stk-code_catmod/src/utils/debug.cpp
funto66 39046749d2 Add a debug menu + option to reload shaders (memory leak, yeah, but it's just for debugging)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14674 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 00:09:35 +00:00

109 lines
3.9 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 Lionel Fuentes
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "debug.hpp"
#include "graphics/irr_driver.hpp"
#include "config/user_config.hpp"
#include "utils/log.hpp"
#include <IGUIEnvironment.h>
#include <IGUIContextMenu.h>
using namespace irr;
using namespace gui;
namespace Debug {
/** This is to let mouse input events go through when the debug menu is visible, otherwise
GUI events would be blocked while in a race... */
static bool g_debug_menu_visible = false;
static bool g_was_pointer_shown = false;
// -----------------------------------------------------------------------------
// Commands for the debug menu
enum DebugMenuCommand
{
//! graphics commands
DEBUG_GRAPHICS_RELOAD_SHADERS,
};
// -----------------------------------------------------------------------------
// Debug menu handling
bool onEvent(const SEvent &event)
{
// Only activated in artist debug mode
if(!UserConfigParams::m_artist_debug_mode)
return true; // keep handling the events
if(event.EventType == EET_MOUSE_INPUT_EVENT)
{
// Create the menu (only one menu at a time)
if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN && !g_debug_menu_visible)
{
// root menu
gui::IGUIEnvironment* guienv = irr_driver->getGUI();
IGUIContextMenu* mnu = guienv->addContextMenu(
core::rect<s32>(event.MouseInput.X, event.MouseInput.Y, event.MouseInput.Y+100, event.MouseInput.Y+100),NULL);
mnu->addItem(L"Graphics >",-1,true,true);
// graphics menu
IGUIContextMenu* sub = mnu->getSubMenu(0);
sub->addItem(L"Reload shaders", DEBUG_GRAPHICS_RELOAD_SHADERS );
g_debug_menu_visible = true;
g_was_pointer_shown = irr_driver->isPointerShown();
irr_driver->showPointer();
}
// Let Irrlicht handle the event while the menu is visible - otherwise in a race the GUI events won't be generated
if(g_debug_menu_visible)
return false;
}
if (event.EventType == EET_GUI_EVENT)
{
if (event.GUIEvent.Caller != NULL)
{
if(event.GUIEvent.Caller->getType() == EGUIET_CONTEXT_MENU)
{
IGUIContextMenu *menu = (IGUIContextMenu*)event.GUIEvent.Caller;
s32 cmdID = menu->getItemCommandId(menu->getSelectedItem());
if(event.GUIEvent.EventType == EGET_ELEMENT_CLOSED)
{
g_debug_menu_visible = false;
if(g_was_pointer_shown)
irr_driver->showPointer();
else
irr_driver->hidePointer();
}
if(cmdID == DEBUG_GRAPHICS_RELOAD_SHADERS)
{
Log::info("Debug", "Reloading shaders...\n");
irr_driver->updateShaders();
}
return false; // event has been treated
}
}
}
return true; // continue event handling
}
}