stk-code_catmod/data/shaders/texturedquad.vert
2014-08-13 20:25:56 +02:00

20 lines
381 B
GLSL

uniform vec2 center;
uniform vec2 size;
uniform vec2 texcenter;
uniform vec2 texsize;
#if __VERSION__ >= 330
layout(location=0) in vec2 Position;
layout(location=3) in vec2 Texcoord;
#else
in vec2 Position;
in vec2 Texcoord;
#endif
out vec2 uv;
void main()
{
uv = Texcoord * texsize + texcenter;
gl_Position = vec4(Position * size + center, 0., 1.);
}