..
sp
Move loading of SP shaders after downloading assets
2019-07-24 01:35:15 +08:00
2dutils.cpp
Add 2d drawing shader with custom alpha
2019-08-16 11:48:10 +08:00
2dutils.hpp
Add 2d drawing shader with custom alpha
2019-08-16 11:48:10 +08:00
abstract_renderer.cpp
Split glow to avoid re-bind color framebuffer
2018-01-30 14:25:50 +08:00
abstract_renderer.hpp
Allow the gui to be updates while loading a track, and use this
2018-12-05 09:51:41 +11:00
b3d_mesh_loader.cpp
Add a quick fallback tangent computation
2018-01-06 12:47:22 +08:00
b3d_mesh_loader.hpp
Add b3d loader for SP
2018-01-06 12:07:22 +08:00
camera_debug.cpp
Move camera update to update graphics
2018-06-18 13:36:56 +08:00
camera_debug.hpp
Removed unused smoothing setting.
2016-04-19 09:56:05 +10:00
camera_end.cpp
Fix #3543
2018-11-09 09:51:05 +08:00
camera_end.hpp
Started to refactor the camera into different classes. Normal
2016-04-18 23:29:10 +10:00
camera_fps.cpp
Move camera update to update graphics
2018-06-18 13:36:56 +08:00
camera_fps.hpp
Started to refactor the camera into different classes. Normal
2016-04-18 23:29:10 +10:00
camera_normal.cpp
Use floating trigonometric functions
2018-12-22 22:43:06 -06:00
camera_normal.hpp
Roll the camera when gyroscope is used, for visual representation of steering
2018-10-19 16:41:38 +03:00
camera.cpp
Use floating trigonometric functions
2018-12-22 22:43:06 -06:00
camera.hpp
Consistent split screen ( #3105 )
2018-01-27 19:27:17 -05:00
CBatchingMesh.cpp
Add transparent skinned mesh shader
2016-12-15 09:52:02 +08:00
CBatchingMesh.hpp
running whitespaces.py update 1
2014-03-29 11:33:43 +01:00
central_settings.cpp
Allow to use skinning without tbo
2018-06-22 23:48:00 +02:00
central_settings.hpp
Allow to use skinning without tbo
2018-06-22 23:48:00 +02:00
cpu_particle_manager.cpp
Better fix for legacy pipeline
2018-09-01 23:15:05 +02:00
cpu_particle_manager.hpp
Fix #3418
2018-08-31 17:40:26 +08:00
draw_calls.cpp
Remove hacks for lod completely which breaks legacy pipeline
2019-04-02 08:50:07 +08:00
draw_calls.hpp
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
explosion.cpp
Share more ifdef with android and iOS
2019-07-16 13:48:25 +08:00
explosion.hpp
Convert more time handling to handling ticks.
2018-03-20 09:25:39 +11:00
fixed_pipeline_renderer.cpp
Move the screen and touchscreen events horizontally for screen keyboard
2019-05-21 01:46:14 +08:00
fixed_pipeline_renderer.hpp
Add network debugging info with speed stats
2018-12-22 09:12:24 +08:00
frame_buffer_layer.cpp
Remove features in SP that give no performance boost at all
2018-01-13 14:49:33 +08:00
frame_buffer_layer.hpp
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
frame_buffer.hpp
Don't assume default framebuffer is always zero (not true in iOS)
2019-07-15 11:40:40 +08:00
gl_headers.hpp
Add iOSDevice and EAGLManager
2019-07-13 13:44:03 +08:00
glwrap.cpp
Tell system that it should use nvidia on optimus devices
2019-07-19 09:25:48 +02:00
glwrap.hpp
Fix queries stop working after changing resolution
2018-02-11 15:06:35 +08:00
graphics_restrictions.cpp
Fix #4105
2019-10-24 20:06:32 +02:00
graphics_restrictions.hpp
Add a possibility to disable system screen keyboard
2019-07-05 22:39:28 +02:00
hit_effect.hpp
Convert more time handling to handling ticks.
2018-03-20 09:25:39 +11:00
hit_sfx.cpp
Convert more time handling to handling ticks.
2018-03-20 09:25:39 +11:00
hit_sfx.hpp
Convert more time handling to handling ticks.
