125bc1fc8f
textures sinze they are not all needed) to 'dont_load' - so that 'lazy' can be used for lazy loading (i.e. on demand, but still by the material, not by an external object) of textures.
1025 lines
33 KiB
C++
1025 lines
33 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004-2015 Steve Baker <sjbaker1@airmail.net>
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// Copyright (C) 2010-2015 Steve Baker, Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/material.hpp"
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#include <stdexcept>
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#include <iostream>
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#include "audio/sfx_base.hpp"
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#include "audio/sfx_buffer.hpp"
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#include "config/user_config.hpp"
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#include "config/stk_config.hpp"
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#include "guiengine/engine.hpp"
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#include "graphics/callbacks.hpp"
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#include "graphics/central_settings.hpp"
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#include "graphics/glwrap.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/particle_kind_manager.hpp"
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#include "graphics/shaders.hpp"
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#include "io/file_manager.hpp"
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#include "io/xml_node.hpp"
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#include "utils/string_utils.hpp"
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#include "modes/world.hpp"
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#include "tracks/track.hpp"
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#include "utils/log.hpp"
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#include "utils/vs.hpp"
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#include <IMaterialRendererServices.h>
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#include <ISceneNode.h>
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#include <IShaderConstantSetCallBack.h>
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using namespace irr::video;
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const unsigned int UCLAMP = 1;
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const unsigned int VCLAMP = 2;
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//-----------------------------------------------------------------------------
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/** Create a new material using the parameters specified in the xml file.
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* \param node Node containing the parameters for this material.
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*/
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Material::Material(const XMLNode *node, bool deprecated)
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{
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m_shader_type = SHADERTYPE_SOLID;
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m_deprecated = deprecated;
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node->get("name", &m_texname);
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if (m_texname=="")
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{
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throw std::runtime_error("[Material] No texture name specified "
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"in file\n");
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}
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std::string relativePath = file_manager->searchTexture(m_texname);
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if (relativePath.size() == 0)
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Log::warn("Material", "Cannot determine texture full path : <%s>", m_texname.c_str());
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else
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m_full_path = file_manager->getFileSystem()->getAbsolutePath(relativePath.c_str()).c_str();
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init();
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node->get("dont-load", &m_dont_load_texture);
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bool b = false;
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node->get("clampu", &b); if (b) m_clamp_tex |= UCLAMP; //blender 2.4 style
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node->get("clampU", &b); if (b) m_clamp_tex |= UCLAMP; //blender 2.5 style
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b = false;
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node->get("clampv", &b); if (b) m_clamp_tex |= VCLAMP; //blender 2.4 style
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node->get("clampV", &b); if (b) m_clamp_tex |= VCLAMP; //blender 2.5 style
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std::string s;
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node->get("high-adhesion", &m_high_tire_adhesion );
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node->get("reset", &m_drive_reset );
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s = "";
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node->get("mirror-axis", &s);
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if (s == "u")
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s = "U";
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else if (s == "v")
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s = "V";
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if (s != "U" && s != "V")
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m_mirror_axis_when_reverse = ' ';
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else
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m_mirror_axis_when_reverse = s[0];
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// backwards compatibility
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bool crash_reset = false;
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node->get("crash-reset", &crash_reset );
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if (crash_reset)
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{
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m_collision_reaction = RESCUE;
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m_drive_reset = true; // if crash reset is enabled then drive reset should be too
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}
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std::string creaction;
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node->get("collision-reaction", &creaction);
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if (creaction == "reset")
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{
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m_collision_reaction = RESCUE;
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}
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else if (creaction == "push")
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{
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m_collision_reaction = PUSH_BACK;
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}
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else if (creaction == "push-soccer")
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{
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m_collision_reaction = PUSH_SOCCER_BALL;
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}
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else if (creaction.size() > 0)
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{
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Log::warn("Material","Unknown collision reaction '%s'",
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creaction.c_str());
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}
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node->get("below-surface", &m_below_surface );
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node->get("falling-effect", &m_falling_effect );
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// A terrain with falling effect has to force a reset
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// when the kart is on it. So to make it easier for artists,
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// force the reset flag in this case.
