ebeca35460
Performance should be good, it cleans some unused code too. Windows build not tested.
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_GUI_SPRITE_BANK_H_INCLUDED__
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#define __C_GUI_SPRITE_BANK_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUISpriteBank.h"
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namespace irr
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{
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namespace video
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{
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class IVideoDriver;
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class ITexture;
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}
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namespace gui
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{
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class IGUIEnvironment;
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//! Sprite bank interface.
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class CGUISpriteBank : public IGUISpriteBank
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{
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public:
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CGUISpriteBank(IGUIEnvironment* env);
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virtual ~CGUISpriteBank();
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virtual core::array< core::rect<s32> >& getPositions();
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virtual core::array< SGUISprite >& getSprites();
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virtual u32 getTextureCount() const;
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virtual video::ITexture* getTexture(u32 index) const;
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virtual void addTexture(video::ITexture* texture);
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virtual void setTexture(u32 index, video::ITexture* texture);
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//! Add the texture and use it for a single non-animated sprite.
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virtual s32 addTextureAsSprite(video::ITexture* texture);
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//! clears sprites, rectangles and textures
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virtual void clear();
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//! Draws a sprite in 2d with position and color
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virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0,
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const video::SColor& color= video::SColor(255,255,255,255),
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u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false);
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//! Draws a sprite batch in 2d using an array of positions and a color
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virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
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const core::rect<s32>* clip=0,
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const video::SColor& color= video::SColor(255,255,255,255),
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u32 starttime=0, u32 currenttime=0,
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bool loop=true, bool center=false);
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protected:
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struct SDrawBatch
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{
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core::array<core::position2di> positions;
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core::array<core::recti> sourceRects;
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u32 textureNumber;
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};
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core::array<SGUISprite> Sprites;
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core::array< core::rect<s32> > Rectangles;
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core::array<video::ITexture*> Textures;
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IGUIEnvironment* Environment;
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video::IVideoDriver* Driver;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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#endif // __C_GUI_SPRITE_BANK_H_INCLUDED__
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