stk-code_catmod/data/shaders/utils
Benau 0e5b7b532c Further boost stk by writing 1 less framebuffer attachment
Now we can get determine the background color by depth, so
the alpha tricks in diffuse color fbo is not necessary

And using rgba8 to pack normal doesn't seem to cause visual glitches.
2018-02-07 12:49:45 +08:00
..
decodeNormal.frag Factorize DecodeNormal from misc shaders. 2014-03-21 18:17:21 +01:00
DiffuseBRDF.frag Clean up sunlight shader + factorize diffusebrdf 2014-12-14 21:39:18 +01:00
DiffuseIBL.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
encode_normal.frag Factorize EncodeNormal from Pass1 shaders. 2014-03-21 18:10:54 +01:00
get_world_location.vert Normalize in shader for broken drivers 2017-12-27 11:33:30 +08:00
getCIEXYZ.frag Fix precision issue in CIE/RGB conversions 2015-01-12 20:05:16 +01:00
getPosFromUVDepth.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
getRGBfromCIEXxy.frag Fix precision issue in CIE/RGB conversions 2015-01-12 20:05:16 +01:00
rgb_conversion.frag Make shaders run as efficient as possible 2016-06-27 13:49:27 +08:00
sp_texture_sampling.frag Use sampleTextureLayer in shader files 2018-01-22 10:43:22 +08:00
SpecularBRDF.frag Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
SpecularIBL.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
SunMRP.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00