stk-code_catmod/CMakeLists.in.txt

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# root CMakeLists for the SuperTuxKart project
# Always edit 'CMakeLists.in.txt' and not 'CMakeLists.txt', the latter is automatically generated
cmake_minimum_required(VERSION 2.8.1)
project(SuperTuxKart)
#set(CMAKE_VERBOSE_MAKEFILE TRUE)
set(STK_SOURCE_DIR "src")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "bin")
set(PROJECT_VERSION "0.7.3")
# Tweakable values
if(CMAKE_BUILD_TYPE MATCHES "Debug")
set(DEBUG ON)
else()
set(DEBUG OFF)
endif()
option(USE_WIIUSE "Support for wiimote input devices" OFF)
option(USE_FRIBIDI "Support for right-to-left languages" ON)
option(FONT_TOOL "Compile font tool" OFF)
set(IRRLICHT_DIR "/path/to/irrlicht" CACHE STRING "Path to Irrlicht")
# Build the Bullet physics library
add_subdirectory("${STK_SOURCE_DIR}/bullet")
# Build the ENet UDP network library
add_subdirectory("${STK_SOURCE_DIR}/enet")
# Build the Wiiuse library
if(USE_WIIUSE)
add_subdirectory("${STK_SOURCE_DIR}/wiiuse")
endif()
# Set include paths
include_directories("${STK_SOURCE_DIR}")
include_directories("${STK_SOURCE_DIR}/enet/include")
include_directories("${STK_SOURCE_DIR}/bullet/src")
if(USE_WIIUSE)
include_directories("${STK_SOURCE_DIR}/wiiuse")
endif()
if(APPLE)
# We could use smarter detection of the frameworks but supporting a single official setup makes things easy...
include_directories("/Library/Frameworks/IrrFramework.framework/Versions/A/Headers/")
include_directories("/Library/Frameworks/fribidi.framework/Headers")
include_directories("/Library/Frameworks/Ogg.framework/Headers")
include_directories("/Library/Frameworks/Vorbis.framework/Headers")
include_directories("/usr/local/include")
include_directories("/usr/include")
find_library(Ogg /Library/Frameworks/Ogg.framework)
find_library(Vorbis /Library/Frameworks/Vorbis.framework)
endif()
# Set lib paths
if(APPLE)
# nothing to add
elseif(UNIX)
link_directories("${IRRLICHT_DIR}/lib/Linux")
elseif(MSVC)
link_directories("${IRRLICHT_DIR}/lib/Win32-visualstudio")
else()
link_directories("${IRRLICHT_DIR}/lib/Win32-gcc")
endif()
link_directories("${STK_SOURCE_DIR}/bullet")
if(USE_WIIUSE)
link_directories("${STK_SOURCE_DIR}/wiiuse")
endif()
# OpenGL
if(APPLE)
find_library(OpenGL /System/Library/Frameworks/OpenGL.framework /System/Library/Frameworks/AGL.framework)
else()
find_package(OpenGL)
if(OPENGL_FOUND)
message("-- OpenGL found (include dirs: ${OPENGL_INCLUDE_DIR})")
include_directories(${OPENGL_INCLUDE_DIR})
else()
message(FATAL_ERROR "OpenGL not found.")
endif()
if(UNIX)
# X11, stk requires xf86vm
find_package(X11)
if(X11_FOUND)
message("-- X11 libs found")
else()
message(FATAL_ERROR "X11 not found.")
endif()
endif()
endif()
# OpenAL
if(APPLE)
find_library(OpenAL /Library/Frameworks/OpenAL.framework)
else()
find_package(OpenAL)
if(OPENAL_FOUND)
message("-- OpenAL found (include dirs: ${OPENAL_INCLUDE_DIR})")
include_directories(${OPENAL_INCLUDE_DIR})
else()
message(FATAL_ERROR "OpenAL not found.")
