git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5249 178a84e3-b1eb-0310-8ba1-8eac791a3b58
77 lines
3.0 KiB
C++
77 lines
3.0 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_POWERUPMANAGER_HPP
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#define HEADER_POWERUPMANAGER_HPP
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#include "irrlicht.h"
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#include "btBulletDynamicsCommon.h"
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#include <string>
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class Material;
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class XMLNode;
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// The anvil and parachute must be at the end of the enum, and the
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// zipper just before them (see Powerup::hitBonusBox).
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enum PowerupType {POWERUP_NOTHING,
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POWERUP_FIRST,
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POWERUP_BUBBLEGUM = POWERUP_FIRST,
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POWERUP_CAKE,
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POWERUP_BOWLING, POWERUP_ZIPPER, POWERUP_PLUNGER,
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POWERUP_SWITCH,
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POWERUP_PARACHUTE,
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POWERUP_ANVIL, //powerup.cpp assumes these two come last
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POWERUP_LAST=POWERUP_ANVIL,
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POWERUP_MAX};
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/**
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* \ingroup items
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*/
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class PowerupManager
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{
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private:
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Material* m_all_icons [POWERUP_MAX];
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float m_all_max_distance[POWERUP_MAX]; // if a target is closer than this
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float m_all_force_to_target[POWERUP_MAX]; // apply this force to move towards
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// the target
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float m_all_max_turn_angle[POWERUP_MAX]; // maximum turn angle for homing
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irr::scene::IMesh *m_all_meshes[POWERUP_MAX];
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btVector3 m_all_extends[POWERUP_MAX];
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PowerupType getPowerupType(const std::string &name);
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public:
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PowerupManager ();
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~PowerupManager ();
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void loadAllPowerups ();
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void removeTextures ();
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void LoadPowerup (PowerupType type, const XMLNode &node);
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Material* getIcon (int type) const {return m_all_icons [type]; }
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/** Returns the mesh for a certain powerup.
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* \param type Mesh type for which the model is returned. */
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irr::scene::IMesh *getMesh (int type) const {return m_all_meshes[type]; }
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float getForceToTarget(int type) const {return m_all_force_to_target[type]; }
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float getMaxDistance (int type) const {return m_all_max_distance[type];}
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float getMaxTurnAngle (int type) const {return m_all_max_turn_angle[type];}
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const btVector3& getExtend (int type) const {return m_all_extends[type]; }
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};
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extern PowerupManager* powerup_manager;
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#endif
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