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if(m_falling_effect)
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m_drive_reset=true;
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node->get("surface", &m_surface );
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node->get("ignore", &m_ignore );
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node->get("max-speed", &m_max_speed_fraction);
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node->get("slowdown-time", &m_slowdown_time );
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node->get("backface-culling", &m_backface_culling );
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node->get("disable-z-write", &m_disable_z_write );
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node->get("fog", &m_fog );
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node->get("mask", &m_mask );
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node->get("gloss-map", &m_gloss_map );
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node->get("water-splash", &m_water_splash );
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node->get("jump", &m_is_jump_texture );
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node->get("has-gravity", &m_has_gravity );
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if (m_collision_reaction != NORMAL)
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{
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node->get("collision-particles", &m_collision_particles);
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if (m_collision_particles.size() == 0)
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{
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// backwards compatibility
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node->get("crash-reset-particles", &m_collision_particles);
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}
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}
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s = "";
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if (node->get("shader", &s))
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{
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if (s == "solid")
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{
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m_shader_type = SHADERTYPE_SOLID;
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}
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else if (s == "unlit")
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{
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m_shader_type = SHADERTYPE_SOLID_UNLIT;
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}
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else if (s == "additive")
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{
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m_shader_type = SHADERTYPE_ADDITIVE;
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}
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else if (s == "alphatest")
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{
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m_shader_type = SHADERTYPE_ALPHA_TEST;
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}
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else if (s == "alphablend")
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{
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m_shader_type = SHADERTYPE_ALPHA_BLEND;
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}
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else if (s == "spheremap")
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{
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m_shader_type = SHADERTYPE_SPHERE_MAP;
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}
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else if (s == "water_shader")
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{
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m_shader_type = SHADERTYPE_WATER;
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node->get("water-shader-speed-1", &m_water_shader_speed_1);
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node->get("water-shader-speed-2", &m_water_shader_speed_2);
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}
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else if (s == "grass")
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{
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m_shader_type = SHADERTYPE_VEGETATION;
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m_grass_speed = 1.5f;
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m_grass_amplitude = 0.25f;
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node->get("grass-speed", &m_grass_speed);
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node->get("grass-amplitude", &m_grass_amplitude);
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}
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else if (s == "splatting")
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{
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m_shader_type = SHADERTYPE_SPLATTING;
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node->get("splatting-texture-1", &m_splatting_texture_1);
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node->get("splatting-texture-2", &m_splatting_texture_2);
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node->get("splatting-texture-3", &m_splatting_texture_3);
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node->get("splatting-texture-4", &m_splatting_texture_4);
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}
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else
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{
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Log::warn("Material", "Unknown shader type <%s> for <%s>", s.c_str(), m_texname.c_str());
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}
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}
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else
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{
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// BACKWARS COMPATIBILITY, EVENTUALLY REMOVE
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bool b = false;
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node->get("additive", &b);
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if (b)
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m_shader_type = SHADERTYPE_ADDITIVE;
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b = false;
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node->get("transparency", &b);
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if (b)
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m_shader_type = SHADERTYPE_ALPHA_TEST;
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//node->get("lightmap", &m_lightmap);
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b = false;
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node->get("alpha", &b);
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if (b)
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m_shader_type = SHADERTYPE_ALPHA_BLEND;
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b = true;
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node->get("light", &b);
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if (!b)
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m_shader_type = SHADERTYPE_SOLID_UNLIT;
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b = false;
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node->get("smooth-reflection", &b);
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if (b)
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m_shader_type = SHADERTYPE_SPHERE_MAP;
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if (node->get("compositing", &s))
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{
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if (s == "blend") m_shader_type = SHADERTYPE_ALPHA_BLEND;
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else if (s == "test") m_shader_type = SHADERTYPE_ALPHA_TEST;
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else if (s == "additive") m_shader_type = SHADERTYPE_ADDITIVE;
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else if (s == "coverage") m_shader_type = SHADERTYPE_ALPHA_TEST;
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else if (s != "none")
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Log::warn("material", "Unknown compositing mode '%s'", s.c_str());
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}
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s = "";
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node->get("graphical-effect", &s);
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if (s == "water")
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{
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m_water_splash = true;
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}
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else if (s == "grass")
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{
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m_shader_type = SHADERTYPE_VEGETATION;
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m_grass_speed = 1.5f;
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m_grass_amplitude = 0.25f;
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node->get("grass-speed", &m_grass_speed);
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node->get("grass-amplitude", &m_grass_amplitude);
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}
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else if (s == "water_shader")
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{
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m_shader_type = SHADERTYPE_WATER;
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node->get("water-shader-speed-1", &m_water_shader_speed_1);
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node->get("water-shader-speed-2", &m_water_shader_speed_2);
