34 lines
721 B
GLSL
34 lines
721 B
GLSL
/* Attributes */
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attribute vec3 inVertexPosition;
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attribute vec3 inVertexNormal;
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attribute vec4 inVertexColor;
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attribute vec2 inTexCoord0;
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//attribute vec2 inTexCoord1;
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/* Uniforms */
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uniform mat4 uMvpMatrix;
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uniform vec2 uTextureTrans0;
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//uniform mat4 uTextureMatrix1;
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/* Varyings */
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varying vec2 varTexCoord0;
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//varying vec2 varTexCoord1;
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varying vec4 varVertexColor;
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varying float varEyeDist;
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void main(void)
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{
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gl_Position = uMvpMatrix * vec4(inVertexPosition,1.0);
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varTexCoord0 = inTexCoord0 + uTextureTrans0;
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//vec4 TexCoord1 = vec4(inTexCoord1.x, inTexCoord1.y, 0.0, 0.0);
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//varTexCoord1 = vec4(uTextureMatrix1 * TexCoord1).xy;
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varVertexColor = inVertexColor.zyxw;
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}
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