14 lines
192 B
GLSL
14 lines
192 B
GLSL
uniform float power;
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uniform sampler2D tex;
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out vec4 FragColor;
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void main()
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{
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vec4 col = texture(tex, gl_TexCoord[0].xy);
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if (col.a < 0.5)
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discard;
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FragColor = vec4(col.xyz, power);
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}
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