stk-code_catmod/src/moveable.hpp
hikerstk c3d3f3ab19 Improved handling of bullet user pointers, which should fix the problem
of rockets not exploding when hitting the track anymore. But there is
still a bug with homing missiles, which still don't explode :(


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1425 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-01-30 05:30:10 +00:00

85 lines
3.5 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006 Joerg Henrichs, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_MOVEABLE_H
#define HEADER_MOVEABLE_H
#include <plib/ssg.h>
#include "material.hpp"
#include "btBulletDynamicsCommon.h"
#include "user_pointer.hpp"
/* Limits of Kart performance */
#define CRASH_PITCH -45.0f
#define MAX_HERRING_EATEN 20
class Moveable
{
private:
btVector3 m_velocityLC; /* velocity in kart coordinates */
protected:
UserPointer m_user_pointer;
sgCoord m_reset_pos; /* Where to start in case of a reset */
sgCoord m_curr_pos; /* current position */
sgVec4* m_normal_hot; /* plane on which HOT was computed */
Material* m_material_hot; /* Material at HOT */
ssgTransform* m_model_transform; // The transform where the model is under
ssgTransform* m_shadow;
int m_collided;
int m_crashed;
sgVec3 m_surface_avoidance_vector ;
int m_first_time ;
sgCoord* m_history_velocity;
sgCoord* m_history_position;
btRigidBody* m_body;
btDefaultMotionState* m_motion_state;
btTransform m_transform;
public:
Moveable (bool bHasHistory=false);
virtual ~Moveable();
ssgTransform* getModelTransform() {return m_model_transform; }
virtual const btVector3 &getVelocity() const {return m_body->getLinearVelocity();}
const btVector3 &getVelocityLC() const {return m_velocityLC; }
virtual void setVelocity(const btVector3& v) {m_body->setLinearVelocity(v); }
sgCoord* getCoord () {return &m_curr_pos; }
const sgCoord* getCoord () const {return &m_curr_pos; }
const sgVec4* getNormalHOT () const {return m_normal_hot; }
void setCoord (sgCoord* pos) {sgCopyCoord ( &m_curr_pos,pos); }
virtual void placeModel ();
virtual void handleZipper () {};
virtual void reset ();
virtual void update (float dt) ;
void WriteHistory (char* s, int kartNumber, int indx);
void ReadHistory (char* s, int kartNumber, int indx);
btRigidBody* getBody () const {return m_body; }
void createBody(float mass, btTransform& trans,
btCollisionShape *shape);
const btTransform& getTrans() const {return m_transform;}
void setTrans (btTransform& t){m_transform=t;m_motion_state->setWorldTransform(t);}
}
; // class Moveable
#endif