlobalProperty *prop = engine->AllocateGlobalProperty();
|
|
prop->name = name;
|
|
prop->nameSpace = ns;
|
|
|
|
// Allocate the memory for this property based on its type
|
|
prop->type = dt;
|
|
prop->AllocateMemory();
|
|
|
|
// Make an entry in the address to variable map
|
|
engine->varAddressMap.Insert(prop->GetAddressOfValue(), prop);
|
|
|
|
// Store the variable in the module scope
|
|
scriptGlobals.Put(prop);
|
|
prop->AddRef();
|
|
|
|
return prop;
|
|
}
|
|
|
|
// internal
|
|
bool asCModule::IsEmpty() const
|
|
{
|
|
if( scriptFunctions.GetLength() ) return false;
|
|
if( globalFunctions.GetSize() ) return false;
|
|
if( bindInformations.GetLength() ) return false;
|
|
if( scriptGlobals.GetSize() ) return false;
|
|
if( classTypes.GetLength() ) return false;
|
|
if( enumTypes.GetLength() ) return false;
|
|
if( typeDefs.GetLength() ) return false;
|
|
if( funcDefs.GetLength() ) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// interface
|
|
int asCModule::SaveByteCode(asIBinaryStream *out, bool stripDebugInfo) const
|
|
{
|
|
#ifdef AS_NO_COMPILER
|
|
UNUSED_VAR(out);
|
|
UNUSED_VAR(stripDebugInfo);
|
|
return asNOT_SUPPORTED;
|
|
#else
|
|
if( out == 0 ) return asINVALID_ARG;
|
|
|
|
// Make sure there is actually something to save
|
|
if( IsEmpty() )
|
|
return asERROR;
|
|
|
|
asCWriter write(const_cast<asCModule*>(this), out, engine, stripDebugInfo);
|
|
return write.Write();
|
|
#endif
|
|
}
|
|
|
|
// interface
|
|
int asCModule::LoadByteCode(asIBinaryStream *in, bool *wasDebugInfoStripped)
|
|
{
|
|
if( in == 0 ) return asINVALID_ARG;
|
|
|
|
// Don't allow the module to be rebuilt if there are still
|
|
// external references that will need the previous code
|
|
if( HasExternalReferences(false) )
|
|
{
|
|
engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, TXT_MODULE_IS_IN_USE);
|
|
return asMODULE_IS_IN_USE;
|
|
}
|
|
|
|
// Only permit loading bytecode if no other thread is currently compiling
|
|
// TODO: It should be possible to have multiple threads perform compilations
|
|
int r = engine->RequestBuild();
|
|
if( r < 0 )
|
|
return r;
|
|
|
|
asCReader read(this, in, engine);
|
|
r = read.Read(wasDebugInfoStripped);
|
|
|
|
JITCompile();
|
|
|
|
#ifdef AS_DEBUG
|
|
// Verify that there are no unwanted gaps in the scriptFunctions array.
|
|
for( asUINT n = 1; n < engine->scriptFunctions.GetLength(); n++ )
|
|
{
|
|
int id = n;
|
|
if( engine->scriptFunctions[n] == 0 && !engine->freeScriptFunctionIds.Exists(id) )
|
|
asASSERT( false );
|
|
}
|
|
#endif
|
|
|
|
engine->BuildCompleted();
|
|
|
|
return r;
|
|
}
|
|
|
|
// interface
|
|
int asCModule::CompileGlobalVar(const char *sectionName, const char *code, int lineOffset)
|
|
{
|
|
#ifdef AS_NO_COMPILER
|
|
UNUSED_VAR(sectionName);
|
|
UNUSED_VAR(code);
|
|
UNUSED_VAR(lineOffset);
|
|
return asNOT_SUPPORTED;
|
|
#else
|
|
// Validate arguments
|
|
if( code == 0 )
|
|
return asINVALID_ARG;
|
|
|
|
// Only one thread may build at one time
|
|
// TODO: It should be possible to have multiple threads perform compilations
|
|
int r = engine->RequestBuild();
|
|
if( r < 0 )
|
|
return r;
|
|
|
|
// Prepare the engine
|
|
engine->PrepareEngine();
|
|
if( engine->configFailed )
|
|
{
|
|
engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, TXT_INVALID_CONFIGURATION);
|
|
engine->BuildCompleted();
|
|
return asINVALID_CONFIGURATION;
|
|
}
|
|
|
|
// Compile the global variable and add it to the module scope
|
|
asCBuilder builder(engine, this);
|
|
asCString str = code;
|
|
r = builder.CompileGlobalVar(sectionName, str.AddressOf(), lineOffset);
|
|
|
|
engine->BuildCompleted();
|
|
|
|
// Initialize the variable
|
|
if( r >= 0 && engine->ep.initGlobalVarsAfterBuild )
|
|
{
|
|
// Clear the memory
|
|
