git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5249 178a84e3-b1eb-0310-8ba1-8eac791a3b58
60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
// $Id: moving_texture.hpp 796 2006-09-27 07:06:34Z hiker $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef MOVING_TEXTURE_HPP
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#define MOVING_TEXTURE_HPP
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#include <string>
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#include "irrlicht.h"
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using namespace irr;
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class XMLNode;
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/**
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* \brief Handles animated textures (textures that move)
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* \ingroup graphics
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*/
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class MovingTexture
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{
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private:
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/** Translation increment per second. */
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float m_dx, m_dy;
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/** Current x,y position. */
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float m_x, m_y;
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/** The texture matrix of this texture. */
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core::matrix4 *m_matrix;
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public:
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MovingTexture(core::matrix4 *matrix, const XMLNode &node);
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MovingTexture(core::matrix4 *matrix, float dx, float dy);
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MovingTexture(float dx, float dy);
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virtual ~MovingTexture();
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/** Sets the speed of the animation. */
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void setSpeed(float dx, float dy) {m_dx = dx; m_dy = dy;}
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/** Sets the texture matrix. */
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void setTextureMatrix(core::matrix4 *matrix) {m_matrix=matrix;}
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virtual void update (float dt);
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virtual void reset ();
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}
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; // MovingTexture
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#endif
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