d788603907
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11879 178a84e3-b1eb-0310-8ba1-8eac791a3b58
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
#include "testUtils.h"
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using namespace irr;
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static bool testLineRendering(video::E_DRIVER_TYPE type)
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{
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SIrrlichtCreationParameters params;
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params.AntiAlias = 2;
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params.Bits = 16;
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params.WindowSize = core::dimension2d<u32>(160, 120);
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params.DriverType = type;
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IrrlichtDevice *device = createDeviceEx(params);
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if (!device)
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return true; // in case the driver type does not exist
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video::IVideoDriver* driver = device->getVideoDriver();
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// if no AntiAliasing supported, skip this test
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if (driver->getDriverAttributes().getAttributeAsInt("AntiAlias")<2)
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{
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device->closeDevice();
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device->run();
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device->drop();
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return true;
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}
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logTestString("Testing driver %ls\n", driver->getName());
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scene::ISceneManager* smgr = device->getSceneManager();
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scene::IAnimatedMesh* mesh = smgr->getMesh("./media/sydney.md2");
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if (!mesh)
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{
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device->closeDevice();
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device->run();
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device->drop();
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return false;
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}
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stabilizeScreenBackground(driver);
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scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
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if (node)
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{
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node->setMaterialFlag(video::EMF_LIGHTING, false);
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node->setMD2Animation(scene::EMAT_STAND);
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node->setMaterialTexture( 0, driver->getTexture("./media/sydney.bmp") );
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}
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smgr->addCameraSceneNode(0, core::vector3df(0,30,-40), core::vector3df(0,5,0));
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device->getTimer()->setTime(0); // scene has animations and current scene seems to be saved at that time
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driver->beginScene(true, true, video::SColor(255,100,101,140));
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smgr->drawAll();
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driver->draw3DBox(node->getBoundingBox(), video::SColor(0,255,0,0));
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driver->draw2DLine(core::position2di(10,10), core::position2di(100,100), video::SColor(255,0,0,0));
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-lineAntiAliasing.png", 99.4f );
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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bool antiAliasing()
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{
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bool result = true;
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TestWithAllHWDrivers(testLineRendering);
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return result;
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}
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