32d4e3f117
2) Moved more track specific textures into corresponding track subdirectories. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1610 178a84e3-b1eb-0310-8ba1-8eac791a3b58
131 lines
3.6 KiB
C++
131 lines
3.6 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006 Patrick Ammann <pammann@aro.ch>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#if (HAVE_OPENAL && HAVE_OGGVORBIS)
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#include <assert.h>
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#include <stdio.h>
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#include <string>
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#ifdef __APPLE__
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# include <OpenAL/al.h>
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#else
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# include <AL/al.h>
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#endif
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#include <AL/alut.h>
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#include "sfx_openal.hpp"
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#include "file_manager.hpp"
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SFXImpl::SFXImpl(const char* filename)
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{
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m_soundBuffer= 0;
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m_soundSource= 0;
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const bool LOADED = load(filename);
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assert( LOADED );
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}
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//-----------------------------------------------------------------------------
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SFXImpl::~SFXImpl()
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{
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alDeleteBuffers(1, &m_soundBuffer);
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alDeleteSources(1, &m_soundSource);
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}
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//-----------------------------------------------------------------------------
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void SFXImpl::play()
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{
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alSourcePlay(m_soundSource);
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// Check (and clear) the error flag
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int error = alGetError();
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if(error != AL_NO_ERROR)
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{
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fprintf(stderr, "SFX OpenAL error: %d\n", error);
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}
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}
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//-----------------------------------------------------------------------------
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bool SFXImpl::load(const char* filename)
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{
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std::string path = file_manager->getSFXFile(filename);
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alGenBuffers(1, &m_soundBuffer);
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if (alGetError() != AL_NO_ERROR)
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{
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fprintf(stderr, "Loading '%s' failed\n",filename);
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return false;
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}
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ALenum format = 0;
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ALsizei size = 0, freq = 0;
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ALvoid* data = NULL;
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ALboolean loop = AL_FALSE;
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#ifdef __APPLE__
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alutLoadWAVFile((ALbyte*)path.c_str(), &format, &data, &size, &freq);
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#else
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alutLoadWAVFile((ALbyte*)path.c_str(), &format, &data, &size, &freq, &loop);
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#endif
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if (data == NULL)
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{
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const int ALUT_ERROR = alutGetError();
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fprintf(stderr, "Error 1 loading SFX: %s failed because %s \n", path.c_str(), alutGetErrorString(ALUT_ERROR));
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return false;
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}
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alBufferData(m_soundBuffer, format, data, size, freq);
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if (alGetError() != AL_NO_ERROR)
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{
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fprintf(stderr, "Error 2 loading SFX: %s failed\n", path.c_str());
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return false;
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}
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alutUnloadWAV(format, data, size, freq);
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if (alGetError() != AL_NO_ERROR)
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{
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fprintf(stderr, "Error 3 loading SFX: %s failed\n", path.c_str());
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return false;
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}
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alGenSources(1, &m_soundSource );
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if (alGetError() != AL_NO_ERROR)
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{
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fprintf(stderr, "Error 4 loading SFX: %s failed\n", path.c_str());
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return false;
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}
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// not 3D yet
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alSourcei (m_soundSource, AL_BUFFER, m_soundBuffer);
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alSource3f(m_soundSource, AL_POSITION, 0.0, 0.0, 0.0);
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alSource3f(m_soundSource, AL_VELOCITY, 0.0, 0.0, 0.0);
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alSource3f(m_soundSource, AL_DIRECTION, 0.0, 0.0, 0.0);
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alSourcef (m_soundSource, AL_ROLLOFF_FACTOR, 0.0 );
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alSourcei (m_soundSource, AL_SOURCE_RELATIVE, AL_TRUE );
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return true;
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}
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#endif //if (HAVE_OPENAL && HAVE_OGGVORBIS)
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