stk-code_catmod/src/network
2021-03-23 23:30:32 +01:00
..
protocols Mark servers as password protected on RR_INCORRECT_PASSWORD 2021-03-23 23:30:32 +01:00
child_loop.cpp Use TCP stun for more reliable IP type detection 2020-09-03 13:24:49 +08:00
child_loop.hpp Initial working of starting game if no physical object exists 2020-02-28 19:51:40 +08:00
compress_network_body.hpp Add document for compressed network values 2019-03-26 02:44:52 +08:00
crypto_mbedtls.cpp Use MbedTLS instead of Nettle 2021-02-21 01:06:22 +08:00
crypto_mbedtls.hpp Fix possible crash for mbedtls 2021-02-25 12:15:26 +08:00
crypto_openssl.cpp Add sha256 for string in scripting 2019-12-06 15:49:47 +08:00
crypto_openssl.hpp Add sha256 for string in scripting 2019-12-06 15:49:47 +08:00
crypto.hpp Use MbedTLS instead of Nettle 2021-02-21 01:06:22 +08:00
dummy_rewinder.hpp
event_rewinder.cpp
event_rewinder.hpp
event.cpp Use mono time for event arrival time 2019-05-12 14:33:48 +08:00
event.hpp Use mono time for event arrival time 2019-05-12 14:33:48 +08:00
game_setup.cpp Fix child process invalid usage at different places 2020-02-28 19:52:00 +08:00
game_setup.hpp
network_config.cpp Use dns c library if enabled 2021-03-12 09:32:40 +08:00
network_config.hpp Use TCP stun for more reliable IP type detection 2020-09-03 13:24:49 +08:00
network_console.cpp Remove TransportAddress in STKPeer 2020-01-27 14:32:18 +08:00
network_console.hpp
network_player_profile.cpp
network_player_profile.hpp Fix #3687 2019-10-26 02:28:42 +02:00
network_string.cpp Add max length to string16 en/decoding 2019-08-11 01:59:31 +08:00
network_string.hpp Add max length to string16 en/decoding 2019-08-11 01:59:31 +08:00
network_timer_synchronizer.hpp Use monotonic clock to avoid system time changes 2019-05-06 15:17:19 +08:00
network.cpp Support for Nintendo Switch (#4491) 2021-03-04 09:23:23 +08:00
network.hpp Make sure the correct socket type is used 2020-03-15 10:10:59 +08:00
peer_vote.hpp
protocol_manager.cpp Initial work on client server within same process 2020-02-28 09:41:07 +08:00
protocol_manager.hpp Initial work on client server within same process 2020-02-28 09:41:07 +08:00
protocol.cpp Fix several spelling/grammar errors (#3951) 2019-06-04 19:04:18 -04:00
protocol.hpp Allow game protocols self-terminated if world is gone 2019-06-18 00:42:44 +08:00
race_event_manager.cpp Turn race event manager into a singleton get for 2 processes 2020-02-28 09:43:00 +08:00
race_event_manager.hpp Turn race event manager into a singleton get for 2 processes 2020-02-28 09:43:00 +08:00
remote_kart_info.cpp Fix #3687 2019-10-26 02:28:42 +02:00
remote_kart_info.hpp Fix #3687 2019-10-26 02:28:42 +02:00
rewind_info.cpp Turn projectile manager into a singleton get for 2 processes 2020-02-28 09:42:52 +08:00
rewind_info.hpp
rewind_manager.cpp Proper fix for rubber band effect during resume in mobile STK 2020-08-27 01:04:09 +08:00
rewind_manager.hpp Fix possible crash 2020-09-21 00:49:23 +08:00
rewind_queue.cpp Hide rewind queue warnings if not connection debug 2019-05-06 12:26:11 +08:00
rewind_queue.hpp
rewinder.cpp
rewinder.hpp
server_config.cpp Allow any addon karts in online with tux hitbox in physics 2020-07-18 10:04:07 +08:00
server_config.hpp Add default-ip-type info to server_config.xml 2020-08-29 11:47:37 +08:00
server.cpp Fix missing initialization of variables 2020-05-13 08:48:50 +08:00
server.hpp Mark servers as password protected on RR_INCORRECT_PASSWORD 2021-03-23 23:30:32 +01:00
servers_manager.cpp Make switch broadcast detection ipv6 aware (even unused for now) 2021-03-05 09:47:20 +08:00
servers_manager.hpp Move server refresh list storage to class user 2020-05-09 13:24:07 +08:00
smooth_network_body.cpp
smooth_network_body.hpp
socket_address.cpp Support broadcast address on switch (and better service calls) (#4498) 2021-03-04 11:23:03 +08:00
socket_address.hpp Improved socket code 2020-06-14 22:03:50 +03:00
stk_host.cpp Support for Nintendo Switch (#4491) 2021-03-04 09:23:23 +08:00
stk_host.hpp Allow always spectating with /spectate [0 or 1] 2020-05-13 11:27:27 +08:00
stk_ipv6.cpp Support for Nintendo Switch (#4491) 2021-03-04 09:23:23 +08:00
stk_ipv6.hpp Update ENetAddress to use 5 uint32_t to store IP 2020-02-28 00:59:37 +08:00
stk_peer.cpp Prevent undefined behaviour if too many players joined battle or soccer 2020-08-27 00:58:09 +08:00
stk_peer.hpp Prevent undefined behaviour if too many players joined battle or soccer 2020-08-27 00:58:09 +08:00
stun_detection.hpp Use TCP stun for more reliable IP type detection 2020-09-03 13:24:49 +08:00