stk-code_catmod/CMakeLists.txt

545 lines
20 KiB
CMake

# root CMakeLists for the SuperTuxKart project
project(SuperTuxKart)
set(PROJECT_VERSION "0.9.1")
cmake_minimum_required(VERSION 2.8.4)
if(NOT (CMAKE_MAJOR_VERSION VERSION_LESS 3))
cmake_policy(SET CMP0043 OLD)
endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
include(CMakeDependentOption)
include(BuildTypeSTKRelease)
if (NOT CMAKE_BUILD_TYPE)
message(STATUS "No build type selected, default to STKRelease")
set(CMAKE_BUILD_TYPE "STKRelease")
endif()
option(SERVER_ONLY "Create a server only (i.e. no graphics or sound)" OFF)
option(USE_FRIBIDI "Support for right-to-left languages" ON)
option(CHECK_ASSETS "Check if assets are installed in ../stk-assets" ON)
option(USE_SYSTEM_ANGELSCRIPT "Use system angelscript instead of built-in angelscript. If you enable this option, make sure to use a compatible version." OFF)
option(ENABLE_NETWORK_MULTIPLAYER "Enable network multiplayer. This will replace the online profile GUI in the main menu with the network multiplayer GUI" OFF)
option(ENABLE_WAYLAND_DEVICE "Enable Wayland device for linux build" OFF)
CMAKE_DEPENDENT_OPTION(BUILD_RECORDER "Build opengl recorder" ON
"NOT SERVER_ONLY;NOT USE_GLES2;NOT APPLE" OFF)
if (UNIX AND NOT APPLE)
option(USE_GLES2 "Use OpenGL ES2 renderer" OFF)
endif()
if(MSVC AND (MSVC_VERSION LESS 1900))
# Normally hide the option to build wiiuse on VS, since it depends
# on the installation of the Windows DDK (Driver Developer Kit),
# which also needs an absolute path :(
option(WIIUSE_BUILD "Build wiiuse lib (only for developers)" OFF)
mark_as_advanced(WIIUSE_BUILD)
else()
set(WIIUSE_BUILD ON)
endif()
if(MINGW OR CYGWIN OR SERVER_ONLY)
option(USE_WIIUSE "Support for wiimote input devices" OFF)
else()
option(USE_WIIUSE "Support for wiimote input devices" ON)
endif()
if(UNIX AND NOT APPLE)
option(USE_ASAN "Build with Leak/Address sanitizer" OFF)
option(USE_LIBBFD "Use libbfd for crash reporting and leak check" OFF)
endif()
set(STK_SOURCE_DIR "src")
set(STK_DATA_DIR "${PROJECT_SOURCE_DIR}/data")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin")
# Define install paths
set(STK_INSTALL_BINARY_DIR "bin" CACHE
STRING "Install executable to this directory, absolute or relative to CMAKE_INSTALL_PREFIX")
set(STK_INSTALL_DATA_DIR "share/supertuxkart" CACHE
STRING "Install data folder to this directory, absolute or relative to CMAKE_INSTALL_PREFIX")
# These variables enable MSVC to find libraries located in "dependencies"
if(WIN32)
set(ENV{PATH} "$ENV{PATH};${PROJECT_SOURCE_DIR}/dependencies/include")
set(ENV{LIB} ${PROJECT_SOURCE_DIR}/dependencies/lib)
set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/dependencies)
add_definitions(-D_IRR_STATIC_LIB_)
add_definitions(-DNO_IRR_COMPILE_WITH_X11_)
endif()
if(USE_GLES2)
add_definitions(-DUSE_GLES2)
endif()
if(SERVER_ONLY)
add_definitions(-DSERVER_ONLY)
add_definitions(-DNO_IRR_COMPILE_WITH_X11_)
endif()
if(DISABLE_VPX)
add_definitions(-DNO_VPX)
endif()
if(BUILD_RECORDER)
add_definitions(-DENABLE_RECORDER)
endif()
# Build the Bullet physics library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/bullet")
include_directories("${PROJECT_SOURCE_DIR}/lib/bullet/src")
# Build the ENet UDP network library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/enet")
include_directories("${PROJECT_SOURCE_DIR}/lib/enet/include")
# Build glew library
if(NOT USE_GLES2 AND NOT SERVER_ONLY)
add_definitions(-DGLEW_NO_GLU)
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/glew")
