stk-code_catmod/lib/irrlicht/tests/drawPixel.cpp
hikerstk 974deca5e1 Added our own irrlicht version - not used atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00

192 lines
6.1 KiB
C++

// Copyright (C) 2008-2012 Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
//! Tests IVideoDriver::drawPixel().
/** Expect to see two diagonal lines overlaying a wall texture cube.
One line should run from green at the top left to red at the bottom right.
The other should run from cyan 100% transparent at the bottom left to
cyan 100% opaque at the top right. */
static bool lineRender(E_DRIVER_TYPE driverType)
{
IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
if (!device)
return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
IVideoDriver* driver = device->getVideoDriver();
ISceneManager * smgr = device->getSceneManager();
stabilizeScreenBackground(driver);
logTestString("Testing driver %ls\n", driver->getName());
// Draw a cube background so that we can check that the pixels' alpha is working.
ISceneNode * cube = smgr->addCubeSceneNode(50.f, 0, -1, vector3df(0, 0, 60));
cube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
cube->setMaterialFlag(video::EMF_LIGHTING, false);
(void)smgr->addCameraSceneNode();
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll();
// Test for benign handling of offscreen pixel values as well as onscreen ones.
for(s32 x = -10; x < 170; ++x)
{
s32 y = 120 * x / 160;
driver->drawPixel((u32)x, (u32)y, SColor(255, 255 * x / 640, 255 * (640 - x) / 640, 0));
y = 120 - y;
driver->drawPixel((u32)x, (u32)y, SColor(255 * x / 640, 0, 255, 255));
}
driver->endScene();
bool result = takeScreenshotAndCompareAgainstReference(driver, "-drawPixel.png", 98.81f);
device->closeDevice();
device->run();
device->drop();
return result;
}
// this test draws alternating white and black borders with
// increasing thickness. Intended use of this test is to ensure
// the corect pixel alignment within the render window.
static bool pixelAccuracy(E_DRIVER_TYPE driverType)
{
IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
if (!device)
return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
IVideoDriver* driver = device->getVideoDriver();
stabilizeScreenBackground(driver);
logTestString("Testing driver %ls\n", driver->getName());
device->getSceneManager()->addCameraSceneNode();
driver->beginScene(true, true, SColor(255,100,101,140));
u32 start=0;
for (u32 count=1; count<10; ++count)
{
for (u32 j=0; j<count; ++j)
{
for (u32 x=0; x<100-start; ++x)
{
driver->drawPixel(start+x, start, (count%2==1)?0xffffffff:0xff000000);
}
++start;
}
}
start=0;
for (u32 count=1; count<10; ++count)
{
for (u32 j=0; j<count; ++j)
{
for (u32 x=0; x<100-start; ++x)
{
driver->drawPixel(start, start+x, (count%2==1)?0xffffffff:0xff000000);
}
++start;
}
}
for (u32 x=0; x<100; ++x)
{
driver->drawPixel(x, x, 0xffff0000);
}
driver->endScene();
bool result = takeScreenshotAndCompareAgainstReference(driver, "-pixelAccuracy.png");
device->closeDevice();
device->run();
device->drop();
return result;
}
// this test draws lines of different lengths and compares
// them with pixel placement
// grey pixels denote start and end of the white drawn lines
// black pixels only make those grey points better visible
// yellow and magenta lines should start and end next toa black pixel,
// yellow one right to the last black pixel down, magenta below the last
// black pixel to the right
// white lines are always double drawn, lines back and forth.
static bool drawLine(E_DRIVER_TYPE driverType)
{
IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
if (!device)
return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
IVideoDriver* driver = device->getVideoDriver();
stabilizeScreenBackground(driver);
logTestString("Testing driver %ls\n", driver->getName());
device->getSceneManager()->addCameraSceneNode();
driver->beginScene(true, true, SColor(255,100,101,140));
// horizontal lines
for (u32 i=0; i<20; ++i)
{
driver->draw2DLine(core::vector2di(10,10+3*i), core::vector2di(10+2*i,10+3*i));
// mark start point
driver->drawPixel(9,10+3*i+1, video::SColor(0xff000000));
driver->drawPixel(10,10+3*i+1, video::SColor(0xff888888));
driver->drawPixel(11,10+3*i+1, video::SColor(0xff000000));
// mark end point
driver->drawPixel(9+2*i,10+3*i+1, video::SColor(0xff000000));
driver->drawPixel(10+2*i,10+3*i+1, video::SColor(0xff888888));
driver->drawPixel(11+2*i,10+3*i+1, video::SColor(0xff000000));
driver->draw2DLine(core::vector2di(10+2*i,10+3*i+2), core::vector2di(10,10+3*i+2));
}
// vertical lines
for (u32 i=0; i<20; ++i)
{
driver->draw2DLine(core::vector2di(11+3*i,10), core::vector2di(11+3*i,10+2*i));
// mark start point
driver->drawPixel(11+3*i+1,9, video::SColor(0xff000000));
driver->drawPixel(11+3*i+1,10, video::SColor(0xff888888));
driver->drawPixel(11+3*i+1,11, video::SColor(0xff000000));
// mark end point
driver->drawPixel(11+3*i+1,9+2*i, video::SColor(0xff000000));
driver->drawPixel(11+3*i+1,10+2*i, video::SColor(0xff888888));
driver->drawPixel(11+3*i+1,11+2*i, video::SColor(0xff000000));
driver->draw2DLine(core::vector2di(11+3*i+2,10+2*i), core::vector2di(11+3*i+2, 10));
}
// diagonal lines
driver->draw2DLine(core::vector2di(14,14),core::vector2di(50,68), video::SColor(0xffffff00));
driver->draw2DLine(core::vector2di(15,14),core::vector2di(69,50), video::SColor(0xffff00ff));
driver->endScene();
bool result = takeScreenshotAndCompareAgainstReference(driver, "-drawLine.png");
device->closeDevice();
device->run();
device->drop();
return result;
}
bool drawPixel(void)
{
bool result = true;
TestWithAllDrivers(lineRender);
TestWithAllDrivers(pixelAccuracy);
TestWithAllDrivers(drawLine);
return result;
}