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}
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else if (s == "normal_map")
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{
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m_shader_type = SHADERTYPE_SOLID;
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node->get("normal-map", &m_normal_map_tex);
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}
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else if (s == "spheremap")
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{
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m_shader_type = SHADERTYPE_SPHERE_MAP;
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}
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else if (s == "splatting")
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{
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m_shader_type = SHADERTYPE_SPLATTING;
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node->get("splatting-texture-1", &m_splatting_texture_1);
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node->get("splatting-texture-2", &m_splatting_texture_2);
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node->get("splatting-texture-3", &m_splatting_texture_3);
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node->get("splatting-texture-4", &m_splatting_texture_4);
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}
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else if (s == "none")
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{
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}
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else if (s != "")
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{
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Log::warn("material",
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"Invalid graphical effect specification: '%s' - ignored.",
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s.c_str());
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}
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bool use_normal_map = false;
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node->get("use-normal-map", &use_normal_map);
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if (use_normal_map)
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{
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if (node->get("normal-map", &m_normal_map_tex))
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{
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//m_graphical_effect = GE_NORMAL_MAP;
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}
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else
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{
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Log::warn("material",
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"Could not find normal map image in materials.xml");
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}
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}
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bool sphere_map = false;
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node->get("sphere", &sphere_map);
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if (sphere_map)
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{
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m_shader_type = SHADERTYPE_SPHERE_MAP;
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}
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bool water_shader = false;
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node->get("water-shader", &water_shader);
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if (water_shader)
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{
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m_shader_type = SHADERTYPE_WATER;
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node->get("water-shader-speed-1", &m_water_shader_speed_1);
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node->get("water-shader-speed-2", &m_water_shader_speed_2);
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}
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// ---- End backwards compatibility
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}
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if (m_shader_type == SHADERTYPE_SOLID)
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{
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node->get("normal-map", &m_normal_map_tex);
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}
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if (m_disable_z_write && m_shader_type != SHADERTYPE_ALPHA_BLEND && m_shader_type != SHADERTYPE_ADDITIVE)
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{
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Log::debug("material", "Disabling writes to z buffer only makes sense when compositing is blending or additive (for %s)", m_texname.c_str());
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m_disable_z_write = false;
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}
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// Terrain-specifc sound effect
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const unsigned int children_count = node->getNumNodes();
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for (unsigned int i=0; i<children_count; i++)
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{
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const XMLNode *child_node = node->getNode(i);
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if (child_node->getName() == "sfx")
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{
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initCustomSFX(child_node);
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}
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else if (child_node->getName() == "particles")
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{
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initParticlesEffect(child_node);
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}
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else if (child_node->getName() == "zipper")
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{
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// Track version 4 uses a separate node:
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m_zipper = true;
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m_zipper_duration = 3.5f;
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m_zipper_max_speed_increase = 15.0f;
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m_zipper_fade_out_time = 3.0f;
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m_zipper_speed_gain = 4.5f;
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m_zipper_engine_force = 250;
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m_zipper_min_speed = -1.0f;
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child_node->get("duration", &m_zipper_duration );
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child_node->get("fade-out-time", &m_zipper_fade_out_time );
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child_node->get("max-speed-increase",&m_zipper_max_speed_increase);
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child_node->get("speed-gain", &m_zipper_speed_gain );
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child_node->get("sengine-force", &m_zipper_engine_force );
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child_node->get("min-speed", &m_zipper_min_speed );
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}
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else
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{
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Log::warn("material", "Unknown node type '%s' for texture "
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"'%s' - ignored.",
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child_node->getName().c_str(), m_texname.c_str());
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}
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} // for i <node->getNumNodes()
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if(m_has_gravity)
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m_high_tire_adhesion = true;
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install(/*is_full_path*/false);
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} // Material
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//-----------------------------------------------------------------------------
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/** Create a standard material using the default settings for materials.
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* \param fname Name of the texture file.
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* \param is_full_path If the fname contains the full path.
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*/
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Material::Material(const std::string& fname, bool is_full_path,
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bool complain_if_not_found, bool load_texture)
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{
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m_deprecated = false;
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m_texname = fname;
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init();
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m_full_path = file_manager->getFileSystem()->getAbsolutePath(
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file_manager->searchTexture(m_texname).c_str()).c_str();
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if (load_texture)
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install(is_full_path, complain_if_not_found);
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} // Material
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//-----------------------------------------------------------------------------
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/** Inits all material data with the default settings.
