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irrlicht
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Better fix for missing transparency in GLES legacy pipeline
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2017-03-08 23:17:03 +01:00 |
utils
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
alphatest_particle.frag
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Features completed cpu particle
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2017-10-14 00:19:59 +08:00 |
alphatest_particle.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
bilateralH.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
bilateralH.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
bilateralV.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
bilateralV.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
bloom.frag
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Fixed bloom with scale_rtts_factor parameter.
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2016-08-15 08:46:02 +02:00 |
bloomblend.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
blurshadowH.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
blurshadowV.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
coloredquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
coloredquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
colorize.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
colortexturedquad.frag
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Fix transparency of fallback characters
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2015-02-21 18:06:27 +01:00 |
colortexturedquad.vert
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Option 1 for fixing android 4.4
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2017-07-09 00:46:42 +08:00 |
combine_diffuse_color.frag
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Fix GLES
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2018-01-07 15:44:57 +08:00 |
degraded_ibl.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
dof.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
frustrum.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
gaussian3h.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian3v.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian6h.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
gaussian6h.frag
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Some fixes
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2016-06-27 13:39:20 +02:00 |
gaussian6v.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
gaussian6v.frag
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Some fixes
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2016-06-27 13:39:20 +02:00 |
glow.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
godfade.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
godray.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
header.txt
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
IBL.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
importance_sampling_specular.frag
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Revert "Try to fix ibl precision issue"
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2014-12-14 02:48:47 +01:00 |
layertexturequad.frag
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Add a way to display shadow map.
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2014-06-08 22:18:32 +02:00 |
lensblend.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
lightning.frag
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Implement lightning effect using shaders
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2015-10-31 01:00:48 +01:00 |
linearizedepth.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
mlaa_blend2.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
mlaa_color1.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
motion_blur.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
passthrough.frag
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Fix passthrough shader
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2015-02-23 22:02:32 +01:00 |
pointlight.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
pointlight.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
pointlightscatter.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
primitive2dlist.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
screenquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
simple_particle.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
simple_particle.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sky.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sky.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
sp_alpha_test.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_decal.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_displace.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_ghost.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_grass_pass.vert
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
sp_grass_shadow.vert
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
sp_grass.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_normal_map.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_normal_visualizer.frag
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Fix normal visualizer
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2017-12-29 00:52:29 +08:00 |
sp_normal_visualizer.geom
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Normalize in shader for broken drivers
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2017-12-27 11:33:30 +08:00 |
sp_normal_visualizer.vert
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Rename input variables
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2017-12-27 12:31:21 +08:00 |
sp_pass.vert
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
sp_shadow_alpha_test.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_shadow.vert
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
sp_skinning_shadow.vert
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
sp_skinning.vert
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
sp_solid.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_text_billboard.frag
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Port billboard text
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2017-12-30 15:28:04 +08:00 |
sp_transparent.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_unlit.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
ssao.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sunlight.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sunlightshadow.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
texturedquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
texturedquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
tonemap.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
transparent.frag
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And a correct ifdef for bindless texture
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2016-11-30 15:00:08 +08:00 |
uniformcolortexturedquad.frag
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Already working GUI in shader-based pipeline
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2016-06-25 15:10:53 +02:00 |
white.frag
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Remove all unused shaders
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2018-01-12 19:10:55 +08:00 |