stk-code_catmod/src/graphics/moving_texture.hpp
auria 2810193fb2 Lots of small changes to make the output Doxygen file much more useful
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5249 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-04-23 20:36:13 +00:00

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1.9 KiB
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// $Id: moving_texture.hpp 796 2006-09-27 07:06:34Z hiker $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef MOVING_TEXTURE_HPP
#define MOVING_TEXTURE_HPP
#include <string>
#include "irrlicht.h"
using namespace irr;
class XMLNode;
/**
* \brief Handles animated textures (textures that move)
* \ingroup graphics
*/
class MovingTexture
{
private:
/** Translation increment per second. */
float m_dx, m_dy;
/** Current x,y position. */
float m_x, m_y;
/** The texture matrix of this texture. */
core::matrix4 *m_matrix;
public:
MovingTexture(core::matrix4 *matrix, const XMLNode &node);
MovingTexture(core::matrix4 *matrix, float dx, float dy);
MovingTexture(float dx, float dy);
virtual ~MovingTexture();
/** Sets the speed of the animation. */
void setSpeed(float dx, float dy) {m_dx = dx; m_dy = dy;}
/** Sets the texture matrix. */
void setTextureMatrix(core::matrix4 *matrix) {m_matrix=matrix;}
virtual void update (float dt);
virtual void reset ();
}
; // MovingTexture
#endif