24 lines
763 B
GLSL
24 lines
763 B
GLSL
layout(location = 0) in vec3 Position;
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layout(location = 1) in vec3 Normal;
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layout(location = 2) in vec4 Color;
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layout(location = 3) in vec2 Texcoord;
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layout(location = 5) in vec3 Tangent;
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layout(location = 6) in vec3 Bitangent;
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layout(location = 7) in vec3 Origin;
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layout(location = 8) in vec3 Orientation;
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layout(location = 9) in vec3 Scale;
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layout(location = 15) in vec4 GlowColor;
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flat out vec4 glowColor;
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#stk_include "utils/getworldmatrix.vert"
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void main(void)
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{
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mat4 ModelMatrix = getWorldMatrix(Origin, Orientation, Scale);
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mat4 TransposeInverseModelView = transpose(getInverseWorldMatrix(Origin, Orientation, Scale) * InverseViewMatrix);
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gl_Position = ProjectionViewMatrix * ModelMatrix * vec4(Position, 1.);
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glowColor = GlowColor;
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}
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