include_directories("${PROJECT_SOURCE_DIR}/lib/glew/include")
endif()
if((WIN32 AND NOT MINGW) OR APPLE)
if (NOT APPLE)
# Build zlib library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/zlib")
include_directories("${PROJECT_SOURCE_DIR}/lib/zlib")
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/zlib" "${PROJECT_BINARY_DIR}/lib/zlib/")
set(ZLIB_LIBRARY zlibstatic)
endif()
# Build png library
set (SKIP_INSTALL_ALL TRUE)
set (PNG_STATIC TRUE)
set (PNG_TESTS FALSE)
set (PNG_SHARED FALSE)
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/libpng")
include_directories("${PROJECT_SOURCE_DIR}/lib/libpng")
set(PNG_PNG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/libpng/")
set(PNG_LIBRARY png15_static)
endif()
# Add jpeg library
if (APPLE)
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/jpeglib")
include_directories("${PROJECT_SOURCE_DIR}/lib/jpeglib")
set(JPEG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/jpeglib/")
set(JPEG_LIBRARY jpeglib)
else()
find_package(JPEG REQUIRED)
include_directories(${JPEG_INCLUDE_DIR})
endif()
if (BUILD_RECORDER)
find_library(OPENGLRECORDER_LIBRARY NAMES openglrecorder libopenglrecorder PATHS "${PROJECT_SOURCE_DIR}/dependencies/lib")
find_path(OPENGLRECORDER_INCLUDEDIR NAMES openglrecorder.h PATHS "${PROJECT_SOURCE_DIR}/dependencies/include")
if (NOT OPENGLRECORDER_LIBRARY OR NOT OPENGLRECORDER_INCLUDEDIR)
message(FATAL_ERROR "libopenglrecorder not found. "
"Either install libopenglrecorder or disable ingame recorder with -DBUILD_RECORDER=0")
endif()
include_directories(${OPENGLRECORDER_INCLUDEDIR})
mark_as_advanced(OPENGLRECORDER_LIBRARY OPENGLRECORDER_INCLUDEDIR)
endif()
if(NOT SERVER_ONLY AND NOT USE_GLES2)
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/graphics_utils")
include_directories("${PROJECT_SOURCE_DIR}/lib/graphics_utils")
endif()
# Build the irrlicht library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/irrlicht")
include_directories("${PROJECT_SOURCE_DIR}/lib/irrlicht/include")
# Build the Wiiuse library
# Note: wiiuse MUST be declared after irrlicht, since otherwise
# (at least on VS) irrlicht will find wiiuse io.h file because
# of the added include directory.
if(USE_WIIUSE)
if(WIIUSE_BUILD)
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/wiiuse")
endif()
include_directories("${PROJECT_SOURCE_DIR}/lib/wiiuse")
endif()
# Set include paths
include_directories(${STK_SOURCE_DIR})
if(APPLE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch x86_64")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch x86_64 -F/Library/Frameworks")
elseif(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") # Enable multi-processor compilation (faster)
endif()
# Build the angelscript library if not in system
if(USE_SYSTEM_ANGELSCRIPT)
find_package(Angelscript)
if(ANGELSCRIPT_FOUND)
include_directories(${Angelscript_INCLUDE_DIRS})
else()
message(FATAL_ERROR "Angelscript not found. "
"Either install angelscript or use built-in version using "
"-DUSE_SYSTEM_ANGELSCRIPT=0")
endif()
else()
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/angelscript/projects/cmake")
include_directories("${PROJECT_SOURCE_DIR}/lib/angelscript/include")
set(Angelscript_LIBRARIES angelscript)
endif()
# OpenAL
if(APPLE)
# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
# CMake pick the library it wants essentially means I can't build.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -framework OpenAL")
set(OPENAL_LIBRARY)
else()
find_package(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
endif()
# OggVorbis
if(APPLE)
# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
# CMake pick the library it wants essentially means I can't build.
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -I/Library/Frameworks/Ogg.framework/Versions/A/Headers -I/Library/Frameworks/Vorbis.framework/Versions/A/Headers")
else()
find_package(OggVorbis REQUIRED)
include_directories(${OGGVORBIS_INCLUDE_DIRS})
endif()
# Freetype
find_package(Freetype)
if(FREETYPE_FOUND)
include_directories(${FREETYPE_INCLUDE_DIRS})
else()
message(FATAL_ERROR "Freetype not found. "
"Freetype is required to display characters in SuperTuxKart. ")
endif()
# Fribidi
if(USE_FRIBIDI)
find_package(Fribidi)
if(FRIBIDI_FOUND)
include_directories(${FRIBIDI_INCLUDE_DIRS})
else()
message(FATAL_ERROR "Fribidi not found. "
"Either install fribidi or disable bidi support with -DUSE_FRIBIDI=0 "
"(if you don't use a right-to-left language then you don't need this).")
endif()
endif()
# OpenGL
if(NOT USE_GLES2 AND NOT SERVER_ONLY)
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
endif()
if(UNIX AND NOT APPLE AND NOT SERVER_ONLY)
find_package(X11 REQUIRED)
include_directories(${X11_INCLUDE_DIR})
find_package(Xrandr REQUIRED)
if(NOT XRANDR_FOUND)
message(FATAL_ERROR "XRANDR not found.")
endif()
if(USE_LIBBFD)
find_package(Libbfd)
if(LIBBFD_FOUND)
add_definitions(-DENABLE_LIBBFD)
include_directories(${LIBBFD_INCLUDE_DIRS})
else()
set(USE_LIBBFD OFF CACHE BOOL "Use libbfd for crash reporting and leak check" FORCE)
message(WARNING "Libbfd not found, disable integrated stack trace.")
endif()
endif()
endif()
# Set some compiler options
if(UNIX OR MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++0x")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unused-function")
endif()
if(MINGW AND CMAKE_BUILD_TYPE MATCHES Release)
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--subsystem,windows")
endif()
# Netwowk Multiplayer
if(ENABLE_NETWORK_MULTIPLAYER)
add_definitions(-DENABLE_NETWORK_MULTIPLAYER_SCREEN)
endif()
if(WIN32)
# By default windows.h has macros defined for min and max that screw up everything
add_definitions(-DNOMINMAX)
# And shut up about unsafe stuff
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
# Avoid timespec structure redeclaration on Visual Studio 2015
if (NOT (MSVC_VERSION LESS 1900))
add_definitions(-DHAVE_STRUCT_TIMESPEC)
endif()
endif()
if(MSVC)
# VS will automatically add NDEBUG for release mode, but only _DEBUG in debug mode.
# Since STK uses DEBUG, this is added for debug compilation only:
set_property(DIRECTORY PROPERTY COMPILE_DEFINITIONS_DEBUG DEBUG)
else()
# All non VS generators used create only a single compile mode, so
# compile flags can be simplye be added
if(CMAKE_BUILD_TYPE MATCHES Debug)
add_definitions(-DDEBUG)
else()
add_definitions(-DNDEBUG)
endif()
endif()
# TODO: remove this switch
add_definitions(-DHAVE_OGGVORBIS)
if(WIN32)
configure_file("${STK_SOURCE_DIR}/../tools/windows_installer/icon_rc.template" "${PROJECT_BINARY_DIR}/tmp/icon.rc")
endif()
# Provides list of source and header files (STK_SOURCES and STK_HEADERS)
include(sources.cmake)
# Generate source groups useful for MSVC project explorer
include(cmake/SourceGroupFunctions.cmake)
source_group_hierarchy(STK_SOURCES STK_HEADERS)
if(APPLE)
# icon files to copy in the bundle
set(OSX_ICON_FILES ${PROJECT_SOURCE_DIR}/data/supertuxkart.icns)
