83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2013-2015 Lauri Kasanen
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_LIGHT_HPP
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#define HEADER_LIGHT_HPP
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#include <ISceneNode.h>
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#include <utils/cpp2011.hpp>
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#include <vector>
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using namespace irr;
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namespace irr
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{
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namespace scene { class IMesh; }
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}
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//#define __LIGHT_NODE_VISUALISATION__
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// The actual node
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class LightNode: public scene::ISceneNode
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{
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#ifdef __LIGHT_NODE_VISUALISATION__
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bool m_viz_added;
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#endif
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public:
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LightNode(scene::ISceneManager* mgr, scene::ISceneNode* parent, float energy, float d, float r, float g, float b);
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virtual ~LightNode();
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virtual void render() OVERRIDE;
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virtual const core::aabbox3d<f32>& getBoundingBox() const OVERRIDE
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{
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return box;
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}
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virtual void OnRegisterSceneNode() OVERRIDE;
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virtual u32 getMaterialCount() const OVERRIDE { return 1; }
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virtual bool isPointLight() { return true; }
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float getRadius() const { return m_radius; }
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float getEnergy() const { return m_energy; }
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float getEffectiveEnergy() const { return m_energy_multiplier * m_energy; }
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core::vector3df getColor() const { return core::vector3df(m_color[0], m_color[1], m_color[2]); }
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void setColor(float r, float g, float b) { m_color[0] = r; m_color[1] = g; m_color[2] = b; }
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float getEnergyMultiplier() const { return m_energy_multiplier; }
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void setEnergyMultiplier(float newval) { m_energy_multiplier = newval; }
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// For the debug menu
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void setEnergy(float energy) { m_energy = energy; }
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void setRadius(float radius) { m_radius = radius; }
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protected:
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static core::aabbox3df box;
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float m_radius;
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float m_color[3];
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float m_energy;
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/// The energy multiplier is in range [0, 1] and is used to fade in lights when they come in range
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float m_energy_multiplier;
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};
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#endif
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