Files
stk-code_catmod/src/graphics/light.hpp
2015-03-30 11:42:50 +11:00

83 lines
2.5 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013-2015 Lauri Kasanen
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_LIGHT_HPP
#define HEADER_LIGHT_HPP
#include <ISceneNode.h>
#include <utils/cpp2011.hpp>
#include <vector>
using namespace irr;
namespace irr
{
namespace scene { class IMesh; }
}
//#define __LIGHT_NODE_VISUALISATION__
// The actual node
class LightNode: public scene::ISceneNode
{
#ifdef __LIGHT_NODE_VISUALISATION__
bool m_viz_added;
#endif
public:
LightNode(scene::ISceneManager* mgr, scene::ISceneNode* parent, float energy, float d, float r, float g, float b);
virtual ~LightNode();
virtual void render() OVERRIDE;
virtual const core::aabbox3d<f32>& getBoundingBox() const OVERRIDE
{
return box;
}
virtual void OnRegisterSceneNode() OVERRIDE;
virtual u32 getMaterialCount() const OVERRIDE { return 1; }
virtual bool isPointLight() { return true; }
float getRadius() const { return m_radius; }
float getEnergy() const { return m_energy; }
float getEffectiveEnergy() const { return m_energy_multiplier * m_energy; }
core::vector3df getColor() const { return core::vector3df(m_color[0], m_color[1], m_color[2]); }
void setColor(float r, float g, float b) { m_color[0] = r; m_color[1] = g; m_color[2] = b; }
float getEnergyMultiplier() const { return m_energy_multiplier; }
void setEnergyMultiplier(float newval) { m_energy_multiplier = newval; }
// For the debug menu
void setEnergy(float energy) { m_energy = energy; }
void setRadius(float radius) { m_radius = radius; }
protected:
static core::aabbox3df box;
float m_radius;
float m_color[3];
float m_energy;
/// The energy multiplier is in range [0, 1] and is used to fade in lights when they come in range
float m_energy_multiplier;
};
#endif