asCGlobalProperty *prop = scriptGlobals.GetLast();
|
|
if( prop )
|
|
{
|
|
memset(prop->GetAddressOfValue(), 0, sizeof(asDWORD)*prop->type.GetSizeOnStackDWords());
|
|
|
|
if( prop->GetInitFunc() )
|
|
{
|
|
// Call the init function for the global variable
|
|
asIScriptContext *ctx = 0;
|
|
int r = engine->CreateContext(&ctx, true);
|
|
if( r < 0 )
|
|
return r;
|
|
|
|
r = ctx->Prepare(prop->GetInitFunc());
|
|
if( r >= 0 )
|
|
r = ctx->Execute();
|
|
|
|
ctx->Release();
|
|
}
|
|
}
|
|
}
|
|
|
|
return r;
|
|
#endif
|
|
}
|
|
|
|
// interface
|
|
int asCModule::CompileFunction(const char *sectionName, const char *code, int lineOffset, asDWORD compileFlags, asIScriptFunction **outFunc)
|
|
{
|
|
// Make sure the outFunc is null if the function fails, so the
|
|
// application doesn't attempt to release a non-existent function
|
|
if( outFunc )
|
|
*outFunc = 0;
|
|
|
|
#ifdef AS_NO_COMPILER
|
|
UNUSED_VAR(sectionName);
|
|
UNUSED_VAR(code);
|
|
UNUSED_VAR(lineOffset);
|
|
UNUSED_VAR(compileFlags);
|
|
return asNOT_SUPPORTED;
|
|
#else
|
|
// Validate arguments
|
|
if( code == 0 ||
|
|
(compileFlags != 0 && compileFlags != asCOMP_ADD_TO_MODULE) )
|
|
return asINVALID_ARG;
|
|
|
|
// Only one thread may build at one time
|
|
// TODO: It should be possible to have multiple threads perform compilations
|
|
int r = engine->RequestBuild();
|
|
if( r < 0 )
|
|
return r;
|
|
|
|
// Prepare the engine
|
|
engine->PrepareEngine();
|
|
if( engine->configFailed )
|
|
{
|
|
engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, TXT_INVALID_CONFIGURATION);
|
|
engine->BuildCompleted();
|
|
return asINVALID_CONFIGURATION;
|
|
}
|
|
|
|
// Compile the single function
|
|
asCBuilder builder(engine, this);
|
|
asCString str = code;
|
|
asCScriptFunction *func = 0;
|
|
r = builder.CompileFunction(sectionName, str.AddressOf(), lineOffset, compileFlags, &func);
|
|
|
|
engine->BuildCompleted();
|
|
|
|
if( r >= 0 && outFunc && func )
|
|
{
|
|
// Return the function to the caller and add an external reference
|
|
*outFunc = func;
|
|
func->AddRef();
|
|
}
|
|
|
|
// Release our reference to the function
|
|
if( func )
|
|
func->ReleaseInternal();
|
|
|
|
return r;
|
|
#endif
|
|
}
|
|
|
|
// interface
|
|
int asCModule::RemoveFunction(asIScriptFunction *func)
|
|
{
|
|
// TODO: 2.30.0: redesign: Check if there are any references before removing the function
|
|
// if there are, just hide it from the visible but do not destroy or
|
|
// remove it from the module.
|
|
//
|
|
// Only if the function has no live references, nor internal references
|
|
// can it be immediately removed, and its internal references released.
|
|
//
|
|
// Check if any previously hidden functions are without references,
|
|
// if so they should removed too.
|
|
|
|
// Find the global function
|
|
asCScriptFunction *f = static_cast<asCScriptFunction*>(func);
|
|
int idx = globalFunctions.GetIndex(f);
|
|
if( idx >= 0 )
|
|
{
|
|
globalFunctions.Erase(idx);
|
|
scriptFunctions.RemoveValue(f);
|
|
f->ReleaseInternal();
|
|
return 0;
|
|
}
|
|
|
|
return asNO_FUNCTION;
|
|
}
|
|
|
|
#ifndef AS_NO_COMPILER
|
|
// internal
|
|
int asCModule::AddFuncDef(const asCString &name, asSNameSpace *ns)
|
|
{
|
|
asCScriptFunction *func = asNEW(asCScriptFunction)(engine, 0, asFUNC_FUNCDEF);
|
|
if( func == 0 )
|
|
return asOUT_OF_MEMORY;
|
|
|
|
func->name = name;
|
|
func->nameSpace = ns;
|
|
|
|
funcDefs.PushLast(func);
|
|
|
|
engine->funcDefs.PushLast(func);
|
|
func->id = engine->GetNextScriptFunctionId();
|
|
engine->AddScriptFunction(func);
|
|
|
|
return (int)funcDefs.GetLength()-1;
|
|
}
|
|
#endif
|
|
|
|
// interface
|
|
asDWORD asCModule::SetAccessMask(asDWORD mask)
|
|
{
|
|
asDWORD old = accessMask;
|
|
accessMask = mask;
|
|
return old;
|
|
}
|
|
|
|
END_AS_NAMESPACE
|
|
|