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*/
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void Material::init()
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{
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m_dont_load_texture = false;
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m_texture = NULL;
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m_clamp_tex = 0;
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m_shader_type = SHADERTYPE_SOLID;
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m_backface_culling = true;
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m_high_tire_adhesion = false;
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m_below_surface = false;
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m_falling_effect = false;
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m_surface = false;
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m_ignore = false;
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m_drive_reset = false;
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m_mirror_axis_when_reverse = ' ';
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m_collision_reaction = NORMAL;
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m_disable_z_write = false;
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m_water_shader_speed_1 = 6.6667f;
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m_water_shader_speed_2 = 4.0f;
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m_fog = true;
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m_max_speed_fraction = 1.0f;
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m_slowdown_time = 1.0f;
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m_sfx_name = "";
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m_sfx_min_speed = 0.0f;
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m_sfx_max_speed = 30;
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m_sfx_min_pitch = 1.0f;
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m_sfx_max_pitch = 1.0f;
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m_sfx_pitch_per_speed = 0.0f;
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m_zipper = false;
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m_zipper_duration = -1.0f;
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m_zipper_fade_out_time = -1.0f;
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m_zipper_max_speed_increase = -1.0f;
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m_zipper_speed_gain = -1.0f;
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m_zipper_engine_force = -1.0f;
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m_zipper_min_speed = -1.0f;
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m_water_splash = false;
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m_is_jump_texture = false;
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m_has_gravity = false;
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for (int n=0; n<EMIT_KINDS_COUNT; n++)
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{
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m_particles_effects[n] = NULL;
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}
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} // init
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//-----------------------------------------------------------------------------
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void Material::install(bool is_full_path, bool complain_if_not_found)
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{
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// Don't load a texture that are not supposed to be loaded automatically
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if(m_dont_load_texture) return;
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const std::string &full_path = is_full_path
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? m_texname
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: file_manager->searchTexture(m_texname);
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if (complain_if_not_found && full_path.size() == 0)
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{
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Log::error("material", "Cannot find texture '%s'.", m_texname.c_str());
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m_texture = NULL;
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}
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else
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{
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m_texture = irr_driver->getTexture(full_path,
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false, //isPreMul(),
|
|
false, //isPreDiv(),
|
|
complain_if_not_found);
|
|
}
|
|
|
|
if (m_texture == NULL) return;
|
|
|
|
// now set the name to the basename, so that all tests work as expected
|
|
m_texname = StringUtils::getBasename(m_texname);
|
|
|
|
if (m_mask.size() > 0)
|
|
{
|
|
video::ITexture* tex = irr_driver->applyMask(m_texture, m_mask);
|
|
if (tex)
|
|
{
|
|
irr_driver->removeTexture(m_texture);
|
|
m_texture = tex;
|
|
}
|
|
else
|
|
{
|
|
Log::warn("material", "Applying mask failed for '%s'!",
|
|
m_texname.c_str());
|
|
}
|
|
}
|
|
m_texture->grab();
|
|
} // install
|
|
|
|
//-----------------------------------------------------------------------------
|
|
Material::~Material()
|
|
{
|
|
if (m_texture != NULL)
|
|
{
|
|
m_texture->drop();
|
|
if(m_texture->getReferenceCount()==1)
|
|
irr_driver->removeTexture(m_texture);
|
|
}
|
|
|
|
// If a special sfx is installed (that isn't part of stk itself), the
|
|
// entry needs to be removed from the sfx_manager's mapping, since other
|
|
// tracks might use the same name.
|
|
if(m_sfx_name!="" && m_sfx_name==m_texname)
|
|
{
|
|
SFXManager::get()->deleteSFXMapping(m_sfx_name);
|
|
}
|
|
} // ~Material
|
|
|
|
//-----------------------------------------------------------------------------
|
|
/** Initialise the data structures for a custom sfx to be played when a
|
|
* kart is driving on that particular material.
|
|
* \param sfx The xml node containing the information for this sfx.
