stk-code_catmod/data/shaders/pass.vert
vincentlj 2ba340b6cb OGL32CTX: Add vertex shader where default one was assumed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14973 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 23:11:10 +00:00

10 lines
135 B
GLSL

// Passthrough shader for drawQuad()
#version 130
out vec2 uv;
void main() {
uv = gl_MultiTexCoord0.xy;
gl_Position = gl_Vertex;
}