11 lines
148 B
GLSL
11 lines
148 B
GLSL
#if __VERSION__ >= 330
|
|
layout(location = 0) in vec3 Position;
|
|
#else
|
|
in vec3 Position;
|
|
#endif
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(Position, 1.);
|
|
}
|