|
|
*/
|
|
void Material::initCustomSFX(const XMLNode *sfx)
|
|
{
|
|
|
|
std::string filename;
|
|
sfx->get("filename", &filename);
|
|
|
|
if (filename.empty())
|
|
{
|
|
Log::warn("material", "Sfx node has no 'filename' "
|
|
"attribute, sound effect will be ignored.");
|
|
return;
|
|
}
|
|
|
|
m_sfx_name = StringUtils::removeExtension(filename);
|
|
sfx->get("min-speed", &m_sfx_min_speed); // 2.4 style
|
|
sfx->get("min_speed", &m_sfx_min_speed); // 2.5 style
|
|
|
|
sfx->get("max-speed", &m_sfx_max_speed); // 2.4 style
|
|
sfx->get("max_speed", &m_sfx_max_speed); // 2.5 style
|
|
|
|
sfx->get("min-pitch", &m_sfx_min_pitch); // 2.4 style
|
|
sfx->get("min_pitch", &m_sfx_min_pitch); // 2.5 style
|
|
|
|
sfx->get("max-pitch", &m_sfx_max_pitch); // 2.4 style
|
|
sfx->get("max_pitch", &m_sfx_max_pitch); // 2.5 style
|
|
|
|
if (m_sfx_max_speed == m_sfx_min_speed)
|
|
{
|
|
m_sfx_pitch_per_speed = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
m_sfx_pitch_per_speed = (m_sfx_max_pitch - m_sfx_min_pitch)
|
|
/ (m_sfx_max_speed - m_sfx_min_speed);
|
|
}
|
|
|
|
if(!SFXManager::get()->soundExist(m_sfx_name))
|
|
{
|
|
|
|
// The directory for the track was added to the model search path
|
|
// so just misuse the getModelFile function
|
|
const std::string full_path = file_manager->getAsset(FileManager::MODEL,
|
|
filename);
|
|
SFXBuffer* buffer = SFXManager::get()->loadSingleSfx(sfx, full_path);
|
|
|
|
if (buffer != NULL)
|
|
{
|
|
buffer->setPositional(true);
|
|
}
|
|
}
|
|
} // initCustomSFX
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void Material::initParticlesEffect(const XMLNode *node)
|
|
{
|
|
ParticleKindManager* pkm = ParticleKindManager::get();
|
|
|
|
std::string base;
|
|
node->get("base", &base);
|
|
if (base.size() < 1)
|
|
{
|
|
Log::warn("Material::initParticlesEffect"
|
|
"Invalid particle settings for material '%s'\n",
|
|
m_texname.c_str());
|
|
return;
|
|
}
|
|
|
|
ParticleKind* particles = NULL;
|
|
try
|
|
{
|
|
particles = pkm->getParticles(base);
|
|
|
|
if (particles == NULL)
|
|
{
|
|
Log::warn("Material::initParticlesEffect",
|
|
"Error loading particles '%s' for material '%s'\n",
|
|
base.c_str(), m_texname.c_str());
|
|
}
|
|
}
|
|
catch (...)
|
|
{
|
|
Log::warn("Material::initParticlesEffect",
|
|
"Cannot find particles '%s' for material '%s'\n",
|
|
base.c_str(), m_texname.c_str());
|
|
return;
|
|
}
|
|
|
|
std::vector<std::string> conditions;
|
|
node->get("condition", &conditions);
|
|
|
|
const int count = (int)conditions.size();
|
|
|
|
if (count == 0)
|
|
{
|
|
Log::warn("material", "initParticlesEffect: Particles "
|
|
"'%s' for material '%s' are declared but not used "
|
|
"(no emission condition set).",
|
|
base.c_str(), m_texname.c_str());
|
|
}
|
|
|
|
for (int c=0; c<count; c++)
|
|
{
|
|
if (conditions[c] == "skid")
|
|
{
|
|
m_particles_effects[EMIT_ON_SKID] = particles;
|
|
}
|
|
else if (conditions[c] == "drive")
|
|
{
|
|
m_particles_effects[EMIT_ON_DRIVE] = particles;
|
|
}
|
|
else
|
|
{
|
|
Log::warn("material", "initParticlesEffect: Unknown "
|
|
"condition '%s' for material '%s'",
|
|
conditions[c].c_str(), m_texname.c_str());
|
|
}
|
|
}
|
|
} // initParticlesEffect
|
|
|
|
//-----------------------------------------------------------------------------
|
|
/** Adjusts the pitch of the given sfx depending on the given speed.
|
|
* \param sfx The sound effect to adjust.
|
|
* \param speed The speed of the kart.
|
|
* \param should_be_paused Pause for other reasons, i.e. kart is rescued.
|
|
*/
|
|
void Material::setSFXSpeed(SFXBase *sfx, float speed, bool should_be_paused) const
|
|
{
|
|
// Still make a sound when driving backwards on the material.
|
|
if (speed < 0) speed = -speed;
|
|
|
|
// If we paused it due to too low speed earlier, we can continue now.
|
|
if (sfx->getStatus() == SFXBase::SFX_PAUSED)
|
|
{
|
|
if (speed<m_sfx_min_speed || should_be_paused == 1) return;
|
|
// TODO: Do we first need to stop the sound completely so it
|
|
// starts over?
|
|
sfx->play();
|
|
}
|
|
else if (sfx->getStatus() == SFXBase::SFX_PLAYING)
|
|
{
|
|
if (speed<m_sfx_min_speed || should_be_paused == 1)
|
|
{
|
|
// Pausing it to differentiate with sounds that ended etc
|
|
sfx->pause();
|
|
return;
|
|
}
|
|
}
|
|
if (speed > m_sfx_max_speed)
|
|
{
|
|
assert(!isnan(m_sfx_max_speed));
|
|
sfx->setSpeed(m_sfx_max_pitch);
|
|
return;
|
|
}
|
|
|
|
assert(!isnan(speed));
|
|
|
|
float f = m_sfx_pitch_per_speed*(speed-m_sfx_min_speed) + m_sfx_min_pitch;
|
|
assert(!isnan(f));
|
|
sfx->setSpeed(f);
|
|
} // setSFXSpeed
|
|
|
|
//-----------------------------------------------------------------------------
|
|
/** Sets the appropriate flags in an irrlicht SMaterial.
