d13716a917
Currently works only with irrlicht-based renderer because shaders are not ported yet.
24 lines
563 B
GLSL
24 lines
563 B
GLSL
// Copyright (C) 2009-2010 Amundis
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// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
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// and OpenGL ES driver implemented by Christian Stehno
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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precision mediump float;
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uniform bool uUseTexture;
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uniform sampler2D uTextureUnit;
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varying vec4 vVertexColor;
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varying vec2 vTexCoord;
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void main(void)
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{
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vec4 Color = vVertexColor;
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if(uUseTexture)
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Color *= texture2D(uTextureUnit, vTexCoord);
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gl_FragColor = Color;
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}
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