set_source_files_properties(${OSX_ICON_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set(STK_SOURCES ${STK_SOURCES} ${OSX_ICON_FILES})
# build the executable and create an app bundle
add_executable(supertuxkart MACOSX_BUNDLE ${STK_SOURCES})
find_library(IOKIT_LIBRARY IOKit)
find_library(QUICKTIME_LIBRARY QuickTime)
find_library(CARBON_LIBRARY Carbon)
find_library(AUDIOUNIT_LIBRARY AudioUnit)
find_library(COCOA_LIBRARY Cocoa)
target_link_libraries(supertuxkart
${IOKIT_LIBRARY}
${QUICKTIME_LIBRARY}
${CARBON_LIBRARY}
${AUDIOUNIT_LIBRARY}
${COCOA_LIBRARY})
# configure CMake to use a custom Info.plist
set_target_properties(supertuxkart PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/data/SuperTuxKart-Info.plist)
if(CMAKE_GENERATOR MATCHES "Xcode")
add_custom_command(TARGET supertuxkart POST_BUILD
COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/\${CONFIGURATION}/supertuxkart.app/Contents/Resources)
else()
add_custom_command(TARGET supertuxkart POST_BUILD
COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/supertuxkart.app/Contents/Resources)
endif()
else()
if(MSVC)
set(PTHREAD_NAMES pthreadVC2)
elseif(MINGW)
set(PTHREAD_NAMES "winpthread-1" "libwinpthread-1" "pthreadGC2")
endif()
find_library(PTHREAD_LIBRARY NAMES pthread ${PTHREAD_NAMES} PATHS ${PROJECT_SOURCE_DIR}/dependencies/lib)
mark_as_advanced(PTHREAD_LIBRARY)
# Set data dir (absolute or relative to CMAKE_INSTALL_PREFIX)
if(NOT STK_INSTALL_DATA_DIR_ABSOLUTE)
get_filename_component(STK_INSTALL_DATA_DIR_ABSOLUTE ${STK_INSTALL_DATA_DIR} ABSOLUTE)
if(${STK_INSTALL_DATA_DIR_ABSOLUTE} STREQUAL ${STK_INSTALL_DATA_DIR})
add_definitions(-DSUPERTUXKART_DATADIR=\"${STK_INSTALL_DATA_DIR_ABSOLUTE}\")
else()
add_definitions(-DSUPERTUXKART_DATADIR=\"${CMAKE_INSTALL_PREFIX}/${STK_INSTALL_DATA_DIR}\")
endif()
else()
add_definitions(-DSUPERTUXKART_DATADIR=\"${STK_INSTALL_DATA_DIR_ABSOLUTE}\")
endif()
# Build the final executable
add_executable(supertuxkart ${STK_SOURCES} ${STK_RESOURCES} ${STK_HEADERS})
target_link_libraries(supertuxkart ${PTHREAD_LIBRARY})
endif()
# CURL
if(MSVC)
target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/libcurl.lib)
elseif(MINGW)
target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/libcurldll.a)
else()
find_package(CURL REQUIRED)
include_directories(${CURL_INCLUDE_DIRS})
endif()
# Common library dependencies
target_link_libraries(supertuxkart
bulletdynamics
bulletcollision
bulletmath
enet
stkirrlicht
${Angelscript_LIBRARIES}
${CURL_LIBRARIES}
${OGGVORBIS_LIBRARIES}
${OPENAL_LIBRARY}
${FREETYPE_LIBRARIES}
${JPEG_LIBRARIES}
${TURBOJPEG_LIBRARY}
${VPX_LIBRARIES}
)
if(NOT SERVER_ONLY)
if(NOT USE_GLES2)
target_link_libraries(supertuxkart ${OPENGL_gl_LIBRARY} glew graphics_utils)
else()
target_link_libraries(supertuxkart GLESv2)
endif()
endif()
if(UNIX AND NOT APPLE)
target_link_libraries(supertuxkart ${X11_LIBRARIES} ${XRANDR_LIBRARIES})
if(USE_LIBBFD)
target_link_libraries(supertuxkart ${LIBBFD_LIBRARIES})
endif()
if(USE_ASAN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fno-omit-frame-pointer")
target_link_libraries(supertuxkart "-fsanitize=address")
endif()
endif()
if(BUILD_RECORDER)
target_link_libraries(supertuxkart ${OPENGLRECORDER_LIBRARY})
endif()
# FreeBSD does not search in /usr/local/lib, but at least Freetype is installed there :(
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
endif()
if(APPLE)
# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
# CMake pick the library it wants essentially means I can't build.
set_target_properties(supertuxkart PROPERTIES LINK_FLAGS "-arch x86_64 -F/Library/Frameworks -framework OpenAL -framework Ogg -framework Vorbis")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/Library/Frameworks/OpenAL.framework/Versions/A/Headers")
endif()
if(USE_FRIBIDI)
target_link_libraries(supertuxkart ${FRIBIDI_LIBRARIES})
add_definitions(-DENABLE_BIDI)
endif()
# Wiiuse
# ------
if(USE_WIIUSE)
if(APPLE)
find_library(BLUETOOTH_LIBRARY NAMES IOBluetooth PATHS /Developer/Library/Frameworks/IOBluetooth.framework)
target_link_libraries(supertuxkart wiiuse ${BLUETOOTH_LIBRARY})
elseif(WIN32)
add_definitions(-DWIIUSE_STATIC)
if(WIIUSE_BUILD)
target_link_libraries(supertuxkart wiiuse)
else()
target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/wiiuse.lib)
endif()
else()
target_link_libraries(supertuxkart wiiuse bluetooth)
endif()
add_definitions(-DENABLE_WIIUSE)
endif()
if(MSVC OR MINGW)
target_link_libraries(supertuxkart iphlpapi.lib)
add_custom_command(TARGET supertuxkart POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/dependencies/dll"
$<TARGET_FILE_DIR:supertuxkart>)
add_custom_target(stkshaders SOURCES ${STK_SHADERS})
endif()
if(MINGW)
find_library(LIBGCC NAMES "libgcc_s_dw2-1.dll" "libgcc_s_sjlj-1.dll" "libgcc_s_seh-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBGCC)
file(COPY ${LIBGCC} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
find_library(LIBSTDCPP NAMES "libstdc++-6.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBSTDCPP)
file(COPY ${LIBSTDCPP} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
find_library(LIBPTHREAD NAMES "winpthread-1.dll" "libwinpthread-1.dll" "pthreadGC2.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBPTHREAD)
file(COPY ${LIBPTHREAD} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
endif()
# ==== Checking if data folder exists ====
if(NOT IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data)
message( FATAL_ERROR "${CMAKE_CURRENT_SOURCE_DIR}/data folder doesn't exist" )
endif()
# ==== Checking if stk-assets folder exists ====
if(CHECK_ASSETS)
if((IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/karts) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/library) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/music) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/sfx) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/textures) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/tracks))
message(STATUS "Assets found in data directory")
elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../stk-assets)
set(STK_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../stk-assets/)
message(STATUS "Assets found")
elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../supertuxkart-assets)
set(STK_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../supertuxkart-assets/)
message(STATUS "Assets found")
else()
set (CUR_DIR ${CMAKE_CURRENT_SOURCE_DIR})
get_filename_component(PARENT_DIR ${CUR_DIR} PATH)
message( FATAL_ERROR "${PARENT_DIR}/stk-assets folder doesn't exist. "
"Please download the stk-assets, or disable this test with -DCHECK_ASSETS=off." )
endif()
endif()
# ==== Install target ====
install(TARGETS supertuxkart RUNTIME DESTINATION ${STK_INSTALL_BINARY_DIR} BUNDLE DESTINATION .)
install(DIRECTORY ${STK_DATA_DIR} DESTINATION ${STK_INSTALL_DATA_DIR} PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE)
if(STK_ASSETS_DIR AND CHECK_ASSETS)
install(DIRECTORY ${STK_ASSETS_DIR} DESTINATION ${STK_INSTALL_DATA_DIR}/data PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE)
endif()
install(FILES ${STK_DATA_DIR}/supertuxkart.desktop DESTINATION share/applications)
install(FILES data/supertuxkart_32.png DESTINATION share/icons/hicolor/32x32/apps RENAME supertuxkart.png)
install(FILES data/supertuxkart_128.png DESTINATION share/icons/hicolor/128x128/apps RENAME supertuxkart.png)
install(FILES data/supertuxkart_32.png data/supertuxkart_128.png DESTINATION share/pixmaps)
install(FILES data/supertuxkart.appdata.xml DESTINATION share/appdata)
if(MINGW)
install(DIRECTORY ${CMAKE_BINARY_DIR}/bin/ DESTINATION ${STK_INSTALL_BINARY_DIR}
FILES_MATCHING PATTERN "*.dll")
endif()