stk-code_catmod/src/guiengine/scalable_font.cpp
Benau 3e70fa27d9 Add doxygen for Font modules
Plus some coding-style cleanup
2016-10-22 00:01:48 +08:00

130 lines
4.4 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2016 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "guiengine/scalable_font.hpp"
#include "font/font_settings.hpp"
#include "font/font_with_face.hpp"
#include "utils/translation.hpp"
namespace irr
{
namespace gui
{
// ----------------------------------------------------------------------------
ScalableFont::ScalableFont(FontWithFace* face)
{
m_face = face;
m_font_settings = new FontSettings(false/*black_border*/,
translations->isRTLLanguage());
} // ScalableFont
// ----------------------------------------------------------------------------
ScalableFont::~ScalableFont()
{
delete m_font_settings;
} // ~ScalableFont
// ----------------------------------------------------------------------------
void ScalableFont::updateRTL()
{
m_font_settings->setRTL(translations->isRTLLanguage());
} // updateRTL
// ----------------------------------------------------------------------------
void ScalableFont::setShadow(const irr::video::SColor &col)
{
m_font_settings->setShadow(true);
m_font_settings->setShadowColor(col);
} // setShadow
// ----------------------------------------------------------------------------
void ScalableFont::disableShadow()
{
m_font_settings->setShadow(false);
} // setShadow
// ----------------------------------------------------------------------------
void ScalableFont::setScale(float scale)
{
m_font_settings->setScale(scale);
} // setScale
// ----------------------------------------------------------------------------
float ScalableFont::getScale() const
{
return m_font_settings->getScale();
} // getScale
// ----------------------------------------------------------------------------
core::dimension2d<u32> ScalableFont::getDimension(const wchar_t* text) const
{
return m_face->getDimension(text, m_font_settings);
} // getDimension
// ----------------------------------------------------------------------------
void ScalableFont::draw(const core::stringw& text,
const core::rect<s32>& position, video::SColor color,
bool hcenter, bool vcenter,
const core::rect<s32>* clip)
{
m_face->render(text, position, color, hcenter, vcenter, clip,
m_font_settings);
} // draw
// ----------------------------------------------------------------------------
void ScalableFont::draw(const core::stringw& text,
const core::rect<s32>& position,
const video::SColor& color, bool hcenter, bool vcenter,
const core::rect<s32>* clip, bool ignoreRTL)
{
bool previousRTL = m_font_settings->isRTL();
if (ignoreRTL)
m_font_settings->setRTL(false);
m_face->render(text, position, color, hcenter, vcenter, clip,
m_font_settings);
if (ignoreRTL)
m_font_settings->setRTL(previousRTL);
} // draw
// ----------------------------------------------------------------------------
s32 ScalableFont::getCharacterFromPos(const wchar_t* text, s32 pixel_x) const
{
return m_face->getCharacterFromPos(text, pixel_x, m_font_settings);
} // getCharacterFromPos
// ----------------------------------------------------------------------------
IGUISpriteBank* ScalableFont::getSpriteBank() const
{
return m_face->getSpriteBank();
} // getSpriteBank
// ------------------------------------------------------------------------
u32 ScalableFont::getSpriteNoFromChar(const wchar_t *c) const
{
const FontWithFace::FontArea& area =
m_face->getAreaFromCharacter(*c, NULL/*fallback_font*/);
return area.spriteno;
} // getSpriteNoFromChar
} // end namespace gui
} // end namespace irr