endif()
endif()
# Check if we finally got irrlicht
if(APPLE)
find_library(Irrlicht /Library/Frameworks/IrrFramework.framework)
else()
find_path(HAVE_IRRLICHT irrlicht.h PATHS ${IRRLICHT_DIR} ${IRRLICHT_DIR}/include /usr/include/irrlicht/ /usr/local/include/irrlicht/)
if(HAVE_IRRLICHT)
message("-- Irrlicht found (in ${HAVE_IRRLICHT}/irrlicht.h)")
#include_directories(${IRRLICHT_DIR} ${IRRLICHT_DIR}/include /usr/include/irrlicht/ /usr/local/include/irrlicht/)
include_directories(${HAVE_IRRLICHT})
else()
message(FATAL_ERROR "\n -- Irrlicht not found (can't locate irrlicht.h)\n Use -DIRRLICHT_DIR=/path/to/irrlicht")
endif()
endif()
include_directories(${HAVE_IRRLICHT})
# CURL
find_package(CURL)
if(CURL_FOUND)
include_directories(${CURL_INCLUDE_DIRS})
else()
message(FATAL_ERROR "-- libcURL not found, please install it.")
endif()
# Fribidi
if(USE_FRIBIDI)
FIND_PATH(FRIBIDI_INCLUDE_DIR fribidi/fribidi.h
/usr/local/include
/usr/include
)
SET(FRIBIDI_NAMES ${FRIBIDI_NAMES} fribidi libfribidi)
FIND_LIBRARY(FRIBIDI_LIBRARY
NAMES ${FRIBIDI_NAMES}
PATHS /usr/lib /usr/local/lib
)
IF (FRIBIDI_LIBRARY AND FRIBIDI_INCLUDE_DIR)
message("-- Fribidi found")
else()
message(FATAL_ERROR "Fribidi not found. Either install fribidi or disable bidi support with -DUSE_FRIBIDI=0 (if you don't use a right-to-left language then you don't need this).")
endif()
endif()
# Set some compiler options
if(UNIX)
add_definitions(-Wall)
endif()
add_definitions(-DHAVE_OGGVORBIS) # TODO: remove this switch
if(DEBUG)
add_definitions(-DDEBUG)
else()
add_definitions(-DNDEBUG)
add_definitions(-O2)
endif()
find_package(Freetype)
if(FONT_TOOL)
if(FREETYPE_FOUND)
message("-- Freetype found")
find_package(X11)
include_directories(${FREETYPE_INCLUDE_DIRS})
add_executable(font_tool
tools/font_tool/CFontTool.cpp
tools/font_tool/CFontTool.h
tools/font_tool/CVectorFontTool.h
tools/font_tool/main.cpp
)
target_link_libraries(font_tool ${FREETYPE_LIBRARIES})
target_link_libraries(font_tool ${X11_Xft_LIB})
target_link_libraries(font_tool ${OPENGL_LIBRARIES})
target_link_libraries(font_tool Irrlicht)
else()
message("-- Freetype was not found, the font tool won't be built (only useful for developers)")
endif()
else()
message("-- Font tool deactivated, the font tool won't be built (only useful for developers)")
endif()
set( SRCS ${SRCS} %LIST_OF_FILES%)
if (APPLE)
# icon files to copy in the bundle
set( OSX_ICON_FILES ${PROJECT_SOURCE_DIR}/src/ide/Xcode/stk.icns)
set_source_files_properties( ${OSX_ICON_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set( SRCS ${SRCS} ${OSX_ICON_FILES} )
# build the executable and create an app bundle
add_executable(supertuxkart MACOSX_BUNDLE ${SRCS} )
