1a664ac497
updated once building irrlicht is fully integrated). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11899 178a84e3-b1eb-0310-8ba1-8eac791a3b58
54 lines
1.5 KiB
Plaintext
54 lines
1.5 KiB
Plaintext
SUPERTUXKART INSTALLATION INSTRUCTIONS
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======================================
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General
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-------
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First, make sure that you have the following packages installed:
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* OpenGL (or Mesa 3.0 or later)
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* OpenAL (recommended: openal-soft-devel)
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* Ogg (libogg-dev)
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* Vorbis (libvorbis-dev)
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* fribidi (fribidi-devel) - optional for right-to-left text
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Unpack the files from the tarball like this:
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tar xzf supertuxkart-*.tar.gz
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cd supertuxkart-*
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where '*' is the version of SuperTuxkart you downloaded - eg 0.8.0. Then:
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* Build irrlicht (atm, this will be included in cmake soonish)
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cd lib/irrlicht/source/Irrlicht
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NDEBUG=1 make
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* Compile irrlicht:
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mkdir cmake_build
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cd cmake_build
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cmake ..
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make VERBOSE=1 -j2
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To create a debug version of STK, use:
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cmake .. -DCMAKE_BUILD_TYPE=Debug
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To test the compilation, supertuxkart can be run from the build
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directory by ./bin/supertuxkart
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To install the file, as root execute:
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make install
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The default install location is /usr/local, i.e. the data files will
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be written to /usr/local/share/games/supertuxkart, the executable
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will be copied to /usr/local/bin. To change the default installation
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location, specify CMAKE_INSTALL_PREFIX when running cmake, e.g.:
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cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk
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Building STK on OS X
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--------------------
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See http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX
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Building STK on Windows
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-----------------------
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See http://supertuxkart.sourceforge.net/How_to_build_the_Windows_version
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