95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2014-2015 SuperTuxKart Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_SCRIPT_ENGINE_HPP
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#define HEADER_SCRIPT_ENGINE_HPP
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#include <string>
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#include <angelscript.h>
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#include <functional>
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#include <map>
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#include "scriptengine/script_utils.hpp"
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#include "utils/no_copy.hpp"
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#include "utils/ptr_vector.hpp"
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class TrackObjectPresentation;
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namespace Scripting
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{
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/** Represents a scripting function to execute after a given time */
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struct PendingTimeout : NoCopy
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{
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double m_time;
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/** We have two callback types: a string containing the name of the function
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* to call (simple callback) or a "TimeoutBase" object (advanced callback)
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*/
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std::string m_callback_name;
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asIScriptFunction* m_callback_delegate;
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PendingTimeout(double time, const std::string& callback_name)
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{
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m_callback_delegate = NULL;
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m_time = time;
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m_callback_name = callback_name;
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}
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PendingTimeout(double time, asIScriptFunction* callback_delegate);
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~PendingTimeout();
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};
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class ScriptEngine
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{
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public:
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ScriptEngine();
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~ScriptEngine();
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void runFunction(bool warn_if_not_found, std::string function_name);
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void runFunction(bool warn_if_not_found, std::string function_name,
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std::function<void(asIScriptContext*)> callback);
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void runFunction(bool warn_if_not_found, std::string function_name,
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std::function<void(asIScriptContext*)> callback,
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std::function<void(asIScriptContext*)> get_return_value);
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void runDelegate(asIScriptFunction* delegate_fn);
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void evalScript(std::string script_fragment);
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void cleanupCache();
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bool loadScript(std::string script_path, bool clear_previous);
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bool compileLoadedScripts();
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void addPendingTimeout(double time, const std::string& callback_name);
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void addPendingTimeout(double time, asIScriptFunction* delegate_fn);
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void update(double dt);
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asIScriptEngine* getEngine() { return m_engine; }
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private:
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asIScriptEngine *m_engine;
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std::map<std::string, asIScriptFunction*> m_functions_cache;
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PtrVector<PendingTimeout> m_pending_timeouts;
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void configureEngine(asIScriptEngine *engine);
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}; // class ScriptEngine
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}
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#endif
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