2018-03-20 09:25:39 +11:00
irr_driver.cpp
Compute and display a story mode timer ( #4121 )
2019-11-01 13:25:27 +01:00
irr_driver.hpp
Compute and display a story mode timer ( #4121 )
2019-11-01 13:25:27 +01:00
light.cpp
Header clean up
2016-11-04 20:30:08 +08:00
light.hpp
Updated (c) year to include 2015.
2015-03-30 11:42:50 +11:00
lighting_passes.cpp
Add color buffer to compute proper space screen reflexion
2019-06-24 23:33:03 +02:00
lighting_passes.hpp
Add color buffer to compute proper space screen reflexion
2019-06-24 23:33:03 +02:00
lod_node.cpp
Remove hacks for lod completely which breaks legacy pipeline
2019-04-02 08:50:07 +08:00
lod_node.hpp
Remove hacks for lod completely which breaks legacy pipeline
2019-04-02 08:50:07 +08:00
material_manager.cpp
Use full path for default SP material if possible
2018-12-01 15:15:44 +08:00
material_manager.hpp
Use full path for default SP material if possible
2018-12-01 15:15:44 +08:00
material.cpp
Make it possible to show missing texture file name
2019-05-27 08:44:57 +08:00
material.hpp
Add the possibility to disable texture compression for material
2019-04-02 01:59:22 +08:00
mesh_tools.cpp
Remove unused mesh code
2018-01-11 13:38:08 +08:00
mesh_tools.hpp
Remove unused mesh code
2018-01-11 13:38:08 +08:00
mlaa_areamap.hpp
Added missing GPL license.
2015-03-30 11:42:28 +11:00
moving_texture.cpp
Don't abuse the use of std::shared_ptr for moving texture
2018-01-18 13:49:35 +08:00
moving_texture.hpp
Don't abuse the use of std::shared_ptr for moving texture
2018-01-18 13:49:35 +08:00
particle_emitter.cpp
Improve leaning
2019-10-22 18:31:09 +02:00
particle_emitter.hpp
Add an option to disable pre-generation for explosion particles
2017-10-15 11:32:58 +08:00
particle_kind_manager.cpp
Take relative path issue into account when unloading texture
2017-10-16 16:09:07 +08:00
particle_kind_manager.hpp
Take relative path issue into account when unloading texture
2017-10-16 16:09:07 +08:00
particle_kind.cpp
Add some fallback for legacy pipeline for SP
2018-01-15 13:46:37 +08:00
particle_kind.hpp
Clean up particle .xml
2017-10-15 12:47:21 +08:00
per_camera_node.cpp
Updated (c) year to include 2015.
2015-03-30 11:42:50 +11:00
per_camera_node.hpp
Updated (c) year to include 2015.
2015-03-30 11:42:50 +11:00
post_processing.cpp
Fix #3418
2018-08-31 17:40:26 +08:00
post_processing.hpp
Fix god rays in split screen
2018-02-01 15:39:06 +08:00
referee.cpp
Move referee frame setting to its own class
2019-03-25 16:37:44 +08:00
referee.hpp
Move referee frame setting to its own class
2019-03-25 16:37:44 +08:00
render_info.hpp
Add required code and color selector for rainbow karts
2018-01-13 00:38:46 +08:00
render_target.cpp
Remove all unused / unstable opengl-related code
2018-01-12 13:04:40 +08:00
render_target.hpp
Header clean up
2016-11-04 20:30:08 +08:00
rtts.cpp
Don't assume default framebuffer is always zero (not true in iOS)
2019-07-15 11:40:40 +08:00
rtts.hpp
Further boost stk by writing 1 less framebuffer attachment
2018-02-07 12:49:45 +08:00
shader_based_renderer.cpp
Don't assume default framebuffer is always zero (not true in iOS)
2019-07-15 11:40:40 +08:00
shader_based_renderer.hpp
Allow the gui to be updates while loading a track, and use this
2018-12-05 09:51:41 +11:00
shader_files_manager.cpp
Make all ifstream creation utf8 path aware
2019-06-28 23:39:18 +08:00
shader_files_manager.hpp
Only warn for possible undeleted opengl stuff when debug build