|
|
* \param material The irrlicht SMaterial which gets the flags set.
|
|
*/
|
|
void Material::setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* mb)
|
|
{
|
|
if (m_deprecated ||
|
|
(m->getTexture(0) != NULL &&
|
|
((core::stringc)m->getTexture(0)->getName()).find("deprecated") != -1))
|
|
{
|
|
Log::warn("material", "Track uses deprecated texture '%s'",
|
|
m_texname.c_str());
|
|
}
|
|
|
|
if (CVS->isGLSL())
|
|
{
|
|
ITexture *tex;
|
|
ITexture *glossytex;
|
|
if (m_gloss_map.size() > 0)
|
|
{
|
|
glossytex = irr_driver->getTexture(m_gloss_map);
|
|
}
|
|
else
|
|
{
|
|
glossytex = getUnicolorTexture(SColor(0, 0, 0, 0));
|
|
}
|
|
switch (m_shader_type)
|
|
{
|
|
case SHADERTYPE_SOLID_UNLIT:
|
|
m->MaterialType = Shaders::getShader(ES_OBJECT_UNLIT);
|
|
m->setTexture(1, glossytex);
|
|
return;
|
|
case SHADERTYPE_ALPHA_TEST:
|
|
m->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
m->setTexture(1, glossytex);
|
|
return;
|
|
case SHADERTYPE_ALPHA_BLEND:
|
|
m->MaterialType = video::EMT_ONETEXTURE_BLEND;
|
|
m->MaterialTypeParam =
|
|
pack_textureBlendFunc(video::EBF_SRC_ALPHA,
|
|
video::EBF_ONE_MINUS_SRC_ALPHA,
|
|
video::EMFN_MODULATE_1X,
|
|
video::EAS_TEXTURE | video::EAS_VERTEX_COLOR);
|
|
return;
|
|
case SHADERTYPE_ADDITIVE:
|
|
m->MaterialType = video::EMT_ONETEXTURE_BLEND;
|
|
m->MaterialTypeParam = pack_textureBlendFunc(video::EBF_SRC_ALPHA,
|
|
video::EBF_ONE,
|
|
video::EMFN_MODULATE_1X,
|
|
video::EAS_TEXTURE |
|
|
video::EAS_VERTEX_COLOR);
|
|
return;
|
|
case SHADERTYPE_SPHERE_MAP:
|
|
m->MaterialType = Shaders::getShader(ES_SPHERE_MAP);
|
|
m->setTexture(1, glossytex);
|
|
return;
|
|
case SHADERTYPE_SPLATTING:
|
|
tex = irr_driver->getTexture(m_splatting_texture_1);
|
|
m->setTexture(2, tex);
|
|
|
|
if (m_splatting_texture_2.size() > 0)
|
|
{
|
|
tex = irr_driver->getTexture(m_splatting_texture_2);
|
|
}
|
|
m->setTexture(3, tex);
|
|
|
|
if (m_splatting_texture_3.size() > 0)
|
|
{
|
|
tex = irr_driver->getTexture(m_splatting_texture_3);
|
|
}
|
|
m->setTexture(4, tex);
|
|
|
|
if (m_splatting_texture_4.size() > 0)
|
|
{
|
|
tex = irr_driver->getTexture(m_splatting_texture_4);
|
|
}
|
|
m->setTexture(5, tex);
|
|
m->setTexture(6, glossytex);
|
|
|
|
// Material and shaders
|
|
m->MaterialType = Shaders::getShader(ES_SPLATTING);
|
|
return;
|
|
case SHADERTYPE_WATER:
|
|
m->setTexture(1, irr_driver->getTexture(FileManager::TEXTURE,
|
|
"waternormals.jpg"));
|
|
m->setTexture(2, irr_driver->getTexture(FileManager::TEXTURE,
|
|
"waternormals2.jpg"));
|
|
|
|
((WaterShaderProvider *)Shaders::getCallback(ES_WATER))->
|
|
setSpeed(m_water_shader_speed_1 / 100.0f, m_water_shader_speed_2 / 100.0f);
|
|
|
|
m->MaterialType = Shaders::getShader(ES_WATER);
|
|
return;
|
|
case SHADERTYPE_VEGETATION:
|
|
// Only one grass speed & amplitude per map for now
|
|
((GrassShaderProvider *)Shaders::getCallback(ES_GRASS))->
|
|
setSpeed(m_grass_speed);
|
|
((GrassShaderProvider *)Shaders::getCallback(ES_GRASS))->
|
|
setAmplitude(m_grass_amplitude);
|
|
m->MaterialType = Shaders::getShader(ES_GRASS_REF);
|
|
m->setTexture(1, glossytex);
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!m->getTexture(0))
|
|
m->setTexture(0, getUnicolorTexture(SColor(255, 255, 255, 255)));
|
|
|
|
if (m_normal_map_tex.size() > 0)
|
|
{
|
|
tex = irr_driver->getTexture(m_normal_map_tex);
|
|
m->setTexture(2, tex);
|
|
|
|
// Material and shaders
|
|
m->MaterialType = Shaders::getShader(ES_NORMAL_MAP);
|
|
m->setTexture(1, glossytex);
|
|
return;
|
|
}
|
|
|
|
// Detail map : move it to slot 3 and add glossy to slot 2
|
|
// Sometimes the material will be parsed twice, in this case we dont want to swap 1 and 2 again.
