179 lines
6.5 KiB
C++
179 lines
6.5 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009-2015 Marianne Gagnon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_IBTN_HPP
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#define HEADER_IBTN_HPP
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#include <irrString.h>
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namespace irr
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{
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namespace gui
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{
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class IGUIStaticText;
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class ScalableFont;
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}
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namespace video { class ITexture; }
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}
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#include "guiengine/widget.hpp"
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#include "utils/leak_check.hpp"
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#include "utils/cpp2011.hpp"
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namespace GUIEngine
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{
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/** \brief A button widget with an icon and optionnaly a label beneath
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* \ingroup widgetsgroup
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*/
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class IconButtonWidget : public Widget
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{
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private:
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irr::video::ITexture* m_texture;
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irr::video::ITexture* m_deactivated_texture;
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irr::video::ITexture* m_highlight_texture;
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int m_texture_w, m_texture_h;
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video::ITexture* getDeactivatedTexture(video::ITexture* texture);
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void setLabelFont();
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public:
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enum ScaleMode
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{
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SCALE_MODE_STRETCH,
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SCALE_MODE_KEEP_TEXTURE_ASPECT_RATIO,
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SCALE_MODE_KEEP_CUSTOM_ASPECT_RATIO
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};
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enum IconPathType
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{
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ICON_PATH_TYPE_ABSOLUTE,
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/** relative to the data dir */
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ICON_PATH_TYPE_RELATIVE,
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/** not a valid value per se, but can be passed as argument to leave
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* the path type as it currently is */
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ICON_PATH_TYPE_NO_CHANGE
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};
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protected:
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IconPathType m_icon_path_type;
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friend class Skin;
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irr::gui::IGUIStaticText* m_label;
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irr::gui::ScalableFont* m_font;
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ScaleMode m_scale_mode;
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float m_custom_aspect_ratio;
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void setTexture(video::ITexture* texture);
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public:
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LEAK_CHECK()
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/** Whether to make the widget included in keyboard navigation order when adding */
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bool m_tab_stop;
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IconButtonWidget(ScaleMode scale_mode=SCALE_MODE_KEEP_TEXTURE_ASPECT_RATIO, const bool tab_stop=true,
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const bool focusable=true, IconPathType pathType=ICON_PATH_TYPE_RELATIVE);
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virtual ~IconButtonWidget() {};
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/** \brief Implement callback from base class Widget */
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virtual void add() OVERRIDE;
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/**
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* \brief Call this if scale mode is SCALE_MODE_KEEP_CUSTOM_ASPECT_RATIO.
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* \param custom_aspect_ratio The width/height aspect ratio
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*/
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void setCustomAspectRatio(float custom_aspect_ratio) { m_custom_aspect_ratio = custom_aspect_ratio; }
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/**
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* \brief Temporarily change the text label if there is a label (next time this screen is
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* visited, the previous label will be back. For a permanent change, edit the 'text'
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* property in the base Widget class).
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*
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* \pre Must be called after this widget is add()ed to have any effect
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* \note Calling this method on a button without label will have no effect
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*/
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void setLabel(const irr::core::stringw& new_label);
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/**
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* \brief Sets the font used to draw the label.
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*
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* \note Calling this method on a button without label will have no effect
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*/
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void setLabelFont(irr::gui::ScalableFont* font);
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/**
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* Change the texture used for this icon.
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* \pre At the moment, the new texture must have the same aspct ratio
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* as the previous one since the object will not
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* be resized to fit a different aspect ratio.
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* \note May safely be called no matter if the widget is add()ed or not
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*/
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void setImage(const char* path_to_texture,
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IconPathType path_type=ICON_PATH_TYPE_NO_CHANGE);
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// --------------------------------------------------------------------
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/** Convenience function taking std::string. */
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void setImage(const std::string &path_to_texture,
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IconPathType path_type=ICON_PATH_TYPE_NO_CHANGE)
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{
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setImage(path_to_texture.c_str(), path_type);
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}
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// --------------------------------------------------------------------
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/**
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* Change the texture used for this icon.
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* \pre At the moment, the new texture must have the same aspct ratio
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* as the previous one since the object will not
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* be resized to fit a different aspect ratio.
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* \note May safely be called no matter if the widget is add()ed or not
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*/
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void setImage(irr::video::ITexture* texture);
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// --------------------------------------------------------------------
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void setHighlightedImage(irr::video::ITexture* texture)
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{
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m_highlight_texture = texture;
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}
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// --------------------------------------------------------------------
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/** \brief override from base class */
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virtual EventPropagation focused(const int playerID) OVERRIDE;
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// --------------------------------------------------------------------
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/** \brief override from base class */
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virtual void unfocused(const int playerID, Widget* new_focus) OVERRIDE;
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// --------------------------------------------------------------------
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/** Returns the texture of this button. */
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const video::ITexture* getTexture();
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// --------------------------------------------------------------------
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virtual void setVisible(bool visible) OVERRIDE;
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// --------------------------------------------------------------------
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virtual void elementRemoved() OVERRIDE
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{
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Widget::elementRemoved();
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m_label = NULL;
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}
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// --------------------------------------------------------------------
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virtual void setText(const wchar_t *s) OVERRIDE;
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};
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}
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#endif
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