.. |
protocols
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Mark servers as password protected on RR_INCORRECT_PASSWORD
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2021-03-23 23:30:32 +01:00 |
child_loop.cpp
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Use TCP stun for more reliable IP type detection
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2020-09-03 13:24:49 +08:00 |
child_loop.hpp
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Initial working of starting game if no physical object exists
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2020-02-28 19:51:40 +08:00 |
compress_network_body.hpp
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Add document for compressed network values
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2019-03-26 02:44:52 +08:00 |
crypto_mbedtls.cpp
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Use MbedTLS instead of Nettle
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2021-02-21 01:06:22 +08:00 |
crypto_mbedtls.hpp
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Fix possible crash for mbedtls
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2021-02-25 12:15:26 +08:00 |
crypto_openssl.cpp
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Add sha256 for string in scripting
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2019-12-06 15:49:47 +08:00 |
crypto_openssl.hpp
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Add sha256 for string in scripting
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2019-12-06 15:49:47 +08:00 |
crypto.hpp
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Use MbedTLS instead of Nettle
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2021-02-21 01:06:22 +08:00 |
dummy_rewinder.hpp
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event_rewinder.cpp
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event_rewinder.hpp
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event.cpp
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Use mono time for event arrival time
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2019-05-12 14:33:48 +08:00 |
event.hpp
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Use mono time for event arrival time
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2019-05-12 14:33:48 +08:00 |
game_setup.cpp
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Fix child process invalid usage at different places
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2020-02-28 19:52:00 +08:00 |
game_setup.hpp
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network_config.cpp
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Use dns c library if enabled
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2021-03-12 09:32:40 +08:00 |
network_config.hpp
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Use TCP stun for more reliable IP type detection
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2020-09-03 13:24:49 +08:00 |
network_console.cpp
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Remove TransportAddress in STKPeer
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2020-01-27 14:32:18 +08:00 |
network_console.hpp
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network_player_profile.cpp
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network_player_profile.hpp
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Fix #3687
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2019-10-26 02:28:42 +02:00 |
network_string.cpp
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Add max length to string16 en/decoding
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2019-08-11 01:59:31 +08:00 |
network_string.hpp
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Add max length to string16 en/decoding
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2019-08-11 01:59:31 +08:00 |
network_timer_synchronizer.hpp
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Use monotonic clock to avoid system time changes
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2019-05-06 15:17:19 +08:00 |
network.cpp
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Support for Nintendo Switch (#4491)
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2021-03-04 09:23:23 +08:00 |
network.hpp
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Make sure the correct socket type is used
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2020-03-15 10:10:59 +08:00 |
peer_vote.hpp
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protocol_manager.cpp
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Initial work on client server within same process
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2020-02-28 09:41:07 +08:00 |
protocol_manager.hpp
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Initial work on client server within same process
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2020-02-28 09:41:07 +08:00 |
protocol.cpp
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Fix several spelling/grammar errors (#3951)
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2019-06-04 19:04:18 -04:00 |
protocol.hpp
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Allow game protocols self-terminated if world is gone
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2019-06-18 00:42:44 +08:00 |
race_event_manager.cpp
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Turn race event manager into a singleton get for 2 processes
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2020-02-28 09:43:00 +08:00 |
race_event_manager.hpp
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Turn race event manager into a singleton get for 2 processes
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2020-02-28 09:43:00 +08:00 |
remote_kart_info.cpp
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Fix #3687
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2019-10-26 02:28:42 +02:00 |
remote_kart_info.hpp
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Fix #3687
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2019-10-26 02:28:42 +02:00 |
rewind_info.cpp
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Turn projectile manager into a singleton get for 2 processes
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2020-02-28 09:42:52 +08:00 |
rewind_info.hpp
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rewind_manager.cpp
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Proper fix for rubber band effect during resume in mobile STK
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2020-08-27 01:04:09 +08:00 |
rewind_manager.hpp
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Fix possible crash
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2020-09-21 00:49:23 +08:00 |
rewind_queue.cpp
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Hide rewind queue warnings if not connection debug
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2019-05-06 12:26:11 +08:00 |
rewind_queue.hpp
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rewinder.cpp
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rewinder.hpp
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server_config.cpp
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Allow any addon karts in online with tux hitbox in physics
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2020-07-18 10:04:07 +08:00 |
server_config.hpp
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Add default-ip-type info to server_config.xml
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2020-08-29 11:47:37 +08:00 |
server.cpp
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Fix missing initialization of variables
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2020-05-13 08:48:50 +08:00 |
server.hpp
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Mark servers as password protected on RR_INCORRECT_PASSWORD
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2021-03-23 23:30:32 +01:00 |
servers_manager.cpp
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Make switch broadcast detection ipv6 aware (even unused for now)
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2021-03-05 09:47:20 +08:00 |
servers_manager.hpp
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Move server refresh list storage to class user
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2020-05-09 13:24:07 +08:00 |
smooth_network_body.cpp
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smooth_network_body.hpp
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socket_address.cpp
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Support broadcast address on switch (and better service calls) (#4498)
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2021-03-04 11:23:03 +08:00 |
socket_address.hpp
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Improved socket code
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2020-06-14 22:03:50 +03:00 |
stk_host.cpp
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Support for Nintendo Switch (#4491)
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2021-03-04 09:23:23 +08:00 |
stk_host.hpp
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Allow always spectating with /spectate [0 or 1]
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2020-05-13 11:27:27 +08:00 |
stk_ipv6.cpp
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Support for Nintendo Switch (#4491)
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2021-03-04 09:23:23 +08:00 |
stk_ipv6.hpp
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Update ENetAddress to use 5 uint32_t to store IP
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2020-02-28 00:59:37 +08:00 |
stk_peer.cpp
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Prevent undefined behaviour if too many players joined battle or soccer
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2020-08-27 00:58:09 +08:00 |
stk_peer.hpp
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Prevent undefined behaviour if too many players joined battle or soccer
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2020-08-27 00:58:09 +08:00 |
stun_detection.hpp
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Use TCP stun for more reliable IP type detection
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2020-09-03 13:24:49 +08:00 |