|
|
if (mb && mb->getVertexType() == video::EVT_2TCOORDS)
|
|
{
|
|
if (m->getTexture(1) != glossytex)
|
|
m->setTexture(2, m->getTexture(1));
|
|
if (!m->getTexture(2))
|
|
m->setTexture(2, getUnicolorTexture(SColor(255, 255, 255, 255)));
|
|
}
|
|
m->setTexture(1, glossytex);
|
|
}
|
|
|
|
|
|
if (m_shader_type == SHADERTYPE_SOLID_UNLIT)
|
|
{
|
|
m->AmbientColor = video::SColor(255, 255, 255, 255);
|
|
m->DiffuseColor = video::SColor(255, 255, 255, 255);
|
|
m->EmissiveColor = video::SColor(255, 255, 255, 255);
|
|
m->SpecularColor = video::SColor(255, 255, 255, 255);
|
|
}
|
|
|
|
if (m_shader_type == SHADERTYPE_ALPHA_TEST)
|
|
{
|
|
m->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
}
|
|
|
|
if (m_shader_type == SHADERTYPE_ALPHA_BLEND)
|
|
{
|
|
// EMT_TRANSPARENT_ALPHA_CHANNEL doesn't include vertex color alpha into
|
|
// account, which messes up fading in/out effects. So we use the more
|
|
// customizable EMT_ONETEXTURE_BLEND instead.
|
|
m->MaterialType = video::EMT_ONETEXTURE_BLEND;
|
|
m->MaterialTypeParam =
|
|
pack_textureBlendFunc(video::EBF_SRC_ALPHA,
|
|
video::EBF_ONE_MINUS_SRC_ALPHA,
|
|
video::EMFN_MODULATE_1X,
|
|
video::EAS_TEXTURE | video::EAS_VERTEX_COLOR);
|
|
}
|
|
|
|
if (m_shader_type == SHADERTYPE_ADDITIVE)
|
|
{
|
|
// EMT_TRANSPARENT_ADD_COLOR doesn't include vertex color alpha into
|
|
// account, which messes up fading in/out effects. So we use the
|
|
// more customizable EMT_ONETEXTURE_BLEND instead
|
|
m->MaterialType = video::EMT_ONETEXTURE_BLEND;
|
|
m->MaterialTypeParam = pack_textureBlendFunc(video::EBF_SRC_ALPHA,
|
|
video::EBF_ONE,
|
|
video::EMFN_MODULATE_1X,
|
|
video::EAS_TEXTURE |
|
|
video::EAS_VERTEX_COLOR);
|
|
}
|
|
|
|
if (m_shader_type == SHADERTYPE_SPHERE_MAP)
|
|
{
|
|
m->MaterialType = video::EMT_SPHERE_MAP;
|
|
}
|
|
|
|
if (m_shader_type == SHADERTYPE_SOLID && m_normal_map_tex.size() > 0)
|
|
{
|
|
// remove normal map texture so that it's not blended with the rest
|
|
m->setTexture(1, NULL);
|
|
}
|
|
|
|
if (m_shader_type == SHADERTYPE_SPLATTING)
|
|
{
|
|
m->MaterialType = video::EMT_SOLID;
|
|
}
|
|
|
|
|
|
// Modify lightmap materials so that vertex colors are taken into account.
