stk-code_catmod/src/tracks/check_line.hpp

108 lines
4.3 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2015 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_CHECK_LINE_HPP
#define HEADER_CHECK_LINE_HPP
#include <ISceneNode.h>
#include <memory>
using namespace irr;
#include "tracks/check_structure.hpp"
#include "utils/cpp2011.hpp"
class XMLNode;
class CheckManager;
namespace SP
{
class SPDynamicDrawCall;
}
/**
* \brief Implements a simple checkline.
* It's a finite line with 2 endpoints in 2d
* and a minimum height (i.e. the minimum Y coordinate of the two points).
* If a kart crosses the line (in the projection on the 2d plane) and has an
* appropriate height, the checkline will be triggered. This allows for very
* easy checking of checklines, and should be sufficient for most check
* structure.
*
* \ingroup tracks
*/
class CheckLine : public CheckStructure
{
private:
/** True if this line should ignore the height test. This is required
* e.g. for basketball cannons, since the ball can be too high to
* otherwise trigger the cannon. */
bool m_ignore_height;
/** The actual (or estimated) left and right end points in 3d. This is
* used by the cannon. If the xml file stores only the min_height, those
* points are set from the 2d points and the min height. */
Vec3 m_left_point, m_right_point;
/** Stores the sign (i.e. side) of the previous line to save some
* computations. True if the value is >=0, i.e. the point is on
* or to the right of the line. */
std::vector<bool> m_previous_sign;
/** Used to display debug information about checklines. */
std::shared_ptr<SP::SPDynamicDrawCall> m_debug_dy_dc;
/** The planes that are tested for being crossed. */
irr::core::triangle3df m_check_plane[4];
public:
CheckLine(const XMLNode &node, unsigned int index);
virtual ~CheckLine();
virtual bool isTriggered(const Vec3 &old_pos, const Vec3 &new_pos,
int indx) OVERRIDE;
virtual void reset(const Track &track) OVERRIDE;
virtual void resetAfterKartMove(unsigned int kart_index) OVERRIDE;
virtual void resetAfterRewind(unsigned int kart_index) OVERRIDE
{ resetAfterKartMove(kart_index); }
virtual void changeDebugColor(bool is_active) OVERRIDE;
virtual bool triggeringCheckline() const OVERRIDE { return true; }
// ------------------------------------------------------------------------
/** Sets if this check line should not do a height test for testing
* if a line is crossed. Used for basket calls in cannon (the ball can
* be too heigh to otherwise trigger he cannon). */
void setIgnoreHeight(bool b) { m_ignore_height = b; }
// ------------------------------------------------------------------------
virtual void saveCompleteState(BareNetworkString* bns) OVERRIDE;
// ------------------------------------------------------------------------
virtual void restoreCompleteState(const BareNetworkString& b) OVERRIDE;
// ------------------------------------------------------------------------
const Vec3 &getLeftPoint() const { return m_left_point; }
// ------------------------------------------------------------------------
const Vec3 &getRightPoint() const { return m_right_point; }
// ------------------------------------------------------------------------
virtual CheckStructure* clone() OVERRIDE
{
CheckLine* cl = new CheckLine(*this);
// Drop unneeded stuff
cl->m_debug_dy_dc = nullptr;
return cl;
}
}; // CheckLine
#endif