2018-01-23 16:18:48 +08:00
shader.cpp
Remove all unused shaders
2018-01-12 19:10:55 +08:00
shader.hpp
Fix skybox blending with light scatter
2018-01-31 01:31:12 +08:00
shaders.cpp
Remove old unused glsl code
2018-01-12 01:18:07 +08:00
shaders.hpp
Remove old unused glsl code
2018-01-12 01:18:07 +08:00
shadow_matrices.cpp
Don't assume default framebuffer is always zero (not true in iOS)
2019-07-15 11:40:40 +08:00
shadow_matrices.hpp
Clean up advanced pipeline off code
2018-01-25 15:36:34 +08:00
shadow.cpp
Use smoothed transform directly for shadow
2018-07-05 11:21:41 +08:00
shadow.hpp
Use shared_ptr for dynamic draw call
2017-12-31 12:15:55 +08:00
shared_gpu_objects.cpp
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
shared_gpu_objects.hpp
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
show_curve.cpp
Use floating trigonometric functions
2018-12-22 22:43:06 -06:00
show_curve.hpp
Port show curve to SP
2018-01-03 12:46:35 +08:00
skid_marks.cpp
Add an up offset on skidmarks for uneven terrain
2018-07-06 18:30:22 +08:00
skid_marks.hpp
Use shared_ptr SPShader in mesh buffer
2018-01-21 15:35:38 +08:00
skybox.cpp
Don't assume default framebuffer is always zero (not true in iOS)
2019-07-15 11:40:40 +08:00
skybox.hpp
Fixed memory leak: skybox textures are now freed in VRAM when deleting Skybox
2015-08-06 14:58:45 +02:00
slip_stream.cpp
Use floating trigonometric functions
2018-12-22 22:43:06 -06:00
slip_stream.hpp
Split slipstream instant speed update for better rewind
2018-10-24 14:29:44 +08:00
sp_mesh_loader.cpp
Fix no graphics and server only run
2018-01-10 11:35:02 +08:00
sp_mesh_loader.hpp
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
spherical_harmonics.cpp
Fixed various compiler warnings.
2017-05-09 09:34:37 +10:00
spherical_harmonics.hpp
Tried to fix all 64-bit related compiler warnings triggered from files
2017-04-08 23:25:33 +10:00
stars.cpp
Fix #2427
2017-10-15 19:14:07 +08:00
stars.hpp
Redo all kart animation classes for network
2019-02-15 17:29:19 +08:00
stk_particle.cpp
Use texture buffer (texture2d in gles) for skinning
2017-10-19 13:31:07 +08:00
stk_particle.hpp
Fix resolution change crash
2017-10-22 01:52:37 +08:00
stk_tex_manager.cpp
Allow mesh textures to be reloaded
2018-01-18 12:35:41 +08:00
stk_tex_manager.hpp
Allow mesh textures to be reloaded
2018-01-18 12:35:41 +08:00
stk_text_billboard.cpp
Fix #3989
2019-07-08 10:57:59 +08:00
stk_text_billboard.hpp
Fix #3989
2019-07-08 10:57:59 +08:00
stk_texture.cpp
Fix one more non-exist GL call in no graphics
2018-03-01 12:19:25 +08:00
stk_texture.hpp
Some more fallback for legacy pipeline
2018-01-25 01:51:10 +08:00
sun.cpp
Header clean up
2016-11-04 20:30:08 +08:00
sun.hpp
Coding style changes, removed dead code and unused variables.
2015-07-01 08:57:40 +10:00
text_billboard_drawer.cpp
Disable cull face after drawing mesh (for gui)
2018-01-04 14:39:32 +08:00
text_billboard_drawer.hpp
Port billboard text
2017-12-30 15:28:04 +08:00
texture_shader.cpp
Fix GLES
2017-02-13 00:45:18 +08:00
texture_shader.hpp
Add xml shader and the loader
2018-01-21 13:19:00 +08:00
weather.cpp
Moved graphical weather update into separate update function that
2018-03-20 09:58:34 +11:00
weather.hpp
Moved graphical weather update into separate update function that
2018-03-20 09:58:34 +11:00
wind.cpp
Added missing GPL license.
2015-03-30 11:42:28 +11:00
wind.hpp
Added missing GPL license.
2015-03-30 11:42:28 +11:00