|
|
// But disable lighting because we assume all lighting is already part
|
|
// of the lightmap
|
|
if (m->MaterialType == video::EMT_LIGHTMAP)
|
|
{
|
|
m->MaterialType = video::EMT_LIGHTMAP_LIGHTING;
|
|
m->AmbientColor = video::SColor(255, 255, 255, 255);
|
|
m->DiffuseColor = video::SColor(255, 255, 255, 255);
|
|
m->EmissiveColor = video::SColor(255, 255, 255, 255);
|
|
m->SpecularColor = video::SColor(255, 255, 255, 255);
|
|
}
|
|
|
|
if (m_shader_type == SHADERTYPE_VEGETATION)
|
|
{
|
|
m->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
}
|
|
|
|
if (m_disable_z_write)
|
|
{
|
|
m->ZWriteEnable = false;
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
if(UserConfigParams::m_rendering_debug)
|
|
{
|
|
m->Shininess = 100.0f;
|
|
m->DiffuseColor = video::SColor(200, 255, 0, 0);
|
|
m->AmbientColor = video::SColor(200, 0, 0, 255);
|
|
m->SpecularColor = video::SColor(200, 0, 255, 0);
|
|
}
|
|
#endif
|
|
|
|
if (UserConfigParams::m_anisotropic > 0)
|
|
{
|
|
for (u32 i=0; i<video::MATERIAL_MAX_TEXTURES; ++i)
|
|
{
|
|
m->TextureLayer[i].AnisotropicFilter =
|
|
UserConfigParams::m_anisotropic;
|
|
}
|
|
}
|
|
else if (UserConfigParams::m_trilinear)
|
|
{
|
|
m->setFlag(video::EMF_TRILINEAR_FILTER, true);
|
|
}
|
|
|
|
// UV clamping
|
|
if ( (m_clamp_tex & UCLAMP) != 0)
|
|
{
|
|
/**
|
|
//! Texture is clamped to the last pixel
|
|
ETC_CLAMP,
|
|
//! Texture is clamped to the edge pixel
|
|
ETC_CLAMP_TO_EDGE,
|
|
//! Texture is clamped to the border pixel (if exists)
|
|
ETC_CLAMP_TO_BORDER,
|
|
*/
|
|
for (unsigned int n=0; n<video::MATERIAL_MAX_TEXTURES; n++)
|
|
{
|
|
m->TextureLayer[n].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
|
|
}
|
|
}
|
|
if ( (m_clamp_tex & VCLAMP) != 0)
|
|
{
|
|
for (unsigned int n=0; n<video::MATERIAL_MAX_TEXTURES; n++)
|
|
{
|
|
m->TextureLayer[n].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
|
|
}
|
|
}
|
|
|
|
// Backface culling
|
|
if(!m_backface_culling)
|
|
m->setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
|
|
// Material color
|
|
m->ColorMaterial = video::ECM_DIFFUSE_AND_AMBIENT;
|
|
|
|
#ifdef DEBUG
|
|
if (UserConfigParams::m_rendering_debug)
|
|
{
|
|
m->ColorMaterial = video::ECM_NONE; // Override one above
|
|
}
|
|
#endif
|
|
|
|
} // setMaterialProperties
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void Material::adjustForFog(scene::ISceneNode* parent, video::SMaterial *m,
|
|
bool use_fog) const
|
|
{
|
|
if (CVS->isGLSL())
|
|
{
|
|
// to disable fog in the new pipeline, we slightly abuse the steps :
|
|
// moving an object into the transparent pass will make it rendered
|
|
// above fog and thus unaffected by it
|
|
if (use_fog && !m_fog && m_shader_type != SHADERTYPE_ALPHA_BLEND && m_shader_type != SHADERTYPE_ADDITIVE)
|
|
{
|
|
//m->ZWriteEnable = true;
|
|
//m->MaterialType = video::EMT_ONETEXTURE_BLEND;
|
|
//m->MaterialTypeParam =
|
|
// pack_textureBlendFunc(video::EBF_SRC_ALPHA,
|
|
// video::EBF_ONE_MINUS_SRC_ALPHA,
|
|
// video::EMFN_MODULATE_1X,
|
|
// video::EAS_TEXTURE | video::EAS_VERTEX_COLOR);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m->setFlag(video::EMF_FOG_ENABLE, m_fog && use_fog);
|
|
|
|
if (parent != NULL)
|
|
parent->setMaterialFlag(video::EMF_FOG_ENABLE, m_fog && use_fog);
|
|
}
|
|
} // adjustForFog
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
/** Callback from LOD nodes to create some effects */
|
|
void Material::onMadeVisible(scene::IMeshBuffer* who)
|
|
{
|
|
if (!CVS->isGLSL()) return;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
/** Callback from LOD nodes to create some effects */
|
|
void Material::onHidden(scene::IMeshBuffer* who)
|
|
{
|
|
if (!CVS->isGLSL()) return;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void Material::isInitiallyHidden(scene::IMeshBuffer* who)
|
|
{
|
|
if (!CVS->isGLSL()) return;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|