target_link_libraries(supertuxkart
bulletdynamics
bulletcollision
bulletmath
enet
${CURL_LIBRARIES}
# We could use smarter detection of the frameworks but supporting a single official setup makes things easy...
/Library/Frameworks/IrrFramework.framework
/Library/Frameworks/Ogg.framework
/Library/Frameworks/OpenAL.framework
/Library/Frameworks/Vorbis.framework
# TODO: allow linking against frameworks from a SDK.
/System/Library/Frameworks/AGL.framework
/System/Library/Frameworks/IOKit.framework
/System/Library/Frameworks/QuickTime.framework
/System/Library/Frameworks/Carbon.framework
/System/Library/Frameworks/AudioUnit.framework
/System/Library/Frameworks/Cocoa.framework
/System/Library/Frameworks/OpenGL.framework)
# configure CMake to use a custom Info.plist
set_target_properties(supertuxkart PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/src/ide/Xcode/SuperTuxKart-Info.plist )
add_definitions(`ln -sf ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/supertuxkart.app/Contents/Resources`)
else()
add_definitions(-DSUPERTUXKART_DATADIR=\"${CMAKE_INSTALL_PREFIX}/share/games/supertuxkart\")
# Build the final executable
add_executable(supertuxkart ${SRCS})
target_link_libraries(supertuxkart
Irrlicht
bulletdynamics
bulletcollision
bulletmath
enet
pthread
${CURL_LIBRARIES}
${OPENGL_LIBRARIES}
${OPENAL_LIBRARY}
vorbisfile)
endif()
if(USE_FRIBIDI)
if(APPLE)
target_link_libraries(supertuxkart /Library/Frameworks/fribidi.framework)
else()
target_link_libraries(supertuxkart fribidi)
endif()
add_definitions(-DENABLE_BIDI=1)
endif()
if(USE_WIIUSE)
target_link_libraries(supertuxkart wiiuse bluetooth)
add_definitions(-DENABLE_WIIUSE)
endif()
if(UNIX AND NOT APPLE)
target_link_libraries(supertuxkart Xxf86vm)
elseif(APPLE)
# We could use smarter detection of the frameworks but supporting a single official setup makes things easy...
target_link_libraries(supertuxkart /Library/Frameworks/IrrFramework.framework)
target_link_libraries(supertuxkart /Library/Frameworks/Ogg.framework)
target_link_libraries(supertuxkart /Library/Frameworks/OpenAL.framework)
target_link_libraries(supertuxkart /Library/Frameworks/Vorbis.framework)
target_link_libraries(supertuxkart /System/Library/Frameworks/AGL.framework)
target_link_libraries(supertuxkart /System/Library/Frameworks/IOKit.framework)
target_link_libraries(supertuxkart /System/Library/Frameworks/QuickTime.framework)
target_link_libraries(supertuxkart /System/Library/Frameworks/Carbon.framework)
target_link_libraries(supertuxkart /System/Library/Frameworks/AudioUnit.framework)
target_link_libraries(supertuxkart /System/Library/Frameworks/Cocoa.framework)
target_link_libraries(supertuxkart /System/Library/Frameworks/OpenGL.framework)
endif()
# ==== Make dist target ====
add_custom_target(dist
COMMAND rm -rf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION} && rm -f ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}.tar.bz2
&& echo "Exporting..."
&& svn export ${PROJECT_SOURCE_DIR} ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}
&& echo "Compressing..."
&& cd ${CMAKE_BINARY_DIR}
&& tar -cjf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}.tar.bz2 ./SuperTuxKart-${PROJECT_VERSION}
&& echo "Done, cleaning up"
&& rm -rf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
# ==== Install target ====
MACRO(installfilemacro filepath)
set(source_regex "(.*)/data/(.*)")
set(svn_regex "(.*).svn(.*)")
string(REGEX MATCH "${svn_regex}" is_svn_dir "${curr}")
if(is_svn_dir)
# don't install SVN files
else()
string(REGEX MATCH "${source_regex}" source_path "${curr}")
if(source_path)
string(REGEX REPLACE "${source_regex}" "\\2" after_source "${source_path}")
get_filename_component(install_location ${after_source} PATH)
install(FILES ${filepath} DESTINATION "share/games/supertuxkart/data/${install_location}")
endif(source_path)
endif()
ENDMACRO(installfilemacro)
FILE(GLOB_RECURSE datafiles "${CMAKE_CURRENT_SOURCE_DIR}/data/*")
foreach(curr ${datafiles})
installfilemacro(${curr})
endforeach()
install(TARGETS supertuxkart RUNTIME DESTINATION games BUNDLE DESTINATION .)
install(FILES data/supertuxkart.desktop DESTINATION share/applications)
install(FILES data/supertuxkart_32.xpm data/supertuxkart_64.xpm DESTINATION share/pixmaps)
add_custom_target(GenerateDesktopFile
COMMAND sed 's\#PREFIX\#${CMAKE_INSTALL_PREFIX}\#' ${CMAKE_CURRENT_SOURCE_DIR}/data/supertuxkart_desktop.template | sed 's\#VERSION\#${PROJECT_VERSION}\#' > ${CMAKE_CURRENT_SOURCE_DIR}/data/supertuxkart.desktop
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
ADD_DEPENDENCIES(supertuxkart GenerateDesktopFile)