0e5b7b532c
Now we can get determine the background color by depth, so the alpha tricks in diffuse color fbo is not necessary And using rgba8 to pack normal doesn't seem to cause visual glitches. |
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.. | ||
decodeNormal.frag | ||
DiffuseBRDF.frag | ||
DiffuseIBL.frag | ||
encode_normal.frag | ||
get_world_location.vert | ||
getCIEXYZ.frag | ||
getPosFromUVDepth.frag | ||
getRGBfromCIEXxy.frag | ||
rgb_conversion.frag | ||
sp_texture_sampling.frag | ||
SpecularBRDF.frag | ||
SpecularIBL.frag | ||
SunMRP.frag |